You can beat The Legend of Zelda: Breath of the Wild without finishing the story

A perfect game does not exist but an appealing one does. This has potential to be one of the finest games ever made for me. Aonuma wasn't kidding around, it's the return of OoT, the king of action adventure has returned, ready to immerse and blow our minds for a second time.
 
Can you beat it without finishing the tutorial though.
That's the thing: From what we've seen, there are no tutorials. Just brief item descriptions. The game just throws you in the deep end and trusts you to figure out its systems. Which is perfect.
 
That's the thing: From what we've seen, there are no tutorials. Just brief item descriptions. The game just throws you in the deep end and trusts you to figure out its systems. Which is perfect.

It's really cool because BoTW is bar none the most complex Zelda mechanically and world design wise. They aren't playing around, this is a game for the adventurer spirit in all of us.
 
A perfect game does not exist but an appealing one does. This has potential to be one of the finest games ever made for me. Aonuma wasn't kidding around, it's the return of OoT, the king of action adventure has returned ready to immerse and blow our minds for a second time.
This is my feeling too, that this is the first Zelda since OoT to have legit "Game of the Generation" potential (although I should note that MM is actually my favorite 3D Zelda, lol).

At this point I just want to see the towns, a proper dungeon, a proper boss, and how multiple items might be deployed at once inside a dungeon.

I suspect we'll get that in the near future by way of a Direct. It'll be a heck of a broadcast!
 
So that means that there is no final dungeon where you would have to use your items you collected through the game? I think some items are in the larger dungeons.
 
So that means that there is no final dungeon where you would have to use your items you collected through the game? I think some items are in the larger dungeons.
I think it points more toward the possibility that if you make skillful use of the mechanics, you can do with minimal items/moves what a less skilled player would need the full toolkit to accomplish.

For example, the expected progression to clear a certain passage might be to use an item specialized for it. But what if you used a combination of climbing, smoke, the parasail, etc, to ascend that same passage?

There's a sandbox quality to this Zelda that lends itself to emergent gameplay and creative thinking. The PR states there are multiple solutions to puzzles, and we've seen this firsthand in the shrines. So this could extend to the overall game progression, as well.
 
I think it points more toward the possibility that if you make skillful use of the mechanics, you can do with minimal items/moves what a less skilled player would need the full toolkit to accomplish.

For example, the expected progression to clear a certain passage might be to use an item specialized for it. But what if you used a combination of climbing, smoke, the parasail, etc, to ascend that same passage?

There's a sandbox quality to this Zelda that lends itself to emergent gameplay and creative thinking. The PR states there are multiple solutions to puzzles, and we've seen this firsthand in the shrines. So this could extend to the overall game progression, as well.
One can only hope. I can't remember the last time I played a game like this. MGS5 was close in terms of combat but that's it really.
 
Judging from how much damage the Guardians do to you, I imagine Calamity Ganon would one-shot early-game Link.

You'd need to play the final boss perfectly to win.
 
Now that we know this I'm trying to think of a way to escape the plateau without a paraglider (since it's high up enough that jumping off would kill you), and I'm wondering if you horde a bunch of stamina-extending berries can you just slowly climb down the side.

So that means that there is no final dungeon where you would have to use your items you collected through the game? I think some items are in the larger dungeons.

There probably is a dungeon full of puzzles designed around the items found throughout the game, but there is also an extremely obtuse way of solving said puzzles without the items.

If they specifically designed the game to be beatable straight off the bat I imagine they're going to make it very difficult not only to execute but to figure out how you're supposed to get past point X without item Y.

People worried about "stumbling on the ending" are being silly, it's highly unlikely it'll be anywhere close to that easy.
 
This is what open world gaming should be about. If you know where the end-goal is there is no reason you should need to perform 100 fetch quests before going there like you're forced to in literally all other open world games. Of course I hope there are significant incentives to keep you from wanting to do it.. but the opportunity being there is amazing.
Replaying BotW sounds like it could be quite the experience.
 
