No Man's Sky Worlds Part I Update Revealed

This is what I said earlier:


Context is key.


I mean.... I guess. So to you, is there a difference between a GAAS and a live service game?

To me, I would never say No Man Sky is in the same category of game as say Overwatch 1 or Concord business model wise and that's generally what I associate those terms with.
 
Cute way of trying to walk away with some sort of victory. If you feel so confident that you are right feel free to alter the Wikipedia articles:



Once you edits have been accepted do let me know, I'd be happy to use you definition for the GaaS business model.
We weren't allowed to site wikipidia as a source in my middle school. That's 6th, 7th, and 8th grade because it's comprised of user (not expert) content.
 
I mean.... I guess. So to you, is there a difference between a GAAS and a live service game?

To me, I would never say No Man Sky is in the same category of game as say Overwatch 1 or Concord business model wise and that's generally what I associate those terms with.
Gaas and Live Service is the same as far as I'm concerned.

And as for the latter part of your comment, I do consider all these games Gaas/Live Service/Whatever, because the concept is the same.
Whatever businessmodel companies apply is a different matter, imo.

That's probably why many consider NMS a Live Service game.
 
I'm honestly starting to wonder I they can sustain themselves, I mean there isn't any type of monetization and I don't think they are still selling it much after all those years, I kinda want to support them a little more.
They made a lot of money upfront when NMS released I believe and have something like >£140mil in cash. In 2021/2022 respectively they made £18mil and £32mil in profit. They're a small, efficient studio (about 45 employees last I checked) and seem to have it figured out without any need for monetisation. Constant big updates, constant sales and being available across many platforms probably helps too.
 
Do they have any micro-transactions or similar stuff in that game?

If not than that is mind-boggling. They'd make some easy money selling cosmetic shit.
 
I sure do love NMS, it's the gift that keeps on giving. I've showed my support to the dev by buying a copy on every console that it has released on so far. It's probably the best I can do (aside from actually putting hours into the game)

I wouldn't mind a cloud saving system so that I can pickup playing my single player adventure on PC, Switch, Series or PS5 like I can in Cyberpunk now. In Cyberpunk it was kind of annoying to have to play multiple characters just because I felt like playing on a certain system.
 
By that definition any game that releases free post launch updates is GaaS.
There's nothing saying updates have to be free (plenty of games in this bucket monetized those too*).
GaaS as a model is differentiated in actively maintaining a service to the playerbase(which includes, but is not limited to content updates) - not on the particular monetisation practices. Likewise for the online part - the infrastructure is a necessity only in so far that it facilitates the service operations, completely orthogonal to whether gameplay is actually online. Some of the most successful GaaS IPs ever, are entirely single-player (eg. Candy Crush).

But while type of monetisation is orthogonal - business model is not, the whole point of operating such services is to elevate/maintain long-term engagement of the player base. This is a much simpler measuring stick than simply saying 'but it got updates' too - if it makes average Gaffer violently upset that the sole reason their game gets updates is because it helps increase engagement - it's a GaaS.

*Probably the most questionable example of such monetisation practices is Star Citizen - although that one I personally qualify as Development as a Service.
 
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I usually get an extra 20 hours of play every update that I play. The gameplay isn't for everybody, but it is a great game to just play while chilling on the couch with some beers.
I definitely have games like that and it seems a lot of people have that opinion with this game, which is great.
 
Do they have any micro-transactions or similar stuff in that game?

If not than that is mind-boggling. They'd make some easy money selling cosmetic shit.

No micros but i also dont find it THAT mind boggling. They keep doing major updates and that leads to more people picking the game up after hearing about the update. at the end of the day, it looks like they are smart with their finances but also not running a huge 1000+ person studio or anything. Almost like they dont care about numbers go brr like most companies...
 
This looks like mostly a cosmetic update, which is nice, but it doesn't address what so many find boring about the game. Waiting for the one combat/AI/multiplayer update that really ties it all together. Still fun to see them keep working at it. GAAS makes for better games.
I personally don't want multiplayer. Unless its so sparsely populated that it wouldn't matter, but then they do that and they make it mandatory or not fun for single player. Nah keep it the way it is. That is the last thing I want. To be hounded by some douche blasting shitty rap music in the game with a ship decked in weed logos. Nah I don't want this turning into cod or fortnite.

