Steam Summer Sale 2016: Hidden Gems & Deals

Before I begin proper, here's some recommendations from me to add to the bunch:


DreadOut


DreadOut is an Indonesian survival-horror game that takes inspiration from the Fatal Frame franchise, and pulls a lot from Indonesian myths and folklore.

You play as a non-talkative protagonist known as Linda, who with a few friends is on a car trip, but they stumble upon a weird deserted city that isn't marked on their map. The friends go to investigate the town, and soon get wrapped up in some severe hauntings from the strange ghost that start coming out when night falls.

The game has a low-budget, and it shows. Graphically everything looks outdated, with low-res textures, odd character animations, and the like. There's also no real-time shadows. The game also has a few bugs. I didn't encounter anything game-breaking, but a few 'look through the wall with the camera', 'get stuck on an object for a moment', 'that character is levitating,' type of bugs, However, something I found interesting was that they didn't copy and paste many models. There were a lot of posters around town, and each one was legitimately different. Same with pictures, and just small details all about.Outside of a few chairs or piles of garbage, most of the models were unique to each other, and I was surprised the developers didn't take many shortcuts.

Mentioning this, something I noticed about the game is that there were a lot of secrets and original assets used for things that most players would probably not even end up finding or seeing. There's more I have to say on the topic, but I'll get back to this in a bit.

The game has legitimately great atmosphere. There are some fantastic scares, the feeling of unnerve that is caused by the game. It has an atmosphere to it that most horror games these days are missing from the days of old, sort of a combination of dread and excitement for what's going to come next. The atmosphere and scares are more akin to something like Fatal Frame or Kuon than Amnesia or Outlast, I should mention. Recommended at night and in darkness, with headphones.

This is backed by fantastic audio design. The music is great, the sounds are great. Voicing is okay, a bit cheesy but enjoyably so. However, with the music, how it is and how it's used in the game, is really effective, and also I can mention unique. The music is very different than any other horror game I have played, but very effective. And how the music transitions with events going on is very well-done. The audio is also unnerving, and sometimes hearing a weird sound, even without knowing its source or even without it leading to anything, raised the tension. It sometimes gets hard to tell if a sound you just heard is part of the music, or something in the environment, but I say this as a good thing.

And the game does not lie on its laurels. By this I mean a lot happens, and the game never throws the same thing at you twice. I was honestly surprised by the number of ghosts there are in this game, there were a lot more than I was anticipating. Some great enemy variety, and you fight each ghost really only once or twice, there was not a single ghost I think the game threw at you a third time. And the 'events' that happen, like scares or atmospheric additions, were all incredibly varied too. This definitely helped to raise the intrigue as you never knew what might be coming next, and some of what happens really goes into the unexpected.

Combat is similar to Fatal Frame, but a bit more simplistic. There isn't a charge rate like Fatal Frame, or a point system, but the closer enemies are, the more you damage them when you take a shot. And if you attack them right before they attack you, you deliver additional damage.

Even the puzzles are well done and intelligent. Figuring out what to do is fun, and they do a good job at laying out clues to what you need to do to help piece it all together. They have clever hints and details, while not being extremely obvious either. However, it should be mentioned that those with less patience and less of a desire to figure out cryptic clues may not like how they're handled. But if you loved puzzles from horror games in the 90s (which have been notably absent in recent years), then you'll likely be quite happy to see some return to form here.

One of the game's biggest draws is some absolutely memorable moments. Several of the ghost encounters are absolutely fantastically handled and designed, the pacing of the game is wonderful for the most part (though may some end up stuck in the school for a while), and there's good variety with all of it. Some of the moments, such as the sit-down with Ira or the whole Mansion location, are absolutely stellar, and strike me as quality horror moments, something that has been missing from so many horror games, the sort of intrigue, weirdness, and execution that leads these moment to be gripping and chilling.

What they have here is fantastic, it legitimately is one of the best classic-styled survival-horror games to release in the last few years, and I think genre enthusiast who like certain elements of horror games that have been absent since the days of old will really appreciate the game. It's well-paced, well-executed, and well realized. It's low-budget, but those who enjoy the genre likely won't be bothered by this, some absolutely fantastic horror games over the years have been decidedly low-budget. The developers only had $26k to make the game, but they have managed to with that make a very confident horror game, and honestly some of the most fun I've had in a horror game in a while.

The weird thing is the secrets I mentioned earlier. There are complete sections of the game you could miss if you don't do some exploration. There are ghosts you won't fight unless you go off the beaten path. A tip to the wise is when it turns night-time and before you enter the school, don't enter the school like the game suggests and instead head back towards the town you just came from. There are different types of ghosts if you head backwards at this point that you'll never encounter in the main game. And little hidden areas and easter eggs to uncover all about. So on that front, there is some really cool optional content to explore in the game.

There's also a few cool unlockables. Once you complete the game, you unlock additional outfits, all of which are actually pretty well designed, and can be used on a second and later playthrough.

There's also a few side areas you can explore right now that don't really lead to anything, which I can only guess are there right now for the possible future Free Roam Mode (a lot of buildings and side-areas off the beaten-path are currently inaccessible or kind of barren right now, and I assume will be open in the free-roam mode the developers are working on).

I want DreadOut to succeed. I really liked what was here, I'd even go as far to say this is the best attempt at making a 'classic' style horror game to release in the last few years, really having an understanding of those gripping elements that made those games enjoyable (a deeper level of meaning and not just superficially being classic styled with fixed camera angles and tank controls). The whole game will probably take someone 4 - 9 hours, depending on how much they explore and find hidden areas and how long they take on puzzles.

DreadOut is completely worth experiencing. It's tense, sometimes terrifying, has the right amount of weirdness to it, some absolutely stellar moments, and is actually a lot of fun. Its low budget shows, especially in the graphics department, but through clever design, good execution, and variety at hand, manages to be a fun and memorable experience.

---

Similarly, I would recommend its sequel/spin-off:


DreadOut: Keepers of the Dark


If you liked the original game, it picks up during the 'mirror' segment of the game, and features a more open-world style with multiple missions and more variety than the main game, all new ghosts, boss battle scenarios with real variety, as you visit new and remixed locations. Adds some new fun elements to the story, and features the same sort of intrigue and use of creativity and design like the original game, even if its not stylized as much like the horror games of old. I still would seriously recommend it!

---


Resident Evil Revelations 2


Resident Evil Revelations 2 is a decidedly low-budget affair, it's not particularly graphically impressive and there is a level of jank to it all. However, behind this lays what may be one of the stronger Resident Evil games in years that manages to be a solid episodic title, a solid survival-action game, and more atmosphere and horror-oriented and feeling more like 'Resident Evil' than probably the last several RE games combined.

Now I say that as someone who actually liked Resident Evil Umbrella+Darkside Chronicles, RE5, Revelations 1, and Resident Evil 6 well enough for what they were. RE5 and RE6 were fun action co-op games for me, RE5 was a fun arcade shooter with some fun monsters, RE6 had some fun combat mechanics with a sort of uneven-quality campaign but great Mercenaries. Revelations 1 was okay, I enjoyed it well enough, but its handheld origins showed strongly and really, the design of the game was kind of dull at times, and it never quite gave that classic Resident Evil feel it claimed it would. But Raid Mode was a joy for me.

However, I think with this title it's helped me better understand what element is missing from those games, besides the obvious flaws that something like Resident Evil 6 has, Revelations 2 comes as something of a reminder of elements of RE I deeply appreciate and love that have been mostly absent in recent years. That's not to say this is some complete return to form or a classic-styled survival-horror game, but it recalls back to the older series while also not quite feeling it's living in the past.

While the graphics leave some things to be desired, the sound design is well-handled. It doesn't quite have the memorable moody tunes of the original series, but the dynamic shifts of the music, the audio design of ambiance and monsters is well-handled, with good depth of audio for headphone users, and a good layer of subtlety which help propel the title further to a more engaging experience.

This is a much slower experience than recent Resident Evil's. That's not to say it doesn't have its action-full moments, but even those comparatively to recent RE titles feel more constrained and leveled, and a lot of the time you find yourself scouting locations, looking for hidden items, sneaking past or onto enemies with a new stealth system (that's a bit flawed sometimes, but functional).

Before I continue, I shall mention like I do with most Resident Evil titles, I played this game on the hardest difficulty available from the start, Survival. I did my first run in Revelations 1 on Infernal, I played RE6 on Professional on the 360 before No Hope existed. However, this is probably tied for me right now with Code Veronica as the most challenging RE on Hard difficulty. Revelations 1 had some artificial difficulty spikes on Infernal (the first chapter and final boss fight come to mind), but this feels more like a challenge. I've discovered Survival both lowers the amount of ammo you get, and adds specific trickier enemy placements. I wouldn't recommend it for the easily frustrated, but for those who like a challenge and an amplified survival element, I would recommend it.

And maybe in part to this I found the game to have a bigger survival aspect than the recent RE's, I found myself struggling more for ammo and health than I can recall in any recent survival-action, horror, or the like games. Even in a lot of older RE's I would be stockpiled with a lot of supplies past the very beginning, but here I found myself aching for specific ammo types and herbs on a number of occasions. But not to my lament, I found it a joy, with the slower-pace. The lack of constant action with more of a focus on survival and playing more intelligently and preservative brought back certain feelings I haven't felt from the series in a while.

The element I was most surprised by though was the story. This isn't some masterfully crafted tale, but the story feels like a Resident Evil story. One of the single most disappointing elements of RE6 and Revelations 1 for me happened to be their narratives, the characters lacked playfully fun tones often, the files were a bore, the stories delved into the ridiculous, and not in a good way, and often came up as boring and forgettable. This game has single-handily pushed Barry as one of my favorite characters in the series, had a child character in Natalia that is actually not annoying and enjoyable, the ridiculous cussing of Moira actually didn't totally turn me off from her character and she became likable by the end of it, and it has what in my opinion is the best villain the series has had in years. Claire unfortunately is missing some of her charm from RE2 and Code Veronica, but I also find herself in this game fairly unoffensive. Unlike the first 'Revelations', this game actually feels super connected with the rest of the series, episodes end with actually impactful cliffhangers, and the overall story feels like actual revelations to the series that makes me interested to see where they take it in the future. The story managed to be enjoyable throughout, make me care, make me laugh, and unexpectedly delivered a few moments that put me on the bit of the edge of feelsy and realizing I actually like these characters, something no recent RE has been able to afflict on me.

