I purposefully haven't really followed NMS outside of the trailer, but the game is actually 100% what I expected it to be. It's good and I'm having fun, but man, this is gonna get boring soon I think. All the planets I've been to have just been the same thing, only with a different color. They try to get away with millions of different flora and fauna, but they're all just variants of the same damn thing. I'll probably get called out for this, but I think it's a very shallow game so far. I like the idea and what's there is decent enough, but copy/paste design isn't really my idea of a great game. I'll keep playing, but so far my predictions from years ago when I kept saying this was inevitably gonna be the case are very much coming true.
Not trying to hate btw, I pretty much knew this was gonna happen and I still willingly bought the game on concept and looks alone.
I've watched about 30 minutes of gameplay now, and the primary gameplay loop seems exactly like space-Minecraft. Find a tree, mine the tree, make things with what you mined from the tree (or find an AI and "mine" info or blueprints or other upgrades from them--a different kind of upgrading system doesn't change that you're doing the same thing differently). The exploration aspect actually looks pretty interesting, but that's not what the player is spending most of their time doing. Also, my mention of LSD/Firewatch/Everybody's Gone to the Rapture was intended to be contrast of what NMS is, not comparisons to it.I agree with you about Star Trek (but exploring space is ALSO a big part of that), but I couldn't disagree more about your comparisons to Firewatch, (not sure what LSD is), Minecraft (it is NOTHING like Minecraft), or EGttR.
I've played those (save for LSD, cause I don't know what it is), and I've gotten none of those comparisons coming to mind.
I'd suggest you at least try NMS (in a way where you don't end up buying it; a friend's copy, maybe?) before going so far out on that limb and comparing it to those games.
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".
It was my biggest concern for NMS. Sad to see it seems to be the case.
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".
It was my biggest concern for NMS. Sad to see it seems to be the case.
Seems like a "wait for the first major content patch" type of game. Hopefully by the time the NEO is out, there are still planets for me to discover!!
Even just passive abilities like the stamina booster item or jetpack expansion could be in 'non-inventory' slots and save a lot of headaches. Once I have those equipped I have barely any space to craft or find anything at all. Honestly, it's every few minutes or so that I get an inventory full or 'life support low' (at 75%) message.Exactly. I'm done with this game until they figure out a solution for inventory management. Aka minecraft in space chests.
Can't disagree with this. They've tried to make the exterior feel more personal, but in the end it's incredibly sterile and samey. Every planet is just empty with some outposts with an alien holding a clipboard and a new word to learn; and there's so many of them it just feels completely inconsequential to visit them because by design, every planet has to have nearly every element to stop you getting stuck on the surfaces. I'm not sure it can hold my attention much longer, but I'll wait til I have some good cash for a much larger ship to make up my mind.The interaction with aliens is very samey, bring x resources to x and receive x ( health, fuel, money), buildings are almost identical, cookie cutter constructs, every new "?" on the map should give you a feeling of wonder but you just end up at another observatory / shelter / outpost that looks exactly the same as all the others, upgrade blueprints are just minor stat upgrades, and take up precious inventory space, so I never bother with them.
I don't quite get the Sentinel thing. I literally lobbed a single grenade at a steel door and instantly there were 3 flying ones and a dog thing firing at me, I had to keep running away and hiding in a cave each time I threw one just to get in the door. I thought they'd be menacing (I was expecting some creepy but slow moving robot things like in the trailers) but they're like insta-spawn bugs.The endless mining, managing resources / inventory, avoiding cop robots that attack you is not fun.
I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades
So is a 5.0 user metacritic justified so far?
I like the game so far but the sentinels are not fun. They punish me for playing the game and it's annoying having to stop EVERYTHING until they leave me alone. I don't understand the philosophy behind them.
So is a 5.0 user metacritic justified so far?
I just wanted a chill game where I could cruise in space with my friends and explore.
Every planet is just empty with some outposts with an alien holding a clipboard and a new word to learn;
I see, people who never liked the game are in this thread nodding heads, handpicking quotes, while enthusiasts and people who actually love the game are in OT. Gotta make bookmarks for the next time.
Mass Effect 1 Side Missions: The Game.
Basically. I have a lot of good will for the game for some reason, maybe I was treating it as an underdog being an indie dev and all. The scope is immense (they obviously spent a lot of time on this) but after 5-6 planets I can't shake the feeling I've seen all it has to offer. Not a single one has varied wildly from the earlier ones, yet.Mass Effect 1 Side Missions: The Game.
Plenty of constructive criticism in the NMS OT. Of course, because we're all human beings with different tastes, and seeing as it is also the OT yeah there's going to be a lot of people having fun with the game, but reading through the thread the last two days there have been plenty of positive and negative discussions regarding inventory management, sentinels, crashing, variety, etc. It isn't the circlejerk people seem to want to believe it is.Because people who actually want to discuss a game without hype clouding the way have to go elsewhere. Look at the SW: Battlefront thread, Destiny, The Division etc good luck having any discussion about criticisms. Occasionally there's someone who genuinely responds, but usually it's just lost amongst the fanfare.
