Well. That was...yeah.
So I streamed the game live for about 2+ hours and that time just flew fucking by. It's a game that will eat up your time.
Quick impressions:
The bad:
Controls took a little bit to get used to, especially sprinting on R3 and controlling your ship initially.
Managing inventory isn't really bad, but I definitely got annoyed when I'd run out of room and need it.
FOV doesn't bother me, but I do think it's a little close. I wouldn't mind the option to pull it back a click or two. No motion sickness though, thank god.
Unless you spawn on an easy to manage planet, you will have a tough time, I think. Especially if you go in completely blind (my starter planet was great, but I'll get into that below).
The good:
Frame rate was very solid. Seems like a smooth 30fps.
My starter planet was an ideal place to learn the ropes. The daytime temperature was something like -0.02C, and it didn't eat away at my suit. At night it dropped to -42C, and that did eat away at my suit, but very slowly.
I'll post my screens in the photo thread later, but it was a mix of rocky and lush. It had great caves and floating islands. Some cool and weird species, although one of them was an annoying crablike spider thing that kept attacking me. The other creatures were peaceful.
If it wasn't for the fact that I watched some streams, I'd have been way more lost than I was. I knew what I wanted to focus on early (mainly mining for iron and carbon or platinum to keep my suit life support systems up), and I mainly spent my evening on that single planet hunting for ruins and knowledge stones. I've learned 25 words already, and found some cool upgrade tech. I just need to find an exosuit and ship with better cargo.
Graphics look great. I love the art design, and the color pallete is really pleasant, especially between the day and night states. There's of course technical issues like how the world draws in the environment, and the textures can be muddy and low quality, but overall it's a nice looking game.
The sense of exploration and discovery is very nice. Even though I was wandering the same landscape, and finding ruins and facilities, and collecting resources, I couldn't stop myself. I just had to see what the next question mark on my HUD was. I just had to scan one more creature. My absolute love of outer space and sci fi plays a huge factor, of course, but I love this game. It's exactly what I hoped it would be, but it also has a lot more under the hood than I was expecting.
It's not perfect, and there are things I'd love to see improved and expanded on, but if this was the only NMS update we'd get, I'd still feel satisfied with it. That feeling I got when I flew out of the atmosphere, and saw a moon above the curve of the massive planet dominating most of the screen, and knowing that I could fly to that moon and visit it was worth the price of admission. When I pulled out to the galaxy map and saw all of those pin points of light and knowing that each was a star I could visit, it was literally a dream come true for young Figboy, who used to fantasize about a game like this in the 80's while playing my NES. I'm 37 years old, and although this may not be a flawless execution of the concept, it's an incredibly promising and entertaining execution of the concept.
I could honestly play it all night, but I have to go to work in the morning.