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Paper Mario Color Splash seems to have same (bad) boss mechanics as Sticker Star

The fact they acknowledged in an interview that Mario & Luigi is their RPG serie and not Paper Mario says it all... Sad day for Paper Mario fans

And the weird part is Paper mario was the original rpg series technically since it was more or less a sequel to mario rpg.
 
Woah no pointing out any of all the other (good or great) aspects of the demo?

Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around

A lot of people in the topic were sold on the game by what we saw

yeah this.

paper mario fans steadily staying embarrassing as mana people back in the day hysterically shrieking about legend of mana. game on its own terms looks great.
 
Here's my question

If they don't want to make it an RPG, why even bother with the RPG gameplay? Just make it an adventure game where you fight enemies on the overworld and use the touchscreen to equip stickers and place them on the overworld. Seriously, they could make an actually fantastic game where you're running around, dodging attacks (imagine fighting Hooktail in real time), and trying to aim your attacks. They could make a really great game. I literally have no clue why they think RPG conventions are even necessary if they don't want PM to be considered an RPG.

That's actually what I was thinking about Sticker Star while I was playing it. I'd have much more incentive to fight the enemies if they were getting in my way and trying to harm me in the overworld and it really felt like the turn-based combat was just there because it was in the original.
 
So is this just them recycling another game again to save costs and have more output?

I don't know why Nintendo won't make there Mario RPG a main line AAA title. It would be so popular.
 
And the weird part is Paper mario was the original rpg series technically since it was more or less a sequel to mario rpg.

Not sure how true this is, but I've heard there's people who work on the Mario & Luigi series that have worked on Mario RPG as well.
 
Considering how well Sticker Star sold I'm not surprised they didn't roll back the formula.

That's the thing though, Paper Mario games' sales are low for more factors than just gameplay. Sticker Star was released a fair amount into the 3DS' lifespan, and the 3DS is definitely more successful than the N64 and GC. With the first and second games, they both released near the end of their console's life, and suffered as a result. Meanwhile, SPM released rather early, so it didn't benefit from a larger userbase.

To me, if Sticker Star was the best-selling Mario RPG, I would give them credit for their decision. It is not however, as Mario & Luigi: Bowser's Inside Story handily outsold it (and I think Superstar Saga may have as well).
 
The Thousand-Year Door is one of my favourite games of all time which made watching this extra painful.
I like the visuals, the music and some of the writing we've seen.. but that god damn battle system.

Don't feel bad, TTYD was the exception, that is, the wone absolutely great game to what is a really mediocre series.
 
This is what I hated about Stick Star. The is no insentive to fight. Why would I fight enemies if I get nothing out of it and actually LOSE what useful items I have in the process? This style makes little sense and makes me not want to get it.
This is exactly how I felt about Sticker Star. You get coins from battles, but the game is generous in the overworld anyway to keep you from needing any. Nothing feels worthwhile about finishing regular fights.

I can't even find it fun and engaging like Super Paper Mario was.

Paper Mario really is in a lose/lose situation for TTYD fans.
 
yeah this.

paper mario fans steadily staying embarrassing as mana people back in the day hysterically shrieking about legend of mana. game on its own terms looks great.

Not good enough for me to want it unfortunately. Sticker Star was an awful game, though this looks improved not enough for me to want this game when there are much better looking games out there.
 
Not sure how true this is, but I've heard there's people who work on the Mario & Luigi series that have worked on Mario RPG as well.

It is true. The two directors of SMRPG (Yoshihiko Maekawa and Chihiro Fujioka) as well as other staff worked on the M&L games.
 
The GX comment on Paper Mario moving on in a different direction is stated by the producer in the video interview, it seems like they're really set on this idea for whatever reason. The only way I can see them going back on this decision is if they end up remastering the originals (they bring this up in the interview) and those end up being really successful, which wouldn't surprise me in any way.

She seemed to have a good head on her shoulders - the producer, I mean.

By that I mean that she didn't come off as abrasive as to the change in style - hell, she recognised the aspects that made the first two so popular. She didn't run away from the question, and while the answer sucks for what it means, I appreciated the honesty as to why the new direction is being taken. Her enthusiasm for the game was also nice, felt sincere.

Plus, anyone who supports a remaster of TTYD is a good'un in my book.
 
