Uncharted 4 - A Thief's |Reviews Thread| Nateness Awaits

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I thought he was giving a summary of the video impressions with the Beyond guys..... Confused now.

Yes, it was the Beyond mental gymnastics going on which came off like damage control to some on here, yet they were so off base it was... comical.

Score is not the issue, other than the silly tenth system.
 
I'm going by what gamerMan said about her reasoning. I didn't read the review myself, I'm trying to avoid everything I can about this game before I play it.

I don't think she said that, he was saying that on the Beyond Podcast, this was the general thought about the gameplay during their discussion, which must be different from what Lucy discusses in her review.
 
This stood out to me in her review:

'other encounters take place on elaborate adventure playgrounds allowing for more stealthy play. I appreciated the option, even if this is fairly pedestrian and routine stealth gameplay in 2016'

How many stealth games has there been in 2016? Or 2015? What amazing stealth games is she comparing it to? I can think of MGS.

Her review basically says to me, same old same old. It's just not as impressive in the current climate of games.
 
For the posts criticising DeepEnigma - you guys are being pretty harsh. The guy has been active throughout the thread and is posting FAR MORE than just "that's a bingo" and "agreed". Plus, what's wrong with simply saying agreed? That likely meant the guy took the time to read a certain post - some of which may take time - and he's chiming in that he agrees.

I'm really enjoying the critiquing of IGN's review in progress. Some people here need to realise if we're just debating the numbers, we have a few other reviews we can focus on that are easily lower than IGN's current 8.8. It's the structure and the content of the review itself.
 
Read the IGN review and don't understand the outrage. It highlights what the game does well, but observes a few flaws in pacing as well as a feeling of repetitiveness in some of the game design.

You can agree with this or not, since it's all opinion, but it seems like a well-scored well-liked game getting a fair and adequately detailed review.

What's the fuss?
 
If this game is more like Left Behind than I can almost guarantee right now it is not topping UC2 for me because I did not like Left Behind that much. I tend to like games that excite me via its level design, encounter design and mechanics. I generally do not like lots of walking and talking segments ( particularly in a non open world game).

I do not agree with Neil's view here of reducing the action content to make every sequence more meaningful. Uncharted is not 'No Country for Old Men'. There is nothing wrong with having a lot of set pieces. Uncharted 2 had insane amount of over the top set pieces. Did that undermine any of the action? I would prefer a large no of action sequences with brief walk and talk segments in between rather than the opposite. I am hoping the early reports are just me misunderstanding what the posters are saying but if it is more like Left Behind than what a disappointment it would be for me.

Especially disappointing given the quality of the mechanics which is one of the best ever.

It's been influenced by The Last Of Us. I'm not sure where you're getting Left Behind from. Do you think Nate will don a wolf mask at some point, 'Grrrrrrrr ...' for Sam and then proclaim himself the 'fucking brick master.'?
 
I'm really enjoying the critiquing of IGN's review in progress. Some people here need to realise if we're just debating the numbers, we have a few other reviews we can focus on that are easily lower than IGN's current 8.8. It's the structure and the content of the review itself.

Yep.
Was that to short for you Viewtiful?

P.S. Why did PLASTICA-MAN get banned? I did not see anything in post history, but admittedly I did not dig deep at all.

she didn't like it enough



How about nodding at your desk and just not making another useless post that added nothing to the conversation

Like this one? Because people are providing some good rebuttals to questionable review context.

Or is trolling ok?
 
Read the IGN review and don't understand the outrage. It highlights what the game does well, but observes a few flaws in pacing as well as a feeling of repetitiveness in some of the game design.

You can agree with this or not, since it's all opinion, but it seems like a well-scored well-liked game getting a fair and adequately detailed review.

What's the fuss?

she didn't like it enough

Yep.
Was that to short for you Viewtiful?

