No Man's Sky Worlds Part I Update Revealed

Well time to download it again and pull PVSR out. Where this will get bad for me is using portal with it. I'll put too many hours in at that point.
 
Yes, Gaf could use a Gaas-appreciation thread.🙌🏾
Some of these games actually deserve it. Not all GAAS games suck. I actually like ESO, fallout76, sea of theives, Diablo 4, Conan exiles, never winter and war frame to this day.




Funny thing is back in the x360 days me and my friends wanted open world co op rpg games. We got em on console now.


Shit even something like GR: wild lands is a blast in four player with some close friends…. Talk shit about life…. Catch up over old time shit… all while killing dragons or robots or some other thing. Isn't that what we all wanted back when online gaming on console infancy? I k ow I did. And now we here!



I'm jump on eso online when I'm done fucking around on here as it goes
 
I hope they're still making money. They've definitely done enough at this point to be justified.
Hopefully whatever comes next is good at launch.
 
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Every time a new big update comes out I keep thinking I'll enjoy it. I re-download and re-realize it's still just not for me.
Happy to see fans getting more and more content though. 👍
 
Every time a new big update comes out I keep thinking I'll enjoy it. I re-download and re-realize it's still just not for me.
Happy to see fans getting more and more content though. 👍
I usually get an extra 20 hours of play every update that I play. The gameplay isn't for everybody, but it is a great game to just play while chilling on the couch with some beers.
 
Yes, Gaf could use a Gaas-appreciation thread.🙌🏾
This looks like mostly a cosmetic update, which is nice, but it doesn't address what so many find boring about the game. Waiting for the one combat/AI/multiplayer update that really ties it all together. Still fun to see them keep working at it. GAAS makes for better games.
Honestly... that's a rad update. I wish more GaaS would fundamentally update their engines
I's sorry but in what way is this game GaaS?

It doesn't have DRM, doesn't need a subscription or even an internet connection to function, it also has a GoG release...

How does that work?
 
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I's sorry but in what way is this game GaaS?

It doesn't have DRM, doesn't need a subscription or even an internet connection to function, it also has a GoG release...

How does that work?
It's pretty simple, none of those things are a requirement for a Live Service game.
All it means is that a game has long-term continuous support.

Why else do you think No Man's Sky is on pretty much every list for best live service games?
 
It's pretty simple, none of those things are a requirement for a Live Service game.
All it means is that a game has long-term continuous support.

Why else do you think No Man's Sky is on pretty much every list for best live service games?

I'm not saying i'm an expert but i thought GaaS was what Wikipedia says:

In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.

Also, in GaaS games if the dev/publisher stops providing that service, the game stops functioning? I'm pretty sure you can continue playing this game offline no matter what, even play older versions if you like.
 
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I'm not saying i'm an expert but i thought GaaS was what Wikipedia says:



Also, in GaaS games if the dev/publisher stops providing that service, the game stops functioning? I'm pretty sure you can continue playing this game offline no matter what, even play older versions if you like.
Live Service doesn't have to rely on monetization or online-functionality, even though it's pretty standard.

NMS meets pretty much does everything any other Gaas title does, they just give us everything for free.

Just an example of how it's listed in many Best Live Service lists:




Guess it's one of those games in a grey area.🤷🏾‍♂️
 
The year is 2135.
The United States of America no longer exists.
Disney rules the world with an iron fist. It's Mouseketeers drag people from their homes for summary judgement and execution for moral offenses.
Nintendo's latest console uses fruit as a controller. It sells 109 million units globally in its first year.
Smoking tobacco has become the latest craze in the western world.
Uganda is considered the home of the best movie industry in the world, producing the best received action-musicals in history.
No Man's Sky receives another update to add nuralink 7 support. "For Sean" the players say as they load in, as is their custom. No one remembers why, only that it is important to never forget.
Star Citizen is set to release next year.
 
This game has to be the greatest comeback story in gaming history.

Cyberpunk 2077 and FFXIV are close but in my opinion this takes the cake due to the ridiculous effort Hello Games put into restoring their game and credibility.
 
It is, they just don't charge you after the initial purchase.
Ok but what about the "live service" thing? Obviously the game still function offline without any DRM, even if the developer stops the service, you can play the game forever.

What other GaaS can do that?
 
Are they really going to add volumetric cloud effects in the Switch update?

LA-Noire-Press-X-To-Doubt-meme-1txerc.jpg
 
I think they can justify the updates because they use this as a test bed for the technology that will be used in their next game, so even if they don't get many new players, they still get to test their engine that will also be used for their next game.
 
