You can beat The Legend of Zelda: Breath of the Wild without finishing the story

Pretty sure you're getting the game regardless pal, doubt they've cancelled the game after reading my comment.

No, really? I'm saying we already go the kind of game you're talking about a ton of times already. A deconstruction of the OoT formula is more than welcome.
 
No, really? I'm saying we already go the kind of game you're talking about a ton of times already. A deconstruction of the OoT formula is more than welcome.

I don't really understand your point? I obviously know it's time for some change seeing as I said that in my original comment. No need to jump down my throat because I'm not super hyped like you.
 
I'm surprise that one of the most hand holding series game i ever play, is going to be complete open experience, I'm actually fine with that, but it's to good to be true, must be something else... (i know there some exception in the series...)
 
Yeah, it appears as though Hyrule Castle surrounded by Calamity Ganon's dark aura is readily seen in distance right after leaving the chamber of resurrection.

I'm assuming that's where the final battle takes place.
 
I'm no expert in Zelda lore, but in that case shouldn't Hyrule be flooded?

my guess is that the waters receded at some point, and that's where we are now

maybe this is the version of Link that didn't show up when Ganon came back that time, because he was locked in the clone vat or whatever that thing is?
 
There is NO way Aounuma wasnt looking over the aisle at Souls and Monster Hunter when making this game

ITs like the ultimate mash up of every top game that has released in the past decade my god
 
my guess is that the waters receded at some point, and that's where we are now

maybe this is the version of Link that didn't show up when Ganon came back that time, because he was locked in the clone vat or whatever that thing is?

So two awakened Links existed at the same time then? no way, would break the canon.

*goes to order wolf link amiibo*
 
"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.”

Okay, God Damnit, this game is very rapidly making me want to buy my first Nintendo console since the GameCUBE. Just to play this new Zelda game. With every new tidbit I learn about it I want it more and more!!!

I’m still waiting until the game is out and reviewed and people are playing it to make my mind up, but I’m also setting a new Nintendo fund aside just in case I need it next year…..
 
This is fucking AMAZING news to me!

Considering my fav Zelda games are Zelda 1&2 with ALLtP bringing in a close 3rd, and all 3 of those games can be sequence broke to hell and back...this is amazing.

True freedom while letting me figure out the story in my own way and on my own time, and not shoving it in my face like the newer zeldas...man

Bring it.
 
That's pretty crazy. Assuming the final boss will be tough even with all the right equipment, doing it without any equipment must be suicide.
 
There is NO way Aounuma wasnt looking over the aisle at Souls and Monster Hunter when making this game

ITs like the ultimate mash up of every top game that has released in the past decade my god

Right after Skyward Sword came out, he openly talked about how much he was playing Skyrim. That likely informed BotW more than anything else.

It'd be pretty impossible to be a Japanese developer in the past five years and not be influenced by Monster Hunter.
 
Hmm hopefully he was exaggerating a bit, because if true it means that you don't have to unlock a dark world, or make any major land changes, or get any final gear, or anything...

I was hoping for a suprise twist - there's a dark world, just as big as the original! Or maybe something you do to change the environment (flood an area, use time to grow a forest, whatever).

I mean, you don't need ANY items to get to the boss? He's not at the end of a temple full of puzzles? You don't have to do anything in the game? You don't need to do anything regarding the triforce? Seems weird.

So I'm thinking he means you can run through and do all the necessary stuff, ignoring side stuff, and basically run straight to the boss. Not LITERALLY run straight to the boss.
 
Hopefully that doesnt result in blander dungeons or very lenient design choices along the way.

Well in this game there is a survivalist aspect. Your attack, and defense depend on what weapons and armor you collect. And your health will depend on how many food items you have.

So it's up to you to make the game as easy or as hard as you want. You want the game to be hard? Don't upgrade your weapons and armor. Want it easier? Always cook food so you always have the equivalent of a bunch of health potions.

So, entering a dungeon, its difficulty will depend on your equipment and food.

Right now in the Great Plateau there tons of food, but do you think food will be so common once you enter death mountain? Probably not. So to survive Death Mountain, you need to come heavily prepared.
 