How about nodding at your desk and just not making another useless post that added nothing to the conversation
 
-5 minute train opening
-2 hours of museum and UC1 jungle adventures with Sully and Chloe
-30 seconds of running from a convoy opening in Nepal, then a lot of extended action sequences with Chloe until the big climax with the Helicopter(so that's 1)
-Outside one pre-requiste gunfight with six dudes, you then meat up with Elena and that's about 40 minutes of traversal and cutscenes and exploring that big temple place and then you fight your way out. You then go off with Elena and there's a lot of action mixed in with the required traversal bits.
-You get on the train...that counts as setpiece 2, about halfway through the game. Its a long hallway of combat that goes across multiple chapters. Then you crash, then there's even another fight out in the snow.
-Finally you get the village, and you actually get to mess around with Tenzin in the snow caves for a hour. Not a lot of combat, mostly traversal, environmental interactions, couple NPCs, that kind of thing.
-The village attack! Giant tank is there...I suppose this is #3 set piece about 8-9 hours into the game. Big action chapter, which leads right into Convoy, which I guess can be a separate #4.
-Monastery chapters with Elena. There's some traversal here, and even one pitiful attempt at a puzzle with the boxes and all that, but its mostly a parade of action sequences. Like you cant go five minutes without running into more bad guys.
-Finally get to the entrance and of course the bad guys are waiting for you there. There's some more traversal bits with Flynn, there's the spinning colunms puzzle, and that annoying fight with the gorilla/orge/monster people.
-Finally get to the end game place, and you get a cutscene or two and maybe you have to push a cart to reach a ledge, but most of the time is taken up fighting more of the same bad guys you've been fighting for half the game now, with the addition of newly annoying enemies who like to rush you and soak up damage.
-Then there's a mediocre final boss fight, so...set piece #5?

So yeah...not THAT many set pieces spread over 12 hours of gameplay. I mean there's the train which goes for a long time, but its really more like a new stage then any big scripted sequence like the ship sinking or the whole airplane thing in UC3.

People remember there being more set pieces because they are the big memorable moments in a sea of action. Seriously, there is sooo much combat in UC2. Its kinda funny when people praise its pacing when large sections feel like the equivalent of Horde mode, for all the puzzles or characterization or unique traversal or narrative elements you just don't get for large sections of time.

There are smaller scale set pieces that you're not counting but I asume all those things are in U4. (the hanging bridge falling apart, escolting the camera man that's with Elena, the Shambala version of the collapsing hotel).
 
It's so jarring to see so many detractors of the series in a review thread where 70+ critics have deemed the game, on average, an incredible 9.4/10. You'd almost guess from reading some of these comments that the series is trash. Weird, since I'd always pegged Uncharted as a series that has a lot of hardcore/mainstream crossover.
 
Read the IGN review and don't understand the outrage. It highlights what the game does well, but observes a few flaws in pacing as well as a feeling of repetitiveness in some of the game design.

You can agree with this or not, since it's all opinion, but it seems like a well-scored well-liked game getting a fair and adequately detailed review.

What's the fuss?