They are doing updates to the base game and staying true to the vision. Honestly, NMS was always awesome to me, but the updates make them better. People who were bitching thought it was a traditional multiplayer mmo which its not.
Just becasue it's being updated I wouldn't call it gaas. There is no micros, no store to buy v-bucks or whatever. Its a great game with none of that.
 
I personally don't want multiplayer. Unless its so sparsely populated that it wouldn't matter, but then they do that and they make it mandatory or not fun for single player. Nah keep it the way it is. That is the last thing I want. To be hounded by some douche blasting shitty rap music in the game with a ship decked in weed logos. Nah I don't want this turning into cod or fortnite.
There's so many unexplored shades of PvP that grafting on "Fortnite or CoD" to NMS doesn't make sense. You could discourage PvP with reputation / bounty system so that participating in it is only encouraged in specific scenarios. You could limit it to certain classifications of planets. The canvas is waiting to be explored there and I doubt Hello Games would just turn it into a Fortnite or CoD. Multiplayer is the next frontier of this medium and No Man's Sky looks brilliant to work from.
They are doing updates to the base game and staying true to the vision. Honestly, NMS was always awesome to me, but the updates make them better. People who were bitching thought it was a traditional multiplayer mmo which its not.
Just becasue it's being updated I wouldn't call it gaas. There is no micros, no store to buy v-bucks or whatever. Its a great game with none of that.
I would say the LIVE part of Live Service points to an ever evolving game where the developers don't leave the player after launch. To me, that's the entire brilliance of the concept.
 
Just becasue it's being updated I wouldn't call it gaas. There is no micros, no store to buy v-bucks or whatever. Its a great game with none of that.
But it is - monetising the service doesn't have to be done through microtransactions. Micros are popular because they happen to be the most profitable (usually), not because they define GaaS. The defining characteristic of a service is they live and die on having active and engaged userbase, not how much money they extract from it.

Almost like they dont care about numbers go brr like most companies...
Which can also be a path to success in of itself - Minecraft followed the exact same model (while it was independent), and that became the best selling game of its time as result.
NMS is already the most successful 'space-sim' in history - who knows how far it can still go.
 
does the game actually has a story mode or is just exploration?
There is a small point A to B to C type of main quest with some story and there is some story bits for your base workers. But it's not a RPG and the exploration is very limited unless you mean checking out different planets. The main gameplay is crafting and building and finding resources, upgrading your suit and tools and ship is a big focus too.
 
We weren't allowed to site wikipidia as a source in my middle school. That's 6th, 7th, and 8th grade because it's comprised of user (not expert) content.
I wasn't aware this forum was an academic institution. But anyway:






In the IT and gaming sector it is well known what 'as a service' business model refers to. Trying to change the definition of it to somehow sound more palatable is not going to work.
 
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I wasn't aware this forum was an academic institution. But anyway:






In the IT and gaming sector it is well known what 'as a service' business model refers to. Trying to change the definition of it to somehow sound more palatable is not going to work.
The word service already had a definition for decades, maybe centuries.

It has always meant "The action of helping or doing work for someone".

Taking someone's money has never been viewed as a service by anyone on earth ever at any point in history.

No Mans Sky is providing a service to the player by continuing to provide them updates at no extra charge. That is the hallmark of Live Service/GAAS.

They chose these phrases with these specific words because players like to be served. The concept is easily sellable to most people.
 
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No Mans Sky is providing a service to the player by continuing to provide them updates at no extra charge. That is the hallmark of Live Service/GAAS.
By your definition any game that gets updates/patches is a GaaS. Just on top of my head, Portal 2 is sill getting patches after 10+ years. Does that make Portal 2 a GaaS? Is Elden Ring a GaaS? It did receive an expansion and currently it's getting gameplay changing balance updates and fixes.

Also, does a game stops being a GaaS after some point? Like, most modern games in existence are GaaS since they receive patches and updates for some time but when they stop, they turn to non-GaaS? But if there's a surprise patch some time later, do they become GaaS again for a few days or something? Is there a certain time frame when a game doesn't receive any patches that makes then non-GaaS?

