No Man's Sky - Early Impressions/Reviews-in-progress Thread

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But what about all those poor gamer's in the military who don't have access to the internet? They are stuck with the retail version of the game and really that version should be reviewed as well.

If having internet access is a requirement for a single player game it should say so on the box which I don't believe NMS does.

I am still picking up NMS day one on PC I just find it funny how when one company tries to make an online console (ignoring the policies) it was inexcusable but now we have a single player game requiring a day one update for significant content changes and the tables have turned into 'everyone has internet so who cares'. Whether that is just how times have changed or other reasons I don't know but I'll drop it for now.

Have you ever been a gamer in the military? You seem concerned about something you don't have a clue about.
 
There is absolutely no reason to not have internet in 2016, unless they are Amish or in a cult. I mean, intenet is a basic human right, and is available to all. If a person is too damn cheap or poor to have it, then they are probably too damn cheap or poor to be buying PS4 games on day one.

All these concerns about those eight people without internet are really becoming tiresome.

Don Mattrick from 2013 called. He wants you on his team......
 
Back when MS announced XB1, they did not require a "check-in" every 24 hours.
They required the console to be always online, otherwise it would stop working.
24 hours was their backtrack.

Anyway, how that is relevant to the universally existing feature of game patches is beyond my comprehension, I guess. Online updates ("patches") exist for over a decade now, and all of a sudden they are becoming this huge obstacle in August of 2016.

Didn't you know? If you were opposed to an always-online console in 2013, you must also be upset about a Day One patch in 2016 or you're a hypocrite.
 
I dont see the point in reviewing a game with a substantial day 1 patch. Your experience will only be congruent to 1% or less of the people that will eventually own the game since they would have had to have gotten the game before release.

The only usefulness I see for this review is getting extra clicks since you're technically the "first review"
 
I dont see the point in reviewing a game with a substantial day 1 patch. Your experience will only be congruent to 1% or less of the people that will eventually own the game since they would have had to have gotten the game before release.
I don't see how it's so hard for people to understand this basic concept.

Glad the patch is out now. Curious when we'll see reviews begin to drop now.
 
But what about all those poor gamer's in the military who don't have access to the internet? They are stuck with the retail version of the game and really that version should be reviewed as well.

If having internet access is a requirement for a single player game it should say so on the box which I don't believe NMS does.

I am still picking up NMS day one on PC I just find it funny how when one company tries to make an online console (ignoring the policies) it was inexcusable but now we have a single player game requiring a day one update for significant content changes and the tables have turned into 'everyone has internet so who cares'. Whether that is just how times have changed or other reasons I don't know but I'll drop it for now.
Mainly because significant day 1 updates are nothing new, especially among indie games. Not to start bringing Early Access into the mix, but those games will get entire final acts, new mechanics, improved performance, etc, in their 1.0 launch day update.
 
Have you ever been a gamer in the military? You seem concerned about something you don't have a clue about.

In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".
 
I dont see the point in reviewing a game with a substantial day 1 patch. Your experience will only be congruent to 1% or less of the people that will eventually own the game since they would have had to have gotten the game before release.

The only usefulness I see for this review is getting extra clicks since you're technically the "first review"

if the game gets glowing reviews we ignore them too, right?
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".

Everybody can get internet somewhere.

Get your console to patch the game, done.

Having to log in EVERY DAY though, is a completely other issue.
 
But what about all those poor gamer's in the military who don't have access to the internet? They are stuck with the retail version of the game and really that version should be reviewed as well.

If having internet access is a requirement for a single player game it should say so on the box which I don't believe NMS does.

I am still picking up NMS day one on PC I just find it funny how when one company tries to make an online console (ignoring the policies) it was inexcusable but now we have a single player game requiring a day one update for significant content changes and the tables have turned into 'everyone has internet so who cares'. Whether that is just how times have changed or other reasons I don't know but I'll drop it for now.



It's relevant because we are saying reviewers should be reviewing the day 1 patched version of the game and not what is on the retail version which some people might not have access to.

Other reasons is the correct choice
 
Back when MS announced the XB1 and required 'checking in' online every 24 hours, the gaming community was in an uproar and it was absolutely unacceptable. Not saying I support MS's decision just that it is funny how the times have changed...or maybe its because its the more 'acceptable' company ;)

Uh yeah 1 time download vs. literally having to be online every second you want to play something is exactly the same.
 
It's relevant because we are saying reviewers should be reviewing the day 1 patched version of the game and not what is on the retail version which some people might not have access to.

I am aware of the discussion at hand. I was asking what relevance XOne's pre-launch policies have when discussing the (non)patched reviews.
 
Have you ever been a gamer in the military? You seem concerned about something you don't have a clue about.

I am just using a past example where lack of internet access would have an effect on a groups ability to game.

Mainly because significant day 1 updates are nothing new, especially among indie games. Not to start bringing Early Access into the mix, but those games will get entire final acts, new mechanics, improved performance, etc, in their 1.0 launch day update.

