dorkimoe
Gold Member
Yeah the next game is gonna be fucking insane if it's an expanded version of what no mans turned out to beIt's ok now, Sean.
Now go make Light No Fire.
Yeah the next game is gonna be fucking insane if it's an expanded version of what no mans turned out to beIt's ok now, Sean.
Now go make Light No Fire.
Some of these games actually deserve it. Not all GAAS games suck. I actually like ESO, fallout76, sea of theives, Diablo 4, Conan exiles, never winter and war frame to this day.Yes, Gaf could use a Gaas-appreciation thread.![]()
I usually get an extra 20 hours of play every update that I play. The gameplay isn't for everybody, but it is a great game to just play while chilling on the couch with some beers.Every time a new big update comes out I keep thinking I'll enjoy it. I re-download and re-realize it's still just not for me.
Happy to see fans getting more and more content though.![]()
Yes, Gaf could use a Gaas-appreciation thread.![]()
This looks like mostly a cosmetic update, which is nice, but it doesn't address what so many find boring about the game. Waiting for the one combat/AI/multiplayer update that really ties it all together. Still fun to see them keep working at it. GAAS makes for better games.
I's sorry but in what way is this game GaaS?Honestly... that's a rad update. I wish more GaaS would fundamentally update their engines
It's pretty simple, none of those things are a requirement for a Live Service game.I's sorry but in what way is this game GaaS?
It doesn't have DRM, doesn't need a subscription or even an internet connection to function, it also has a GoG release...
How does that work?
It's pretty simple, none of those things are a requirement for a Live Service game.
All it means is that a game has long-term continuous support.
Why else do you think No Man's Sky is on pretty much every list for best live service games?
In the video game industry, games as a service (GaaS) (also referred to as a live service game) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.
I's sorry but in what way is this game GaaS?
It doesn't have DRM, doesn't need a subscription or even an internet connection to function, it also has a GoG release...
How does that work?
Live Service doesn't have to rely on monetization or online-functionality, even though it's pretty standard.I'm not saying i'm an expert but i thought GaaS was what Wikipedia says:
Also, in GaaS games if the dev/publisher stops providing that service, the game stops functioning? I'm pretty sure you can continue playing this game offline no matter what, even play older versions if you like.
No Mans Sky is not really GaaS; zero monetization. Plenty of other good GaaS games though.Yes, Gaf could use a Gaas-appreciation thread.![]()
It is, they just don't charge you after the initial purchase.No Mans Sky is not really GaaS; zero monetization. Plenty of other good GaaS games though.
By that definition any game that releases free post launch updates is GaaS.It is, they just don't charge you after the initial purchase.
Ok but what about the "live service" thing? Obviously the game still function offline without any DRM, even if the developer stops the service, you can play the game forever.It is, they just don't charge you after the initial purchase.
In a way, I guess. But I think we all know there's a difference between the rare update with hotfixes, balancing patches and 1 or 2 expansions, and years of continuous support by delivering new content, massive overhauls, fundamental game features etc.By that definition any game that releases free post launch updates is GaaS.
I guess that's a matter of considering Gaas a very specific set of criteria or a concept that covers a spectrum (for whatever you wanna call it).Ok but what about the "live service" thing? Obviously the game still function offline without any DRM, even if the developer stops the service, you can play the game forever.
What other GaaS can do that?
This is that kind of game you boot up every new update to check it out for a couple of hours.The game is just boring, no matter how many updates they make, when I start playing I get bored. Its just a game about grinding to be able to visit planets that have nothing interesting to do in them
I am happy for the people that enjoy the game but is definitely not for me
I remember a time when people got triggered when Starfield was compared to NMS after its first gameplay reveal.What Starfield wanted to be.
I've never heard anyone say they like GAAS because of the MTX. They like GAAS because of the regular content and gameplay updates.No Mans Sky is not really GaaS; zero monetization. Plenty of other good GaaS games though.
my perfect beautiful earth like base became an ugly clump of moss rocks with no treesYeah, seems like most of the planets my bases were on are not changed. Only a few have different flora and fauna and none so far have their terrain altered.
That's literally the definition of as a service. You pay for a service delivered to you over the internet. Usually this is via a subscription but can be done via other continued revenue options as well. GaaS covers games that want continuous revenue streams after the initial sale or to support the F2P model.I've never heard anyone say they like GAAS because of the MTX. They like GAAS because of the regular content and gameplay updates.