I saw this earlier and it does sound neat if true! The one shotting will probably be ridiculous as will the amount of hits it will take to kill ganon/old man/groose/whoever but it still sounds like a fun hard mode :)
 
Judging from how much damage the Guardians do to you, I imagine Calamity Ganon would one-shot early-game Link.

You'd need to play the final boss perfectly to win.

and hope he hasn't taken a class in how to defend yourself against fresh fruit.
 
I'll reserve judgement cause my first thought is Lute's quiet from SaGa Frontier. If it's done right could be interesting like in Mario World where you beat it in 12 minutes (that's my best time at least.) Guess we'll see
 
This is what open world gaming should be about. If you know where the end-goal is there is no reason you should need to perform 100 fetch quests before going there like you're forced to in literally all other open world games. Of course I hope there are significant incentives to keep you from wanting to do it.. but the opportunity being there is amazing.
Replaying BotW sounds like it could be quite the experience.

And if you are going to have fetch quests, they should at least be as compelling as the shrines otherwise integrate them into the core gameplay like the survival system here.
 
So that means that there is no final dungeon where you would have to use your items you collected through the game? I think some items are in the larger dungeons.
If hasn't been discussed, but in the stream thread I speculated that the big dungeons gave you legendary weapons, eg. Master Sword, Bow of Light, Mirror Shield, Hero's Garb, which would be top tier equipment and unbreakable.

They would be major power-ups in a game with weapon degradation, but wouldn't interfere with people who want to skip them all together.

I'm so excited for this game.
 
Sounds like they're going all out to fix all the terrible aspects of previous 3D Zeldas. So the story is something we can figure out at our own pace as opposed to long, boring text segments about goddesses and shit. Sounds good!
 
If hasn't been discussed, but in the stream thread I speculated that the big dungeons gave you legendary weapons, eg. Master Sword, Bow of Light, Mirror Shield, Hero's Garb, which would be top tier equipment and unbreakable.

They would be major power-ups in a game with weapon degradation, but wouldn't interfere with people who want to skip them all together.

I'm so excited for this game.

These are my thoughts and hopes as well. Legendary weapons and armor, ones key to previous Link incarnations that don't break are legendary rewards indeed.
 
Sounds like a great difference between this game and the recent ones. Very exciting, i don't like handholding and this seems like a game where you can truly be free to play as you wish.
 
Judging from how much damage the Guardians do to you, I imagine Calamity Ganon would one-shot early-game Link.

You'd need to play the final boss perfectly to win.

Ganon will kill you, Zelda, the Old Man, your Horse, and 27 of the Monks you talked to in one shot.

And all you brought were some Sticks.
 
Think of the castle during the demo that was off in the distance after using your slate. I would bet that I'd where the final boss or the place leading to Ganon so you could just head straight there and see if you could do it, which will be awesome.
 
That's the thing: From what we've seen, there are no tutorials. Just brief item descriptions. The game just throws you in the deep end and trusts you to figure out its systems. Which is perfect.

that's straight Dark Souls, i fucking love this. Good job Nintendo!
 
No it's
yourself

B0wmxu7.png
 

God fuck Nintendo seriously... I know they have to gear up for the NX and shit but everything these past years has been horribly planned and I bought every Nintendo Wii U game that deserved it. I did my part Nintendo, now do yours.

I am just sad. Shows that the game is really interesting.
 
That's the thing: From what we've seen, there are no tutorials. Just brief item descriptions. The game just throws you in the deep end and trusts you to figure out its systems. Which is perfect.


Just the way I like it, great for repeated playthroughs.
 
I wanna see someone beating Ganon (the final boss, whatever) with a tree branch!

In any case I love how this game is doing away with many Zelda conventions. At one point I was worried about that, but then again I realized this is stupid. Nintendo can always go back to the old formula but it was really about time things get shaken up!

Crazy to think that we still have to wait almost another year :-/
 
When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.

"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.

I love quotes like this. Mainly because they're fun to revisit post-launch after you have the game and its structure put into perspective.
 
God fuck Nintendo seriously... I know they have to gear up for the NX and shit but everything these past years has been horribly planned and I bought every Nintendo Wii U game that deserved it. I did my part Nintendo, now do yours.

