Martin Anward @Martin_Anward
Added an option to set AI aggressiveness in @StellarisGame for Clarke patch.
Martin Anward @Martin_Anward
Added an option to set AI aggressiveness in @StellarisGame for Clarke patch.
Vassalization seems only worth it if you're interested in territory more than acquisition of planets through war and, also, it's a way to quickly neutralize a large empire, since 60 warscore is trivial.I declare war on a neighbor and destroy their fleet, so they surrender and become my vassal. This doesn't seem to do much for me. They don't seem to pay me tribute. I guess they're supposed to send their own ships to help me in future wars but this is not an enormous benefit because I already have infinite minerals and better ships. If I wait 10 years I then get the incredible opportunity to wait 20 years while losing 3 influence per month in order to incorporate them.
Usually, yes. Overwhelming strength combined with some diplo bonuses makes it easy to diplo-vassalize (as opposed to enforced vassalization) smaller states. Integration time scales linearly with the number of planets involved. You can integrate that 3 planet empire much faster than a 20 empire one. That is, once you make it past the 10 year threshold. In their other games, one common strategy is to chain vassalizations so every integrated vassal is followed by the integration of another one. You're spending a lot of influence, true, but you're going to spend it anyway because a lot of the other methods of suppressing revolts and whatnot also consume influence. Influence is just a very important resource, having an unupgradeable cap and low rate of growth.If instead I try to liberate planets, my understanding is that they lose the planets which pop up as independent empires with my ethics. Can I easily vassalize these empires without blowing up all their stuff? But then I still have to wait 10 years plus to incorporate them.
You get the planet outright and this usually puts you over your cap so I tend to quickly throw them into a sector. Truces last 10 years. You can ware against the same empire every 10 years. Also, when you take planets like this the POPs tend to get upset and will try to rebel and won't be productive for a few years until they lose their resentment mallus. I'm not sure how long this lasts. You can fight them directly by stationing defense armies, or indirectly through purges/ressettlements/edicts/faction decisions.How does Cede Planet work? Do I just own the planet outright with their pops still on it? I guess this seems like the way to go to actually add research and industrial output to my empire? How soon can I go to war again in order to get more planets?
It gives you some extra troops, and access to a new race once you integrate them.Same question about technological enlightenment. Uplifting seems to make sense, but TE just creates a vassal state that doesn't do anything for me for 10 years plus and which sometimes doesn't even like me very much. Is there a better way to do this? At least the incorporation period isn't decades.
That is the wrong way to go with the AI in my opinion. That needs to be a per-AI setting, not a global one.
That is the wrong way to go with the AI in my opinion. That needs to be a per-AI setting, not a global one.
is there some bug in the trading? sometimes when you want something from someone, like a research agreement, you get -1000 and it won't change no matter what you offer. it obviously means they are not interested. but if you leave the demand and close the trade window and then come back, the demand is sometimes still there at 0, and then you can add your own offer, like your own research agreement, and suddenly you're 10 or more in the green. you can effectively make the ai give you something they didn't want to give and they will even pay for the privilege.
i'm guessing that the ai doesn't realise the old demand is still up there, and is calculating the deal without it. gamey as fuck but gots to have me minerals.
Addendum to the above so it doesn't get lost in the wall-o'-text.
The 'Recently Conquered' mallus (-25% to happiness) lasts 10 years from the time of end of the war.
So, regardless of what you choose to do, you're looking at 10 years before seeing direct economic returns from war.
I mean, it does sort of make sense in a realistic regard. The problem is when you're hemmed in by a lot of other empires it makes expanding extremely difficult. Meanwhile other empires that aren't close to other empires can expand with impunity.
I went to war with a Fallen Empire and they offered me all of their star systems. Even with the penalty, my production nearly doubled as soon as the war ended.
Addendum to the above so it doesn't get lost in the wall-o'-text.
The 'Recently Conquered' mallus (-25% to happiness) lasts 10 years from the time of end of the war.
So, regardless of what you choose to do, you're looking at 10 years before seeing direct economic returns from war.
I've never made it that far so that's good to know. But it is kind of late. You're going to be going up against a lot of empires before you're at the Fallen Empire level. My friend burned out on Stellaris because war was just too much drudgery for his tastes. He's a CK2/Civ5 player whereas I'm a primarily EU4 player so I'm attributing the difference in our tolerance levels to that.
Addendum to the above so it doesn't get lost in the wall-o'-text.
The 'Recently Conquered' mallus (-25% to happiness) lasts 10 years from the time of end of the war.
So, regardless of what you choose to do, you're looking at 10 years before seeing direct economic returns from war.
Addendum to the above so it doesn't get lost in the wall-o'-text.
The 'Recently Conquered' mallus (-25% to happiness) lasts 10 years from the time of end of the war.
So, regardless of what you choose to do, you're looking at 10 years before seeing direct economic returns from war.
Is there a way to avoid the -25% malus when integrating a vassal?
Started a new playthrough...
First empire I run into is a Fallen Empire. And its right beside a Gaia World I want...
This is gonna be an interesting playthrough.
Try getting research agreements with empires that have superior tech and set some sectors on research focus.
Judging by the name of that Gaia world, the fallen empire will attack if you colonize it.
I don't care. I got nothing to lose lol. And it'll be fun
3 influence per month and your current leader
Ugh, this ethics divergence bug is killing me. Just a few years and half the pops in my colonies have no ethics at all. It's killing my interest in playing until they fix it.
Started a new playthrough...
First empire I run into is a Fallen Empire. And its right beside a Gaia World I want...
This is gonna be an interesting playthrough.
All 3 of my games so far I start right beside a Fallen Empire =/
Reload the autosave.I went to manage factions on one of the fallen empire worlds and accidentally granted independence and they are a fanatic purifier. I'm going to have to wait until I'm federation leader and release them from vassalhood then declare war immediately.
There really should be a confirmation for granting independence.
Reload the autosave.
Ugh, this ethics divergence bug is killing me. Just a few years and half the pops in my colonies have no ethics at all. It's killing my interest in playing until they fix it.
I wish there were more way to gain influence. I've found that I like playing in medium-large galaxies with fewer AI, because it makes running into another race a rare occurrence which is exciting. However, since Rivalry is a main way to gain influence, it makes it difficult to play this way. Unless I'm totally missing something, which is completely possible.
I wish there were more way to gain influence. I've found that I like playing in medium-large galaxies with fewer AI, because it makes running into another race a rare occurrence which is exciting. However, since Rivalry is a main way to gain influence, it makes it difficult to play this way. Unless I'm totally missing something, which is completely possible.
I wish there were more way to gain influence. I've found that I like playing in medium-large galaxies with fewer AI, because it makes running into another race a rare occurrence which is exciting. However, since Rivalry is a main way to gain influence, it makes it difficult to play this way. Unless I'm totally missing something, which is completely possible.
Ugh, this ethics divergence bug is killing me. Just a few years and half the pops in my colonies have no ethics at all. It's killing my interest in playing until they fix it.
Decided to avoid the trap of the Gaia World. I checked out the Fallen Empire's info and sure enough it's sole purpose is to protect sacred systems.
There are several Gaia worlds around this Fallen Empire...I think it might be beneficial for me to actually leave them and hope other empires take the bait.