Zelda: Breath of the Wild is the most talked about game on social media

i'm honestly not getting the hype for this game, graphics and combat look real lack luster. it's open world and has a many things to do like most open world games.

I'm completely unsurprised to hear you voice an opinion like that. Carry on being ninjablade

Edit: Dammit OB
 
Zelda is straight-up looking like Game of the Generation material.

You have the master-class design, puzzle-solving, charm, etc, of a Zelda game, with the Zelda feel, and some of the best elements from other games (Skyrim's attention to detail, Far Cry's sandbox, Dark Souls' atmosphere, Team Ico's beauty, HL2's gravity gun, MGSV's scouting and stealth, MGS3-style survival, even Journey-style sand-surfing), all in a world just shy of XCX in scale (effectively larger than Witcher 3, Fallout 4, etc).

If you're skillful and clever, you can "break the game" and go straight to the final boss. But if you want the full story, you can seek it out Souls-style, in the world-building and lore. More than 100+ mini-dungeons alongside the main dungeons, and multiple solutions for every puzzle. And then the handcrafted world itself is a puzzle. And yes, there will be towns with NPCs and side-quests.

Heck, you can even climb any surface. It's not like UC4 where you're limited to specific paths. If it's a vertical surface, you can leap on it and start climbing. And there's a stamina meter that adds an element of skill, creating a sense of tension when you're about to reach the summit but your fingers are about to give way.

The thing that impressed me most yesterday is that everyone who played the game discovered something crazy and new. Stuff like baiting a rampaging monster into creating a brushfire, then catapulting off the horse and using the parasail to ride the rising smoke and get high above the monster for a slow-mo bomb-arrow shot:

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That level of detail extends to stuff like the magnetic qualities of metal objects, as well, all of which can be effortlessly manipulated with the Kinesis rune, as though you're using the Force in Star Wars. People were magically lifting girders from the bottom of lakes and using them to swat aside enemies.

And others have discovered the speedy traversal of the parasail + surfing combo:

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So much cool stuff in this game, from the survival elements (chopping wood, hunting, gathering, cooking, wearing climate-appropriate clothing, etc) to the varied combat (parries and counters, slow-mo dodges, ambushes, tons of weapons/gear with degradation, etc).

All of this layered together in a Zelda game with the usual godlike controls and game feel. That's like combining ice cream and cake!

I think one of my favorite features so far is the Stasis rune. You can stop time on localized objects, then fill them up with kinetic energy so they launch in that direction when time resumes, i.e. freeze a rolling boulder in place and beat it with a sledgehammer to send it rocketing it over the horizon when time resumes. :-)

So stoked for this game. The fact we've only seen 2% of the map and there's so much to do in it absolutely insane.

this is a good post

I've said this before but gameplay reminds me so much of MGSV's emergent gameplay yet with actual exciting things to do it.
 
People snubbed Skyward Sword hardcore despite the fact that it has some of the best design in a zelda game yet. That director and that team making those kind of level designs but in the open world people always wanted? Good game guaranteed.

That said, some of the talk in this thread is bonafide hyperbole. We barely know anything and most people here weren't able to play it. It'll be good, but expectations have gone wild.
The biggest problem in SS's world is not the design in and of itself but the fact that they were all disconnected. It was fine for what it was but everyone knew this was not the direction for the rest of the series. It was a one-off. This game is taking those lessons and built an interesting world were you would use those mechanics. As far as open world games go, the closest thing that resembles this level of interactivity is GTA ironically.

I still want to see how this open world design meshes with the main dungeons. The easiest guess is that the main dungeons will have more than one entrance so you will be forced to leave the dungeon, traverse the open world, and re-enter from a different point to progress. That, to me, seems so interesting just to think about!
 
*looks at Xenoblade X*

yes

completely impossible

The load times were pretty quick in the E3 demo.