It's also notable that there's only a small handful of QTEs in the game, that aren't harmful, and it happens to be the only game I can think of that got forced walking sections correctly. That's usually a huge game design sin for me, but the moments are very rare and when it happens it both makes sense and actually works.

One of the game's finer strengths is its monster design and encounters. Some of the monsters found in the game are among some of my favorites in recent RE's, and they're backed with memorable and some of the most tense encounters I feel in the series history. Boss encounters are infrequent, but the few that are here managed to be good ones in my opinion, with a few maybe being some of my favorite tense boss encounters in the series. While not specifically a chainsaw, this game probably has my favorite 'chainsaw enemy' since Dr. Salvador, and a boss fight in Claire's Chapter 3 is a fun and wonderfully RE-styled boss fight. I even thought the final boss was the best final boss the series had seen in the last few years, and I agree with others, the good ending was probably the best ending a Resident Evil game has had in over a decade.

Then there's small touches that bring the game together. Certain things you do in Claire's scenario affects Barry's, some being as subtle as picking up ammo and herbs not making it available for Barry/Natalia, to minor cool things, like turning on the flamethrower to aid Claire in episode 1 causes there to be an additional obstacle in Barry's episode 1, to nice subtle things like a certain monster you can fight or run from in one of Claire's episodes will change completely what Barry has to do or encounter... The episodes get progressively better in my opinion, and some of the later stuff feels a lot like older RE, including a few light, easy, but fun puzzles in episode 3, and a certain fun section in the last episode...

One disappointing thing is, despite spending hours in it already and enjoying it well enough, I think I've concluded that Raid Mode in Revelations 2 I don't find as enjoyable as Raid Mode in Revelations 1. There's aspects I like about it more, like character-specific abilities, the new monster buffs, the higher number of stages... But most of the stages being from RE6, as well as just not as well designed or varied as Revelations 1, and the whole thing lacking an over-arching fun challenge like Ghost Ship, I think is deeply felt.

Probably the most 'Resident Evil' the series has felt in years, and a fantastic budgeted spin-off.

---


Call of Cthulhu: Dark Corners of the Earth


For the obvious, Call of Cthulhu is a game inspired by Lovecraft. It's called Call of Cthulhu, but that's more of a marketing thing, as Cthulhu actually plays a very little role in the title. The game is more about a few of Lovecraft's other novels, the most notable one being Shadow Over Innsmouth. However, if you don't know the difference between a Cthulhu and a Dagan or a Xa'ligha, that's okay as the game doesn't expect you to know these things, as you play as a character who knows nothing about these things either.

Call of Cthulhu: Dark Corners of the Earth is a first-person horror-adventure game. It has elements of a first-person shooter, an adventure game, and a survival-horror game. It's also a really tough cookie, it's not an easy game, and there is a legitimate survival element, as well as a few tough puzzles, and some pretty fantastic atmosphere and scares.

You play as a man named Jack Walters, who's a detective. The game starts with a prologue section when Jack helps a local police force he's acquainted with break into a house run by a group of cultists. They're shooting-up the police... However, when Jack infiltrates, the cultists don't seem to be hostile towards him, but rather actually welcome him with open arms, as they commit a mass-suicide ritual. And when he enters the basement, he witnesses something strange, and everything becomes a blur. He becomes conscious six years later, when he finds out he spent the last six years in a mental asylum. He has no memory of this time, and to him he was just at the cultists house. He of course is really curious about this time, but tries to resume his detective agency. He receives a letter and takes on the requested case to investigate a missing persons report of a Brian Burnham, a man who tried to start a grocery store chain in a nearby coastal town of Innsmouth. He goes to investigate.

Gameplay has a lot of variety, and fantastic pacing for the most part if you can accept it moves at a bit of a slower pace, a more slow-burn type of game (which benefits it rather than hurts it, I feel). The game has sections of exploration and interaction with townspeople. You actually have a big portion of the game at the beginning when you're defenseless, and have to master skills of stealth, evasion, and survival with taking advantage of the environment and lowly tools you have that are hardly murder weapons. There's puzzles, both in the on-the-fly gameplay sort and the 'need to solve this puzzle to continue' variety. And the game isn't full of scripted scenarios either (though a few do exist), so a lot of the survival has to be taken from your own wits and cleverness.

Survival is important. Gun bullets don't graze you, they can seriously damage you. The game has a mechanic where you bleed when shot, as well as where you are shot effects your damage reaction to being shot. You heal it with limited healing items you get, some to stop bleeding or mend wounded appendages, others to recover blood and health. You also need to be careful as some weapons can inflict poisoning on you to recover from. Eventually you do get a gun though, but the game hardly becomes a run-and-gun, you have to be really strategic and know when to let-go of being undetected to fire, and which enemies are really worth taking out. You have limited ammo, and the enemies can seriously kick your ♥♥♥ if you're not careful.

But the game isn't all about combat and stealth. There also are areas and levels with almost no enemies at all, and some fantastic horror scenes, strange sanity moments, and just some atmosphere and sequences that go in very different directions. The character also has a sanity feature, which makes it so the more he's around unpleasent things, the more weird things may become for him. Certain areas, imagery, and the like help his sanity, while others break it.

The game also has some memorizing music, graphics are obviously a bit outdated but do the job, and as the game continues, situations open up a lot more to how you can approach them. And the game continues adding new elements, additions, and set-piece like moments all the way through to the end to prevent it from becoming too much of the same, and leaving you to continually wonder what might be coming next. It's pacing can be argued is slow, but I think works very well for the title and what its trying to achieve.

I also can mention that this game I would label as a scary game, it is absolutely tense a lot of the time, and some segments legitimately scared the crap out of me. But part of the way it pulls this off is that they're not over-abundant or consistent, and don't rely on the same few tricks or overly on cheap scares.

There is some jank here though, with some bugs, sometimes you may be detected by enemies when they really shouldn't of detected you, and there's a few frustrating parts of the game that are kind of trial-and-error, where basically you need to do what the game wants you to do or you'll die. There are some fan patches to address some of these issues, however. On a similar note, the game has some bugs for Windows 7 users, as the game was designed around Windows XP. I suggest doing some homework before you play the game to find some fan patches that fix a number of issues on newer machines, make some trial-and-error parts of the game easier, and make the game look better graphically.

It's not perfect, but I do think it's a good horror title, and worth checking out if you either have interest in horror games or Lovecraft mythos (as its mine and many others personal favorite Lovecraftian-inspired game). It does require some patience though, but there is an excellent experience here if you enjoy this sort of thing.

---

Few more recommendations coming.
 
Thanks, probably going to get it then.

Is there some choices and consequences for your companions or only for the main story?
Yup, even in the first game even if it's the most linear of the bunch, but starting from Dragonfall your party members will have their own storylines with optional missions
 
Juju

Currently not on sale, but consider wishlisting it

Baby's first 2D platformer, it has nice visuals and the gameplay is simple enough to beat. Don't expect anything great, but it's a charming little game if you want something for you kids to play.

Kathy Rain

Currently on sale for USD 12.74

A Point n' Click game taking place during the early 90s. You play as Kathy Rain who is looking into the events surrounding the death of her grand father.
The dialog, characters and story are pretty good and the puzzles are simple.

Kero Blaster

Currently on sale for USD 5.99

A 2D shooting game from the creators of Cave Story. If you didn't like Cave Story you may like Kero Blaster. The game is straight forward and linear but I've found the controls pretty tight. Along with having some good boss fights, it also has a great soundtrack.
Really though, how many other games let you play as a Frog wearing a Jacket and a Jet Pack and weilds a Flame thrower? Games don't get any better than this, folks.
Completing the game will unlock Overtime mode which is the game's Hard Mode for those seeking an extra challenge.

Killer is Dead

Currently on sale for USD 3.99

A 3D action game from Grasshopper Manufacture, featuring Suda51's trademark weirdness, mixed with a simple combat system. The PC port is good, and you can unlock the FPS to 60 or even 120 if you want, in addition you can even disable the HUDs. The following links direct to the game's Steam Community Guides explaining these simple fixes and more:
http://steamcommunity.com/sharedfiles/filedetails/?id=262696032
http://steamcommunity.com/sharedfiles/filedetails/?id=262842692

King's Quest 2015

You can grab the complete edition for USD 22.49

Featuring the voice talents of Christopher Lloyd, this is an Adventure game based on the King's Quest series. The visuals are colorful and there are some good puzzles thrown in the mix, as well good humor. The King's Quest series' trademark deaths are even incorporated into the game, but not as frustarting as the old games.
So far the available 3 episodes have had good content in them to make its discounted price worth it, and really supporting traditional Adventure games, which are rare as they are nowadays, is a worthy cause.
 
I can recommend everybody's gone to the rapture.

this might be a really dumb question but can you play the stalker games with an Xbox controller?
 
Anyone know HDD requirements for Half Life and Half-Life 2 (I am on a limited data plan) ?

$1.99 each, with the complete bundle at $7.24

header.jpg
 
I can recommend everybody's gone to the rapture.

this might be a really dumb question but can you play the stalker games with an Xbox controller?

No controller support, but it would be nigh impossible to play it on a pad regardless with how the inventory works.

A steam controller might be workable, but I imagine it would still be painful.
 

Claire


Claire is a 2D psychological survival-horror game that pulls a lot of inspiration from Silent Hill, Clock Tower, and a few other horror games of the early 2000s. I had been following the title since mid-2013, and finally gave it a play after a few patches had been delivered for the game post-release (which to the developers credit, they have been very active in responding to problems the game has via patches and being active on their steam community forums and twitter). I had played about an hour of the game last February off Desura, which was very rough at the time. I wasn't quite sure what the final product was going to end up like.

Claire stars the titular character as she wakes up from a nightmare about her childhood. She is in the hospital taking care of her mother, who is sickly and bedridden. However, as she fetches coffee to keep herself awake, the hospital suddenly changes... Shifts into some form of nightmare realm. Quickly finding aid from a dog known as Anubis, they go to try and find an escape to the twisted terror they've found themselves trapped in.

