Paper Mario is dead. Let it go.
Yeah, those 2m copies sticket star sold prove that this series it's dead.
Paper Mario is dead. Let it go.
The fact they acknowledged in an interview that Mario & Luigi is their RPG serie and not Paper Mario says it all... Sad day for Paper Mario fans
Woah no pointing out any of all the other (good or great) aspects of the demo?
Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around
A lot of people in the topic were sold on the game by what we saw
Here's my question
If they don't want to make it an RPG, why even bother with the RPG gameplay? Just make it an adventure game where you fight enemies on the overworld and use the touchscreen to equip stickers and place them on the overworld. Seriously, they could make an actually fantastic game where you're running around, dodging attacks (imagine fighting Hooktail in real time), and trying to aim your attacks. They could make a really great game. I literally have no clue why they think RPG conventions are even necessary if they don't want PM to be considered an RPG.
Yeah, those 2m copies sticket star sold prove that this series it's dead.
It's dead.Yeah, those 2m copies sticket star sold prove that this series it's dead.
It is obvious they want Mario & Luigi to be the RPG series and Paper Mario to be something else entirely
And the weird part is Paper mario was the original rpg series technically since it was more or less a sequel to mario rpg.
So the only Paper Mario game I've played is thousand year door, what's the problem with Sticker Star and this one? Is this thing about needing the right item to beat bosses the only problem? That doesn't seem like a deal breaker to me but I guess I don't know.
Yeah, those 2m copies sticket star sold prove that this series it's dead.
Considering how well Sticker Star sold I'm not surprised they didn't roll back the formula.
The Thousand-Year Door is one of my favourite games of all time which made watching this extra painful.
I like the visuals, the music and some of the writing we've seen.. but that god damn battle system.
This is exactly how I felt about Sticker Star. You get coins from battles, but the game is generous in the overworld anyway to keep you from needing any. Nothing feels worthwhile about finishing regular fights.This is what I hated about Stick Star. The is no insentive to fight. Why would I fight enemies if I get nothing out of it and actually LOSE what useful items I have in the process? This style makes little sense and makes me not want to get it.
yeah this.
paper mario fans steadily staying embarrassing as mana people back in the day hysterically shrieking about legend of mana. game on its own terms looks great.
Not sure how true this is, but I've heard there's people who work on the Mario & Luigi series that have worked on Mario RPG as well.
Don't feel bad, TTYD was the exception, that is, the wone absolutely great game to what is a really mediocre series.
Don't feel bad, TTYD was the exception, that is, the wone absolutely great game to what is a really mediocre series.
The GX comment on Paper Mario moving on in a different direction is stated by the producer in the video interview, it seems like they're really set on this idea for whatever reason. The only way I can see them going back on this decision is if they end up remastering the originals (they bring this up in the interview) and those end up being really successful, which wouldn't surprise me in any way.
This where I'm at. I don't have any problems with what I read in the OP. If you have the item you need, lucky for you. If you don't, just brute force it. That's what I did in SS and I had fun.I enjoyed Sticker Star and this is looking pretty great as well, can't wait to play it.
Woah no pointing out any of all the other (good or great) aspects of the demo?
Great graphics and ost
Great dialogs and humor
Strategic use of cards and colors
Increasing level for color bar and energy fill
Koopalings dialogue unlike mute bowser
Cut and swipe game pad mechanics
Crazy stuff all around
A lot of people in the topic were sold on the game by what we saw
Incredibly disappointed in the game's mechanics. They really do not want to make another Paper Mario RPG.
Which is sad, because it's one of the prettiest games I've seen.
64, TTYD, and Super were all fantastic games.
Eh? TTYD set the bar pretty high, but TTYD was made in part because PM was so well-received.
Don't feel bad, TTYD was the exception, that is, the wone absolutely great game to what is a really mediocre series.
It is true. The two directors of SMRPG (Yoshihiko Maekawa and Chihiro Fujioka) as well as other staff worked on the M&L games.
Miyamoto hate ✔︎
Paper Mario is dead ✔︎
Toads complaints ✔︎
Cool
They just showed gameplay on Nintendo's live stream. They showed a boss battle with Morton Koopa, first part was killing shy guys and getting Morton off a platform which took one turn, then the next Morton set the whole place on fire. They showed how much damage he did after that which was 95% of Mario health. How did they beat it? An extinguisher of course, and with that Morton was almost dead after 3 turns.
Same exact "you need the right item" BS as Sticker Star. 100% out on this game.
Super Paper Mario, well it is inferior to TTYD, but i guess it's unfair to call it a bad game, but i find it hypocritical that people criticize sticker star for deviating from the RPG mechanics when SPM was the first one to be incredibly, radically different from the previous games, how come no one brings up that SPM was the one to start deviating from the formula?
I understand criticizing the latest games for being bad, but they're hardly "ruining" a franchise which only has one certified good game.
MIyamoto's fault that Sticker Star and this one have no original characters and a barebones story
Paper Mario is dead to people that liked it as an RPG, and/or like it for it's original characters and original plots
There are too many shitty toads.
I can understand other complaints, but you can't criticize a story of a game that you haven't played. Sticker Star wasn't great, but you also mention Color Splash and its story.
Super Paper Mario, well it is inferior to TTYD, but i guess it's unfair to call it a bad game, but i find it hypocritical that people criticize sticker star for deviating from the RPG mechanics when SPM was the first one to be incredibly, radically different from the previous games, how come no one brings up that SPM was the one to start deviating from the formula?
I understand criticizing the latest games for being bad, but they're hardly "ruining" a franchise which only has one certified good game.
I mean, what does it say about the PM franchise when the best game they have had since TTYD is technically a M&L game.
In my case I didn't mind the RPG mechanics being removed, I love Paper Mario for the original characters. Sticker Star and Color Splash are huge fuck yous to me personally
You are in luck Color Splash has rewards for beating battles.That's what killed Sticker Star for me. Completely baffling design decision that makes no sense.
This game is missing the absolute basics of rewarding RPG design.
We don't know anything about Colour Splash' story or characters yet.
I can understand other complaints, but you can't criticize a story of a game that you haven't played. Sticker Star wasn't great, but you also mention Color Splash and its story.
My question: if Nintendo really cut bait with Paper Mario as an RPG series because of M&L's existence... why? PM was a really unique, different type of RPG with very low HP & attack values, badge points etc. M&L was never as unique. The two styles are not at odds with each other, there was no oversaturation of the "Mario RPG" market so to speak.
My question: if Nintendo really cut bait with Paper Mario as an RPG series because of M&L's existence... why? PM was a really unique, different type of RPG with very low HP & attack values, badge points etc. M&L was never as unique. The two styles are not at odds with each other, there was no oversaturation of the "Mario RPG" market so to speak.
I never played Sticker Star, but everything described in your post sounds fun and novel. This game seems to have cute and interesting ideas, and I know it's all hinged on execution. But, people are really projecting Sticker Star baggage onto it without even trying it. It's Nintendo. So they made a poorly received entry in the past. Most of their output is great.