Regarding town-to-field transitions, Xenoblade Chronicles X had a larger world than Witcher 3, Fallout 4, etc, and everything was seamless in that game. You could fly your mech straight out of New Los Angeles and into the wilderness of Primordia, and proceed from there seamlessly to each of the other four continents, never seeing a loading screen.

Since Zelda's world is slightly smaller than XCX (but reportedly still larger than W3, etc), I imagine Nintendo will make it seamless, loading mainly when you respawn or fast travel.

We know there are going to be towns/villages but nothing else was shared because those are tied to the story.

Awesome! Haven't played Xenoblade X. I've heard it's huge but didn't know everything was seamless
 
Glad to see it ahead of everything. well deserved. The wait for the NX is going to be tough, but it will benefit the game's beautiful art direction a lot.
 
i'm honestly not getting the hype for this game, graphics and combat look real lack luster. it's open world and has a many things to do like most open world games.

I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.
 
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.

I know, my favorite part of Dark Souls and MGS is when you rip off a skeleton's arm and throw it at an ice bat while riding a shield down a snowy hill
 
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Not in terms of darkness (that's why I followed the quoted bit with "Team Ico's beauty"). I mean in terms of a haunting sort of post-apocalyptic isolation and desolation. The game's atmosphere is even Souls-like in how the music only kicks in during dramatic enemy encounters, which makes it all the more impactful when it appears.
 
Not in terms of darkness (that's why I followed the quoted bit with "Team Ico's beauty"). I mean in terms of a haunting sort of post-apocalyptic isolation and desolation. The game's atmosphere is even Souls-like in how the music only kicks in during dramatic enemy encounters, which makes it all the more impactful when it appears.
That already happened in OoT
 
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.

you can say that about literally every game. whatever game you are excited for, the same can be said. i think the graphics, art style are beautiful personally. it looks better than photo realistic style graphics to me and will most likely age better as well just like wind waker when compared to most ps2 games of the day.
 
Not in terms of darkness (that's why I followed the quoted bit with "Team Ico's beauty"). I mean in terms of a haunting sort of post-apocalyptic isolation and desolation. The game's atmosphere is even Souls-like in how the music only kicks in during dramatic enemy encounters, which makes it all the more impactful when it appears.

Like here!
 
That already happened in OoT
Not to this degree, not by a long shot. Here you feel like you're in a living breathing world with all of the animals and elements at play, and the ruins of a once-glorious kingdom, and the sheer vastness and verticality and complexity of everything makes you feel all the more isolated, evoking a sort of haunting immersion similar to Dark Souls. It's a far cry from the "wheel and spokes" design of OoT.

I'm sure the tone will shift dramatically when you enter the towns and villages and meet the NPCs, etc, but out in the post-apocalyptic wilderness, those are some straight-up Dark Souls vibes, just with a beauty and aesthetic similar to Team Ico or Studio Ghibli.
 
dont understand the hype personally. ive played at least 5 other games where the main character is bipedal and buttons make them do things. tired shtick.
 
I'm mystified as well. The graphics look dated and all these new gameplay elements are things I've experienced in other games.

That doesn't matter. It's how everything comes together; the design, the music, the moment-to-moment gameplay. The art direction is amazing. It's so much more interesting to look at than so many sharper high fidelity games.

You've experienced parts of what this game has in other games, but there are lots of things you can do this you cannot do in witcher / skyrim / dragons dogma. they each have some of the features, and lacks other.
This game strikes me as a interactive Pixar movie or ghibli film. I just want to bury my head inside the screen.



< Disliked TP and SW. Have not considered myself a Zelda fan since Wind Waker, but I am estatic that this game looks so good. It's really quite incredible. Framerate drops is the only thing that really puts a damper on my exitement.
 
Not really surprising considering they've released more footage of this compared to every other game. I would expect RE7 to get up there by the end of the week thanks to the demo.
 
I haven't seen this!