In Claire, you explore labyrinth-like locations full of enemies, traps, puzzles, scares, and atmosphere as you open locked doors and trigger events that advance the story. Honestly its all rather simple. Occasionally you meet a person in the labyrinth you can help with something via a side-quest, or some choice you can make or optional puzzle you can partake in. Your actions go towards what ending you'll get at game's end, of which there are six of.

The gameplay is simple, but is supported by good design, an actually helpful map (surprising as I find maps are usually useless in 2D horror games like this), fantastic atmosphere, and a number of surreal and interesting moments throughout, backed by a good lighting engine and moody sound design.

Monsters come in a few varieties, but none can be killed, simply ran from and hid from. And they can be determined buggers in hunting you down, bashing down doors you try to escape through, and can follow you into any room outside of save rooms. You either have to outrun them, outsmart them (like blocking a door), out-climb them (they can't climb things it seems), or hide in a closet/similar hiding place. Though some monsters don't chase you at all. One common threat is a type of monster that won't chase you, but getting near it will drain your 'sanity'.

Sanity isn't for insane effects or anything, but survival in Claire. Like Clock Tower's panic feature, basically. The more loss of 'calm' and scared you become, the more you'll start taking damage, until you're panicking and taking damage for simply panicking. A big part of the game, especially later in, is managing your health and sanity and playing wisely. This is helped by the fact that like Resident Evil, the stages are large with multiple paths, allowing you to make strategic paths through the facility once you've come more familiar with its layout.

Normally I build-up to my impressions of a review by talking about the elements, but to explain Claire I need to work backwards... I loved it. It's going up there as what I would list as the best 2D horror games out there, along with the likes of Lone Survivor, Clock Tower, Yume Nikki, Last Door, Ib, Witch's House, etc. Claire succeeds in making an unnerving atmosphere that actually managed to spook me on a few occasions, interesting moments in both gameplay, design, and narrative, and wrapping it all together into an enjoyable horror game package.

And its with this severe love I have for the game I must mention that the game still has some problems. The developers are responding to them and still patching the game, but I need to make note of this as the time I played it (version 1.145) that I ran into a number of issues. I played the game kind of stupidly on Nightmare difficulty (the hardest difficulty) on my first playthrough of the game, and as a mention I would not suggest playing on this difficulty unless you really want a challenge and have some patience. But maybe because of this I experienced more problems, as most of what I had problems with was the sanity system, which was very unforgiving and has weird problems like certain cutscene spots draining my sanity so fast I would die during cutscenes and would actively have to heal myself to keep myself alive to read the dialogue in cutscenes. And then some minor things, like how I found the flashlight not really useful most of the time and just defaulted to the lighter, or a few areas later in the game feeling a bit too much like trial-and-error in parts.

I'm sure most of my problems will be addressed with future patches again, and don't think this game is worth passing up on for this.

Claire feels a bit similar to some other kinds of horror games, with the easiest comparison to make being Lone Survivor (they share a bit more in common than just being 2D games with some Silent Hill influence, though let it be known if you liked Lone Survivor, you will most likely enjoy this). However, it also manages to create its own feel and tale of horror, and the developments in both gameplay and story for the most part feel satisfying.

It's a bit slow, there are a few places where navigating and where you're supposed to go can be a bit confusing. However, the levels have a fun exploration element and will usually reward you for taking time off the beaten path, with a variety of side-quest, goodies, hidden scenes and scares, and more.

Speaking of which, the game manages to pack some good scares and "WTF" moments through its course. I found myself a bit more comfortable and less on-edge after the first area, but the game managed to put me on edge and make me feel uneasy through the beginning first hour or two, and had its moments throughout its course. Of note, some of my favorite scares are indeed off the beaten path.

I might be a bit gushy, but that's because Claire surpassed my expectations and has stood better than most of the other recent horror game releases on Steam I have played. It's a quality horror title for lovers of old-school styled horror with a bit of something new, or those who have come to enjoy 2D horror games like Lone Survivor or Clock Tower. It's rough around the edges, but has the heart, good execution, and cleverness to pull off what it strives to be, and excel at it, despite the few flaws it has.

A bit slow, sometimes confusing, and I would not recommend going through it blind on Nightmare difficulty like I did, but a fantastic horror game that brings a lot in from the Silent Hill and Clock Tower class of horror, while also being its own thing that will be worth it for any genre enthusiast.

---


Binary Domain


An excellent third-person squad shooter (single-player outside of multiplayer modes, however) that has become a cult gem from SEGA & the Yakuza team. It doesn't give off the best first impression, but it gets better and better, has an extremely entertaining hammy story with likable characters (and some slight choice based on your relationship you forge with them, as well as multiple endings), fun boss battles, satisfying robot-destroying elements, and several varied and often fun scenarios. I was surprised how much I ended up liking this one.

---


Zombie Army Trilogy


Criminally underlooked at the time of writing. Surprisingly atmospheric, backed with excellent and somewhat unnerving sound design, and a great John Carpenter-inspired soundtrack. Fog effects are well-handled, and the lighting can be impressive. All backed with an excellent 80s-grindhouse horror aesthetic that brings out colors and shadows almost like a Giallo horror film.

The game is enjoyably schlocky, with gore and dismemberment up the wazoo, and intensely satisfying gunplay, with snipers stealing the show with the well-done mechanics of the Sniper Elite games, but just as much satisfaction coming from the other firearms, and a variety of explosives and traps you can lay. But even with this, the game is challenging, with a large variety of enemies (ranging from your typical nazi zombie, Ray Harryhausen-esque skeletons, the ghost of nazi generals, fire-spewing demon incarnates, crazed-slasher chainsaw maniacs, and much more) that can be a challenge to take out and can manage to either overrun you or sneak up on you from behind. Zombies resurrect with satanic circles bringing them back to life until their brains are blown out or you dismember them beyond repair. The locations are vast and varied, both in layout and theme, ranging from the streets of Berlin, underground war bunkers, demonic infested forests, high-speed trains, haunting church chapel catacombs, and much more.

It's co-op is a lot of fun, allowing strategy and different play-styles to mesh well, to find the perfect sniping spot to pick off zombies and compete against friends for the highest scoring or longest shot, to go lone-wolf and carry the most kills for your team, or to come together when plans go awry and struggle to survive by the skin of your teeth. But even with the co-op focus, the game is also an excellent experience single-player, the game allowing you to scale how many enemies there are (enemies for one player to four players, or if you're insane, 'Elite' number, with spawn numbers those who thirst for stupidly large hordes and a need for a challenge), among three different difficulty levels.

A lengthy meaty campaign with 15 stages (each being around an hour long), side-missions to do in the third episode, an addicting Horde Mode, all at a reasonable price tag. If you love co-op games or zombies, it'll be quite the undertaking to find something better than this. Dumb fun, but intelligent and challenging in surprising ways, it wears its inspirations on its sleeves, but through slick execution and presentation, matched with pulling it off in a way no one has quite done it before, manages to be one hell of a game.

---


White Noise Online


White Noise Online is multiplayer-based Slender-type game, by which I mean it's a horror game where you go around collecting eight randomly placed objects while avoiding a monster that's hunting you. Slenderman isn't actually involved here, and there's some twists to the formula here to keep it interesting, but the baseline is that this is an online co-op Slender-type game, and that fact will either sell you or turn you away from the game.

You play as one of over 20 characters in some very dark environment collecting cassettes. Strange statues line the environments, and a strange glowing monster chases you through the depths of darkness, with an intent to kill. However, the story here is rather non-existent, with the only narrative coming from an opening scene before the title screen, and the audio content that plays on the cassettes themselves when you pick them up.

The cassettes emit a static sound to alert you that they're nearby, which is helpful to the formula as the stages in this game are bigger than most Slender-type games and the monster is notably more aggressive. One feature kind of cool and creepy about the monster is that he makes appropriately unnerving sounds to both sort of alert you where he is, and unnerve you. It can be creepy to be in a tight-corridor area and not see him, but it sounds like he's right next to you. Staring at the monster will slowly deplete your 'health', and he'll kill you if you let him get too close to you. There are also green-glowing statues placed around the environment randomly, and staring at them or getting too close will have the same effects the monster has (though of course the statues can't move). The statues emit a static-sound similar to the cassettes (though different enough to tell) to lead players to a tricky end.

There are four difficulty levels, which mostly determine the difficulty of the monster, how many statues there are, and cassette placement possibility.

The game also has a panic-system that's kind of similar to what you'll find in Clock Tower 3 or Haunting Ground. When you are isolated and alone, your character will start panicking (which can be noted when the character starts making panicked sounds and the screen starts acting up), and eventually starts tripping all over the place and making a lot of noise, which attracts the monster. This can be settled by either collecting cassettes, or finding other people.

How prone they are to this depends on what character you play as. There are over 20 different characters, and they all have different stats. These are represented by an image for each 'category' (the images can be confusing at first, can read up on what each one means in the How to Play section on the options menu), with a notice of if they're stronger or weaker in this area than other characters (represented by a +1 to +3, or a -1 to -3, if not shown then they are neutral, or default, in that area). Areas effected include sanity (take less damage from the monsters attacks), flashlight battery life (the longer you keep your flashlight on, the more it will flicker and start becoming dimmer and dimmer), movement speed, stamina (for running), scout (the further distance you can get from characters before panicking), evasion (how high you are on the monsters priority list), and more. You only start with four characters, while the other ones are unlocked by playing the game and accomplishing tasks.

There's also some fun multiplayer mechanics that are rather well thought-out. Firstly, death. When a player dies, they then become a ghost, which is visible to the living players as a blue silhouette of the character that died. The ghosts can stick around the living players to help prevent them from panicking, or they can go out and scout for cassettes. The ghosts see the level much more brightly than the living do, and they also move a lot faster around the level. However, they cannot see the monster, but can spot cassettes. This can be helpful in downtime and to be helpful even after death. The second feature cool for multiplayer is the results screen, which displays fun information like the total distance each person walked, number of cassettes each individual collected, how many times they were hit by a scare attack and 'screamed', how long they survived, etc., along with a map that shows the routes that each player took during the course of the game.

