I think it points more toward the possibility that if you make skillful use of the mechanics, you can do with minimal items/moves what a less skilled player would need the full toolkit to accomplish.
For example, the expected progression to clear a certain passage might be to use an item specialized for it. But what if you used a combination of climbing, smoke, the parasail, etc, to ascend that same passage?
There's a sandbox quality to this Zelda that lends itself to emergent gameplay and creative thinking. The PR states there are multiple solutions to puzzles, and we've seen this firsthand in the shrines. So this could extend to the overall game progression, as well.