Movalpolos
Banned
The towers are probably for teleporting aren't they?
I wonder if you have to climb them and sync with the area in order to activate them!
The towers are probably for teleporting aren't they?
That's a common bug. Refresh/delete cache and you should be able to view the site.Übermatik;206580329 said:Has http://e3.nintendo.com/ updated? There's just a flashing emblem now...
Great job![]()
I did my best.
If those towers indicate an Ubisoft-style map-reveal system, I'm ok with that.
But if this means we'll have a map full of icons and pointless side-objectives, yuck!
I'm confident Nintendo will find a way to put their own unique spin on things.
That's reaching more than Link is when trying to climb that cliff.
Umm ...where have you been the last 18 months?
We saw those towers at The Game Awards lol.
I've had my fill of shitty climbing from those games, but this could potentially have good gameplay
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I did my best.
oh TGA video. anyway, it is hard because usually there's no way to differentiate when the subject is male or female in japanese for most of the time.Possibly, but if they were trying to hide something you would think they would take note of that, no? I mean in the Game Awards gameplay video.
thereitis.gif![]()
I did my best.
If yall dont stop with these assumptions..? You aint seen the game yet you dont know a thing. But keep on assuming..It'll be full-on Ubisoft-style overworld. The controls will be their unique spin.
Look at the artwork again and let go of your biases.
His point about Ubisoft approach still stands.
It's interesting, the style has been looking more muted and restrained than in the original reveal. Which is great.
TECHNOLOGY VS FANTASY
LETS GO!!!!
Yeah. I'd say I'm sick of climbing that is telegraphed, super obvious and just becomes something that I go through the motions to do. I'm not sure Nintendo can create something - if it is in - that is different/better than that, but it'll be interesting regardless. More non-item traversal options in Zelda games are needed imo.
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I did my best.
This is totally going to be the game where they explain why Link wears a green tunic. He's going to get the tunic in a dramatic twist two thirds of the way through the game and then go into a Hyrule Warriors segment where he tears through a huge army of enemies while chasing after the boss.
If yall dont stop with these assumptions..? You aint seen the game yet you dont know a thing. But keep on assuming..
I love how one picture of Zelda can send people into every crazy direction with predictions of how the game is going to be
The only thing I don't like about the art for this game is Link being right handed.
...skyward sword tho?
lol
unless this is a joke of course
If yall dont stop with these assumptions..? You aint seen the game yet you dont know a thing. But keep on assuming..
If yall dont stop with these assumptions..? You aint seen the game yet you dont know a thing. But keep on assuming..
You don't think there'll be towers in the game based on the footage released? or that there'll be collectibles?
I personally don't care if warp points are towers that require effort to activate. I don't get the problem. If it isn't and assassins creed climbing puzzle then what's the big deal?
Also HYPE
On Nintendo's E3 site
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Illuminati confirmed
The big deal is that it's fucking boring.
You don't think there'll be towers in the game based on the footage released? or that there'll be collectibles?
I know towers will be true... what I also believe not to be true is how they approach the game liking it to be like Ubisoft open world games. That will cause for a drastic shift in gameplay. They already said they got a twist, it will not be the same. Bet all my coinsYou know it in your heart to be true.
It will try too hard to be a westernized open-world game.
Exactly, collectibles have always been a part of Zelda. Throughout the series they have ranged from helpful like heart containers to sort of dumb like the 200 rupee reward for getting all the gold skulltulas. The far cry games have typically handled it well since 3 because it encourages exploration and allows you to upgrade you character. Though again some collectibles are just a checklist and do nothing for the character.I also find this odd, because its not like Ubisoft Collectathons don't have their good points. The mystery quests in AC:Unity come to mind as some satisfying stuff. The issue is that there's usually a lot of irrelevant chaff that exists for its own sake rather than for the sake of anything else, which was something they solved in AC2 but made into an issue over sequel bloat.
That being said, I expect an advancement on the upgrades in Skyward Sword so some more collectables are to be expected this time. But I think the dungeons would add to that system.
The big deal is that it's fucking boring.
On Nintendo's E3 site
![]()
Illuminati confirmed
There another one behind it to the left, probably a beacon of sorts?
It's just a promo art.man even Zelda's leaking. Shit's kinda nuts really.
TECHNOLOGY VS FANTASY
LETS GO!!!!