Zelda U/NX promo image leaks from Amazon.com

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I did my best.
Great job
 
If those towers indicate an Ubisoft-style map-reveal system, I'm ok with that.

But if this means we'll have a map full of icons and pointless side-objectives, yuck!

I'm confident Nintendo will find a way to put their own unique spin on things.

It'll be full-on Ubisoft-style overworld. The controls will be their unique spin.

That's reaching more than Link is when trying to climb that cliff.

Look at the artwork again and let go of your biases.

Umm ...where have you been the last 18 months?

We saw those towers at The Game Awards lol.

His point about Ubisoft approach still stands.
 
I've had my fill of shitty climbing from those games, but this could potentially have good gameplay

Yeah. I'd say I'm sick of climbing that is telegraphed, super obvious and just becomes something that I go through the motions to do. I'm not sure Nintendo can create something - if it is in - that is different/better than that, but it'll be interesting regardless. More non-item traversal options in Zelda games are needed imo.
 
Whoa, that looks fuckin' awesome.

But anyone else think it's weird that the landscape has a painted look, but Link himself is incredibly detailed and realistic?
 
It's interesting, the style has been looking more muted and restrained than in the original reveal. Which is great.

Well, that's because that's what happens during game development :p

The game awards reveal was super early, and more because the tech was working than anything else.
 
This is totally going to be the game where they explain why Link wears a green tunic. He's going to get the tunic in a dramatic twist two thirds of the way through the game and then go into a Hyrule Warriors segment where he tears through a huge army of enemies while chasing after the boss.
 
Yeah. I'd say I'm sick of climbing that is telegraphed, super obvious and just becomes something that I go through the motions to do. I'm not sure Nintendo can create something - if it is in - that is different/better than that, but it'll be interesting regardless. More non-item traversal options in Zelda games are needed imo.

Did the NX controller patent mention gyro? Something similar to Project Giant Robot could be done for climbing.
 
This is totally going to be the game where they explain why Link wears a green tunic. He's going to get the tunic in a dramatic twist two thirds of the way through the game and then go into a Hyrule Warriors segment where he tears through a huge army of enemies while chasing after the boss.

...skyward sword tho?

lol

unless this is a joke of course
 
I love how one picture of Zelda can send people into every crazy direction with predictions of how the game is going to be

Shit, now that I think about it, this does heavily imply that there's going to be a lot of mountain climbing, doesn't it? D:
 
I don't see why the watchtowers wouldn't fill in a decent-sized portion of the map once you climb them. That just makes logical sense.

Obviously you're not going to start the game with the full map of the world.
 
So they'll add a slow paced climbing mechanic but eventually you will get a grappling hook.
I bet the grappling hook will be found on top of the highest mountain.
*Balloons and confetti!*
 
Each piece of art is making me happier Nintendo's entire show is going to focus on this. Can't wait to start exploring this world.

That Drake gif is incredible btw.
 
If yall dont stop with these assumptions..? You aint seen the game yet you dont know a thing. But keep on assuming..

I don't think this is a wrong assumption to make, but there's a difference from satisfaction and tedium in the same space, collecting items with a narrative purpose or intended pathfinding creates more interesting gameplay.

I remember that Collecting Maiamais was rather interesting and satisfying despite being 100 of them. And when you collected 10 at a time, you got a reward that altered your abilities, sometimes changing how you could even progress in a dungeon.

On the other hand, recent ACs and Ubisoft Collectathons have pointless collectables that don't really change gameplay in a fun way. You can beat the game from base one and they limit your fun tools too much.
 
You don't think there'll be towers in the game based on the footage released? or that there'll be collectibles?

I personally don't care if warp points are towers that require effort to activate. I don't get the problem. If it isn't and assassins creed climbing puzzle then what's the big deal?

Also HYPE
 
You don't think there'll be towers in the game based on the footage released? or that there'll be collectibles?

You know it in your heart to be true.
It will try too hard to be a westernized open-world game.
I know towers will be true... what I also believe not to be true is how they approach the game liking it to be like Ubisoft open world games. That will cause for a drastic shift in gameplay. They already said they got a twist, it will not be the same. Bet all my coins
 
I also find this odd, because its not like Ubisoft Collectathons don't have their good points. The mystery quests in AC:Unity come to mind as some satisfying stuff. The issue is that there's usually a lot of irrelevant chaff that exists for its own sake rather than for the sake of anything else, which was something they solved in AC2 but made into an issue over sequel bloat.

That being said, I expect an advancement on the upgrades in Skyward Sword so some more collectables are to be expected this time. But I think the dungeons would add to that system.
Exactly, collectibles have always been a part of Zelda. Throughout the series they have ranged from helpful like heart containers to sort of dumb like the 200 rupee reward for getting all the gold skulltulas. The far cry games have typically handled it well since 3 because it encourages exploration and allows you to upgrade you character. Though again some collectibles are just a checklist and do nothing for the character.

I sort of hope they bring something back like in Link Between Worlds. Those little octopuses had a clear sound that made me want to look for them, finding them usually required exploration and problem solving and the reward was a fun upgrade to any of the weapons. It was handled really well.
 
What's the difference between a tower warp point and a regular warp point? Effort to unlock?

Don't see the problem in it. Then again I never had much of a problem with it in Ubi games.
 
The big deal is that it's fucking boring.

Actually I find that the "Towers" in Watchdogs were some of the better parts of that game. Frankly, the lack of them in 2 is rather concerning to me because it means less designed play spaces to work with which are the best parts of watch dogs. The game isn't good at being a chaos sandbox as much as an on the fly strategy making flow.

That being said, the normal Towers by AC are indeed rather dull because the platforming is simply uninteresting to being with and there's no puzzles to figure out.
 
Zelda games have always had warp points and collectibles.. Spring Loaded..

Whats difference in this game then the many Zelda games with warp points and collectibles. Dont beat around the bush!
 
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