This is clearly the version of No Man's Sky that developer Hello Games wishes us to review from, and that it considers the final release version. Since the patch will be applied during the game installation process, it is also the version that will be played by all of you. It would be both unfair and inaccurate to review from an earlier version of the game - and on a personal note, as a reviewer, I'm glad my opinions haven't been coloured by playing that version, even if it could have helped me get the review to you a little earlier. Our review policy states that "we will make every effort to ensure that our experience of a game matches that of the majority of players". Although No Man's Sky only has limited online connectivity, this situation has created similar conditions to those for most online games, where the game simply doesn't exist in a reviewable state before launch.
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How come we're in this situation, though? How come there's such a gulf between the game as intended, and the game as it is on the disc? Well, I can't speak for the developers at Hello Games or their partners at Sony. I can, however, join Rami Ismail of Vlambeer in his speculation that the certification process that ensures the quality of console games, while having many benefits, is ill-suited to the way that a small indie team like Hello Games creates software - especially when the manufacture of disc copies is involved. (Rami's thoughts are well worth reading.)
http://ramiismail.com/2016/08/patch-the-process/
Whatever the case, it's clear from our review policy and from the patch notes that it would have been wrong of us to start the review process for No Man's Sky before today. That means we'll be late with our review. Sorry about that! I hope you'll still find it useful, entertaining, or ideally, both - and good luck exploring the universe.