Also, what about the games that are actually GaaS and they stop functioning once the service ends? Are they also GaaS? A special kind of GaaS? Something else? How do you differentiate them from games that still function forever once the service from the dev side ends?
 
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Downloaded again, tried, was bored out my tits by the time I managed to get the ship to take off. Uninstalled.

These games are definitely not for me.
 
By your definition any game that still gets updates/patches is a "service". Just on top of my head, Portal 2 is sill getting patches after 10+ years. Does that make Portal 2 a GaaS?
There's obviously a grey area as we enter into this new era of gaming. You found it here. On the flip side, was Fortnite Battle Royale NOT a Live Service before adding their shop despite getting content updates for the first couple of months?

Also, does a game stops being a GaaS after some point? Like, most modern games in existence are GaaS since they receive patches and updates for some time but when they stop, they turn to non-GaaS? But if there's a surprise patch some time later, do they become GaaS again for a few days or something? Is there a certain time frame when a game doesn't receive any patches that makes then non-GaaS?
I think the general accepted consensus seems to be a regular cadence of content updates makes the game GAAS.
Also, what about the games that are actually GaaS and they stop functioning once the service ends? Are they also GaaS? A special kind of GaaS? Something else? How do you differentiate them from games that still function forever once the service from the dev side ends?
Once a lion dies, does it make it not a lion? I don't really understand your question. Knockout City was obviously a GAAS. Now that it's not recieving content updates or selling anything in its store...it just makes it a dead GAAS title.

Games that function "forever" like Ocarina of Time would be considered old style games.

To me it's pretty simple...

Live = Changing game due to ongoing developer support.

Service = To the benefit of the player.

I think most people agree, though I can see why the anti GAAS crowd might have an issue with that.
 
So by your definition, No Man's Sky is also "old style" :pie_thinking:
Grey area but I feel the valuable aspect of No Mans Sky isn't the "play forever" aspect, which doesn't really benefit the player, but the steady stream of content updates that improve on the game.
 
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To me it's pretty simple...

Live = Changing game due to ongoing developer support.

Service = To the benefit of the player.

I think most people agree, though I can see why the anti GAAS crowd might have an issue with that.
Your definition is too broad. Literally any modern game fits.

GaaS definition is used to differentiate some games.

For me live service means you can only use a product while it's being actively served and If that service stops, you can't use it anymore. That means most games that require a third party server are also GaaS, IMO. That includes online only DRM single player games as well. Basically, the party that has control over the function of the game you are playing is not you but someone else who is allowing you to play until they don't.


Grey area but I feel the valuable aspect of No Mans Sky isn't the "play forever" aspect, which doesn't really benefit the player
In what way being able to play a game forever isn't "beneficial for the player"? Owning something forever and having full control over it after you buy it is one of the biggest benefits of that transaction. It's the one thing they are trying to take away from the consumer when they force online DRM to games and it's the main reason they want the future of gaming to be subscription/streaming only.

The whole GaaS model benefits the publishers, not the consumers.

Being able to play No Man's Sky forever, without the need of a third party controlling it's access, is the one thing that makes this game NOT a GaaS.
 
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Your definition is too broad. Literally any modern game fits.
I don't think so. It's relatively easy to distinguish between old style games and GAAS as many games do not have ongoing developer support. No one considers Elden Ring or Spiderman 2 to be GAAS despite a few spotty patches or one or two DLCs planned post launch. A regular cadence is key.
GaaS definition is used to differentiate some games.
Agreed.
For me live service means you can only use a product while it's being actively served and If that service stops, you can't use it anymore. That means most games that require a third party server are also GaaS, IMO.
So most of the console multiplayer games that were prevalent from 2002 to 2012 were GAAS / Live Service to you? Despite the lack of regular content updates in most of them? That seems strange.
That includes online only DRM single player games as well. Basically, the party that has control over the function of the game you are playing is not you but someone else who is allowing you to play until they don't.
I feel like we already have classifications for those types of games. "Online only DRM single player".

