Nintendo @ E3 - No Direct, Just Zelda Treehouse Stream

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Link was the book all along.

Does't the "book" look more like a battery or power supply? Maybe it charges those "light" arrows in the teaser we all saw way back? Maybe it acts like a GPS for the large mapping/beacon abilities? Maybe it links to Miiverse or whatever too.
Anyway, there is most definitely an element of high technology in this and come to think of it... this is nothing new looking back at previous Zelda titles.
 
Me and my bad opinions are here!

Just got out of X-men Apocalypse (Bryan Singer can't direct his way out of a paper bag lmao) and now I'm on line! If anyone here wants to see yours truly, I'm the cutest redhead in line ;)

As for thinking Wind Waker is harder than ZII, ZII's challenge was simple and dexterous. Every time I got my ass kicked, I knew exactly why I screwed up and how to get better. For Wind Waker, the puzzles were so horrendous and poorly designed that I spent hours bashing my head in until I caved and used a guide the entire time.

And I love puzzles (LOVE Silent Hill, Zero Escape, and Phoenix Wright puzzles), I just think Zelda's are awful.

Still here on line though! Kind of ironically but kind of excited. Nah, I'm pretty excited.
it's not because you can't solve the puzzles that they are poorly designed. Even as a kid i could beat and find logic in these puzzles. I don't understand what made you bash you head so much
 
Me and my bad opinions are here!

Just got out of X-men Apocalypse (Bryan Singer can't direct his way out of a paper bag lmao) and now I'm on line! If anyone here wants to see yours truly, I'm the cutest redhead in line ;)

As for thinking Wind Waker is harder than ZII, ZII's challenge was simple and dexterous. Every time I got my ass kicked, I knew exactly why I screwed up and how to get better. For Wind Waker, the puzzles were so horrendous and poorly designed that I spent hours bashing my head in until I caved and used a guide the entire time.

And I love puzzles (LOVE Silent Hill, Zero Escape, and Phoenix Wright puzzles), I just think Zelda's are awful.

Still here on line though! Kind of ironically but kind of excited. Nah, I'm pretty excited.


And Zelda II's puzzles aren't? The game has you finding the one square on the map where something randomly happens. Or jumping into a random solid wall to continue. Not only is the fighting some of the most difficult in the entire series, but the basic progression is quite possibly the most obtuse and illogical.

If Wind Waker's completely logical and incredibly easy puzzles made you bash your head until you used a guide, then I don't understand how you didn't crack your skull open when you played Zelda II.

Honestly, I'm not even trying to insult you. I just honestly can't comprehend you. Zelda II is possibly the hardest Zelda game in the series. If you really did find Zelda II easier than Wind Waker, then your brain must be wired in a completely different way than mine, and you have very unique skills that I can't even begin to imagine having myself.

Everybody's different, I guess..

or there is a TON of stuff to do in the world between each dungeon

majora's mask on crack

That's the dream.
 
And Zelda II's puzzles aren't? The game has you finding the one square on the map where something randomly happens. Or jumping into a random solid wall to continue. Not only is the fighting some of the most difficult in the entire series, but the basic progression is quite possibly the most obtuse and illogical.
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There are no random spots on Zelda 2. Every secret is always on the same spot.
 
Man I can't wait to gallop from those grassy fields to that lava filled area to the north. I want to see spectacle rock that looks like a skull on the map. I want to the the coast and the beaches. I hope you see waves crashing on the coast.

I also hope we get lakes, streams, rivers, creeks, and an ocean. I want Link to need a ship/boat and a raft/canoe/kayak. Imagine having both Wind Waker seas and Hylia underwater, also we need more fishing, scuba diving, and white water tubing,etc...
 
There are no random spots on Zelda 2. Every secret is always on the same spot.

Oh, come on. ¬_¬

That's obviously not what I meant. If you are playing with no knowledge for the first time without a guide, there are many things you have to do that are required for progression that aren't logical or understandable, or are just reeeeally hard to figure out or find. So when I say the game makes you jump into a random wall, you should know what I mean.
 