I have no issues with Sticker Star's battles. They are useless but so are they in every other Mario RPG. My issues are:
- the uninspired story
- the grave lack of new, original characters
- the shallowness of the side content
- the much simplier storytelling
 
You get exclusive stickers from battle (a defeated Koopa give you a Koopa stickers) and you get colors for refueling.
The BS is now rewarding enough for me.
For the special cards there is a method in SS for getting a duplicate without the need to remember where the object was so it never was a problem in the first place.
 
I enjoyed Sticker Star and this is looking pretty great as well, can't wait to play it.
This where I'm at. I don't have any problems with what I read in the OP. If you have the item you need, lucky for you. If you don't, just brute force it. That's what I did in SS and I had fun.
 
They didn't even show how they got the extinguisher. For all we know you have to get it to progress, i.e. it's blocking a path. They even said the game tries to help you by making sure you have the right items for battle

But since this is a Paper Mario thread we throw logic out the window and simply work through the list. So let's see:

Miyamoto hate ✔︎
Paper Mario is dead ✔︎
Toads complaints ✔︎

Cool
 
GX interview with the producer

http://www.youtube.com/watch?v=oD2YdfSCw5Y

Also known as hate fuel.

I'm done. Like, I'm seriously done.

I just want another Paper Mario game that is patterned like the first two games. As in, with funny dialogue, a cast of colourful characters (that are NOT generic Toads), and Bowser regulated to an incompetent airhead that plays second fiddle to the main antagonist.

Is that too much to ask?!
 
The game looks good but battle are pointless since you don't gain exp.

Also in the Treehouse stream they kept referring it as a puzzle game, so it's clear that they don't view it as a RPG anymore.

Woah no pointing out any of all the other (good or great) aspects of the demo?

Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around

A lot of people in the topic were sold on the game by what we saw

It looks nice which makes not gaining exp in battle all the more annoying as ultimately battle are just pointless.

Incredibly disappointed in the game's mechanics. They really do not want to make another Paper Mario RPG.

Which is sad, because it's one of the prettiest games I've seen.

It's because they consider Mario and Luigi as a RPG game so they started experimenting with Paper Mario despite the fact that Mario and Luigi played with the dynamic of the bros whereas Paper Mario played on the world and partner.
 
64, TTYD, and Super were all fantastic games.

Eh? TTYD set the bar pretty high, but TTYD was made in part because PM was so well-received.

PM 64 might have sold well, but it was boringly linear, had no memorable characters save for kind of Lady Bow, it was a massive downgrade from SMRPG and offer no challenge.

TTYD took the formula set by the original PM and fixed everything that was wrong with it: The new characters where vastly improved versions of the ones in the 64 brimming with charm and personality; The game was more challenging and introduced the Pit of 100 Trials for extra optional challenge; The combat was better now that partners had their own HP and the stage mechanics; Plot was still linear but it was much much better than the standard "go stop bowser" retread.

Super Paper Mario, well it is inferior to TTYD, but i guess it's unfair to call it a bad game, but i find it hypocritical that people criticize sticker star for deviating from the RPG mechanics when SPM was the first one to be incredibly, radically different from the previous games, how come no one brings up that SPM was the one to start deviating from the formula?

I understand criticizing the latest games for being bad, but they're hardly "ruining" a franchise which only has one certified good game.

I mean, what does it say about the PM franchise when the best game they have had since TTYD is technically a M&L game.
 
It is true. The two directors of SMRPG (Yoshihiko Maekawa and Chihiro Fujioka) as well as other staff worked on the M&L games.

Kinda makes sense Nintendo wants M&L to continue as the RPG series then. Paper Mario could be the console RPG series I suppose, but if they do move to a shared library between console and handheld then there's no reason for two Mario RPG series.
 
Miyamoto hate ✔︎
Paper Mario is dead ✔︎
Toads complaints ✔︎

Cool

MIyamoto's fault that Sticker Star and this one have no original characters and a barebones story

Paper Mario is dead to people that liked it as an RPG, and/or like it for it's original characters and original plots

There are too many shitty toads.
 
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They just showed gameplay on Nintendo's live stream. They showed a boss battle with Morton Koopa, first part was killing shy guys and getting Morton off a platform which took one turn, then the next Morton set the whole place on fire. They showed how much damage he did after that which was 95% of Mario health. How did they beat it? An extinguisher of course, and with that Morton was almost dead after 3 turns.


Same exact "you need the right item" BS as Sticker Star. 100% out on this game.