Uncharted 3 got a 10. alafjslkfjaewlifm
 
-5 minute train opening
-2 hours of museum and UC1 jungle adventures with Sully and Chloe
-30 seconds of running from a convoy opening in Nepal, then a lot of extended action sequences with Chloe until the big climax with the Helicopter(so that's 1)
-Outside one pre-requiste gunfight with six dudes, you then meat up with Elena and that's about 40 minutes of traversal and cutscenes and exploring that big temple place and then you fight your way out. You then go off with Elena and there's a lot of action mixed in with the required traversal bits.
-You get on the train...that counts as setpiece 2, about halfway through the game. Its a long hallway of combat that goes across multiple chapters. Then you crash, then there's even another fight out in the snow.
-Finally you get the village, and you actually get to mess around with Tenzin in the snow caves for a hour. Not a lot of combat, mostly traversal, environmental interactions, couple NPCs, that kind of thing.
-The village attack! Giant tank is there...I suppose this is #3 set piece about 8-9 hours into the game. Big action chapter, which leads right into Convoy, which I guess can be a separate #4.
-Monastery chapters with Elena. There's some traversal here, and even one pitiful attempt at a puzzle with the boxes and all that, but its mostly a parade of action sequences. Like you cant go five minutes without running into more bad guys.
-Finally get to the entrance and of course the bad guys are waiting for you there. There's some more traversal bits with Flynn, there's the spinning colunms puzzle, and that annoying fight with the gorilla/orge/monster people.
-Finally get to the end game place, and you get a cutscene or two and maybe you have to push a cart to reach a ledge, but most of the time is taken up fighting more of the same bad guys you've been fighting for half the game now, with the addition of newly annoying enemies who like to rush you and soak up damage.
-Then there's a mediocre final boss fight, so...set piece #5?

So yeah...not THAT many set pieces spread over 12 hours of gameplay. I mean there's the train which goes for a long time, but its really more like a new stage then any big scripted sequence like the ship sinking or the whole airplane thing in UC3.

People remember there being more set pieces because they are the big memorable moments in a sea of action. Seriously, there is sooo much combat in UC2. Its kinda funny when people praise its pacing when large sections feel like the equivalent of Horde mode, for all the puzzles or characterization or unique traversal or narrative elements you just don't get for large sections of time.

Damn, thanks for this write up. I'd say UC4 has maybe one less setpiece then UC2 depending on your definition but it's definitely not as action heavy (aka enemies being thrown at you). UC2 had very bombastic pacing when it kicked in, despite the slower moments. UC4 never feels as bombastic due to the nature of the story but the setpieces I felt were pretty good due to the pacing and really got me pumped.
 
Read the IGN review and don't understand the outrage. It highlights what the game does well, but observes a few flaws in pacing as well as a feeling of repetitiveness in some of the game design.

You can agree with this or not, since it's all opinion, but it seems like a well-scored well-liked game getting a fair and adequately detailed review.

What's the fuss?

It's a perfectly fine review. A lot of people are calling her review into question, because of the "no new mechanics" statement. Except, she didn't say that in her review at all. Turns out, a lot of people are basing their opinion off of a post about other IGN editors' opinions from a podcast and treating that as the actual review. Meaning, a number of people criticizing Lucy's review in this thread haven't even read it!
 
Well, I'm glad you're not Creative Director at Naughty Dog, then.

Why even bother replying if all you can do is come up with snarky comments.

It's been influenced by The Last Of Us. I'm not sure where you're getting Left Behind from. Do you think Nate will don a wolf mask at some point, 'Grrrrrrrr ...' for Sam and then proclaim himself the 'fucking brick master.'?

I am getting the left behind impression because the poster above my comment as well as another poster who finished the game and commented on the previous page said it is more influenced by left behind in terms of design philosophy. I posted how it was concerning for me.
 
I'm really enjoying the critiquing of IGN's review in progress. Some people here need to realise if we're just debating the numbers, we have a few other reviews we can focus on that are easily lower than IGN's current 8.8. It's the structure and the content of the review itself.

You basically ignored the last half of this thread. Nobody is arguing about the score, but rather about her reasons in the review.
 
You basically ignored the last half of this thread. Nobody is arguing about the score, but rather about her reasons in the review.

I agree - i waa referring to the handful of posts saying we're only debating the IGN review due to the score and not the review itself.
 
After the detailed posts of what problems lie with her review, that's your takeaway at the end of it all :P?

feels like nitpicking the nitpicking. Like wow, she didn't talk about the amaaaaaazing new rope where you can sporadically swing on fixed points, that totally changed UC what is she talking about???
 
Read the IGN review and don't understand the outrage. It highlights what the game does well, but observes a few flaws in pacing as well as a feeling of repetitiveness in some of the game design.

