Now you get to re-experience the game all over again!Got to the very end. Shut the game down to take a break. Come back 30 minutes later. Save gone. Excellent.
Mighty No. 9, the game that keeps on giving.
Now you get to re-experience the game all over again!Got to the very end. Shut the game down to take a break. Come back 30 minutes later. Save gone. Excellent.
Now you get to re-experience the game all over again!
Mighty No. 9, the game that keeps on giving.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
edit: ah, it was already posted in segments.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
edit: ah, it was already posted in segments.
wanna see the credits? ALL 3:48 HOURS OF IT?
https://www.youtube.com/watch?v=znfU6zXvVcQ
The constant VA probably did it no favors. I think trying to make this a bit more "premium" hurt things some.I saw a lot of reviews be pretty down on the music, but I'm wondering if that's a symptom of the fact that people were displeased with the entirety of the game itself. I've listened to a few tracks on Youtube and I really liked some of the tracks I heard.
All of that.
-Ray DLC
-Retro DLC
-Vita version (not out yet)
-PS3 version
-PS4 version (maybe as a mistake or a glitch)
Really weird, as the LE was only for PS4 and Xbox One.
The code unlocks all versions (PS4, PS3 and Vita), but Vita version is not out yet. So, remote play at the moment.
Was there ever an update put out regarding the physical disc release from Fangamer? I have been busy doing my Annual Training and haven't had the time to sift through my email to find out.
Getting back to this, I got a response from Fangamer-
Sorry for the delay! Comcept has been focused on releasing the game, but now that its out theyll be able to turn their attention to the assets we need to produce the merchandise. We expect to have rewards shipped out sometime this fall. Let us know if you have any other questions!
What a botched Kickstarter.
Kind of curious if my username is in there.
*Checks video*
Yep, it's there.
Comcept said:We received also word from Deep Silver that the Xbox 360 version of the game has gone gold! We have received the Xbox 360 backer codes and passed them on to Humble Bundle. We expect them to be added to everyone's accounts very soon. We will update everyone once they have all been imported into the system.
We do have one piece of bad news for our European backers. We had word last night from Deep Silver that a minor issue with the Vermilion Destroyer (RAY) DLC for PS3/PS4 was flagged by SIEE and was regressed from gold status as a result. This means that the DLC will not be available for a few days as Deep Silver and SIEE address the problem.
Made it to the last boss. Fucking hell.
How the fuck were you supposed to know that using the sword makes you invincible to bullets? The first phase is easy as hell, but it can be a pain if you don't know that.
As for the second form, I just take too much damage. I shoot the bottom pieces so I can hit the top as it comes by, but jumping over the head seems like it has to be pixel-perfect, and he does a ton of damage.
Not to mention that when he goes into volcano-mode, you have to take out the two bottom pieces before getting on top, and it's almost impossible to dodge his sludge as it falls down from above.
I'm sure there's something I'm missing, but it's frustrating.
Yeah, nothing like MMX here. Some bosses do definitely take more damage against their weakness (Aviator, for instance, is pretty damn easy using Countershade's weapon), but for the most part nothing really ever changes up other than those insta-kill moves.
The biggest problem I have with the boss fights is if you don't know the boss's weakness, there's no SIMPLE way to change weapons easily. You have to cycle through each one as far as I can tell, since you can't pause and change weapons. So you're running, jumping, shooting, and pressing the trigger trying to cycle through the weapons to get to the one you want. It's pretty cumbersome. And since you have to change into boss weapon mode after you switch (from regular Beck), it's another step.
Is your copy the DRM-free PC version?Got to the very end. Shut the game down to take a break. Come back 30 minutes later. Save gone. Excellent.
We also have another small update from our side is regarding the Wii U codes for NoE and NoAUS. These have been 100% imported into the system by Humble Bundle now, so any backers waiting for those keys should be able to find them on their Humble Bundle page at this time.
sigh...goddammit.You can bind up to 3 powers to a hotswap button on your controller.
Can someone explain the multiplayer features? Is it co-op in the beginning of the game or no?
Can someone explain the multiplayer features? Is it co-op in the beginning of the game or no?
Didn't have the co-op option at the beginning, I assume you must make some progress or clear a stage to have the option to play co-op.
You have to beat the 8 robot masters for one of co-op options, IIRC, and then the Prison stage for the other.
If for some reason you're still stuck on the last form, I would suggest using Battalion. Two perfect hits on the 4-part body kills it, dash through that. Then deal additional damage with Battalion as head is leaving, making sure you get your air-dash off properly. The same is true for the flower phase. Always try and anticipate it, then get two-three fast battalion hits on the two-part body, dash through that and jump up the platforms. If you're quick enough, you can do that without taking damage. Then while flower form is spouting its crap at you and missing, you can R2+Square a couple more battalion shots diagonally down to soften up his HP bar for the next Dash Attack.
Oh, that kinda blows. I wanted to play this game in co-op mode with a friend of mine from the beginning or something, but I guess I'll have to clear a huge portion of the game first.
Yeah. Though you have to delete the disc install and download the game from the Library.So wait, if I use the code, I can just have the PS4 version on my hard drive and not use the disc?
What the fuck do you do in this Capitol stage?
What the fuck do you do in this Capitol stage?
You know, I just played the tutorial, and it feels pretty good actually.
And I like the clean graphics.
(Also runs amazingly well at 2560x1440 with 8x MSAA, using just 14% of my 970)
I completed that stage actually, it ran at a locked 60 FPS.Try Pyro (MN no.1) stage to see how "well" the game runs.
Keep running in circles killing everything until you find him. Shoot him and find him again until he gives up and you have a boss fight. It's a horribly designed stage.
Should I keep going in one direction or pace back and forth? Why isn't there a fucking checkpoint?
I don't know if backtracking is faster or not - I just kept going right until it triggered.
Should I keep going in one direction or pace back and forth? Why isn't there a fucking checkpoint?
Should I keep going in one direction or pace back and forth? Why isn't there a fucking checkpoint?
I saw a lot of reviews be pretty down on the music, but I'm wondering if that's a symptom of the fact that people were displeased with the entirety of the game itself. I've listened to a few tracks on Youtube and I really liked some of the tracks I heard.
I completed that stage actually, it ran at a locked 60 FPS.
Look for any email from "mightyno9@comcept.jp". They address you by your number in every single one of those emails (surveys and votes). Also, if you go to the Mighty No. 9 official site login and click "Password recovery" and enter the email you used for the kickstarter, the reset email will address you by your number. I think the catch with this method is that you had to have done the initial login with the user/pass they gave you in that email for it to work. Otherwise, it says to contact them if you don't know your username.