Unity's "Adam" Demo (Real-time rendered short film).

Auctopus

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https://www.youtube.com/watch?v=GXI0l3yqBrA

The Adam demo is a real-time-rendered short film created with the Unity engine by our demo team. It runs at 1440p on a GeForce GTX980 and was shown on the booths at our Unite Europe conference.

Learn more about the demo: http://unity3d.com/pages/adam?utm_s...gn=demos-showcase-2016-06-20-Global-AdamFulll

For clarification, a small teaser was released this year but this is the full film.

The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool.

Adam also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store right now.

To make Adam, the Demo Team developed custom tools and features on top of Unity including volumetric fog, a transparency shader and motion blur to cover specific production needs. We’ll make these freely available soon!
 
Love the world , designs , had no idea what the film meant but it sure looked pretty .

Would love a survival game in this style , being a robot with a human brain , trying to survive a harsh world .
 
Good to see Unity being utilised in such a beautiful and creative way. The engine sure is capable of producing masterpeices when it wants to be, and when it is used correctly.
 
Motion blur felt too strong to me. The typical motion blur in an animated film feels a bit more natural. Besides that, beautiful and intriguing film.
 
Was not expecting that level of storytelling or anything more than a quick demo with great graphics. That was pretty amazing.
 
Woah, pretty disturbing but very cool.

Makes the Death Stranding real time claim far more believable.
 
Absolutely amazing. This makes me think how games can be so much more when people go out there to do something really interesting.

Congratulations, really!
 
Well it looks nice but I hope the performance in actual gameplay with a lot of effects and objects is improved though. I have lost count of how many unity games have performed horribly.
 
The robot character with the cloak and scythe like staff is particularly impressive. I hope they release an .exe for benchmarking purposes.

edit: would you look at that...
wouldyoulookatdathpax5.png
 
Motion blur felt too strong to me. The typical motion blur in an animated film feels a bit more natural. Besides that, beautiful and intriguing film.

Yeah it was way overdone, which was a shame as the rest looked really good. Although to be fair it wasn't actually doing anything terribly challenging. Almost entirely hard, inorganic materials, simple body-rigs backed by hq mo-cap data avoiding any sort of facial animation beyond the eyes. Basically good art/direction that leans hard on what cg-imagery works best for.
 
I'm actually more impressed by the artistry of the film itself, that was pretty exceptionally directed as far as video game engine reels go.
 
Yeah it was way overdone, which was a shame as the rest looked really good. Although to be fair it wasn't actually doing anything terribly challenging. Almost entirely hard, inorganic materials, simple body-rigs backed by hq mo-cap data avoiding any sort of facial animation beyond the eyes. Basically good art/direction that leans hard on what cg-imagery works best for.

I mean, if that's what you want there's last years tech demo
 
The robot character with the cloak and scythe like staff is particularly impressive. I hope they release an .exe for benchmarking purposes.

edit: would you look at that...
wouldyoulookatdathpax5.png

Yes please. Unigine's stuff and FireStrike (the free version anyway) are getting on in years. I want a new benchmark that will really stress powerful PCs.
 
It's pretty nice, but i don't see much of a technical accomplishment here.
Sure, there's wind on the foliage.. but it looks pretty damn bad.
Sure, there's movable clothing.. but it looks pretty damn bad.
Sure, there's motion blur... but it looks pretty damn bad.
Sure, there's SSR.. well, that one is actually looking good. And it may be Planar Reflections, and not screen-space.
There's no skin shaders, so can't judge that


Lighting is pretty good, but it's pretty standard for static lighting. It's all very, very crisp though - fantastic IQ. Enlighten putting in work.

If it's supposed to be showing off the clothing physics, though...
 
It's pretty nice, but i don't see much of a technical accomplishment here.
Sure, there's wind on the foliage.. but it looks pretty damn bad.
Sure, there's movable clothing.. but it looks pretty damn bad.
Sure, there's motion blur... but it looks pretty damn bad.
Sure, there's SSR.. well, that one is actually looking good. And it may be Planar Reflections, and not screen-space.
There's no skin shaders, so can't judge that


Lighting is pretty good, but it's pretty standard for static lighting. It's all very, very crisp though - fantastic IQ. Enlighten putting in work.

If it's supposed to be showing off the clothing physics, though...

Hrmm. I thoroughly disagree for a lot of reasons as the SSR seemed to capture some nice subtle effects (especially in the hallway scene). Like here you can see contact hardening:
contacthardeningczxyb.png


The demo is also using this technology for area lights... which is pretty interesting.
 
Cool demo. Kinda reminiscent of what a next gen Destiny might look like. Eager to run the exe if it gets released
 
Loved it. Those saying the tech isn't impressive on its own just help illustrate that there are more important things than just tech. I'd love to see more of this story and world, as a movie, game, anything.
 
Well, actually once again there's another case of them minimizing any sort of facial animation/rigging. Its all surface flash and no expressiveness, people getting stabbed without a flicker of emotion... Its an important consideration in today's market.

Okay, well if you want a demo of facial animation and rigging, heres their 2013 demo.
 
Hrmm. I thoroughly disagree for a lot of reasons as the SSR seemed to capture some nice subtle effects (especially in the hallway scene). Like here you can see contact hardening:
contacthardeningczxyb.png


The demo is also using this technology for area lights... which is pretty interesting.

Uhm, i said SSRs are damn good?
My gripe is mainly with the movement of foliage\clothing and motion blur, which is supposed to be the main feature they're showing off.
 
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