Oh yea, no ticking warscore is awful. I couldn't win a war but I couldn't lose it despite having captured all my war goals. The time it would've taken for them to capitulate to my demands just by "length of war" modifier would've been enormous. But one half the alliance was a quarter of the galaxy away and I couldn't get military access.
Except slavery is still externally imposed, and it's portrayed as a serfdom-like exploitation of peoples (better laborers, worse thinkers). So it's either the enslavement that's out of place or collectivism that's out of place.
For the time being I really dislike the balance and conceptualization of slavery. It makes Collectivism and Xenophobia (which has its own issues) two of the most worthless ethics.
I'd like it more if it was the slaves who actually rebelled. At the moment, "slaves" don't really feel like slaves as we understand them, because our concept of "slavery" has very little in common with "collectivism". I feel like they should've found some other word for it. Right now, as far as ethics and government types and factions go, "slavery" means "cog of the machine", like in Confucian thought. That the slaves meekly accept their destiny instead of rebelling supports this view.I think you misunderstood my post. I was saying that if you have slavery, even non-enslaved pops who believe that slavery is wrong will get angry, i.e., the very thing you are complaining about in the second half of your post. That is the balance mechanic that exists to keep slavery in check.
Obviously the slaves will ALSO get angry but, like, who cares, they can't rebel.
Except slavery is still externally imposed, and it's portrayed as a serfdom-like exploitation of peoples (better laborers, worse thinkers). So it's either the enslavement that's out of place or collectivism that's out of place.
To be clear, I was indicating slaves not rebelling being the bug, not the happiness mallus. It's just so weird coming from their other games that the people you supposedly oppress and exploit will never, ever consider rebelling against you. I can understand achieving such a state by exploiting the mechanics (slavery tolerance, namely), because that is part of the species roleplaying side of the game, but I don't understand why they refuse to rebel as a baseline.I don't think the thing you're describing is a bug.
I understand why they're mad, but it just makes slaves not worth using because the small gains you make with them don't outweigh the increased chance of rebellion for people who are not themselves the enslaved but happen to suffer the mallus and maybe dislike you for other reasons. Slavery just seems to be zero-sum right now instead of giving some sort of clear advantage like xenophilia or individualism. For ethics like Militarist and Pacifist, the idea is that the pros would outweigh the cons, but do the pros of slavery and collectivism really outweigh its cons? I don't think so.If you're a Divine Mandate and have slaves, all non-collectivists will still be mad about slavery. If you're a Transcendent Empire, all individualists will still be mad. Your official species ethos is actually totally irrelevant once the game starts (except for ethics divergence) -- all that matters is the ethos of the individual pops.
For the time being I really dislike the balance and conceptualization of slavery. It makes Collectivism and Xenophobia (which has its own issues) two of the most worthless ethics.