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon.

Overall, it's awesome that people who don't care much about the story don't have to be bogged down with it, but I'm actually kind-of apprehensive about this specific sentence as someone who wants all of the story.
How easy will it be for me to just be going along and solve the puzzle the first way I think of, and inadvertently skip story? The way this is worded makes that sound like it's very possible.
Will they make it so that you do get the story if you do things in the most straightforward ways but can make an effort to skip story, or do you have to make an effort to get story?
Having to go out of your way to explore a tiny cave at the ass end of the map to get some extra bit of info, sure, I get that, reward people who go the extra mile (literally, mile of travel) and explore everything, but having to do that to even get the major story beats will be kind-of annoying for me.

Edit:
Huh, now I'm going to have to Google what to do for a proper ending before my playthrough.

Yep, this is my fear, too.
 
Well in this game there is a survivalist aspect. Your attack, and defense depend on what weapons and armor you collect. And your health will depend on how many food items you have.

So it's up to you to make the game as easy or as hard as you want. You want the game to be hard? Don't upgrade your weapons and armor. Want it easier? Always cook food so you always have the equivalent of a bunch of health potions.

So, entering a dungeon, its difficulty will depend on your equipment and food.

Right now in the Great Plateau there tons of food, but do you think food will be so common once you enter death mountain? Probably not. So to survive Death Mountain, you need to come heavily prepared.

I agree with you about setting your own difficulty, and I really like that. The problem is that this would imply that either the final dungeon requires no items besides the starting items, or there is no final dungeon. Just a boss you can reach without any items besides the starting items. Seems weird, no?

Edit: again, my guess is that this was misinterpreted or something. I think he means you can run through all the necessary steps to beat the game while ignoring the bulk of the game. I think he was trying to convey that much of the game is completely optional. I don't think he meant you can literally run to the final boss right out the gate.
 
This is so damn awesome. I am going to buy an NX just for this game and I will be okay with that. Everything else will be icing on the cake. PLEASE Nintendo, we want you to storm back into the console race.
 
I agree with you about setting your own difficulty, and I really like that. The problem is that this would imply that either the final dungeon requires no items besides the starting items, or there is no final dungeon. Just a boss you can reach without any items besides the starting items. Seems weird, no?

Not...really?

If not for the fact that you need the Triforce shards to even enter the dungeon, I'm pretty sure you could have beaten Level 9/Death Mountain in the first Zelda game with only the sword, bow (with Silver Arrows), and bombs.
 
Hmm hopefully he was exaggerating a bit, because if true it means that you don't have to unlock a dark world, or make any major land changes, or get any final gear, or anything...

I was hoping for a suprise twist - there's a dark world, just as big as the original! Or maybe something you do to change the environment (flood an area, use time to grow a forest, whatever).

I mean, you don't need ANY items to get to the boss? He's not at the end of a temple full of puzzles? You don't have to do anything in the game? You don't need to do anything regarding the triforce? Seems weird.

So I'm thinking he means you can run through and do all the necessary stuff, ignoring side stuff, and basically run straight to the boss. Not LITERALLY run straight to the boss.

There could still be any of those, but it might just also be possible to stroll right into the Hyrule castle from the start, but it's just VERY difficult with the lack of gear and health.
 
Not...really?

If not for the fact that you need the Triforce shards to even enter the dungeon, I'm pretty sure you could have beaten Level 9/Death Mountain in the first Zelda game with only the sword, bow (with Silver Arrows), and bombs.

Well right there, if you get rid of the triforce requirement, you still need bombs, bow, and silver arrows. You still need to get some items. Which I think (hope) is still the case.
 
Hmm hopefully he was exaggerating a bit, because if true it means that you don't have to unlock a dark world, or make any major land changes, or get any final gear, or anything....

Now now, he only said you can GET to the boss straight away if you want to, he didn’t say you’d have any practical chance of beating him! He’s just saying that the game isn’t gated and that it’s truly open world, which IMHO, sounds fantastic. I’m certain that actually playing the game and doing the main story all work to greatly improve your chances of defeating the end boss. It’s just all optional if you are brave (or stupid?) enough to skip stuff!

