Zelda is straight-up looking like Game of the Generation material.
You have the master-class design, puzzle-solving, charm, etc, of a Zelda game, with the Zelda feel, and some of the best elements from other games (Skyrim's attention to detail, Far Cry's sandbox, Dark Souls' atmosphere, Team Ico's beauty, HL2's gravity gun, MGSV's scouting and stealth, MGS3-style survival, even Journey-style sand-surfing), all in a world just shy of XCX in scale (effectively larger than Witcher 3, Fallout 4, etc).
If you're skillful and clever, you can "break the game" and go straight to the final boss. But if you want the full story, you can seek it out Souls-style, in the world-building and lore. More than 100+ mini-dungeons alongside the main dungeons, and multiple solutions for every puzzle. And then the handcrafted world itself is a puzzle. And yes, there will be towns with NPCs and side-quests.
Heck, you can even climb any surface. It's not like UC4 where you're limited to specific paths. If it's a vertical surface, you can leap on it and start climbing. And there's a stamina meter that adds an element of skill, creating a sense of tension when you're about to reach the summit but your fingers are about to give way.
The thing that impressed me most yesterday is that everyone who played the game discovered something crazy and new. Stuff like baiting a rampaging monster into creating a brushfire, then catapulting off the horse and using the parasail to
ride the rising smoke and get high above the monster for a slow-mo bomb-arrow shot:
That level of detail extends to stuff like the magnetic qualities of metal objects, as well, all of which can be effortlessly manipulated with the Kinesis rune, as though you're using the Force in Star Wars. People were magically lifting girders from the bottom of lakes and using them to swat aside enemies.
And others have discovered the speedy traversal of the parasail + surfing combo:
So much cool stuff in this game, from the survival elements (chopping wood, hunting, gathering, cooking, wearing climate-appropriate clothing, etc) to the varied combat (parries and counters, slow-mo dodges, ambushes, tons of weapons/gear with degradation, etc).
All of this layered together in a Zelda game with the usual godlike controls and game feel. That's like combining ice cream and cake!
I think one of my favorite features so far is the Stasis rune. You can stop time on localized objects, then fill them up with kinetic energy so they launch in that direction when time resumes, i.e. freeze a rolling boulder in place and beat it with a sledgehammer to send it rocketing it over the horizon when time resumes.
So stoked for this game. The fact we've only seen 2% of the map and there's so much to do in it absolutely insane.