You can agree with this or not, since it's all opinion, but it seems like a well-scored well-liked game getting a fair and adequately detailed review.

What's the fuss?

In fairness I don't think there is any outrage. There is a bit of a crossover between Lucy's review, which is fine btw, and the Beyond impressions video/podcast which is factually incorrect in that they say there aren't new gameplay mechanics.
 
This stood out to me in her review:

'other encounters take place on elaborate adventure playgrounds allowing for more stealthy play. I appreciated the option, even if this is fairly pedestrian and routine stealth gameplay in 2016'

How many stealth games has there been in 2016? Or 2015? What amazing stealth games is she comparing it too? I can think of MGS.

Her review basically says to me, same old same old. It's just not as impressive in the current climate of games.
It's not that there haven't been many stealth games in 2016, it's that the design is very similar to many other stealth action games. The whole detection meter thing, seeing enemies through walls via marking, different states dependent on alertness. In that regard, UC4 isn't really adding anything new to the mix but rather adding things that so many other games do now. And there's nothing necessarily wrong with that, I for one enjoy open stealth action playgrounds, many may experience. Been there done that esque feeling though, especially on multiple playthroughs.
For the posts criticising DeepEnigma - you guys are being pretty harsh. The guy has been active throughout the thread and is posting FAR MORE than just "that's a bingo" and "agreed". Plus, what's wrong with simply saying agreed? That likely meant the guy took the time to read a certain post - some of which may take time - and he's chiming in that he agrees.

I'm really enjoying the critiquing of IGN's review in progress. Some people here need to realise if we're just debating the numbers, we have a few other reviews we can focus on that are easily lower than IGN's current 8.8. It's the structure and the content of the review itself.
Yea that review was nowhere near scathing enough to warrant the reaction.
 
feels like nitpicking the nitpicking. Like wow, she didn't talk about the amaaaaaazing new rope where you can sporadically swing on fixed points, that totally changed UC what is she talking about???

Again, this is a review thread. It is what we do. Discuss reviews.

Why does this need to be repeated so often in every single one?

Yea that review was nowhere near scathing enough to warrant the reaction.

It has a lot to do with the 'review score in progress', as well as the Beyond not lining up, like at all. In fact, it was almost as if they did not read the review, lol.
 
Damn, thanks for this write up. I'd say UC4 has maybe one less setpiece then UC2 depending on your definition but it's definitely not as action heavy (aka enemies being thrown at you). UC2 had very bombastic pacing when it kicked in, despite the slower moments. UC4 never feels as bombastic due to the nature of the story but the setpieces I felt were pretty good due to the pacing and really got me pumped.

I think people that couldn't play the game yet are afraid because "it seems" that many of the traditional stuff that the franchise does well aren't bigger here and they can't see why so many people and reviewers are counting this game as the best in the series. It's anxiety, it's killing us and making us worried.
 
It's so jarring to see so many detractors of the series in a review thread where 70+ critics have deemed the game, on average, an incredible 9.4/10. You'd almost guess from reading some of these comments that the series is trash. Weird, since I'd always pegged Uncharted as a series that has a lot of hardcore/mainstream crossover.
Probably just something to talk about since we can't play the game.

94 93 meta 92 whatever is a hell of an achievement. No one will care in few days and everyone will just be talking about the actual game and story and what the DLC will be.
 
feels like nitpicking the nitpicking. Like wow, she didn't talk about the amaaaaaazing new rope where you can sporadically swing on fixed points, that totally changed UC what is she talking about???

I think you've completely missed how this was even brought up in the first place. And rope swinging created some amazing/hilarious moments in the MP beta. Maybe you should take a break as well.
 
I am getting the left behind impression because the poster above my comment as well as another poster who finished the game and commented on the previous page said it is more influenced by left behind in terms of design philosophy. I posted how it was concerning for me.