Love how you can climb all over it (and non-linear climbing too, unlike UC4), and how the physics are still in full effect.

Is that its name at the top of the screen, below "Great Plateau?" The sub-areas are usually displayed at the bottom, and only briefly.

Yep, that's the miniboss's name. God, I hope there's tons of unique encounters like this throughout the overworld.
 
you can say that about literally every game. whatever game you are excited for, the same can be said. i think the graphics, art style are beautiful personally. it looks better than photo realistic style graphics to me and will most likely age better as well just like wind waker when compared to most ps2 games of the day.

Obviously. I'm talking about the proportionality of the response. It's cool that they're trying these new things in a Zelda game, but the response to them seems to be as if people have never seen such things before. I also don't get the sense (yet) watching these videos, that it translates into a cohesive experience that feels like an adventure rather than a wacky sandbox: Hyrule edition.
 
That monster one-shots him at the end. O_O

And that's just a regular encounter out in the field that most players will probably never see.

well, the people in the stream said that it gives rare minerals so if you want better weapons you probably look out for these guys
 
That monster one-shots him at the end. O_O

And that's just a regular encounter out in the field that most players will probably never see.

Quite the opposite, I think. It seems like a mini-boss for the region, but it also seems like a few of the Treehouse staff encountered it.

It looks cool. It also looks easy to fudge, as it doesn't seem to throw you off its back when you damage it. Maybe it has a second form at half health.
 
That monster one-shots him at the end. O_O

And that's just a regular encounter out in the field that most players will probably never see.

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One-shots, one-shots everywhere. Link would have been wiped out without those temporary hearts!

I think they may have completely nailed the challenge with this game, something Zelda has lacked for so long. :)
 
Obviously. I'm talking about the proportionality of the response. It's cool that they're trying these new things in a Zelda game, but the response to them seems to be as if people have never seen such things before. I also don't get the sense (yet) watching these videos, that it translates into a cohesive experience that feels like an adventure rather than a wacky sandbox: Hyrule edition.
I recognize most of the people posting here from other multiplat threads, i.e. MGSV, Bloodborne, etc.

We've seen this kind of stuff before, but the way Zelda is combining them looks so fun. And again: It's in a Zelda game. One that feels like the kind of Zelda that got me hooked on the series, back when it was about exploration and discovery. To add all of this to a foundation like Zelda is pretty incredible.

Like I said earlier: It's like combining ice cream and cake. The best of modern gaming and the best of Zelda, plus lots of new ideas, all brought together so well with a consistent internal logic that allows for some truly inventive puzzle-solving, traversal and combat.
 
Quite the opposite, I think. It seems like a mini-boss for the region, but it also seems like a few of the Treehouse staff encountered it.

It looks cool. It also looks easy to fudge, as it doesn't seem to throw you off its back when you damage it. Maybe it has a second form at half health.
Reading up on it, it sounds more like something you have to go out of your way to find if you want to power up some of your gear with rare minerals. Aonuma said you can play this game in any order, even cutting straight from where you start to the final boss (although this isn't recommended, he said, suggesting players will get rekt).

Point is, I think it might be possible to miss large swathes of this game depending on the path you take. It's pretty cool to think there might be Souls-like monstrosities just chilling out there in the dirt, lol.
 
i'm honestly not getting the hype for this game, graphics and combat look real lack luster. it's open world and has a many things to do like most open world games.

I think people are being obnoxiously hyperbolic about it, but the attention to detail in the gameplay system does look very unique, especially in the current climate of very controlling games.

On top of that, it seems like they take the idea of "open world" to heart, letting you face the final boss at the start of the game and similar things that are very uncommon for most games.

That said, i maintain that it looks very dated on the visual side, and the strong art style isn't enough to save it, in that sense.
They do a poor job at masking the copy pasted assets and flat, bad textures, whenever the scenery isn't covered in grass.
But there's always NX to give me hope.
 
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