Early access titles aren't sold at retailers though. I understand day one patches are not new but the majority of the time they focus on multi-player functionality not changing the storyline or core gameplay systems in a single player game.
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".

What? One is a single patch and the other is required every single day. You're serious? lol
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".
800mb is massive now? What is this, 2002?
 
What? One is a single patch and the other is required every single day. You're serious? lol

latest
 
Everybody can get internet somewhere.

Get your console to patch the game, done.

Having to log in EVERY DAY though, is a completely other issue.

Having a minor background check of a few kilobytes every day was meaningless. It was just something to get in an uproar about.....but I will get myself back on topic.

I don't see an issue with a day one patch. It just seems they are being disingenuous about it. Most companies are pretty clear about what they need and when they need it. The fact that they spent YEARS on a game and shipped it on disc but its broken. Now in the past month they figured it all out and its all fixed?
 
Having a minor background check of a few kilobytes every day was meaningless. It was just something to get in an uproar about.....but I will get myself back on topic.

I don't see an issue with a day one patch. It just seems they are being disingenuous about it. Most companies are pretty clear about what they need and when they need it. The fact that they spent YEARS on a game and shipped it on disc but its broken. Now in the past month they figured it all out and its all fixed?
the game on disc is not broken at all. it's a complete experience and even reviewed a 8/10
 
Having a minor background check of a few kilobytes every day was meaningless. It was just something to get in an uproar about.....but I will get myself back on topic.

I don't see an issue with a day one patch. It just seems they are being disingenuous about it. Most companies are pretty clear about what they need and when they need it. The fact that they spent YEARS on a game and shipped it on disc but its broken. Now in the past month they figured it all out and its all fixed?
1) It wasn't broken. It was perfectly playable. Some people already played it for 30+ hours

2) Obviously this wasn't content made in a single month. A month of dev got all the final touches working
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".

The reason why people gave crap to MS was mostly because of the fact that you were not going to really own the physical game you bought, the online check was part of the pile on policies people didn't like, everything people were mad about was rightly so, and comparing one day patch, to automatic check of licenses every day is a stretch.


...


I have gone dark on this game, can this game be played offline?
 
Also I think the whole "completely change the way the game is played/adding half the game" is a big overstatement

Read the patch notes again. Besides the "three paths", everything is just building on and improving the existing mechanics and features. Changed the universe algorithm, adding to the creature generation, adding to planets and planet generation, expanding the trading and animal behavior and survival, etc.
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".

This comparison is rather strange....

Day 1 one time only download vs a check every 24 hours....
 
I can't believe people in this thread are comparing a day one patch with a mandatory check-in for a console that would render your entire gaming library useless if you did not perform this check-in.

I mean yeah, I'd prefer the game be finished on the disc, but I'll take a day one patch if it means more content and fixes to issues that may not have been known about initially.

Why are some people acting like improving a game in time for release is a bad thing? And why are patches that are released weeks after the game comes out apparently better than day-one patches?

Just wondering if people would feel the same about a game that's kind of a "darling of NeoGAF"? Does anyone look at The Witcher 3 and complain about all the amazing and awesome updates it's had that fixed a LARGE amount of bugs and flaws the game initially had? Did everyone review TW3 on its base 1.0 version? It had a 1.01 patch day one after all.
 
Here are my reviews; I played the pre-patch and post-patch versions of the game
in my imagination
.

pre patch: 7/10 (gameplayloops are a bit repetetive; glitchy, graphics could use some more polish)
post patch: 9/10 (varied gameplay, solid and impressive graphics, endless possibilities because of the continued support by Hello Games)

I hope this settles things a bit.
 
Anyway, how that is relevant to the universally existing feature of game patches is beyond my comprehension, I guess. Online updates ("patches") exist for over a decade now, and all of a sudden they are becoming this huge obstacle in August of 2016.
Well, it is kind of the first time I see people go "Don't review the game before the patch!!!"
 
So are we getting a fresh thread for when the real reviews start rolling in tonight?

Hope so, this has really turned into something else entirely. It's not a bad discussion, but it also has barely anything to do with the review(s) at this point.
 
In 2013, all we heard was how much of a monster MS was for requiring a minor check in every 24 hours because internet is ubiquitous. Now a primarily single player game requires a massive patch day 1 or its "not the real game" and no one cares? Come on, what about "all the military people on bases, submarine warriors, people in the arctic!".
How in the world are these two things comparable?
 
It also is kind of the first time I see people go "Don't review the game before the patch!!!"

That's always been the sentiment, review the game that's available to players the day of release. If the patch is immediately available, review the game with it. If it's on day two or whatever, then review the base game.
 
Fixed that up for accuracy.

Do you deny that the patch makes a massive difference? even the Devs say its a major change. A single user review a few posts up changed his opinion 2 full points based on the patch. It is a massive patch as it makes a huge impact on gameplay clearly from users and from the Devs point of view.
 
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