I've seen lots of footage of this game, and I know what they're referring to, but it aint what you think. Left behind was a completely different animal.
 
It's so jarring to see so many detractors of the series in a review thread where 70+ critics have deemed the game, on average, an incredible 9.4/10. You'd almost guess from reading some of these comments that the series is trash. Weird, since I'd always pegged Uncharted as a series that has a lot of hardcore/mainstream crossover.

Indeed, but par for course, I'd say. There's a lot of jealousy that accompanies Naughty Dog's games. We saw it with The Last Of Us, as well. Good thing that most in here haven't been that way and are obviously fans of the series.
 
feels like nitpicking the nitpicking. Like wow, she didn't talk about the amaaaaaazing new rope where you can sporadically swing on fixed points, that totally changed UC what is she talking about???

It is nitpicking the nitpicking, but justifiable cause some of her nitpicking is incorrect or inconsistent. I'm referring to her saying lack of new features for instance. Also, when reading her review of Rise of the Tomb raider (which looks mighty fine) she praised elements which are known to be either cliched in a good way (gameplay and mechanics) or mostly loathed (plot), then you got to wonder if her manner of reviewing games isn't consistent enough. It's not about console wars as RotTR is PS4-bound, it's about the consistency of reviewing and dismissal of elements that she outright praised in her Tomb raider review. If it was a different reviewer it would make sense.
 
Probably just something to talk about since we can't play the game.

94 93 meta 92 whatever is a hell of an achievement. No one will care in few days and everyone will just be talking about the actual game and story and what the DLC will be.

You got that right... opening up the launch unit to clean it out this Sunday, as well as installing the new HDD which is arriving today. Preparing for this gem!
 
It's not that there haven't been many stealth games in 2016, it's that the design is very similar to many other stealth action games. The whole detection meter thing, seeing enemies through walls via marking, different states dependent on alertness. In that regard, UC4 isn't really adding anything new to the mix but rather adding things that so many other games do now. And there's nothing necessarily wrong with that, I for one enjoy open stealth action playgrounds, many may experience. Been there done that esque feeling though, especially on multiple playthroughs.

Yea that review was nowhere near scathing enough to warrant the reaction.

Yeah your right, I just feel 'pedestrian' is really negative sounding. Maybe that actually wasn't her intention. I hope I enjoy the stealth element, considering TLOU is my favourite stealth game in years. I assume some of those mechanics have made it in there.
 
It is nitpicking the nitpicking, but justifiable cause some of her nitpicking is incorrect or inconsistent. I'm referring to her saying lack of new features for instance. Also, when reading her review of Rise of the Tomb raider (which looks mighty fine) she praised elements which are known to be either cliched in a good way (gameplay and mechanics) or mostly loathed (plot), then you got to wonder if her manner of reviewing games isn't consistent enough. It's not about console wars as RotTR is PS4-bound, it's about the consistency of reviewing and dismissal of elements that she outright praised in her Tomb raider review. If it was a different reviewer it would make sense.

She never said this! Why do I have to keep bringing this up?

It's a perfectly fine review. A lot of people are calling her review into question, because of the "no new mechanics" statement. Except, she didn't say that in her review at all. Turns out, a lot of people are basing their opinion off of a post about other IGN editors' opinions from a podcast and treating that as the actual review. Meaning, a number of people criticizing Lucy's review in this thread haven't even read it!

Jesus people. This is sad.
 
I've seen lots of footage of this game, and I know what they're referring to, but it aint what you think. Left behind was a completely different animal.

That is great news then. I would be glad if that is the case. Those two comments along with Niel's comments about less is more just concerned me that's all. Good to know my fears are unfounded.
 
This stood out to me in her review:

'other encounters take place on elaborate adventure playgrounds allowing for more stealthy play. I appreciated the option, even if this is fairly pedestrian and routine stealth gameplay in 2016'

How many stealth games has there been in 2016? Or 2015? What amazing stealth games is she comparing it too? I can think of MGS.

