Welp. Guess we'll be seeing firesales on the old models soon. Nobody wants that thing when there's a upgraded model with better performance.
I'm going to keep mine and use it on a 2nd TV.
Welp. Guess we'll be seeing firesales on the old models soon. Nobody wants that thing when there's a upgraded model with better performance.
I'm going to keep mine and use it on a 2nd TV.
Big surprise?TSMC 16nm is a big surprise though "this year" means they'll switch to GloFlo/Samsung 14nm next year? Or someone else that does 16nm Fin Fet?
Someone needs to try the framerate-unlocked Tomb Raider 2013 on xbox one s, wasn't that game 60 with drops?
Agree I'm pretty sure that the DF team is already working on that, I love their content
Yes, because the USB3.0 is much faster than the SATA II inside. And the faster HDD speed is a bonus as well.
Xbox version had a 30fps limit.
Someone needs to try the framerate-unlocked Tomb Raider 2013 on xbox one s, wasn't that game 60 with drops?
Does the speed boost make the OS more responsive (less laggy)? It's my only pet peeve of the console.
Very much looking forward to the S when the 500GB is out.
The biggest reason in reality is lack of OS conflict. Having faster drives is better, and yeah USB3 is faster than SATA but in practice, the biggest boost comes from the OS' ability to segment the internal drive for system caching while exclusively using the external drive for reading of game data.
What is that is Broken? I am not using full rgb but when playing a UHD movie with HDR I noticed the black bars from the letter boxing are not pure black. I have a Samsung UHD player as well and when playing a movie the black bars are pure black. I think it is the blue ray app causing this as gaming etc it is fine. The black bars are a light shade of black instead of pure black.
My set is professionally calibrated and it only happens when using the S and UHD HDR playback. If I adjust the black level I can make the black bars pure black but I should not need to do this. It seems that the blu.ray app is trying to compensate for the brighter image that happens when HDR is activated. I am going to try to turn off HDR just to test if the black bars stay the same. For now, though there is something wrong some where since black bars should be pitch black like they are when using my Samsung player.
Side note.
I said months ago Xbox Slim, PS4 Slim, Neo, Scorpio will use TSMC FF+ 16nm instead GF 14nm... to be fair I said in DF thread that Neo will use a TSMC 16nm version of Polaris (Scorpio too).
Looks like a pretty good decrease in size.
Big surprise?
Every tech forum since last year that I talked about said TSMC FF+ 16nm is way better for clocks and performance than GF 14nm. The technical aspects of the two process were already know and the result was expected.
Sad AMD is tied with GF until 2022.
PS4 was patched... Xbone was always capped to 30fps.Was that patched in after launch though? I forget.
For high-end and small production products.It is said AMD will be able to use TSMC with some of their future products. I believe Zen is, Vega possibly as well.
Big surprise?
Every tech forum since last year that I talked about said TSMC FF+ 16nm is way better for clocks and performance than GF 14nm. The technical aspects of the two process were already know and the result was expected.
Sad AMD is tied with GF until 2022.
AMD will use TSMC for what they need more Vega and Zen.It was to me! You would think AMD would use TSMC even for a small amount of chips if their process is so much better. I assume AMD's GF contract doesn't completely tie them to it?
That AMD's customers get the better process seems a bit of a facepalm....
Albert can you say anything about 4K with 30bits and 36bits output? It seems to be broken, or I'm doing something massively wrong. The resulting picture is washed-out and the blacks are grey. Similar to when you're having an RGB range mismatch between two devices.The biggest reason in reality is lack of OS conflict. Having faster drives is better, and yeah USB3 is faster than SATA but in practice, the biggest boost comes from the OS' ability to segment the internal drive for system caching while exclusively using the external drive for reading of game data.
Okay so a slight bump in power. Awesome makes me want one more but I only have a 1080p TV.
lol, in your mind maybe.It's close enough
I'll check these settings when I get home, but I'd like to know if anyone else is seeing the same thing.Albert can you say anything about 4K with 30bits and 36bits output? It seems to be broken, or I'm doing something massively wrong. The resulting picture is washed-out and the blacks are grey. Similar to when you're having an RGB range mismatch between two devices.
Let's keep things in perspective guys. There was a 7 FPS boost in one part of one game, but many (most?) games show little to no performance increase:
Thanks would appreciate it. Seeing Hawk269's post it seems like there's indeed something wrong, as UHD-BD uses 4K with 30bits.I'll check these settings when I get home, but I'd like to know if anyone else is seeing the same thing.
I'd be hard pressed to keep the Xbox One S, if this is the case. I already have the Samsung UHD player, so it's not like I'd be missing out on much.Thanks would appreciate it. Seeing Hawk269's post it seems like there's indeed something wrong, as UHD-BD uses 4K with 30bits.
