No Man's Sky Worlds Part I Update Revealed

Started a new game and the overall presentation is way better than even last year . They changed the space station outside and inside and it looks phenomenal. The only thing they never quite worked on is expanding the creatures models . I don't know why they don't put an extreme random size in their generation preset . I mean having 30 feet creatures would be fun
They do have 20-30 ft creatures though. I was on a planet yesterday with some giant ogre looking thing on 2 feet.
 
Downloaded again, tried, was bored out my tits by the time I managed to get the ship to take off. Uninstalled.

These games are definitely not for me.
It's the same game from 2016.there are no new gameplay systems added it's all cosmetics. The promised alien factions and alien wars are not even in the game so it's a shallow pointless crafting game like minecraft
 
Impressed with their devotion to updates.

Although every time I think "maybe I'll finally give this a try," I look at the footage and have the same reaction to their random environments. They simply look awful to me, both in the earliest updates and even in these videos. Nothing they've done seems to be able to fix the feeling that their landscapes are just a bunch of random trash strewn about without form or organic cohesion. Procedural generation in Minecraft is already 1000x better than this for me, because it generally feels cohesive and organic. Here, it looks like rolling hills of ugly junk, stretching forever, without organizing principles or higher level shapes and biome organizational patterns.
Thts all it is. Rolling hills .u never actually see flat plains of land
 
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There's a creative mode if you just want to mess around
Alright, that's great, but there is not other routes than dig, dig and dig, build some stuff to get fuel and travel and do it again?

I mean, I don't say it as a complaint, but rather thinking whether I should try it again. The dig, scan, build loop on this game was not for me.
 
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Alright, that's great, but there is not other routes than dig, dig and dig, build some stuff to get fuel and travel and do it again?

I mean, I don't say it as a complaint, but rather thinking whether I should try it again. The dig, scan, build loop on this game was not for me.
There are multiple venues to gather resource aside from digging around, though the core gameplay still revolves around gathering resources. There is no clear goal apart from some 'main story quests' but i'd say the most popular thing people like to do is base and freighter building.
 
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My first experience with NMS was in 2020, played it for 5-10 minutes and quit after I froze to death without understanding anything. Tried again in 2022 and got the hang of it, spent 10 hours with it.
Gave it another shot now with the 5.0 update and I spent almost 30 hours since Wednesday. There's always something over the next hill to check out.
 
I'm about two years behind. I'd be fecked if I dived back in now. No idea wtf to do. 😅 Bought it at launch, left it. Dived back in later..left it. Here I am.
 
Alright, that's great, but there is not other routes than dig, dig and dig, build some stuff to get fuel and travel and do it again?

I mean, I don't say it as a complaint, but rather thinking whether I should try it again. The dig, scan, build loop on this game was not for me.
To answer the question better, in the difficulty settings of the game you can alter the mining and crafting gameplay so that it barely takes any resources at all to craft and use anything, also you can make it so that you use as little fuel as possible which means even less resource gathering. You can even toggle infinite sprint.

In turn, you can crank the combat encounters, enemy aggression, and space battle difficulty to max if you want.

Doing both will make your experience feel more like the game you're wanting. The current version of the game does have bounty hunting and other side missions separate from the main campaign that might be more towards your interests.
 
Just started this again. How do the expeditions I've completed work. I think I got the Normandy but started another game and wondering if I can still use it cross game save?
 
Played a new save since the first major update and I'm quite impressed. So much stuff going on and about 10 hrs of just getting the first hyper drive. I look forward to jumping in and out of it for awhile
 
Haven't played it for a while, but is there a shortcut to repair the shields now or do you still need to go into the menu and find the mineral to repair the shields?
 
I struggle to think of any other game that's undergone such a fundamental transformation since its launch, to the point where the only thing it shares, is the name.
Only MMOs and those transformations usually come in the form of paid content. Nothing I know of comes close if you're talking for free.
 
I played this game when about 7-8 months after it released and I had a decent time with it, but it was pretty shallow. I ordered a copy from Amazon that should arrive today, I know this game has gotten a lot of updates over the years, and it's often praised as the best turnaround in gaming, but I haven't been playing close attention, hope I'm in for a treat.
 
Still no update on Xbox. I played it for 2 hours thinking "oh this doesn't look that different" and then searched around and saw that the updated wasn't live yet. Great.
 
I mean when in a fight. Opening inventory while dodging in a ship or on foot doesn't sound like a good idea.

There is a quick menu (has been for years) and you can basically two-button recharge anything (it defaults to 'what needs to be used' in context)
 
Goddammit! Went to go play this and it's now gotta update!? Wtf!, surely the PS5 is meant to auto update games that you have installed not update them once you run em, am I missing a setting somewhere as I have Download update files and install all set to on
That feature was very buggy on WiFi for me. Works much better with the console wired.
 
I played this like literally all day yesterday. This game really sucks me in. Though it did take a long time remembering things, my last save was like three years ago.
 

I guess most of the stuff is loaded during the initial load and when jumping between systems (which can be quite a long loading time sometimes, even on PC).

Then the planets are just generated with math, thus it's easier to compute terrain on defined coordinates (nothing to load really, just use CPU and GPU power to generate geometry on the fly).
I guess textures, models, sounds and buildings are streamed and a lower quality version could be loaded during the initial load (you can usually see low terrain quality textures being loaded when traveling too fast, even on foot and when the terrain LOD is the best one).

It's impressive yes, but not that much in the end, planets are mostly limited to one biome each, you can see every single type of trees or rocks on your landing spot and almost never have to go elsewhere on the planet to see all the stuff.
I love the game, don't get me wrong.

And don't compare it to Starfield for example, there's almost no NPC, absolutely no object persistence, they don't have the same scope, and Starfield uses defined tiles, not true procedural generation on the fly.

It could be maybe compared to Elite Dangerous, but in Elite they are going to a more realistic universe, less variety on planets, more empty planets (but true atmospheric planets are still not landable), but as in NMS you can fly from planet to planet and into stations without a single loading time as it's fully procedurally generated.

One thing I miss in NMS is moving planets, I love that in Elite (and Starfield), seeing planets moving across the sky and casting shadows if occluding the sun (at least in Elite), having the planets and stations not always in the same spot in the systems in Elite.
 
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