The game currently has six maps, though the devs have noted if it does well they plan to add more. The maps are fairly varied, with themes like tropical island, government base, museum, snowy forest, and the like. There are three different map 'styles', with two maps under each style. The first is big-open levels that have monuments, like the original Slender. The second are closed-spaces interior maps with twisting corridors, rooms, and labyrinth-like structures. The final are 'island' stages, which has parts of levels connected with tunnels, bridges, and the like, with the level segments being separated like islands.

This game was an Xbox Live release originally, the main difference in the Steam version right now is that all characters are now unlockable (as opposed to some characters only obtainable by owning other games), achievements, and they've updated the graphics some. This said, more updates may arise in the future to further differentiate it.

In short, it's a very confident Slender game, actually one of my favorites. The online multiplayer is fun and well-thought out, and the game still manages to be tense and scary at times. If you like Slender-based games and have wanted or are interested in trying a multiplayer-based version of that type of game, this is it. There really isn't any better, and the game does very well at what it sets out to do. However, if you don't enjoy Slender-type games, or the multiplayer focus doesn't interest you, this probably won't interest you. The game maybe works better in short bursts than long marathons, but it's still a fun little multiplayer horror game.

---


F.E.A.R. Collection

AT THEIR CHEAPEST AT BUNDLESTARS ALL THREE GAMES +EXPANSIONS FOR $4.99: https://www.bundlestars.com/en/bundle/fear-bundle

The FEAR series has its ups and downs, but I think all three titles are fun enough. The first game is an extremely satisfying shooter with above average enemy AI and gunplay which has gone down in history for how much of an identity it creates for itself that strikes with so many people, and elements of it still haven't been matched all that often to this day. I also would highly recommend playing the 'Extraction Point' DLC once beating the game, totally uncanon, but highly enjoyable and maybe the highlight of horror for the franchise (I like the original game, but honestly the horror is downplayed in the main game a bit, but certainly not in the Extraction Point expansion!).

F.E.A.R. 2 is a bit more console'ified, but I think it has some highs and lows. Some of the levels in the sequel are definitely worth playing and memorable, I kind of liked the story a bit more than the original game personally, and while some of the elements people may have liked about the original are a bit waning here, I think it replaces it with enough integrity, design, and quality in places to be worth playing.

F.E.A.R. 3 is the black sheep of the franchise, it doesn't really feel like a FEAR game, but it's an okay co-op campaign game for 2 people local or online, not scary or even really atmospheric, but it's not abysmal. I think the real fun in FEAR 3 is actually in its multiplayer modes, which if you can find friends to play with, can be great for a few hours of fun (all the modes are pretty fun, from the phantom-based modes, to the obvious COD Zombies knock-off mode with the fun Fog and Alma twists, to the F**king Run mode with the death Wall).

---

Even MORE Recommendations coming from me shortly before I begin.
 
Dusk Golem, that is not the genre description i gave for Disgaea PC >:( pls put the appropriate genre; Tactical Espionage Prinny Stratigic RPG
 

The Evil Within


This is a huge love it/hate it game. Go to any topic on the game on GAF (or other places, really), and you'll find about a 50/50 split of people who love the game, and people who hate it. If anything, this game often strikes a passionate response from people one way or the other. It's no average game, and a lot of this comes down to what the game gets right or wrong. I'm in the love it crowd, but there is ways the likely sequel could fix itself up a bit, but this game I think is worth trying. It keeps itself varied and introducing new things all the way through to the end, and it's not a short game either, your first run will likely be somewhere between 12-17 hours long, and it introduces new locales, enemies, scenarios, and more all the way to the last chapter.

It is not an easy game. There are one-hit kill moves the bosses can employ, they are telegraphed but you have to be on your toes. The game has traps in its environment, limited supplies (they do a great balancing job, you always seem to have enough to get by, but hardly enough to go willy nilly), some great atmosphere, twisted monsters, and the game can legitimately make you quite tense in a number of scenes. The area it falters in the most is probably its story, but I found it a highly enjoyable ride all the same.

I also liked the DLC, it is three pieces, a two-part campaign featuring a woman named Kidman (the campaign is about 4-7 hours long between the two parts), but know it is almost completely stealth-based and has almost no combat, though does feature new areas, new monsters, a more expansive and better look at the story (I also think the main villain in the DLC is much better than the main campaign's villain, and even the main campaigns villain seems more sinister here), and features the same variety-bending pacing from the original despite lacking combat mostly. There's also an 1-2 long first-person 'arcade' boss-rush thing where you play as The Keeper, the famous safehead from the game, and go around defeating bosses, gaining their abilities ala Mega Man style, and with a short little story. It's a short, fun arcadey twist on Evil Within.

I would recommend!

---


NightCry


So, having put 14-15 hours into the game, having experienced 7/8 of the endings (including the true ending), 8/11 of the horror scenes, and 14/25 of the death scenes, here's my breakdown:

TOP-LINE: This is a new Clock Tower game. It is unpolished and janky even by the series standards, but it's not incredibly buggy or anything, and literally feels like an old-school horror game from yesteryear that just fell out of a worm hole and released. It can stand proud among the company it comes from, is unapologetic of how old-school and cryptic it sometimes is, but chances are if you liked the Clock Tower games, you'll like this game. It takes a bit to get going, but when it hits its stride you may find yourself hooked.

PROS:
-Unapologetically Old-School. This won't be a pro for everyone, but the game targeted a niche fanbase of the Clock Tower games, and this game delivers what it promises to that fanbase. It feels like an old-school horror game, a Clock Tower game specifically, and it can stand proud with them since it's a good Clock Tower game. It has most of the same flaws the rest of the series does, but also the same strengths, and there is some new stuff sprinkled in, but it also doesn't modernize its vision.
-There are some really cool/creepy scenes. I wouldn't define this game as scary (I didn't find the other Clock Tower games especially scary either I should mention, though), but there is some beautifully morbid scenes in this game. Some more surreal, some more gruesome. The gore is over the top. The game has a tendency of coming out of nowhere with a particularly nasty or horrific scene and sucker-punch you with it into some over-the-top horror scene (in a good way!). The game manages to tie everything nicely, while still feeling like it's creative enough to get away with what it wants. Notably, the game gets more twisted in the last fourth of the game compared to the rest of the journey.
-The story: It's not going to win any awards or blow anyone away, but the story is actually quite nice. It's got a lot of subtle details, things in the environment, hidden double meanings in some dialogue or small touches to bring it together. The story is extravagant (as Clock Tower stories usually go), but told in a hushed, more mannered way. It is a multi-layered story with a lot of elements it manages to bring together, but not with a bang, but a whisper, and some of it may stick with you. I didn't find any of the characters unlikable, and it's telling I would often look forward to the voiced cutscenes (that were often the more cinematic ones). If you pay attention, you may get more out of the story than others. The true ending is a bit brief, but supported with everything else the game says.
-The audio. The music is nice, with some stand-out tracks (maybe with the only disappointment I had being that the Scissorwalker's theme was a bit simple and repetitive), the voice acting is actually solid, hammy, but enjoyable. There's some very nice audio ques and sounds used to good effect in the game.
-It's campy: Between over-the-top deaths, hammy voicing in some places, some silly scenes and dialogue exchanges, there is enjoyable camp here, and camp that fits perfectly with what was present in past installments of the series.

MIDDLE:
-The graphics. It actually looks a lot better than I was expecting, but the visual consistency is all over the place. Some areas look really good, while others look kind of bad.
-Animations. Just like the graphics, the animation is all over the place. Some of scenes are actually expertly animated, there is some parts where they move like humans and respond and move in a realistic or creepy way... and then other times they look like dead-eyed fish people with no lip sync or sometimes movement that look like creepy dummies trying to imitate humans, or flailing about unrealistically or stiffly. It's some of the broadest in terms of quality animation I have ever seen, some of it looks great, some of it looks terrible.
-Bugs: The game is unpolished, but it's actually not all that buggy. It has a few bugs, but nothing that's game breaking I found (sometimes you may need to reload a previous save though). I put this in the middle since while there are 3-4 bugs I ran into, none of them were major, and for playing the game for 16 hours, there were far less than I was expecting.
-Scissorwalker: Maybe it's only because I've played the whole series before this, but I feel the Scissorwalker was less of a threat in this game than the other Clock Tower games. Not in such a huge way, I did die and he did threaten me, but it felt a bit more scripted here than usual, and I found it to not have quite the same presence as the Scissorman in previous games, but still an effective, cool, and interesting stalker antagonist.
-Obtuse: Expect to replay segments of the game because you missed some easily missable key item that, without it, you will end up at a dead end or bad end in the game. It's unforgiving & stays true to this from the Clock Tower games. One new aid is when you go to load your game, there's a 'level flow' chart that shows the key points it branches at.

CONS:
-It's unpolished: The game is incredibly rough around the edges and unpolished. Fluctuating frame rate, small visual bugs, technical things, missing some options (Edit: Quit and return to menu have been added to the game as of Patch 1.02), jankiness... It's the game's biggest flaw for sure.
-The controls are sometimes finicky: While I found the controls fine most of the time, there are some scenes you really need to fight with the controls. The worst would be sometimes when you needed to go to another fixed camera angle but it was hard to walk into it since you needed to click the very sides of the screen to get there.
-Maybe the game is a bit too cryptic: The game doesn't explain much to you, it doesn't explain how to save, it hardly explains the stamina system, you can miss some minor thing and have to replay segments and try to figure out where it might be in long stretches of game; while they have a helpful flowchart on the load game screen, the game maybe is a bit too cryptic for its own good sometimes.

---

OVERALL: Liked it quite a bit, I feel like I'll want to replay this someday, I plan to get the last ending and find some more scenes I missed. I feel this stands tall with the rest of the series, and would look forward to replaying it in any sort of marathon replay of the whole Clock Tower series. It feels like a nice addition to Clock Tower, which is the biggest compliment I can give it. It's a good Clock Tower game, and one I think can stand with the rest of the series.