Oh, come on. ¬_¬

That's obviously not what I meant. If you are playing with no knowledge for the first time without a guide, there are many things you have to do that are required for progression that aren't logical or understandable, or are just reeeeally hard to figure out or find. So when I say the game makes you jump into a random wall, you should know what I mean.

I dunno man. I beat Zelda 2 back then, and the only spot I needed help was opening the 7th temple (where you have to use the flute) and finding the hidden town of Kasuto, which really wasn't hard in hindsight because it's a small area and if you cut all the trees, you'll find the town.

I figured out all the temples on my own back then. Whenever I was in a dungeon and came across a "dead end", it was logical to check if there was a hidden path. But then again, I played a lot of NES games and I was used to hidden/invisible paths in games.
 
I dunno man. I beat Zelda 2 back then, and the only spot I needed help was opening the 7th temple (where you have to use the flute) and finding the hidden town of Kasuto, which really wasn't hard in hindsight because it's a small area and if you cut all the trees, you'll find the town.

I figured out all the temples on my own back then. Whenever I was in a dungeon and came across a "dead end", it was logical to check if there was a hidden path. But then again, I played a lot of NES games and I was used to hidden/invisible paths in games.

That's all fine. I'm sure there are people out there who figured everything out on their own. But that doesn't change the fact that we were comparing Zelda 2 to Wind Waker. Of the two, Zelda 2 clearly has more challenging combat, and more "Well how the hell was I supposed to figure that out" illogical moments. Wind Waker is incredibly straight forward in comparison.

So naturally, it baffled me that someone could "bang their head against the wall" when playing Wind Waker, but make it through Zelda 2 just fine.
 
That's all fine. I'm sure there are people out there who figured everything out on their own. But that doesn't change the fact that we were comparing Zelda 2 to Wind Waker. Of the two, Zelda 2 clearly has more challenging combat, and more "Well how the hell was I supposed to figure that out" illogical moments. Wind Waker is incredibly straight forward in comparison.

So naturally, it baffled me that someone could "bang their head against the wall" when playing Wind Waker, but make it through Zelda 2 just fine.

Oh of course. I wasn't debating that. I just said that there were no random spots in Zelda 2.

If he found WW harder than Z2... well, maybe he played WW first as a kid then as an adult he played Z2 (maybe on the VC with save states) and that's why he found it easier?

But there's no way in hell that WW is harder than Z2.
 
They mention special guest, though.

Mother 3, maybe?

Of the things we know exist that haven't been announced yet (Box Boy 2, Picross 3D 2, whatever Mario Party game "N-Stars" is), that makes the most sense for that audience.

But that's assuming it's an announcement and not just a weirdly timed interview with Reggie or something.
 
My phone died, but a kind person on line let me borrow their portable charger!

Someone brought a generator and a Wii U and we played some Smash and it was great.

Hope the Zelda U bracelet I get (I'm like 30th in line so it's all good) will give me a time that I can watch every other E3.

it's not because you can't solve the puzzles that they are poorly designed. Even as a kid i could beat and find logic in these puzzles. I don't understand what made you bash you head so much
I find them poorly designed because I feel they lack conveyance, have poor pacing, and don't have a good gameplay/reward loop. If you don't that's cool, and kid you is more than welcome to be better at me at video games.

And Zelda II's puzzles aren't? The game has you finding the one square on the map where something randomly happens. Or jumping into a random solid wall to continue. Not only is the fighting some of the most difficult in the entire series, but the basic progression is quite possibly the most obtuse and illogical.

If Wind Waker's completely logical and incredibly easy puzzles made you bash your head until you used a guide, then I don't understand how you didn't crack your skull open when you played Zelda II.

Honestly, I'm not even trying to insult you. I just honestly can't comprehend you. Zelda II is possibly the hardest Zelda game in the series. If you really did find Zelda II easier than Wind Waker, then your brain must be wired in a completely different way than mine, and you have very unique skills that I can't even begin to imagine having myself.

