Makoto-Yuki
Banned
this is easily the game i'm looking forward to most. will buy a NX just to play it.
This new Zelda still looks a lot like Skyward Sword to me just with more vegetation. I think Witcher 3 satisfied all my craving for a next gen role playing action adventure. I'd be very surprised if this turns out to be as good the Witcher 3 or Xenoblade Wii U.
No, I heard them say a fishing rod is confirmed, as well as the mentioned bombs and spear fishing.
Edit; in the hunting and gathering part of the Treehouse yesterday.
Hey Gaf do you think the game will be (later on) based somehow on Time travel or time related ability/functionality ?
I mean we saw the rusty mastersword, the ruins of Hyrule and so on, maybe we will travel back to the past or with a time based ability try to rejuvenate parts of the world ?
And the guardian we saw Link fighting in the field seemed not rusty and decayed as the other ones found all around the plateau, maybe this was somehow in the past ?
I don't know, maybe that's just me, trying to save Hyrule and not letting be ruined by Ganon !
Remember this?
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I'm interested in how they're tackling "Play By Yourself"
I would love the idea of camping and fishing... kinda doing my own thing and questing whenever the fuck I feel like it....
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.
They say you can go right to the final boss from the start of the game, lol you prob get your butt handed to you but thats just like Zelda 1
That would be amazing, just like Dark Souls.
Has this been seen/discussed/posted? Go to 16:28 https://www.nintendo.co.jp/zelda/movie/top.mp4 (this is the full 25 minute version of the day/night cycle video posted earlier that was sped up)
Some shit fallen' from the sky randomly
Not bad, has anyone compared to the map from 2014? The squiggly line north of the plateau lines up with one of the rivers.
https://www.reddit.com/r/truezelda/...ged_the_map_from_todays_videos_with_the_2014/
It's like Zelda 1. And like in Zelda 1, he'll probably kick our butt lolThat would be amazing, just like Dark Souls.
Ganon.
Book it.
from reddit:
https://www.reddit.com/r/truezelda/...ged_the_map_from_todays_videos_with_the_2014/
Seems like the world might have changed a bit.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
They also talked about how towns/villages are very tied into the story, so I think that's a good possibility. Maybe bringing parts of the world back from the past will set up towns in those areas? Maybe you'll just be able to travel to the past to interact with those towns, but be unable to save them from destruction (actually a little similar to DQ7, though you can save most of those towns)? That would be really cool.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
Ganon.
Book it.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
I made a mistake on this one:
![]()
It actually says
NOW LOADING
DO NOT TURN OFF
ALL YOUR BASE ARE
I assume BELONG TO US follows.
Oh snap. What were the other names? Was there a Tiya Momo?For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
Yeah, I think there's a reason that shadow thing is called Calamity Ganon and not just Ganon or Ganondorf, and that might be it.
Oh snap. What were the other names? Was there a Tiya Momo?
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
Yup, so you've to be carefull of how you will cut your tree.
Same with other stuff like this:
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So in the years since they first announced this game, I've always come back to a rumor reported in 2012 about the dungeons. It sounded way too good to be true and typical game PR hyperbole. But honestly, seeing BotW in action makes me believe it's actually possible. The origin of the rumor is Wii U Daily which is banned, so I'll post another site sourcing them but quote Wii U Daily. Here's the rumor:
Also interesting tidbit given how everyone keeps talking about the ragdolling being similar to DS:
https://www.vg247.com/2012/09/05/zelda-wii-u-release-in-2014-gameplay-details-leaked-report/
Ever since I first heard this, I was dreaming this would be what it actually was like, but I never thought it would happen. But man, I could honestly see it being the case. The forest temple just being a massive forest? Sounds amazing.
from reddit:
https://www.reddit.com/r/truezelda/...ged_the_map_from_todays_videos_with_the_2014/
Seems like the world might have changed a bit.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
For those worried about shrine puzzle variety, I'm almost 100% convinced that every shrine was designed by a different game developer, so puzzle variety should be much more visible than we're used to in Zelda games.
I say this because the shrine names are almost definitely anagrams of the game developers' names (the first one is clearly Aonuma) and because the monks at the end clearly say that the shrine is a trial "I created" which really seems like a fairly meta phrasing.
In the Polygon discussion, the guy who played the demo said he chopped down a tree at the top of a mountain, stood on top of it and rolled it the entire way down while managing to stay on the whole time.
This game...
I refuse to consider Skyward Sword as un ugly game. No way José. I know the Wii's image quality isn't the best, but even blurred the game is a looker IMHO.
And then, you've got the game running on Dolphin in HD...
sorry for the image barrage tho![]()
In the Polygon discussion, the guy who played the demo said he chopped down a tree at the top of a mountain, stood on top of it and rolled it the entire way down while managing to stay on the whole time.
This game...
"Some clothing even has special effects that, for example, can make you faster and stealthier. "