It's weird trying to define GAAS by the store rather than the gameplay advantages.
It's harsh, but this is kind of how I feel as well. They add a whole lot of stuff every patch, but I always wish the game was something different. Maybe they should add some sort of new game mode that is more challenging beyond survival mode.The game is just boring, no matter how many updates they make, when I start playing I get bored. Its just a game about grinding to be able to visit planets that have nothing interesting to do in them
I am happy for the people that enjoy the game but is definitely not for me
We don't define a service by how we are charged.That's literally the definition of as a service.
Final Fantasy 14 comes to mindI struggle to think of any other game that's undergone such a fundamental transformation since its launch, to the point where the only thing it shares, is the name.
The two are linked. As a service refers to how a company can offer you something that they in return can charge you for on a continuous basis. Just look up any as a service definition, IaaS, PaaS, GaaS, SaaS, etc…We don't define a service by how we are charged.
We define a service by what we get.
The two are linked.
The second example you gave can fit just as well when working with as a service, be it for looking at what microtransactions you can buy in PoE or what type of computing platform you can afford in AWS. You can argue all you want, the accepted definition is out there. Take it up with every single company that follows the as a Service model.Payment is for the service. You're paying for the benefit you recieve.
"Sir, what type of service are you looking for today?"
"I need an oil change and a brake check."
or
"I'm not sure. I either want to spend $200 dollars or maybe $140."
Only one of those responses makes sense.
People hate GAAS because it overwhelmingly caters to multiplayer and it's taking over an industry once dominated by their preferred game type (single player).The overwhelming majority of people objecting to GaaS don't have a problem with continued updates and content delivery, they have a problem with it usually (but not always) tied to shitty monetisation practises.
Nobody goes to an establishment offering services because they want to spend money. Humans overwhelmingly prefer not to spend their money. They go to establishments offering services to receive the service. You should define GAAS by what the player gets (regular content updates), not what the player may or may not spend.The second example you gave can fit just as well when working with as a service, be it for looking at what microtransactions you can buy in PoE or what type of computing platform you can afford in AWS. You can argue all you want, the accepted definition is out there. Take it up with every single company that follows the as a Service model.
So would you concider every game that gets an update a GAAS?It is, they just don't charge you after the initial purchase.
I'm not the one making the definition, it's the accepted one in the industry. As a service is defined by the offering of said service for some sort of ongoing revenue stream. You can disagree all you want, that doesn't change what and how the term is used.People hate GAAS because it overwhelmingly caters to multiplayer and it's taking over an industry once dominated by their preferred game type (single player).
The vast majority of money spent on GAAS is after the player plays the game for 20 hours, knows he/she likes it, and confidently expects to play X number of more hours.
The vast majority of old model games don't get finished. Pay up front, make returns hard, we don't care if 70 percent of our customers don't bother finishing our game, see ya again in 6 years. That's about as anti consumer as it gets. You all tolerate it because of conditioning and preferences.
Nobody goes to an establishment offering services because they want to spend money. Humans overwhelmingly prefer not to spend their money. They go to establishments offering services to receive the service. You should define GAAS by what the player gets (regular content updates), not what the player may or may not spend.
Most consider No Man's Sky a GAAS.I'm not the one making the definition, it's the accepted one in the industry.
"A sweater is defined by the style of fabric you wear for some sort of exchange of money."As a service is defined by the offering of said service for some sort of ongoing revenue stream. You can disagree all you want, that doesn't change what and how the term is used.
No, read back what I said.So would you concider every game that gets an update a GAAS?
It's funny that you keep arguing the term when all I did was google it and looked up what the accepted definition is to refresh my memory. I'll go with the widely accepted definition thanks.Most consider No Man's Sky a GAAS.
"A sweater is defined by the style of fabric you wear for some sort of exchange of money."
No, this is a sweater...
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The terms of your retreat are acceptable.It's funny that you keep arguing the term when all I did was google it and looked up what the accepted definition is to refresh my memory. I'll go with the widely accepted definition thanks.
My interpretation of your post is because a game gets updates, it's a game as a service.No, read back what I said.
This is what I said earlier:My interpretation of your post is because a game gets updates, it's a game as a service.
I'm asking if that's a correct interpretation of what you were trying to communicate?
In a way, I guess. But I think we all know there's a difference between the rare update with hotfixes, balancing patches and 1 or 2 expansions, and years of continuous support by delivering new content, massive overhauls, fundamental game features etc.
Let's not act obtuse.