Her review basically says to me, same old same old. It's just not as impressive in the current climate of games.

I think the phrase refers to the standards one expects in stealth mechanics in 2016. Hitman would be the other major stealth game from 2015 onwards though I think comparisons to those games is probably unfair. Far Cry, Assassins Creed, Deus Ex, Batman and Naughty Dog's own The Last of Us are probably better points of reference, action games with stealth elements (though MGS5 can easily can be included here too).
 
She never said this! Why do I have to keep bringing this up?

Jesus people. This is sad.

No, she said in so many words, 'been there done that' to some new mechanics... which is basically the same as 'adding nothing new'. Semantics, I know.

It did not help when the Beyond guys ran away with that down the cliff edge.
 
-5 minute train opening
-2 hours of museum and UC1 jungle adventures with Sully and Chloe
-30 seconds of running from a convoy opening in Nepal, then a lot of extended action sequences with Chloe until the big climax with the Helicopter(so that's 1)
-Outside one pre-requiste gunfight with six dudes, you then meat up with Elena and that's about 40 minutes of traversal and cutscenes and exploring that big temple place and then you fight your way out. You then go off with Elena and there's a lot of action mixed in with the required traversal bits.
-You get on the train...that counts as setpiece 2, about halfway through the game. Its a long hallway of combat that goes across multiple chapters. Then you crash, then there's even another fight out in the snow.
-Finally you get the village, and you actually get to mess around with Tenzin in the snow caves for a hour. Not a lot of combat, mostly traversal, environmental interactions, couple NPCs, that kind of thing.
-The village attack! Giant tank is there...I suppose this is #3 set piece about 8-9 hours into the game. Big action chapter, which leads right into Convoy, which I guess can be a separate #4.
-Monastery chapters with Elena. There's some traversal here, and even one pitiful attempt at a puzzle with the boxes and all that, but its mostly a parade of action sequences. Like you cant go five minutes without running into more bad guys.
-Finally get to the entrance and of course the bad guys are waiting for you there. There's some more traversal bits with Flynn, there's the spinning colunms puzzle, and that annoying fight with the gorilla/orge/monster people.
-Finally get to the end game place, and you get a cutscene or two and maybe you have to push a cart to reach a ledge, but most of the time is taken up fighting more of the same bad guys you've been fighting for half the game now, with the addition of newly annoying enemies who like to rush you and soak up damage.
-Then there's a mediocre final boss fight, so...set piece #5?

So yeah...not THAT many set pieces spread over 12 hours of gameplay. I mean there's the train which goes for a long time, but its really more like a new stage then any big scripted sequence like the ship sinking or the whole airplane thing in UC3.

People remember there being more set pieces because they are the big memorable moments in a sea of action. Seriously, there is sooo much combat in UC2. Its kinda funny when people praise its pacing when large sections feel like the equivalent of Horde mode, for all the puzzles or characterization or unique traversal or narrative elements you just don't get for large sections of time.

Good post. UC2 had way too much combat and I don't want hordes of enemies every 20 seconds but I also don't think an Uncharted game should have Left Behind pacing where the gameplay/walking/story building is 50/50. I know that's just my opinion.
 
No, she said in so many words, 'been there done that' to some new mechanics... which is basically the same as 'adding nothing new'. Semantics, I know.

Uggghhhhh

IGN said:
This level of polish and slickness permeates Uncharted 4. During traversal you can now reach for platforms, controlling Nate like a puppet with the DualShock thumbstick, which leads to fluid, unbroken climbing. A new 4x4 controls well over tricky terrain, and Uncharted 4’s camera worships Nate’s grappling hook, lovingly zooming out as he swings off of cliff faces to bring home a magnificent vista. Steep gravel paths (a personal favourite) send Nate slipping across cliff faces like they were waterslides.

