I believe his post was ironic.
Who would choose not impersonating Tingle or Linkle as a negative?
I don't know what's real or fake anymore. Forums. Have changed.
I believe his post was ironic.
Who would choose not impersonating Tingle or Linkle as a negative?
Speed runs are gonna be dope in this game
Did they? I didn't catch that on the stream, on the contrary, they said they didn't want to talk about the story yet.
No it'syourself
Koroks return from Wind Waker. They're kokiri that transformed into trees after the great flood, which only happens in Wind Waker's timeline.
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.
If hasn't been discussed, but in the stream thread I speculated that the big dungeons gave you legendary weapons, eg. Master Sword, Bow of Light, Mirror Shield, Hero's Garb, which would be top tier equipment and unbreakable.
They would be major power-ups in a game with weapon degradation, but wouldn't interfere with people who want to skip them all together.
I'm so excited for this game.
And the first shitty rusty sword you find (and apparently can break!) is the Master Sword.[/SPOILER]
Did they? I didn't catch that on the stream, on the contrary, they said they didn't want to talk about the story yet.
I'm no expert in Zelda lore, but in that case shouldn't Hyrule be flooded?
So basically 20 minutes after the game is released there will be a video on YouTube of someone beating the game.
That's really cool but allowing the player to go to the final boss straight away probably means that the world is chronologically static from a narrative perspective. Not that I have a problem with that, it's certainty better than arbitrary gating.
My guess is the end boss probably has a bunch of health and if you tried taking him on right away it would be a battle of endurance and patience and would take a long time to whittle his health down since you are underpowered and undergeared.
After the event of Windwaker Link and Zelda both set off to find a new land, which they did and named it Hyrule.
Ganondorf however wasn't exactly killed but merely stabbed in the head with the Master Sword causing him to turn to stone and was flooded to the bottom of the sea with the Master Sword still attracted.
So I suspect that either someone dived to the bottom and removed the sword or the sword power grew weaker over time and he broke out.
Interesting, which makes me wonder how they are going to tackle dungeons as I didn't really enjoy how they did them in Link Between Worlds as the puzzles just amounted to use said item to get in and wall merge.
I am a bit worried about that 4 dungeons rumour that is floating around and I am just waiting for Nintendo to come out and kill it.
They kinda did something that with Link Between World with the Hero's tunics and Hylian Shield so you could be on to something there.
That is not the Master Sword.
They showed Koroks in the stream and they only appeared in Windwaker timeline.
After the event of Windwaker Link and Zelda both set off to find a new land, which they did and named it Hyrule.
Ganondorf however wasn't exactly killed but merely stabbed in the head with the Master Sword causing him to turn to stone and was flooded to the bottom of the sea with the Master Sword still attracted.
So I suspect that either someone dived to the bottom and removed the sword or the sword power grew weaker over time and he broke out.
My guess is the end boss probably has a bunch of health and if you tried taking him on right away it would be a battle of endurance and patience and would take a long time to whittle his health down since you are underpowered and undergeared.
Dunno about this, I like the idea of progressing through the fixed story and having to power up Link before taking on Ganon in the older games. Guess it's time for something new though.
Honestly I don't like this. A game should at least guide player's experience in some way. I usually don't know what to do and quit when given too many options in games.
Can you just let me get this Zelda 1 re-imagining instead of OoT 209848th please.
WHAT IS
No forced tutorial?!
(that I know of)
Can go straight to final boss?!
Can "finish game" without seeing full story?
This is TRUE freedom. TRUE open world. I'm telling you man, people dog on Nintendo all the time about being late to the punch, but when they tackle a genre, they FUCKING OWN IT. Seems the same will be true for an open world RPG.
Going to Ganon right after waking up, near naked with a stick?
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In the demo, there were guide points to progress the story along.
I'm currently thinking about Wind Waker's intro in regards to the story. It's interesting to think about, given what we know about the game right now.