---


Fran Bow


Fran Bow is the story of the game's titular little girl who, at the start of the game, experiences the death of her parents and is stuffed away into a mental institution. Fran is determined to get out of the loony bin and meet up with her cat, Mr. Midnight, who she is convinced will help guide her and form a new life with her beloved Aunt Grace. However, some form of shadowy demon warns her to stay in the mad house, for if she leaves he will hunt her down, and do worse things than she could ever imagine. The game's got clever writing, interesting characters (with Fran Bow's childish yet twisted thought-process and approach to things stealing the show), mixed with interesting imagery, thoughtful but not entirely too difficult puzzles, a gripping story with themes of psychological horror, satanism, and cult behaviors, the twistedness of children, and real horror ranging from pedophilia to the history of mental care.

Fairly early in the game you get a jar of pills, which lets you switch at anytime between the 'real' world, and a twisted gorey world full of shadow monsters. Sometimes switching between these worlds provides interesting symbolism and visual imagery, but at other moments it can be crucial to progress. As the game goes on, it becomes questionable if this other world is truly just a hallucination, as things done in one world seem to effect the other.

Depending on how much you take to exploring and getting through puzzles, I'd estimate the game at around 7-12 hours long. They switch up locales and some gameplay stuff enough to keep things interesting, between the 5 chapters you visit 7 different 'main' locales, and four of those locations have two different versions of the location to travel between (and the fifth one has four different versions of itself). In-between main locations, there are often some optional mini-games, which you can skip if you wish but I found most to be a joy. Minor spoiler, but my personal favorite of the mini-games being a nicely timed Frogger reference,

Music is worth mentioning, it is very stylistic with some tracks sticking out, with some melodic tones and synth sounds mixed in. There's no voice acting, but the ambiance sounds are good and captivating. Presentation also gets high marks for some nice animation, visual flair, detail, and some stylization in certain scenes (like the storybook maze scene).

High recommendation if you want a twisted point'n'click. The game isn't scare-your-pants-off terrifying, but there were a few scenes that made me jump, a few kind of chilling and disturbing moments, a sort of grotesque fairy tale feel that resonates most of the game. While reflecting I think I might like the first half of the game more than the second half, it's a fairly paced title worth playing through to the end, and can be an absolutely engrossing experience. Lead by interesting characters is a bit less interesting but still engaging story, excellent writing, great presentation style and audio, and capturing the perfect tone of a twisted little girl's mind in a just as, if not more, twisted horrific world. Fran Bow will most certainly become one of the greats in horror point'n'clicks, it's not perfect and without saying too much, while not an abrupt ending it kind of feels like a sequel hook and a bit anti-climatic, and I feel the middle sections of the game was a bit too long and disjointed from the rest of the title that there was a bit of a slump after the segment to get back into the game's main narrative and atmosphere... But it is entirely worth playing and is a macabre little girl's journey that's twist, turns, and cross-world traveling is more than worth experiencing.

---


Stairs


Stairs features a man named Adams entering into a factory to investigate the murder of a young woman named Valerie, who may have been victim to two men, all three who went missing over three years ago, but Valerie's body suddenly turns up in said factory. Adams is here to snap some pictures for his own personal scoop, but soon gets trapped in the factory and begins to descend a series of stairs...

The game mostly has you exploring the environments, locating and snapping pictures of scenes, solving some light puzzles, and later in, occasionally sneaking past some monsters & some misc activities. And the game does well with it... During the 2-4 hour course, the game provides a surprising amount of variety, in locations, objectives, and paces itself nicely. While the short length will turn some people off, they don't pad it out to artificially fill time, and though a slower experience, do good in building up atmosphere and scenes.

The atmosphere in general is quite good, with moody lighting and some well-done audio to capture you in specific moments, but it isn't an overly scary game. There's a few moments here and there, and I did get unnerved sometimes, but it isn't trying to litter itself with cheap jumpscares or be overly oppressive. If anything, the type of horror it portrays is more... "Thinking," horror, and a few mindscrew elements. Things like something changing you may subtly notice, or the path you just treaded suddenly being different, or little details in the environment and notes that get you thinking.

The story, meanwhile, is going to be a like/dislike scene among people. What starts off as a rather straight-forward story, about a fourth of the way into the game it begins to get stranger, and there is never really any definite 'answers' told in game, and it ends a bit abruptly. Still, I did find myself enjoying the game, and I actually liked the voice acting employed... With the exception of the main character himself, but ironically he's the one to talk the least in the game. I found myself enjoying the story, especially the individual almost stand-alone stories of each location as they were presented, but it's definitely not straight-forward.

I think it's really the fly-by-fly moments that made me enjoy this game. They do a few small fun things with your camera, nothing that hasn't been done before, but not done often and was implemented nicely, and I enjoyed how some of the locations twisted and turned into each other, and allowed some exploration despite being a fairly linear game. What I found the most appealing was the stand-out moments that occurred from time to time. Some minor spoilers here, but some of the fun twists involving the mirror room earlier in, the changing wooden wall chamber with all the chairs in the mines, the forest cabin area, and the lingering camera flashes at the end, were all moments that appealed to me, as well as the trials of the roses and just some of the downtime atmosphere. It's not an overly challenging game, but I think they spiced it up nicely and kept you guessing.

A solid horror game. For those too concerned with the length then it may not be worth delving into as it isn't entirely long, took me about 3 and a half hours exploring and looking for all the camera spots to snap (though didn't find all the secrets or notes yet), but definitely worth it for those who like a slow, atmospheric, and thought-provoking descent that isn't too littered with scares, but with ambiance and a variety of moments to keep things interesting.

---


Pony Island


Pony Island is a game best experienced knowing as little as possible, just know the game is about a couple hours long to beat normally, there's hidden collectibles that unlock the true ending, the base gameplay is a Runner-type of game with a few twists, and it plays with the idea of game development.

Now slight spoilers ahead, but I'll try to avoid any major spoilers, just things you could figure out from the first 30 minutes of play.

The idea of a 'corrupted' video game is not an original idea at this point, but this may be the best it's been executed thus far. Pony Island has you playing a corrupted Runner-type game starring a Pony, and the game at various points wants you to stop to "Insert Your Soul," to continue in some way. The game is extremely meta in a number of ways, and is more about breaking the game than completing said tasks... Though breaking the game comes in a multitude of types, some feeling more natural, others more from a series of mechanics. Outside of the Runner Gameplay, the game mixes itself up quite often, with the most common mix-up being these puzzle type of scenarios that are supposed to represent programming where a key goes down a list with variable-changing stats, you need to get to a certain stat to unlock Red 'block' gates, and you do this by inserting commands into blank slots to perform some sort of function. It sounds complicated on paper, but the game paces these extremely well so that they're simple to understand at first and slowly build on themselves.

There's a story here that develops, and one difference in this game compared to many other 'corruption' type games is its narrative angle. We seem to be playing some guy playing a cursed arcade machine, his 3D hands sometimes pop-up on the screen and sometimes we break off of the arcade screen to see glimpses of the world off the screen. There's another soul trapped in the game trying to help us out to make sure we don't meet the same fate, and we get a direct line of communication with the maker of the game who is updating the game based off of our 'playtesting,' and gets mad when we 'cheat' at his game and, 'don't play how it was intended.' The game is never scary, just sometimes a bit creepy and also has a good sense of humor, as well as some semi-commentary on aspects of game design, including author's intent and gratification they look for when making games, which I haven't seen explored really in any other game I've played.

It's a fun ride, sometimes challenging, tricky to get the true ending without a guide, but an experience worth taking I would say. The gameplay is fun most of the time in all of its different forms, there's many twists and turns along the way, the narrative is nice backdrop to everything else, and the game successfully may catch you off-guard multiple times during its course. Probably the best realized attempt at a corrupted game to this point in time, and even outside of that, a fairly fun multi-layered experience in its own right.

---


The Town of Light


The Town of Light is a first-person exploration psychological horror game about a woman named Renée, who after many years returns to an old mental asylum she spent her teenage years at, and reflects both on her past and her present. During the process, the game deals with a number of interesting, but disturbing, themes in explicit detail, ranging from the sense of identity of self from going through such an experience, if you can truly feel like you're 'you' in a situation where the world tells you who you are is wrong, sexual identity and exploration while in a locked-in facility, and being taken advantage of in a number of ways when people try to exploit and empower themselves through your lack of ability to defend yourself.

If any of what I just said peaks your interest, I would recommend checking it out. It's a narrative-based journey, and it explores its themes with a level of tact and maturity, but also know it doesn't censor itself and there is graphical details that many may not be comfortable with or want to experience. As a narrative, it succeeds, not to be shocking, revolting, or even specifically to shake you up, but it simply tells a series of true stories and scenarios people experienced in mental asylums in the early 1900s, specifically that in Italy, and the sad fact the scars these places left on the people inside to make it the only place many of them ever knew as a home. The narrative is mostly straight-forward, and there is but one ending, but there is actually a few branching paths and sections with different levels or variations of levels in the second half of the game based on some gameplay choices you make.

It is also worth noting the game does well with its audio, maybe with the exception of voice acting (which is a little rough, but also not very frequent), but the music fits the moods of the scenes well, with a few stand-out tracks. Ambiance is also ripe in the title, and there are all sorts of small yet interesting environmental sounds.

Now, while what it does narratively I feel it succeeds at, I think it does have a few rough edges. Graphically it is a bit uneven, with some areas looking pretty good, and some coming off as quite rough. The game isn't always entirely clear in what you need to do next, which will lead to moments where you may spend some time wandering, looking for whatever it is you missed. Take so long, and she'll tell you directly where to go (and you can enable choice hints to activate at any time), but it feels there could of been some clearer and more intuitive ways to do this. I also feel some people will not be satisfied by the ending, as it does seem to come a bit abruptly and not really climax well to the point, but I liked it for what it was and the sort of story it was trying to tell.

In the end, what the game should be experienced for is its narrative. There are interesting scenes and a few light puzzles, but it goes to put you in the shoes of a woman coming to terms with herself, and on that front, I feel it succeeds. It is very much a walking simulator with light gameplay elements and puzzles, and a few scenes of surrealism edge you go through, but it stays mostly grounded and explores an unfortunate history. If that's what you're looking for, there is a lot to like here, and its execution is mostly well done, and both explores its story and history with respect, yet doesn't shy away from some of the harder to swallow details. Yet, despite the harshness of it, it also gives off a strangely warm vibe in an overall sense. An interesting journey for those who want a narrative-driven exploration game.