Everybody's different, I guess..
You described the absolute worst part of Zelda II! Absolutely one of my criticisms of it.

And yes, I find it significantly easier and less frustrating, which I attribute entirely to me having different wirings, patience, and preferences than the stereotypical Zelda fan.

Oh of course. I wasn't debating that. I just said that there were no random spots in Zelda 2.

If he found WW harder than Z2... well, maybe he played WW first as a kid then as an adult he played Z2 (maybe on the VC with save states) and that's why he found it easier?

But there's no way in hell that WW is harder than Z2.
So technically I played Wind Waker as a teen (Twilight Princess was my first Zelda game), enjoyed it but never beat it, and played Zelda II as a teen and never beat it.

Then I revisited Zelda II, kicked its ass and LOVED it and got Wind Waker HD at launch and beat it with excruciating difficulty. As an adult, I find Zelda II significantly easier for the reasons I described. It's still hard, mind you, but not hard enough for me to swear loudly and need anger breaks like I did for Wind Waker.
 
Nope! And unless Hero Mode changes the puzzle difficulty, I'm absolutely certain. The combat in Wind Waker was sooooo much fun though. After I beat it I thought "Man, I wish there was a Zelda game that was that but minus literally every dungeon and puzzle"

... and then Hyrule Warriors was announced! :D
Which is one of my fav Zelda games
 
Nope! And unless Hero Mode changes the puzzle difficulty, I'm absolutely certain. The combat in Wind Waker was sooooo much fun though. After I beat it I thought "Man, I wish there was a Zelda game that was that but minus literally every dungeon and puzzle"

... and then Hyrule Warriors was announced! :D
Which is one of my fav Zelda games
Combat in Wind Waker was pretty fun. I really liked how you had to cut the strings off the armor of the Darknuts with the parry move. I also think your slashes changed depending on which direction you pushed the control stick. I felt Wind Waker was pretty dynamic in that regard, and Link incorporated his spin attack really seamlessly with that system. All I want is more aggressive enemies. I'm also hoping for substantial side quests and interesting characters. The random farmers in the E3 2014 clip seems like a good sign to me that the world will be pretty organic.
 
Nope! And unless Hero Mode changes the puzzle difficulty, I'm absolutely certain. The combat in Wind Waker was sooooo much fun though. After I beat it I thought "Man, I wish there was a Zelda game that was that but minus literally every dungeon and puzzle"

... and then Hyrule Warriors was announced! :D
Which is one of my fav Zelda games

So one of your fave Zelda games is a Musou game.

I don't know, but it would seem that you don't really like the Zelda franchise that much.
 
Nope! And unless Hero Mode changes the puzzle difficulty, I'm absolutely certain. The combat in Wind Waker was sooooo much fun though. After I beat it I thought "Man, I wish there was a Zelda game that was that but minus literally every dungeon and puzzle"

... and then Hyrule Warriors was announced! :D
Which is one of my fav Zelda games

the combat was pretty much waiting for your opponent to attack and counterattack with A..this for thousands of time...
the window for counterattack was way too generous..nd they seem to know that since one of the challenge of the game was to hit the master for hundred of times while you could only be hit 3..so they knew the combat was way too easy.

but since everything else was "baby-level" kind of difficulty (like every single pot giving you like 3 hearts and 2 fairies with the enemies dealing half an heart per hit),it was probably designed to be that way
 
URA means Other. That became OoT Master Quest.

Majora's Mask was called Zelda Gaiden.

I know. But this was several years before Master Quest was finally released, and at that time it wasn't clear whether the project had been canned or absorbed into Majora's Mask.

Anybody else think maybe this Link will be a girl? That's right. A girl Link. How about that?

I find that much preferable to a gender option. That or make either the female or male option a distinct character.

So one of your fave Zelda games is a Musou game.

I don't know, but it would seem that you don't really like the Zelda franchise that much.

Or, like me, he prefers the more combat-heavy design of the first two Zelda games. The developers didn't always have a puzzle fetish.
 