I am just sad. Shows that the game is really interesting.
On the one hand, the delay is painful, but on the other hand, the fact the game looks so amazing now but has the rest of the year (and then some) to get even better is pretty exciting.

Like, if this is how amazing 2% of the map looks now... how amazing will the full game look when it releases next year?

Like I said, this feels like it has Game of the Generation potential.
 
Later this year. Most people think it'll be unveiled before November, because revealing a new piece of hardware during the holidays would be silly.

Insane that the one announced new console is the one furthest from release lol. Hopefully it's cross compatible with Wii U games!
 
Later this year. Most people think it'll be unveiled before November, because revealing a new piece of hardware during the holidays would be silly.
I'm gonna guess:

- Next Direct in August, focusing on Paper Mario: Color Splash and Mario Party 3DS, amiibo like Corrin/Cloud/Bayonetta, and a new look at Zelda and Pokemon Sun/Moon

- NX blowout in September or October... complete with yet another look at Zelda, this time running on NX

- Then NX releases, with Zelda, in March 2017. And the WiiU version might be a couple weeks later to help drive people to NX.
 
Insane that the one announced new console is the one furthest from release lol. Hopefully it's cross compatible with Wii U games!

It's coming before Scorpio. NX is scheduled to launch in March of next year.

I'm gonna guess:

- Next Direct in August, focusing on Paper Mario: Color Splash and Mario Party 3DS, amiibo like Corrin/Cloud/Bayonetta, and a new look at Zelda and Pokemon Sun/Moon

- NX blowout in September or October... complete with yet another look at Zelda, this time running on NX

- Then NX releases, with Zelda, in March 2017. And the WiiU version might be a couple weeks later to help drive people to NX.

This sounds quite likely.
 
I like how the story is revealed through the landscape itself, instead of plot expositions. It makes the line between a spoiler playthrough and a spoiler-free playthrough really blurry. Even from the "spoiler-free" E3 footage, it is clear that
the game takes place after Zelda 2, after the Hyrule Kingdom has turned to ruins when its people started fighting for the Triforce as Hyrule Historia tells us. And Link is either a revived Link from Zelda 2 or an artificial being. And the first shitty rusty sword you find (and apparently can break!) is the Master Sword.
 
Why is everybody acting like this is something that has never been done? You could do this in the first Fallout game.

That said, I like it so I'm glad the new Zelda does it,
 
I like how the story is revealed through the landscape itself, instead of plot expositions. It makes the line between a spoiler playthrough and a spoiler-free playthrough really blurry. Even from the "spoiler-free" E3 footage, it is clear that
the game takes place after Zelda 2, after the Hyrule Kingdom has turned to ruins when its people started fighting for the Triforce as Hyrule Historia tells us. And Link is either a revived Link from Zelda 2 or an artificial being. And the first shitty rusty sword you find (and apparently can break!) is the Master Sword.
Didn't they confirm that it's set in the Wind Waker timeline?
 
Why is everybody acting like this is something that has never been done? You could do this in the first Fallout game.

That said, I like it so I'm glad the new Zelda does it,
I think you answered your own question. People are excited because this is now possible in a Zelda game.
 
I'm quite sure there will be a clear narration of the main objectives.

I hope so. Although the way that the quote in the OP reads to me is that you have to go out of your way to discover the story and that I'm not the biggest fan of.

If I have a clear indication of where to go to find the story beats it's fine by me.
 
I hope so. Although the way that the quote in the OP reads to me is that you have to go out of your way to discover the story and that I'm not the biggest fan of.

If I have a clear indication of where to go to find the story beats it's fine by me.

In the demo, there were guide points to progress the story along.

I'm currently thinking about Wind Waker's intro in regards to the story. It's interesting to think about, given what we know about the game right now.
 
- Pop-up messages are fixed this time. Only happens the first time now.
- Stamina Meter is where Link is, like before
- Hyrule is in a land of decline/decay, so obviously the world's weather should not be kind. It should try and punish you, not reward or nourish you.

Everything else is subjective and unclear right now, so it's not worth debating.
I believe his post was ironic.
Who would choose not impersonating Tingle or Linkle as a negative?
 
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