---

More coming, yes I have a lot. XD;
 

Resident Evil 6


Resident Evil 6 at its best is a varied and fun co-op experience that will keep you guessing what sort of scenario you'll find yourself in next, with some of the best controls in the series and some legitimate fun and tense segments. At its worst, it is a confused mess of ideas that tries to be everything, but doesn't quite refine or completely solidify any of its concepts. I almost reckon Resident Evil 6 to a grab-bag. It throws a lot at you; one moment you'll be in a ruined neighborhood in a zombie Apocalypse as chaos springs around you, next you'll be near-naked maneuvering a completely-white environment while stealthing to avoid setting off alarms, then flying a plane Ace Combat-style over the ocean, or scaling the side of a building as a colossal monster climbs right after you.

If you're the type of gamer who enjoys sometimes complete nonsense with a friend, but also the variety of situations appeals to you, this will be right up your alley. It is a fun co-op game, the combat isn't well explained and can be frustrating at first, but once you begin to 'get it', it actually is rather in-depth, and Mercenaries is a lot of fun (the most similar comparison I can give is to the game Vanquish, if you have played it, as the combat focuses a lot on dodging gracefully and sanctification from pulling off insane stunts by risk and reward). There's a lot of content here, with four campaigns (each completely different) that last 5-8 hours each, as well as an addicting Mercenaries Mode and a rather throw-away but still good for a few laughs mode where you control the monsters in other peoples games during certain gameplay segments.

But Resident Evil 6 is riddled with problems in its design, ranging from poor level-design, missing the sort of weapon upgrade system the last few 'action' RE titles incorporated to allow one to pick weapons by choice, the boss fights range from okay to dreadful (they're often more cinematic flairs than strategic or actually fun battles, which I felt RE4 and RE5 had), and simply some segments of the game just are not fun. And if you don't take the time to adjust to how the game plays (its pacing, controls, and the like on face value appear to be very much in-light with RE4 and RE5, but actually playing the game like those games isn't a lot of fun as the game is designed quite a bit differently) it is very possible you will not enjoy your time with it. It should also be mentioned that the story is terrible. Not cheesy B-fun like RE5 and RE4, not so-bad-its-good, but most of the story is just bad. I did enjoy some development in Chris's story, and the relationship between Jake and Sherry is cute, but outside of that, the basic 'plot' to the story almost feels like a fanfiction to the series.

But still, I had a lot of fun with it. Something about never knowing what to expect, going from one ridiculous scenario to the next with a friend, and coming to terms with the game and actually feeling pretty awesome fighting off a fairly large array of enemies in Mercenaries Mode was worth it for me, and for those who just want a good, often ridiculous time with a friend, Resident Evil 6 can deliver some good laughs and some high peaks in spades. Just expect to waddle a bit through some drudgery.

PS. I find a lot of people like different moments of the game the best, for the campaign, I will say my personal highs were (in no order) Leon Chapter 1, Leon Chapter 2, Jake Chapter 3, Jake Chapter 5, Chris Chapter 3, Chris Chapter 4, Ada Chapter 1, Ada Chapter 2, and Ada Chapter 4.

---


Resident Evil HD Remaster


This is a goddamn survival-horror classic, Resident Evil REmake on Gamecube, brought to Steam. The Steam version is the only version of the Remaster which runs at 1080p, and 60fps. While there is some background sacrifices in some scenes, it looks gorgeous overall, in big part due to its amazing art direction, complimented with fantastic atmosphere.

If you consider yourself even a casual fan of horror and have never played REmake, you're doing yourself a huge disservice. Possibly one of the best video game remakes of all time, a title which has turned a many a folk in Resident Evil fans, and stands as a true solid classic, but not only that, a fantastic game, due to intelligent design decisions, upgrades, and changes they made to make this a new terrifying experience. Between the newly coated mansion from the original (with some new upgrades in design), the new Crimson Heads, Lisa Trevor's inclusion, changes to areas like the Aqua Ring, and still managing to capture the original and build on-top of it, it is worth checking out, and a good time to try the original remake while the remake of RE2 is in the works.

---


Spec-Ops: The Line


Spec-Ops: The Line is a squad-based third-person shooter, but really this is just a cover-up. The game is actually an experimental arthouse game that tries to challenge conventions of the modern game industry, narrative, and ask the player what they really want from games.

Spec Ops: The Line is the 11th game in the Spec-Ops series, but you'd be forgiven for not knowing that, as the series wasn't particularly great and hadn't had a new entry in its series in over 10 years before this game came along. However, Spec-Ops: The Line is more of a stand-alone game, and you need no knowledge of the previous Spec-Ops games to enjoy it.

You play as Captain Martin Walker, who comes into the town of Dubai under fictional settings that its been ravaged and left for dead by rampant sand storms and riots in the town. A US team, known as the 33rd, was sent there to help keep things under control. The last the city and the 33rd team were recorded doing was trying to form a caravan to help save the survivors of the city. However, all contact was lost, and the city was declared a no-mans land, with access to the city barred off by the UAE government.

Our main character, Walker, comes in with a small team, with the only other members being Lieutenant Alphonse Adams and Staff Sergeant John Lugo. Walker has a personal stake in all of this... The leader of the 33rd, Colonel John Konrad, is a personal hero of his, someone who saved his life on the battlefield. This man changed Walker's life, and is the sort of man Walker inspires to be. So when a communication message from Lugo gets out, he takes on the mission very personally, and is determined to do whatever it takes to save him.

Spec-Ops: The Line is a very beautiful game. Countless scenes and imagery are backed by fantastic artistic design, and one sometimes can't help but to just sit-back and appreciate the aesthetics of it all. The characters are well animated, the effects of things like sand and water are impressive, there are some gorgeous overlooks of the city at various points in the game, and visually stimulating environments that range from theaters to malls to aquariums to the natural desert itself.

The soundtrack is also very stimulating. The game features a variety of licensed music, ranging from Hush by Deep Purple to Star Spangled Banner by Jimi Hendrix. The original soundtrack is also rather interesting, featuring rather ethereal sounds, industrial, and pseudo-rock to home in the tones of each scene. The voicing is handled fantastically, and fits each character rather perfectly.

But there is something looming over Spec-Ops: The Line almost the entire time that may turn off a lot of people. The game isn't really all that fun to play. It's serviceable and not badly made, but something about it makes the gameplay never really a fun experience. And as odd as it may sound, I think this is what the developers were going for. There comes a tedium to the combat, a sort of unfeeling to it all. It can be a struggle at times, and there are some moments that are really cool from a visual stand-point and conceptually so, but it still somehow remains unfun.

Also as someone who played the whole game on hard difficulty, I recommend you do not. I usually play games on the hardest difficulty available as I find it fun to be challenged, but in the case of Spec-Ops I'd argue it actually actively worked to try and make me enjoy the game less. I wasn't having fun with the harder challenges, it didn't feel satisfying to overcome difficult segments, and it caused me to repeat several segments over-and-over again, and not in a way that it was enjoyable.

But I'd still say Spec-Ops is worth experiencing. While the game poses as a third-person shooter, and there is definitely third-person shooter gameplay here, that isn't at the same time really what the game is or is about. Talking about Spec-Ops is difficult, as I believe it is best to go into it without knowing almost anything at all. But at the same time, there is a tedium, a drudgery to pull through in the game.And that arguably is part of the game, and is part of the point of the game and its themes. Spec-Ops has a lot of thought put into it, and is a case where the narrative, atmosphere, and overall experience is much stronger than the gameplay.

Here's an odd analogy; This game is essentially to Shooters what Silent Hill is to Survival-Horror or Braid is to platformers. The games are well-made, but gameplay isn't the focus. Other elements take the lead, and the games have rather strong emphasis on its other elements. The gameplay without these other elements is arguably rather lackluster, or kind of tedious. But with the other elements, the games rise from this to become a rather interesting experience in game form. Some may never see the enjoyment of a game that isn't fun to play from a gameplay perspective, but if you can, there is a lot to love in Spec-Ops: The Line.

It's depressing, sometimes hard to swallow, and you may not honestly understand everything the first time you play it. However, it is likely to stick with you, and really delves into a sort of symbolic social message on shooters and war, and how the general public see's it. It's not very fun, but Spec-Ops is still an experience worth undertaking.

---


Verde Station


Verde Station is a short atmospheric walking sim where you play as a man on a voyage trip into space studying the ability to sustain life over an extended period of time while on-board a ship. You are given everything you need to survive and a series of tasks to complete while on the voyage ranging from maintenance to watering the plants, and have the whole ship to yourself in complete solitude. But... Are you really alone?

There's a lot of things to interact and mess about with in Verde Station, a number of small secrets to uncover, and it is generally fun to explore the ship and perform the small tasks it asks of you through the game's CMD-light systems to run various actions its programmed to do. Lots of small things the game sets-up that are fun to take part in, ranging from book dominoes, to disposal waste, to testing the ship's departments, or playing music.

But where the game succeeds in best is its atmosphere. The story is a bit light (despite there being some rather lengthy 'crew logs' you can read from previous(?) people who did this experiment. Yet the game does a good job at both capturing the feel of being alone on a spaceship to do your tasks and entertain yourself with the utmost freedom, and yet, make you paranoid, and maybe even a bit fearful, that you're not alone, and something far more terrifying is happening and slowly coming for you.

There's not much more I can say without spoiling it, but it's quite the interesting little experience I found myself quite fond of it. If you want to be isolated(?) on a spaceship for an hour or so, I say take the time to play through it. One of the more unique walking simulators out there.

---


Outland


I had a lot of fun playing co-op in it with a friend online. Maybe not the best Metroidvania platformer, but endless amounts of highs and lows to experience with a friend. Some bullet-hell difficulty in places, some fantastic boss fights, and pretty good music and stylistic choice. I'd say give it a go, and find someone else to play with.

---


The Stanley Parable


A Breakdown Video Game Meta Story that is worth experiencing, Stanley.

---


The Beginner's Guide


An interesting, meta look at video game design, making personal games as an indie creator, and how much one can tell about a video game's developer through the game itself.