Naughty Dog has expanded its terrain in order to make the most of these new tools. While I would have enjoyed more to do in this larger land mass - there’s disappointingly little to reward exploration of its various nooks and crannies beyond the occasional sparkling bit of treasure and a great view - I appreciated that occasionally there was more than one pathway to reach my goal. For a series defined by linearity, even the suggestion of choice is refreshing.

Are we reading the same review?
 
Probably just something to talk about since we can't play the game.

94 93 meta 92 whatever is a hell of an achievement. No one will care in few days and everyone will just be talking about the actual game and story and what the DLC will be.

Fair enough - it'll be nice for the conversation to change upon release, since it looks like there's a lot to dig into!
 
That is great news then. I would be glad if that is the case. Those two comments along with Niel's comments about less is more just concerned me that's all. Good to know my fears are unfounded.

ND have mentioned on numerous occasions it's been influenced by TLOU, or more accurately, they've taken what they've learned from TLOU and applied it to UC4. Characters will be deeper, we'll see more 'human' characteristics that ground the cast and make them feel real to us. The melee has been brought over too, as has the stealth. There are lots of little touches but not one single photo booth or lesbian kiss, although we can only hope.
 
-5 minute train opening
-2 hours of museum and UC1 jungle adventures with Sully and Chloe
-30 seconds of running from a convoy opening in Nepal, then a lot of extended action sequences with Chloe until the big climax with the Helicopter(so that's 1)
-Outside one pre-requiste gunfight with six dudes, you then meat up with Elena and that's about 40 minutes of traversal and cutscenes and exploring that big temple place and then you fight your way out. You then go off with Elena and there's a lot of action mixed in with the required traversal bits.
-You get on the train...that counts as setpiece 2, about halfway through the game. Its a long hallway of combat that goes across multiple chapters. Then you crash, then there's even another fight out in the snow.
-Finally you get the village, and you actually get to mess around with Tenzin in the snow caves for a hour. Not a lot of combat, mostly traversal, environmental interactions, couple NPCs, that kind of thing.
-The village attack! Giant tank is there...I suppose this is #3 set piece about 8-9 hours into the game. Big action chapter, which leads right into Convoy, which I guess can be a separate #4.
-Monastery chapters with Elena. There's some traversal here, and even one pitiful attempt at a puzzle with the boxes and all that, but its mostly a parade of action sequences. Like you cant go five minutes without running into more bad guys.
-Finally get to the entrance and of course the bad guys are waiting for you there. There's some more traversal bits with Flynn, there's the spinning colunms puzzle, and that annoying fight with the gorilla/orge/monster people.
-Finally get to the end game place, and you get a cutscene or two and maybe you have to push a cart to reach a ledge, but most of the time is taken up fighting more of the same bad guys you've been fighting for half the game now, with the addition of newly annoying enemies who like to rush you and soak up damage.
-Then there's a mediocre final boss fight, so...set piece #5?

So yeah...not THAT many set pieces spread over 12 hours of gameplay. I mean there's the train which goes for a long time, but its really more like a new stage then any big scripted sequence like the ship sinking or the whole airplane thing in UC3.

People remember there being more set pieces because they are the big memorable moments in a sea of action. Seriously, there is sooo much combat in UC2. Its kinda funny when people praise its pacing when large sections feel like the equivalent of Horde mode, for all the puzzles or characterization or unique traversal or narrative elements you just don't get for large sections of time.

People praise its pacing for the same reasons people praise RE4's pacing. It moves effortlessly between levels and environments while punctuating it with downtimes only when necessary ( the reason why Chapter 16 is masterfully introduced ). Of course one could argue RE4's combat was horde mode too. I don't even mind lesser set pieces provided we have enough combat in UC4. The jungle sequence with Sully early one I would def qualify as a combat moment. The mechanics in UC4 are sublime so I don't think it is too unfair to ask for lots of nice big combat playgrounds to apply those mechanics.
 
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