I never played Sticker Star, but everything described in your post sounds fun and novel. This game seems to have cute and interesting ideas, and I know it's all hinged on execution. But, people are really projecting Sticker Star baggage onto it without even trying it. It's Nintendo. So they made a poorly received entry in the past. Most of their output is great.
 
Super Paper Mario, well it is inferior to TTYD, but i guess it's unfair to call it a bad game, but i find it hypocritical that people criticize sticker star for deviating from the RPG mechanics when SPM was the first one to be incredibly, radically different from the previous games, how come no one brings up that SPM was the one to start deviating from the formula?

I understand criticizing the latest games for being bad, but they're hardly "ruining" a franchise which only has one certified good game.

In my case I didn't mind the RPG mechanics being removed, I love Paper Mario for the original characters. Sticker Star and Color Splash are huge fuck yous to me personally
 
MIyamoto's fault that Sticker Star and this one have no original characters and a barebones story

Paper Mario is dead to people that liked it as an RPG, and/or like it for it's original characters and original plots

There are too many shitty toads.

I can understand other complaints, but you can't criticize a story of a game that you haven't played. Sticker Star wasn't great, but you also mention Color Splash and its story.
 
I can understand other complaints, but you can't criticize a story of a game that you haven't played. Sticker Star wasn't great, but you also mention Color Splash and its story.

fine, whatever. there's still no original characters, and I don't think they'll make a good story with only basic mario characters
 
Super Paper Mario, well it is inferior to TTYD, but i guess it's unfair to call it a bad game, but i find it hypocritical that people criticize sticker star for deviating from the RPG mechanics when SPM was the first one to be incredibly, radically different from the previous games, how come no one brings up that SPM was the one to start deviating from the formula?

I understand criticizing the latest games for being bad, but they're hardly "ruining" a franchise which only has one certified good game.

I mean, what does it say about the PM franchise when the best game they have had since TTYD is technically a M&L game.

Because super didn't even want to be an RPG. Sticker star still wanted to. It was just really bad at it. Sticker star should have kept something like supers overworld battle system, and ditched using stickers for anything other than overworld puzzles entirely.
 
My question: if Nintendo really cut bait with Paper Mario as an RPG series because of M&L's existence... why? PM was a really unique, different type of RPG with very low HP & attack values, badge points etc. M&L was never as unique. The two styles are not at odds with each other, there was no oversaturation of the "Mario RPG" market so to speak.
 
I can understand other complaints, but you can't criticize a story of a game that you haven't played. Sticker Star wasn't great, but you also mention Color Splash and its story.

I sincerely doubt they have a creative story in the works for this. I'd like to be surprised but come on, every character is a Toad and the bosses we've seen are Koopalings. I'll be very surprised if the story goes beyond Bowser being a dick.

My question: if Nintendo really cut bait with Paper Mario as an RPG series because of M&L's existence... why? PM was a really unique, different type of RPG with very low HP & attack values, badge points etc. M&L was never as unique. The two styles are not at odds with each other, there was no oversaturation of the "Mario RPG" market so to speak.

Yeah, if Mario, Wario, Yoshi and DK are all allowed to have their own franchises where they run to the right and jump on things, what's wrong with two Mario RPG's? Also I'd argue that M&L was plenty unique in its combat system being entirely about evading and countering attacks in a deeper way than just reaction time button presses. Still adds to the point that it's different from Paper Mario.
 
My question: if Nintendo really cut bait with Paper Mario as an RPG series because of M&L's existence... why? PM was a really unique, different type of RPG with very low HP & attack values, badge points etc. M&L was never as unique. The two styles are not at odds with each other, there was no oversaturation of the "Mario RPG" market so to speak.

M&L was pretty unique. Beanbean kingdom was awesome.

I never played Sticker Star, but everything described in your post sounds fun and novel. This game seems to have cute and interesting ideas, and I know it's all hinged on execution. But, people are really projecting Sticker Star baggage onto it without even trying it. It's Nintendo. So they made a poorly received entry in the past. Most of their output is great.

The main problem with it was that you were never guaranteed to have found the item and sometimes there would be little to no clues on where or what the item was. So you could wander around looking for a specific item. It also incentivizes you into not using strong items cause it may be the one needed for the boss.
 
Also I said this in another thread but no numerical HP is confusing. I can partially fill a card for a lesser effect but how can I calculate when I can do that with just a visual cue of HP?
 
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