---


Old City: Leviathan


This is hardly a game I would recommend for most people, but I liked it. It's a walking simulator with a ton of writing, some of it may come off as pretentious, but I actually really liked the world, characters, and story to the game, so it worked for me. It succeeds at what it sets out to do since, while the gameplay is little more than walking around, the locations are interesting, sometimes breathtaking, and other times creepy. Each area has a hidden event you can uncover (or not) that usually puts a grim dark, sometimes horror-esque, twist on the location, and helps run with the games themes if we're crazy or 'see beyond the void.' The writing is optional, but also not if you really want to get the most out of the game. It is long-winded, and you'll spend a lot of time reading if you get into it, but I found myself engaged by it most of the time and liked the way the story was told, and how the writing would be reflected, sometimes much later, in the game world itself, leading to a feeling of it all being connected.

The characters are well-realized and flawed despite there not being a single cutscene in the game and you never meet another character in person (just read things from them or about them, our character speaks of them, and we see places where they once were or lived in). The music is well-done and fits when it creeps up. The before-mentioned events and effects of those events you can find are well done. And the game has a level of subtlety to many of its themes and small changes.

Basically, for what the game sets out to do, I think it succeeds, and I quite enjoyed it. But what it sets out to do I don't think would be universally appealing, and really I'd only recommend it to those that like walking simulators and exploring, cryptic psychological stories, and don't mind reading a lot. A worth-while walking simulator for the mind that doesn't mind some reading, thinking, and and visual-audio stimuli to keep oneself invested.

---


The Tape


This game isn't bad. Actually, in a few areas it excels rather nicely in, while not scary it is a bit creepy and a few of the scenes and moments are nice twists on some old-timey horror convention, and it isn't riddled with jump scares, with attention focused on to build a sort of slow-burn or atmospheric experience. However, the game as of the time I played and write this does have a few bugs, the developer doesn't appear to be native English and the dialogue comes off as a bit broken (it's only really noticeable in the endings, however), but the biggest deal breaker for many will be its length; The main game is about 35-45 minutes long. There's some bonus stages I'll get to in a bit, but the time might sell some off the title.

Which is a shame since it actually isn't a half-bad game. While the pacing is decent, it does feel the game could be fleshed out more and there's more to explore here. I actually found the game quite interesting; It's hard to talk about specific moments of the game in part due to the game's briefness, but the basic aesthetic is well-handled (and some screen artifacting and effects used to give it and old film sort of feel are well-done, though if you don't like it the options allows you to turn it off), the game isn't repetitive and despite its shortness does mix-up the variety and threat multiple times, though isn't hugely challenging. But what the game excels at is giving the feel of something like an old black-and-white horror film in game form. The audio is very minimalistic and somewhat washed out, but worked with the old film aesthetic. And some of the imagery is tad creepy... But not of the sort it happens suddenly or catches you off-guard, the sort of slow-burn where the camera stays fixated on a piece of imagery for an extended period of time as it sort of ingrains a sort of deeper feeling to the scene. As a big horror enthusiast, I did find the interesting scenarios and imagery to be enough to make the experience worthwhile. And for those weary of crappy indie horror games; this isn't one of them. It's not bad, or badly made, or using assets badly, or not understanding horror, or anything like that. It's solid, and you can tell the creator both knew what they were doing and understand the horror they were going for.

But not flawless. Outside of length concerns, the way doors opened were a bit awkward, the game has a few bugs... I didn't encounter anything game breaking, but a couple objects I could walk through, and the way doors open in this was a bit janky (they kind of open automatically when you get close to them, which is a bit odd in how they do as such). Really, just some small janky things like doors or the cultists in the first scene you're in danger being blind as a bat almost, but thankfully it didn't take away too much from the experience.

There's some bonus levels in the game, at the time of writing three in total (the the developer has said he wants to make and release more post-release), but I'm hoping future levels end up more like levels from the actual game than the sort of mini-games the three currently available are. The mini-games are a bit finicky, more than the main game, but fine. Two of the mini-games also have obvious inspiration, one more than the other, which I'm happy they kept out of the main game, but questions if we need it in game at all. Regardless, what I think is the best of the bunch is a minigame that's kind of Five Nights at Freddy's inspired, but also it's own thing. You have four cameras you switch between in a dungeon, there are torches on each camera feed (two torches on each camera feed I believe), you need to collect fuel that appears randomly and locate pages to make more pages to appear you need to pick up, all while avoiding a demon that will appear and disappear; make sure you keep at least one torch lit on a camera screen and don't hover or linger on cameras with the demon on it, all while locating and picking up pages (the objective is to pick up 20 pages on the feed). I had a bit of fun with this mini-game all things considered, was worth a play. The other two were passable though; One is kind of a 'keep-away' mini-game based off of a certain moment in the main game where
giant heads & hands come out at you from the water
, and you keep them away with light, but honestly you turn so slow and it was a bit dull (the section in the main game which is a twist off this was better done in my opinion). The last mini-game is the worst, in my opinion, it's a Slender clone, but not an especially good one. The extra mini-games are fun, but pale to the main campaign and I kind of hope if/when more bonus levels are added in the future, they build more off the main game than as little mini-game diversions. I'd be more interested in content more like the main game than little, "inspired by," mini-game sets.

Which brings me to my core point: I like what the main game has going for it. It's not especially scary, but I found it enjoyable, creepy, and interesting. I think a few scenes from the game are memorable, and honestly would like to see more of it. Which highlights to me it was worth experiencing on my side, but also underlines the game is short and could go on for much longer than it does; flesh itself out more. However, if the length doesn't bother you and a slow, little atmospheric dive into a creepy little horror game with some nice style going for it sounds appealing, I think the dive is worth it, but do hope the developer expands on the game if it does well for him rather than abandoning it. What's there is good, if needing a little polish. As is, I'd give it a solid 7-7.5/10, but with some expansion/extended content and added polish I would easily raise that score. While a bit lacking in some areas, it's not bad, not bad at all, and some scenes I feel are worth experiencing, especially for any horror buffs than may enjoy interesting and somewhat creepy scenes that aren't necessarily scary, but interesting.

---

One more pass coming!
 
can you not redeem keys from the steam flagship Android app?

really looking forward to finally playing the beginner's guide. TSP is one of my favorite games.
 
I may be back to single out some other games I love, but for now, it behooves me to tell you that Invisible, Inc. is honestly, honestly the best stealth game ever made. It plays like the pinnacle of its genre ... and yet it's really the only game of its kind. It stands apart. It's utterly brilliant. And you're an asshole if you don't spent a measly $7 on it.
 
Another recommendation for Crypt of the Necrodancer. That was the first roguelite to make me "get it" and it has devoured far more of my time than it should
 
Freedom Force
http://store.steampowered.com/app/8880/
$1.24 (-75% off)
Turn based superhero tactical rpg - Think X-Com with superheroes

Rogue Legacy
http://store.steampowered.com/app/241600/
$2.99 (-80% off)
Roguelike platformer with random abilities/curses based on character genetics

Please Dont Touch Anything
http://store.steampowered.com/app/354240/
$0.99 (-80% off)
Short puzzler with lots of hidden endings, VR edition coming

MirrorMoon
http://store.steampowered.com/app/231310/
$1.49 (-85% off)
No Man's Sky Lite; Exploration puzzler; name planets, etc

Deadly Premonition
http://store.steampowered.com/agecheck/app/247660/
$2.49 (-90% off)
Over the top murder mystery in the vein of Twin Peaks

The Fall
http://store.steampowered.com/app/290770/
$1.99 (-80% off)
Action Platformer/puzzler

The Swapper
http://store.steampowered.com/app/231160/
$2.99 (-80% off)
Atmospheric puzzle platformer
 

Corpse Party


The horror visual novel that grew in popularity's original indie version. It's basically the same game, just with the original (kind of amateurish) art. It is missing the CG art scenes also from the PSP remake, but I still say the game is completely worth playing (the PC version does have content that was cut from the PSP version, especially in the final chapter, Chapter 5, which has additional areas, bad ends, music, etc.). The port is well-done, and the game's fun twistedness, likable characters, and their unfortunate scenario come through crystal clear. It's a cult classic for a reason, y'know. Part visual novel, part 2D exploration horror game, and plenty messed-up.

---
header.jpg
header.jpg

The Last Door Season 1
The Last Door Season 2


A two season (now completed) episodic point'n'click horror series about a man who's friend dies, and leads our main character to a twisted world involving his past, and where he's going. With influences from Lovecraft, Poe, and more, don't let the pixely style fool you, this is a FANTASTIC series of horror point'n'clicks, with good atmosphere, good puzzles, good horror, good story, and is gripping through and through.

---


The Count Lucanor


This is a Zelda & Silent Hill inspired Adventure-Horror game where you wander around, use candles to make light sources (and hold for light for you), meet weird, quirky, and kind of twisted characters, and survive as you go through a castle, collecting letters and clues to figure out the name of the strange blue phantom who determines if you live or die if you can figure out his name on time.

Fun puzzles, fun exploration, dangerous traps, fun twists, and an interesting kind of twisted fairytale world. I like it quite a bit, and multiple endings.

---

header.jpg

Pathologic Classic HD

One of the few great HD Remasters. This one not only updated to modern systems and upped the prettyness and texture quality of a cult classic, it also retranslated the game completely (a difficult task, this game has a LOT of text, and the original translations was shoddy and left a lot to be desired) re-did the voice acting, and all for the better. There is a remake of this game in the works, but it's more of a reimagining, so playing the original first is not a bad idea.

A cult classic, with a unique story about a town overcome by a strange plague. With family tensions at a high, in a town named off of parts of the body, impossible structures where children rule and roam free, and strange devolving human creatures, you go day by day and try to solve the mystery, find your own cure from the disease, and survive. It has a weird atmosphere, weird moments, quite the story, and an interesting choice system. It's a bit demanding, and not an easy or short game, but it has become a cult classic beloved by many for the reason of its absolute uniqueness and execution. Worth checking out if it looks interesting and willing to put some time in, with the expectation you may have to start over once or twice. Highly recommend rotating saves.