I'm not seeing where you get the Live Service from those sorts of games.
 
No one considers Elden Ring or Spiderman 2 to be GAAS despite a few spotty patches or one or two DLCs planned post launch. A regular cadence is key.
I know nobody considers Elden Ring as GaaS but you do, by your own definition. I'm just explaining how your broad reasoning is wrong, since it includes Elden Ring.


So most of the console multiplayer games that were prevalent from 2002 to 2012 were GAAS / Live Service to you? Despite the lack of regular content updates in most of them?
Content updates is irrelevant. All games (GaaS or not) can get those. Like Portal 2 or Elden Ring. What matters is whether or not the games are still functional once the service has stopped.


That seems strange.
Not as strange as considering Portal 2 and Elden Ring being GaaS.


I feel like we already have classifications for those types of games. "Online only DRM single player".
No publisher has ever given this classification to their games. It's just an observation made by the consumers and it 100% damning.


I'm not seeing where you get the Live Service from those sorts of games.
I already said, the games are functional only as long as the service is live. That's what "live service" means. You are getting served something until you don't. Once the service stops because the game is not profitable anymore or because the publisher closes shop or whatever, the game is not functional anymore, the service ended, you can't play it anymore because they are not serving the game to you. That's one of the key characteristics of GaaS.
 
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I know nobody considers Elden Ring as GaaS but you do, by your own definition. I'm just explaining how your broad reasoning is wrong, since it includes Elden Ring.
No I don't. There isn't a steady cadence of content updates from those games. My definition addresses that.
Content updates is irrelevant.
The single greatest aspect of GAAS can not be considered irrelevant.

No publisher has ever given this classification to their games. It's just an observation made by the consumers and it 100% damning.
I suspect you can trace the origins to both terms to come from publishers / developers and not gamers.
I already said, the games are functional only as long as the service is live. That's what "live service" means.
But nobody considers the multiplayer games from the PS2 and PS3 generations to be Live Service/GAAS. Those terms became popular in the last 5 - 10 years as developers started planning regular content updates for their titles.
You are getting served something until you don't. Once the service stops because the game is not profitable anymore or because the publisher closes shop or whatever, the game is not functional anymore, the service ended, you can't play it anymore because they are not serving the game to you. That's one of the key characteristics of GaaS.
The single key characteristic of GAAS, and why they're superior to the multiplayer games from earlier generations, is the fact that developers stick with them rather than bouncing once they launch. To deny as much is to fabricate your own reality. Isn't that boring?
 
You guys still discuss whether or not NMS is GaaS game? The game release in 2016 - EIGHT YEARS AGO and still receives substantial updates quite regularly

Yes, it is a GaaS game

Anyone saying differently is wrong
 
No I don't. There isn't a steady cadence of content updates from those games. My definition addresses that.
Define "steady cadence of content updates" because Elden Ring is definitely getting those right now.


The single greatest aspect of GAAS can not be considered irrelevant.
Yes, it's 100% irrelevant in this discussion because it does not define GaaS, since non-GaaS games also get updates and support. You need to find something unique to GaaS to characterize them as such.


But nobody considers the multiplayer games from the PS2 and PS3 generations to be Live Service/GAAS. Those terms became popular in the last 5 - 10 years as developers started planning regular content updates for their titles.
You said it yourself. It's a newer characterization. Nobody was saying SOTN is a "Metroidvania" until many years later.

Also, these PS2/PS3 multiplayer games were also getting regular updates while they were being served. So again, by your own definition they should be GaaS. What's the difference between modern GaaS and those older games? "Once a lion dies, does it make it not a lion?" right?


The single key characteristic of GAAS, and why they're superior to the multiplayer games from earlier generations, is the fact that developers stick with them rather than bouncing once they launch. To deny as much is to fabricate your own reality. Isn't that boring?
Devs stick with their games as long as they are profitable to them. Is there a certain time frame where a game becomes GaaS? Because plenty of older games were supported for long enough for you to consider them as GaaS. If Fantasy Star online on the DC was released today, you would say it's GaaS since you wouldn't know how long it would last.