I really hope the 100 mini dungeon thing is true, I've heard quite a bit of people here repeat it and I've caught the excitement bug!

Combat in Wind Waker was pretty fun...
Yesssss, you nailed it exactly. Loved how visceral and melodic the combat felt.

So one of your fave Zelda games is a Musou game.

I don't know, but it would seem that you don't really like the Zelda franchise that much.
I like it enough to camp overnight to get a chance to play Zelda U at E3 ;)

I also have Zelda II as my 10th favorite game of all time, think the original is a masterpiece, LOVE Triforce Heroes, Majora's Mask, Link's Awakening, and Hyrule Warriors.

I have my problems with the franchise. I like a lot of games from it, though. I just have different wants from you, we can look for different things in the franchise! And I hope Zelda U caters to what I want, but I hope were all happy!

Or, like me, he prefers the more combat-heavy design of the first two Zelda games. The developers didn't always have a puzzle fetish.
I agree with the spirit of this post but not how you phrased it. Jeez, man!
 
No Nintendo at this E3 has killed pretty much every single bit of my hype. It feels weird. I have plenty else to look forward to, but goddamn... It's just not the same. I love my Nintendo dude.
 
I agree with the spirit of this post but not how you phrased it. Jeez, man!

Maybe saying the Zelda team has a puzzle fetish is a bit much, but I sure think Aonuma does. Aonuma was a dungeon designer first, responsible for all or most of OoT's dungeons. Then he was promoted to director, then producer of the series, and to me it feels like Zelda has become progressively more puzzle-oriented ever since. Not that LttP and LA's dungeons weren't filled with puzzles, but not to the extent of the 3D games.

Contrast Aonuma's design sensibilities with Yoshiaki Koizumi, who was working on a remake of Zelda II before development of OoT got started. I wish Nintendo would give him a shot at running Zelda for a change.
 
Was Majora's Mask not a big commercial Zelda?

Not really, It's the weird experimental one, and people love it for that reason. A lot of people also hate it for that reason.

Zelda U doesn't have the luxury of being pretentious and talky like MM is. It needs to be a ground-breaking, home-run, universally-praised action/adventure game. Screwing around with expectations for a new Zelda just isn't a risk Nintendo can be taking considering the position they're in right now, and this game's relevance to their new hardware.
 
A Nintendo World representative explained that the we get to pick what timeslot we want!

Also there's some buzz about free shirts, not sure if true or not.

I'm like 30th in line and there's like 80 or so people, nowhere near 500.

EDIT: I was very wrong. 212 people!
 
Not really, It's the weird experimental one, and people love it for that reason. A lot of people also hate it for that reason.

Zelda U doesn't have the luxury of being pretentious and talky like MM is. It needs to be a ground-breaking, home-run, universally-praised action/adventure game. Screwing around with expectations for a new Zelda just isn't a risk Nintendo can be taking considering the position they're in right now, and this game's relevance to their new hardware.

It was absolutely a success, and that continued both critically and commercially through MM3D. 4 traditional dungeons is not an issue AT ALL. There are a variety of ways to make an incredibly engaging adventure game without sticking you in a zone trying to find keys in like MM and skyward sword showed.

You claim they need ground breaking and yet at the same time say they can't fuck around with expectations. What the hell do you want this game to be?
 
4 dungeons is fine with me, but I'd also be expecting the mini dungeons to be unique and present different types of challenges to the player. The rest of the game could be filled out with different quests, similar to what we saw with the heart piece and mask quests in Majora's Mask.
 
I don't understand how some of you guys are surprised by the news. Nintendo hasn't done anything remarkable in the past 3 years. Can't disappoint your fanbase if you have nothing to show at all lol.
 
I don't understand how some of you guys are surprised by the news. Nintendo hasn't done anything remarkable in the past 3 years. Can't disappoint your fanbase if you have nothing to show at all lol.

Wait 3 years? U mean their 2014 E3 Direct which absolutely crush it is nothing remarkable? Really here?
 
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