Did they show off any dungeon gameplay?
The shrines look like very disappointing puzzle set pieces, they are over before they even start. I hope there are some more intricate dungeons in this game.
What i think is really telling, is that a lot of people are saying they will buy this on NX (or buy an NX for this) while nobody cares that it's a WiiU game. I think that's telling of A/ how good it looks B/ nobody cares because the gameplay will make you forget about how it looks in the first place.
this game seems so RICH and VARIED.
This gif is great in showing also like the combat systems has been overhauled completely
I made a mistake on this one:
It actually says
NOW LOADING
DO NOT TURN OFF
ALL YOUR BASE ARE
I assume BELONG TO US follows.
Have they mentioned a release date time frame? My guess is this holiday
holy shit
this is insane
hahahaha
Amazing job finding those easter eggs almost an year before the game launches
If this is the first area in the game, im guessing they start them simple. Later in the game in other areas I'd assume they'd have more difficult ones.
Making my way through the first day when:
dat brutal ragdoll.
Have they shown what happens on the controller screen? And confirmed Off-TV play?
What is the programme for day 2 ?
No. But having over 100 shrines (mini dungeons) is confirmed.
One minor thing from OP-
'Giant physics based playground, everything is governed by physics. .... Can cross a chasm but see large trees, chop it down to create a bridge.'
Yeah that was definitely not physics.
I'd be very surprised if this turns out to be as good the Witcher 3 or Xenoblade Wii U.
No. They did show off shrines, which are essentially mini dungeons though
Not clear where the four dungeon talk stemmed from. Thinking on it, it'd be interesting to have four gigantic dungeons. Talking ambitious 3 to 4 hour Ico-sized beasts that you're not required to complete in one sitting. Or more manageable and realistic, perhaps Boletarian Palace-size. Unlocking shortcuts and gradually conquering the dungeon over time instead of a short affair where one item acts as the solution to various puzzles. Especially with the nonlinear nature, you've the opportunity to allow for multiple solutions to a puzzle depending on your item set.
The new Wii U Zelda will feature about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big theyre broken up in 3 parts and will literally take hours to complete. The Wii U Zelda game will also have mini-games and side quests, but these are still on the drawing board. Finally, the games composers are creating a brand new orchestral soundtrack with hours of music. No word on whether any characters will speak in the game. Regarding the story, he said I really cant comment on that [the story] because I have no idea what it is. I dunno where its set in the Zelda timeline. Ive seen a grown up Link who looks like a much higher detailed Link from Skyward Sword. I havent see any cut scenes or boss fights either at this point. Im not sure theyve made any of that yet.
Some dungeons are so big theyre broken up in 3 parts and will literally take hours to completeOne of the dungeons is said to be an entire forest. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. Its dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything youve seen in a Zelda game. He added that the Wii U Zelda game is so big, it wouldnt be possible without the 25 GB Blu-ray based storage that the console uses.
Theyre using a new, state of the art engine thats being built from ground up in parallel with the game. Its got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra (which was recently confirmed for the Wii U).
LOL wow
But whatever floats your boat I guess..
Here's a GIF I made from a Treehouse video showing how large the map can get to the North. I think there's probably a little bit even further north, but I reckon it's not much.
Here's a GIF I made from a Treehouse video showing how large the map can get to the North. I think there's probably a little bit even further north, but I reckon it's not much.
Watched the entirety of this video at high speed and noticed something falling from the sky at 16:25. Neat.
Here's a GIF I made from a Treehouse video showing how large the map can get to the North. I think there's probably a little bit even further north, but I reckon it's not much.
Not bad, has anyone compared to the map from 2014? The squiggly line north of the plateau lines up with one of the rivers.
So the colored area is the only area explored so far? It reveals as you explore?
I THINK I NEED THIS GAME
Watched the entirety of this video at high speed and noticed something falling from the sky at 16:25. Neat.
It doesn't do anything. There was a choice to play it off screen though.Have they shown what happens on the controller screen? And confirmed Off-TV play?
Some dungeons are so big theyre broken up in 3 parts and will literally take hours to completeOne of the dungeons is said to be an entire forest. The first test dungeon they made was a giant forest running on early and buggy Wii U hardware the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. Its dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything youve seen in a Zelda game. He added that the Wii U Zelda game is so big, it wouldnt be possible without the 25 GB Blu-ray based storage that the console uses.