Sounds to me like one of the most interesting Zelda games ever created, if they can pull it off. And it kinda looks like they have.
 
Since they don't want to spoil the story, I suspect there could be multiple endings, or a "real" final boss if you do a bunch of stuff around the game world. If you walk right to the apparent boss and kill it, I kind of doubt the game ends right there. It seems you'd be able to keep playing in the game world as a post-game.

It might make the most sense to have a hidden, secret boss with possible story content as a reward for blowing out the game world and beating the main dungeons, fixing the Master Sword, etc.
 
There could still be any of those, but it might just also be possible to stroll right into the Hyrule castle from the start, but it's just VERY difficult with the lack of gear and health.

I suppose that doesn't bother me. It would be an option. I'd still want to explore everywhere and do everything, but on a replay I would have that as a fun little option.

I guess I would just expect some major plot points happening before the final boss. If you can right right to him, you know that there isn't anything MAJOR to do in the world beforehand. It would be optional... <shrug>
 
I'm 100% sure the game will guide the player through the game in a one way or another. Making a game of this caliber with no structure whatsoever would be too risky even for Nintendo.

Did people not watch the stream yesterday or something?

The game has a clear guide. The voice tells Link to go to the tower marked on the map. She doesn't even tell you right away, though. If you start to wander around, she'll say it and you even get a big banner showing that's your objective. Once you reach the tower, it says objective complete.

I don't know what else she said because I skipped most of the story elements. But there is a guide.
 
I dunno about the 'true freedom' thing. Barriers are good because they're satisfying to overcome.

I'll give him the benefit of the doubt though, because everything I've seen about this game so far looks great.
 
Well right there, if you get rid of the triforce requirement, you still need bombs, bow, and silver arrows. You still need to get some items. Which I think (hope) is still the case.

Or maybe you can run in there wearing nothing but your underwear and take on Gannon with a branch. Tell me the speed runs on YouTube would not be AWESOME!
 
I'm so looking forward to the speedruns of this game. The first couple of months should be great. Everyone competing in finding the fastest routes.
 
I suppose that doesn't bother me. It would be an option. I'd still want to explore everywhere and do everything, but on a replay I would have that as a fun little option.

I guess I would just expect some major plot points happening before the final boss. If you can right right to him, you know that there isn't anything MAJOR to do in the world beforehand. It would be optional... <shrug>

Let's say getting the master sword and finding magic abilities was technically not required to get to the final boss. Would you still call those not major?
 
I know there's no tutorial in the demo, but has it been confirmed that the final game won't have one?

So you just made that comment willingly knowing it's fake just rile things up?

That opening you saw is the opening of the final game.
 
Reserving final judgment until the game comes out, but man if it's truly that open it just sounds exhausting to play nowadays. Not every game deserves my unlimited time and motivation, and Nintendo asking for that is a tall order. And if you can just beat the game in a reasonable amount of time I'm worried i could have missed enough of the core story, so it to feels like a shallow game
 
I'm having visions that going straight to and fighting the end boss is like a level 1 Deprived punching out
the Nameless King in Dark Souls 3
...

I would assume however that if Ganon is the final boss you would need to pick up the Master Sword or Silver Arrows first to actually kill him.
 
After watching more footage, I'm really hoping for a hardcore mode. The autosaves are very generous as it is, so hardcore could send you back to the nearest/last shrine instead.
 
So two awakened Links existed at the same time then? no way, would break the canon.

*goes to order wolf link amiibo*

They specifically mention that Wind Waker Link has absolutely zero relation to the hero. So it wouldn't break anything :P


Edit: One possibility that comes to mind regarding going straight for the finish line: Multiple endings. Maybe you need the Triforce of Courage and fully restored Master Sword for the true ending.
 
Dragon Quest I spoilers

Reminds me of Dragon Quest I where the final boss is open from the start besides a few items needed for a bridge. This could be interesting.
 
I wonder how this works. Is there no build up to the final boss depending on what you're doing in the game? Or will the final boss react differently depending on when you go to him?
 
Top Bottom