By that definition any game that releases free post launch updates is GaaS.
In a way, I guess. But I think we all know there's a difference between the rare update with hotfixes, balancing patches and 1 or 2 expansions, and years of continuous support by delivering new content, massive overhauls, fundamental game features etc.

Let's not act obtuse.

Ok but what about the "live service" thing? Obviously the game still function offline without any DRM, even if the developer stops the service, you can play the game forever.

What other GaaS can do that?
I guess that's a matter of considering Gaas a very specific set of criteria or a concept that covers a spectrum (for whatever you wanna call it).

Edit:

And let's not forget that multiplayer was (implied to be) a key feature for NMS from the start.
 
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I'm honestly starting to wonder I they can sustain themselves, I mean there isn't any type of monetization and I don't think they are still selling it much after all those years, I kinda want to support them a little more.
 
The game is just boring, no matter how many updates they make, when I start playing I get bored. Its just a game about grinding to be able to visit planets that have nothing interesting to do in them

I am happy for the people that enjoy the game but is definitely not for me
 
The game is just boring, no matter how many updates they make, when I start playing I get bored. Its just a game about grinding to be able to visit planets that have nothing interesting to do in them

I am happy for the people that enjoy the game but is definitely not for me
This is that kind of game you boot up every new update to check it out for a couple of hours.

Also, get yourself a gf/wife and VR- set and get a bj while you enjoy the wonderfull view on some lush planet.
Almost like a holiday.
 
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What Starfield wanted to be.
I remember a time when people got triggered when Starfield was compared to NMS after its first gameplay reveal.

Now people wish Starfield could be compared to even half of what NMS is right now.

Hello Games deserves a lot of credit for how amazing they have transformed NMS. What a brilliant game.
 
No Mans Sky is not really GaaS; zero monetization. Plenty of other good GaaS games though.
I've never heard anyone say they like GAAS because of the MTX. They like GAAS because of the regular content and gameplay updates.

It's weird trying to define GAAS by the store rather than the gameplay advantages.
 
I've never heard anyone say they like GAAS because of the MTX. They like GAAS because of the regular content and gameplay updates.

It's weird trying to define GAAS by the store rather than the gameplay advantages.
That's literally the definition of as a service. You pay for a service delivered to you over the internet. Usually this is via a subscription but can be done via other continued revenue options as well. GaaS covers games that want continuous revenue streams after the initial sale or to support the F2P model.

No Mans Sky isn't it. It's a buy once game that you can play offline if you wish. That the developer chooses to freely support the game with post launch updates and content doesn't automatically mean it's following the GaaS model.

If No Mans Sky is GaaS then you may as well classify Stardew Valley and Terraria as GaaS games. The definition becomes so broad as to essentially be meaningless.
 
The game is just boring, no matter how many updates they make, when I start playing I get bored. Its just a game about grinding to be able to visit planets that have nothing interesting to do in them

I am happy for the people that enjoy the game but is definitely not for me
It's harsh, but this is kind of how I feel as well. They add a whole lot of stuff every patch, but I always wish the game was something different. Maybe they should add some sort of new game mode that is more challenging beyond survival mode.

Like a much smaller universe, where everyone spawns on the edge but tries to get to the center. The closer you get to the center the more rewarding the planets are, but also the more dangerous. And on top of that your chance will increase to actually come across other players that you will have to fight. Upon dying you will be send back towards the edge (not all the way, but a pretty big set back).
It will be your choice how to get there, by becoming a pirate and kill (and seek) as many players as possible and get rich that way (and then upgrade your stuff) or becoming a trader, investing in tech that makes you cloak and avoid fights, etc.

It's like a giant Battle Royale, except it spends multiple weeks or even longer. At the end of the 'season', the scoreboard will be made up by players who got the closest to the center. And the top #% will get rewards etc.

I get that's not the point of the game for many people, but it always have lacked a certain incentive to me to grind and upgrade your ship/equipment. I don't see the point in doing that.
 
We don't define a service by how we are charged.

We define a service by what we get.
The two are linked. As a service refers to how a company can offer you something that they in return can charge you for on a continuous basis. Just look up any as a service definition, IaaS, PaaS, GaaS, SaaS, etc…

The overwhelming majority of people objecting to GaaS don't have a problem with continued updates and content delivery, they have a problem with it usually (but not always) tied to shitty monetisation practises.
 
The two are linked.

Payment is for the service. You're paying for the benefit you recieve.