You guys still discuss whether or not NMS is GaaS game? The game release in 2016 - EIGHT YEARS AGO and still receives substantial updates quite regularly

Yes, it is a GaaS game
So games only receive the "GaaS" title only after a certain amount of years? That means no game can be GaaS initially but only after some time down the road? You can't predict the future after all.

Ok then but how many years is that? Elden Ring is only 2 years old so i guess that's not long enough but what happens if in 2 years from now the game continues to get updates? Will it suddenly become GaaS when it wasn't before?
 
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Define "steady cadence of content updates" because Elden Ring is definitely getting those right now.
I can't respond to the rest of your post when it starts out this silly.

Elden Ring is not receiving a steady cadence of content updates. No one believes that. No one thinks Elden Ring is GAAS.

stop-now.gif


Nobody thinks the PS2 & PS3 multiplayer games were Live Service despite falling under your definition.

You have fabricated your reality. I have officially passed judgment.
 
I can't respond to the rest of your post when it starts out this silly.
Ah, gotcha. No arguments then?


Elden Ring is not receiving a steady cadence of content updates.
But it does. Version 1.12.3 was just 2 weeks ago. And that's a 2 year old game.


No one thinks Elden Ring is GAAS.
No but you seem to do.


Nobody thinks the PS2 & PS3 multiplayer games were Live Service despite falling under your definition.
Why not? Didn't they use to "receive a steady cadence of content updates" when they were live?

You decided this is what defines GaaS, not me.


You have fabricated your reality. I have officially passed judgment.
Don't be angry whenever someone corners you.
 
The easy way to think of it is as follows:

Is a portion of the software/hardware stored, executed and maintained from the supplier (or a designated 3rd party to that supplier)? If so it largely follows the 'as a service' model. This can be a shop, or account, general data, dependencies, hardware, virtual environments. Whatever is required for the software to provide it's ultimate product offering and value to the customer.

I've worked in Enterprise 'as a service' environments for the best part of 15 years now. NMS is not a 'as a service' product as after the initial offering nothing executed during the runtime is provided externally. Client updates do not define 'as a service' within the software world.
 
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I updated the game, jumped back in, couldn't figure out how to get the guns and alt+f4 my way out of it. Plenty of other games to play that respect my time.
 
Some really incredible stuff being pulled off by Hello Games.

I know this isn't a new thing to say, but it's incredible how far advanced this is to Starfield.

Starfield looks a generation behind by comparison.
 
Have they added an actual story/missions to the game?? I wouldn'tind dusting off my PSVR2 since I parked it after getting fucking stuck in RE4, been absolute ages since I last played so it'll be back to the beginning/tutorial for me, has the new player experience been overhauled?
 
Have they added an actual story/missions to the game?? I wouldn'tind dusting off my PSVR2 since I parked it after getting fucking stuck in RE4, been absolute ages since I last played so it'll be back to the beginning/tutorial for me, has the new player experience been overhauled?
The new player experience was overhauled a long time ago, it now has a full multiplayer hub where you can pick up missions and complete them with other people, as well as about 3 main storylines, the building storyline where you slowly unlock more and more items to build with, a whole bunch of additions for ships, faction missions, it's got a ton of content now
 
Goddammit! Went to go play this and it's now gotta update!? Wtf!, surely the PS5 is meant to auto update games that you have installed not update them once you run em, am I missing a setting somewhere as I have Download update files and install all set to on
 
Impressed with their devotion to updates.

Although every time I think "maybe I'll finally give this a try," I look at the footage and have the same reaction to their random environments. They simply look awful to me, both in the earliest updates and even in these videos. Nothing they've done seems to be able to fix the feeling that their landscapes are just a bunch of random trash strewn about without form or organic cohesion. Procedural generation in Minecraft is already 1000x better than this for me, because it generally feels cohesive and organic. Here, it looks like rolling hills of ugly junk, stretching forever, without organizing principles or higher level shapes and biome organizational patterns.
 
Started a new game and the overall presentation is way better than even last year . They changed the space station outside and inside and it looks phenomenal. The only thing they never quite worked on is expanding the creatures models . I don't know why they don't put an extreme random size in their generation preset . I mean having 30 feet creatures would be fun
 
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