No, MS still hasn't fixed it. The incorrect gamma curve when using the full-rgb range is still there.Do we have any confirmation if Xbox One S somehow resolves the crushed blacks issue for some games? Like it's actually putting out appropriate color ranging? I expect in HDR mode it'll be just fine but wondering if lesser end displays see an improvement.
The biggest reason in reality is lack of OS conflict. Having faster drives is better, and yeah USB3 is faster than SATA but in practice, the biggest boost comes from the OS' ability to segment the internal drive for system caching while exclusively using the external drive for reading of game data.
No, MS still hasn't fixed it. The incorrect gamma curve when using the full-rgb range is still there.
No, MS still hasn't fixed it. The incorrect gamma curve when using the full-rgb range is still there.
It was to me! You would think AMD would use TSMC even for a small amount of chips if their process is so much better. I assume AMD's GF contract doesn't completely tie them to it?
That AMD's customers get the better process seems a bit of a facepalm....
Judging by the article it's roughly 3dB louder, I had to Google a bit to understand how much that is.As for noise. I don't notice a noteworthy difference in produced sound when I compare the XB1 with the XB1 S.
I think it's kinda like a lottery. Mine is audible but not to a annoying degree, except for silent scenes then it's annoying. The sound it produces is easily drowned by the game audio.
http://www.acousticsbydesign.com/acoustics-blog/perception-vs-reality.htmReality
Physics tells us that for every doubling of acoustical energy, there is a 3dB increase. Conversely, a 3dB decrease means the sound is cut in half. So, 3 is the magic number right? Well, not so fast. This is where we see a conflict between scientific calculations and perceived sound levels. Perceived sound levels report how our ears and brain interpret the sound. In other words, perception answers the question of What sounds twice as loud?
Perception
Sound studies tell us time and again that a 3dBA increase in sound level is barely noticeable to the human ear. In fact, you have to raise a sound level by 5dBA before most listeners report a noticeable or significant change. Further, it takes a 10dBA increase before the average listener hears double the sound. Thats a far cry from 3dB.
Also interesting that it's helping BC games a little bit too, if it removes some of the stutter from BC games that's awesome.
No, MS still hasn't fixed it. The incorrect gamma curve when using the full-rgb range is still there.
What is that is Broken? I am not using full rgb but when playing a UHD movie with HDR I noticed the black bars from the letter boxing are not pure black. I have a Samsung UHD player as well and when playing a movie the black bars are pure black. I think it is the blue ray app causing this as gaming etc it is fine. The black bars are a light shade of black instead of pure black.
My set is professionally calibrated and it only happens when using the S and UHD HDR playback. If I adjust the black level I can make the black bars pure black but I should not need to do this. It seems that the blu.ray app is trying to compensate for the brighter image that happens when HDR is activated. I am going to try to turn off HDR just to test if the black bars stay the same. For now, though there is something wrong some where since black bars should be pitch black like they are when using my Samsung player.
A tad off topic, but are you able to say if the dashboard/OS will offer a light theme mode soon seeing as how the new Windows 10 Anniversary Update offers it?
Does the speed boost make the OS more responsive (less laggy)? It's my only pet peeve of the console.
Very much looking forward to the S when the 500GB is out.
Well you did had near 50% increase in perf/watt... ~47% to be exactly with the move from 28nm to 16nm.Idk, it didn't seem TSMC 16nm ff increased the perf / watt that much for the Xb1 S.
I think the Pascal / Maxwell architecture has more to do with how many better Nvidia gpus are with perf / watt.
The biggest reason in reality is lack of OS conflict. Having faster drives is better, and yeah USB3 is faster than SATA but in practice, the biggest boost comes from the OS' ability to segment the internal drive for system caching while exclusively using the external drive for reading of game data.
Well you did had near 50% increase in perf/watt... ~47% to be exactly with the move from 28nm to 16nm.
Xbone: 1.31 TFs using 109w
Xbone S: 1.4 TFs using 79w
That is ~47% increase in perf/watt.
Yeap but we don't have these data.Well to be fair you have to not include the power draw for HDD, Blu-ray, ram etc to get the actual increase which should be bigger than 50%.
I was hoping for a near 100% jump, something like Kepler to Pascal.
Well you did had near 50% increase in perf/watt... ~47% to be exactly with the move from 28nm to 16nm.
Xbone: 1.31 TFs using 109w
Xbone S: 1.4 TFs using 79w
That is ~47% increase in perf/watt.
BTW that indeed way better than what we saw in Polaris with 14nm for example.
Distance will indeed attenuate the difference, but 44dB versus 47dB isn't negligible. That's about a 40% rise in volume.In most cases it is 3db louder and they measured it being right on the console. I doubt anyone will notice the difference of 44db versus 47db when sitting an average distance. But technically it is louder than on Xbox One.
Distance will indeed attenuate the difference, but 44dB versus 47dB isn't negligible. That's about a 40% rise in volume.
(For anyone who isn't aware, decibels are a logarithmic scale. Each decibel added is a 12.2% rise in amplitude versus the previous level.)