"Sir, what type of service are you looking for today?"

"I need an oil change and a brake check."

or

"I'm not sure. I either want to spend $200 dollars or maybe $140."

Only one of those responses makes sense.
 
Almost a decade ago they released the game with around 15 people worked on it, the game had a rough start, but it got better, now they are working with around 55 people on the game and its still going strong...that a great acomplishment in my eyes. When you compare that to Starfield with an endless development cycle before release and more than 500 people working on in and the game was a buggy mess, that makes the acomplishment even bigger for No man Skies. Kuddos for Hello games are in order...
 
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Payment is for the service. You're paying for the benefit you recieve.

"Sir, what type of service are you looking for today?"

"I need an oil change and a brake check."

or

"I'm not sure. I either want to spend $200 dollars or maybe $140."

Only one of those responses makes sense.
The second example you gave can fit just as well when working with as a service, be it for looking at what microtransactions you can buy in PoE or what type of computing platform you can afford in AWS. You can argue all you want, the accepted definition is out there. Take it up with every single company that follows the as a Service model.
 
The overwhelming majority of people objecting to GaaS don't have a problem with continued updates and content delivery, they have a problem with it usually (but not always) tied to shitty monetisation practises.
People hate GAAS because it overwhelmingly caters to multiplayer and it's taking over an industry once dominated by their preferred game type (single player).

The vast majority of money spent on GAAS is after the player plays the game for 20 hours, knows he/she likes it, and confidently expects to play X number of more hours.

The vast majority of old model games don't get finished. Pay up front, make returns hard, we don't care if 70 percent of our customers don't bother finishing our game, see ya again in 6 years. That's about as anti consumer as it gets. You all tolerate it because of conditioning and preferences.
The second example you gave can fit just as well when working with as a service, be it for looking at what microtransactions you can buy in PoE or what type of computing platform you can afford in AWS. You can argue all you want, the accepted definition is out there. Take it up with every single company that follows the as a Service model.
Nobody goes to an establishment offering services because they want to spend money. Humans overwhelmingly prefer not to spend their money. They go to establishments offering services to receive the service. You should define GAAS by what the player gets (regular content updates), not what the player may or may not spend.
 
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Some settings I recommend in the General Settings:

Third Person Camera Movement: Manual
Flight Controls: Inverted
Vignette & Scanlines: Disabled
On Foot Field of View: 100
Flight Field of View: 85

Also, anyone getting crashes when trying to capture a screenshot in game (F12)? Seems like it freezes/crashes the game, smh
 
People hate GAAS because it overwhelmingly caters to multiplayer and it's taking over an industry once dominated by their preferred game type (single player).

The vast majority of money spent on GAAS is after the player plays the game for 20 hours, knows he/she likes it, and confidently expects to play X number of more hours.

The vast majority of old model games don't get finished. Pay up front, make returns hard, we don't care if 70 percent of our customers don't bother finishing our game, see ya again in 6 years. That's about as anti consumer as it gets. You all tolerate it because of conditioning and preferences.

Nobody goes to an establishment offering services because they want to spend money. Humans overwhelmingly prefer not to spend their money. They go to establishments offering services to receive the service. You should define GAAS by what the player gets (regular content updates), not what the player may or may not spend.
I'm not the one making the definition, it's the accepted one in the industry. As a service is defined by the offering of said service for some sort of ongoing revenue stream. You can disagree all you want, that doesn't change what and how the term is used.
 
I'm not the one making the definition, it's the accepted one in the industry.
Most consider No Man's Sky a GAAS.
As a service is defined by the offering of said service for some sort of ongoing revenue stream. You can disagree all you want, that doesn't change what and how the term is used.
"A sweater is defined by the style of fabric you wear for some sort of exchange of money."

No, this is a sweater...

50655_GRBN.jpg
 
Most consider No Man's Sky a GAAS.

"A sweater is defined by the style of fabric you wear for some sort of exchange of money."

No, this is a sweater...

50655_GRBN.jpg
It's funny that you keep arguing the term when all I did was google it and looked up what the accepted definition is to refresh my memory. I'll go with the widely accepted definition thanks.
 
My interpretation of your post is because a game gets updates, it's a game as a service.

I'm asking if that's a correct interpretation of what you were trying to communicate?
This is what I said earlier:
In a way, I guess. But I think we all know there's a difference between the rare update with hotfixes, balancing patches and 1 or 2 expansions, and years of continuous support by delivering new content, massive overhauls, fundamental game features etc.

Let's not act obtuse.

Context is key.
 
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