---


The Coma: Cutting Class


A 2D Korean sidescrolling horror game where you get stalked by a monstrous form of your teacher through your school after you fall asleep in class one day. It can be tense, has some great art to it, good music, an interesting story, and in its own ways wears its WhiteDay (a game I love) influence on its sleeve. However, it stands on its own, and somewhat recalls also to games like Corpse Party (For its visual novel elements and school setting) and yet still creates an identity for itself. Of good length, with some puzzles, exploration, optional content, multiple endings, and more, I think it's worth it if it seems up your alley.

---


SOMA


This game will get recommended a lot, and for good reason. It has a unique and thought-provoking story, great atmosphere, and will probably stick with you long after you complete. A number of people didn't like the monsters and stalker sequences, but I did and liked the variety they had in their monsters. There are several moments in this game, especially in the last third, which are unforgettable and stick out as something unique and somewhat perplexing or terrifying.

This is sure to go on to become a classic, worth checking out to anyone who wants an interesting story, likes sci-fi, or likes horror. IF you detest horror, there is a mod to turn off the monsters, but I say they add something, personally.

---


Sylvio


This is such an underlooked gem. It's received some praise from critics, even notable being in PC Gamer's Top 25 Best Horror PC Games of all time, but yet it remains mostly unknown. You play as a woman with a psychic ability to use recording software, candles, and some other pieces to communicate with the dead. A long time ago, a great accident happened at an amusement park, and the whole area was shut down for mysterious cause. Years later, we go in to investigate and learn the history of this place.

It's very unique, the recording and audio messing systems are fun, the story is interesting and mysterious, and the game diversifies itself well up, with open world design, threats, puzzles, and even driving your car as an option. It has great music, good mood, and the amusement park is an interesting location with its own personality.

It recently got a free update to owners as a 'Remaster', with much prettier looking graphical enhancements and changes, some new content, bug fixing, and the like. Worth checking out if you don't mind the sort of slow pace it goes at.

---


Quadrant


Now this was a real surprise for me! I kind of expected to not like it, but I was wrong... I loved it. It's an episodic (three episodes, all released now) indie horror game, it has a low budget and a bit of jank, but it makes up for it easily with its execution and variety. The story is simple, but well done. The voice acting is hammy, but enjoyable. The game has combat, stealth, puzzles, and real diversity from beginning to end.

I find it hard to express without spoiling it, but if a low-budget attempt to make a sort of mixture between Penumbra, Condemned, with more sci-fi themes, rougher edges, but a lot of heart, sounds like something you'd like, I'd give it a recommend.

---


The Music Machine


An hour or two walking sim with a LOT of style, an interesting duo of characters (you play as a teenage girl who either has a split personality or is actually possessed and sharing a body with the spirit of an adult murderous man). It is quite the journey, has some light gameplay and puzzles, and great atmosphere with a good story.

---


Uncanny Valley


A 2D Sidescrolling horror game where you take on a security position and are given free reign to explore the facility... But are you alone? Is there something more here? With multiple branching pathways, endings, and an interesting little story with some fun twists.



Lakeview Cabin Collection


Lakeview Cabin Collection is a Horror-Comedy game where you find yourself in a horror movie. You start off in a movie theater, and make your selection of which iteration of Lakeview Cabin you want to watch (there are 5 'films', or episodes in total). Each film has a different theme, objective, and style, but all work off the same basic gameplay mechanics. You switch control between four different characters (who all follow horror tropes of some kind), and then are let free into a horror playground. You can do everything from drink beer until you vomit, get a guitar and play music (or whack others over the head with it), streak naked, kill your friends, explore, play around, solve puzzles, try to survive, or be killed -- as you're not alone. Each episode has various dangers, ranging from crazed chainsaw sociopaths, killer mutant rats, parasite-driven aliens, paranormal entities who can drag you to hell, and a lot more. Those who want to fuck around and have fun, can! Those who want to survive the terrors and reach one of multiple endings to each episode, can! There's horror, there's comedy, there's challenge, there's a ton of secrets, and it can be fun for both those who wish to approach it casually, and those who want to approach it hardcore and survive. It's a very unique game, and one that can be an absolute blast.

---


Into The Gloom

A minimalistic-styled First-Person Horror-Puzzle game with multiple endings, actually fairly scary, some real tough puzzles, and great atmosphere. It may look simple, but it has a lot to challenge you, and a lot to creep on you. One of the few games I found quite scary, and a real mind-bender.

---


Shutter


This is actually made by a GAF'er. You play as a robot drone going in to investigate a house that's being put up for sale and testing a new security system... But the house has something wrong with it. Interesting twist on the Fixed Camera routine, and some fun gameplay and narrative twists throughout. Also, your operating man is basically Barry Burton.

---


Astray


A nice little horror game set in a museum. Puzzles, dangers, twists, turns... It's a nice little adventure. One of the better first-person cheap indie horror games out there.

---

Alright, done recommending for now, let's get back to work!!
 
Higurashi When they Cry

This new official release on PC for the series features new cleaner artwork. Don't be fooled by its joyful beginning and generic character designs, when this game starts going dark, you'll want the happy times back. Strongly suggested to be played with headphones. Currently 3 episodes are up.

Higurashi is good, one of the multi chapter VNs I actually follow, it does start a bit slow but they're great.
 
So Stasis.

Stasis is good.

Really really good.

I want to write a recommendation for it as a hidden gem but I am currently playing it and not really wanting to stop right now.

Let's just say I haven't played a game that NAILED the terrifying and gross, gritty, rusty feeling of the Alien movie more than this game. Whatever issues it may have are completely blown away by the atmosphere and aesthetics. That and some really intuitive puzzle design that could be considered "easy" but moreso just makes sense for why you do certain things or use certain items.

The plot is really drawing me in and I'm probably gonna marathon this until I'm done.

Fantastic point and click horror game.
 
What I have seen of Stasis looks like a combination of Alien and Akira. That's pretty fuckin badass. It's high on my list of targets but I am poor. I'd also want the GOG version.
 
Only reason I'd say to jump on Stasis now is that the developer was basically like "Yeah, don't expect this to go on sale for a while after this" and it's 9.99 for this sale.
 
can anybody vouch for Dungeon Souls? i'll probably end up buying it anyway but it'd be nice to hear an impression or two
 
I'd also like to recommend (if two separate recommendations are allowed) Life Is Strange



A powerful and exciting adventure game, and easily one of my favorite games from 2015. Currently on sale for $9.99 for the complete season, which is I believe the lowest it's ever been.
I also recommend it for fans of adventure games. Many people enjoy it even if they don't think the setting appeals to them.
 
So Stasis.

Stasis is good.

Really really good.

I want to write a recommendation for it as a hidden gem but I am currently playing it and not really wanting to stop right now.

Let's just say I haven't played a game that NAILED the terrifying and gross, gritty, rusty feeling of the Alien movie more than this game. Whatever issues it may have are completely blown away by the atmosphere and aesthetics. That and some really intuitive puzzle design that could be considered "easy" but moreso just makes sense for why you do certain things or use certain items.

The plot is really drawing me in and I'm probably gonna marathon this until I'm done.

Fantastic point and click horror game.

Definitely recommend as well. Not to mention the developer's next title "Cayne" will be completely free on Steam when it releases to EVERYONE.

Just look at that...


And here's the Stasis rundown to make things easier :

cfgWRb9.jpg


Stasis is $9.99 (60% off)

Genre : Point and Click , Adventure, Horror, Sci-fi, Isometric

Highly recommended for horror and sci-fi fans!
*2 recs for Stasis
 
Black Mesa: if you've never played a half life game then I don't recommend it, for fear that you get hooked and have to suffer with the rest of us in the endless hell that is waiting for half life 3.

If you're already cursed, then give this one a go!
is black mesa complete? i thought when it released it was only like the first section of the game or something?
 
I also love
The Talos Principle - Puzzle game with a knack for making you feel like a genius. Also comes with a genuinely interesting story

I'll second this recommendation. Fantastic puzzle game that asks deep philosophical questions. Very atmospheric and engaging. It's also the only video game i've ever played that actually made me reconsider one of my beliefs.
 
Are the Final Fantasy games currently in a DailyDeal? I want to buy A Realm Reborn but I think the price is the same as yesterday, isn't it? Super Weird.
 
So Stasis.

Stasis is good.

Really really good.

I want to write a recommendation for it as a hidden gem but I am currently playing it and not really wanting to stop right now.

Let's just say I haven't played a game that NAILED the terrifying and gross, gritty, rusty feeling of the Alien movie more than this game. Whatever issues it may have are completely blown away by the atmosphere and aesthetics. That and some really intuitive puzzle design that could be considered "easy" but moreso just makes sense for why you do certain things or use certain items.

The plot is really drawing me in and I'm probably gonna marathon this until I'm done.

Fantastic point and click horror game.
Oh yeah, Stasis and Soma made 2015 an amazing year for sci-fi horror

There are moments in Stasis that rank up there with Dead Space 2's needle-in-eye for wince-inducing terrifying gore and imagery
 
Oh yeah, Stasis and Soma made 2015 an amazing year for sci-fi horror

There are moments in Stasis that rank up there with Dead Space 2's needle-in-eye for wince-inducing terrifying gore and imagery

Man I've had that game for SO long and still haven't played it. I really really need to.

Something about horror games and summer just don't mix for me, though... got to wait until it's cold and grey outside.

is black mesa complete? i thought when it released it was only like the first section of the game or something?

There is still no Xen section of the game. Apparently they are competing with Valve for slowest development of a Half-Life title in history.

But really they are significantly reworking all of Xen so it should be cool when it finally arrives, but no it isn't done.
 
Thanks for doing this Dusk Golem, amazing work.

My recommendation for one of this sale's hidden gems is Republique



The game is currently 50% off and costs $12.49 (matching it's all-time low set during the Winter Sale last year). It's a story-rich stealth / adventure game set in a dystopian future. I've played a few episodes in and it's really great.
I found Republique terribly boring and couldn't even bother finishing the first episode :\
 
Are Lost Planet 1+2 permanently broken since they use GFWL? I tried signing in by using my existing XBL profile and tried to make a new one to no avail. Won't let me save or do anything until I sign in...might get a refund for both at this point.

Edit: didn't realize this was the recommendation thread, sorry guys.
 
Top Bottom