Basically. I have a lot of good will for the game for some reason, maybe I was treating it as an underdog being an indie dev and all. The scope is immense (they obviously spent a lot of time on this) but after 5-6 planets I can't shake the feeling I've seen all it has to offer. Not a single one has varied wildly from the earlier ones, yet.
I think games like this would benefit from a stronger loot system - climb some crazy mountain full of enemies and find a chest with an amazing gun/item in it. Even just trinkety shit to put in a virtual gallery or something. But it's all just too random and sterile to have any thought put into it.
That said, collecting random stuff and ticking off lists is kind of my downfall so I might get some mileage yet![]()
So yesterday I started the game.
Here is my Story so far, put in spoilers in case somebody does not want to be spoiled in any way. Nothing story relevant I think.
I started in a lush planet. Beautiful turquoise grass, red trees and yellowish red sky, fiery red at times.
The first thing I did was get a grasp of the controls, and hop around doing stupid things. Got attacked by a couple of sentinel bots as soon as I started getting carbon from the plants.
Found a little base, went in, spoke with the Alien inside, answered randomly since I did not understand a thing. He gave me a multitool, lol, way better than the default one. Next to this guy was a terminal, with a math puzzle. Once deciphered it marked me a crash landing site... so I went there, the long way round, taking my time, in awe with all that was surrounding me, there where mountains above the forests, with arcs of rock, like, going from tip to tip of two mountains.
And incredible sight to behold.
Then I found my first creatures, scanned them, as I had already built a scanner, and proceeded with my journey to the crash landing site.
Got there, and there it was, a crashed ship, way better looking than mine, and it gave me the option to keep it! So why not! instead of repairing the initial ship, I went ahead and started repairing this one.
Started to explore, fell into a cave, beautiful cave with luminescent stalactites and stalagmites and plants. FULL of plutonium.
I stocked up on that thing and on aluminum to get some some money and to be safe while exploring.
I got lost.
Like, really lost guys.
I did NOT know where to go.
God is this cave HUGE.
*1 hour later*
FINALLY, I see LIGHT!
So i came out right in front of a HUGE Heridium pillar, under an arch of stone, just what I needed to fix the drive.
Right, so now, back to the ship, that is like 15 minutes away.
I come across another little base building thingy, I go in, another alien is waiting, and he gives me more knowledge on the language of his species and then in a nearby terminal I get a beacon on another planet marked.
Outside there was kind of a post to call my starship, that I repaired remotely with my gathered materials, including heridium.
I crafted a bypass chip to activate it and call my ship and with awe, I jumped in, and LAUNCHED!
Goosebumps all over!!!
I then flew above the surface for a few minutes finding points of interest, exosuit upgrades and some other bases with more interesting stuff.
I found a trade post and loved that ships went and came, I could also trade with the pilots, including buying their ships!
Sold my spare stuff and decided to go to Space, the final frontier!
i launched, looked up at the sky, and boosted the ship!
As I exited the atmosphere and saw space, I just could not help it, I shouted "WOW" in excitement
Ok, i need a space station, wanna see what's up with those, oh, look, there.
Oh, geez, an asteroid field, I hope I don't cr... ouch... that hurt, no problem, seems like my shield are handling it fine, ok, lets go to the station then!
I see the space station, and wow, what a beautiful thing, red and orange, and kind of icosahedral.
I find the entrance and hop in, the tunnel to the center is super cool, I land and explore a bit, and take off once again.
Ok, I'll ignore the beacon I have marked on that other planet and I'm gonna go visit this other one.
I feel like a child when I approach orbit and enter the planet, and see the fire around my ship and the ground closer and closer.
This planet is toxic, with toxic sand storms and a lot of water, pretty barren to be honest, with floating square like islands with holes in the middle.
I fly around, mine some rare minerals and swim around a bit, find some upgrades and monoliths, and I decide to go back to space, I don't like this planet as much as my first one.
Then I decide to go to my initial planet, explore some more and gather some materials, I find some awesome ruins, I get punished because I choose the wrong option, trade around a bit in the trading post and take off again.
This time I'm going to the planet with the beacon mark.
Hot fiery planet, no water, lots of gold, lots of life (ironic) and pretty cool, I decide to farm gold, since I saw a ship earlier in the trading post with more slots that I wanted to buy and couldnt, start approaching the beacon but I get lost farming gold and picking up monoliths and exploring ruins and bases.
Lots of monoliths in this planet.
In the end I didn't get to the beacon... I sold all the gold I farmed, went back to the space station and traded with some pilots, crafted some upgrades for the suit and bought a 22 slot awesome ship for 1.3 million.
Very well outfitted too!
I decide to go to bed, 2:50 am.
With a smile on my face, from ear to ear.
This was just 3 planets guys, and about 7-8 hours of gametime.
This is my new world now.
No man's sky is my new home.
I'm so happy it shouldn't even be legal. I can't wait to get home again and explore more!
The bolded would be great. The foundations are there, but I just feel this is the result of an indie game with an AAA marketing budget.This definitely feels like the Vanilla release of something greater. Like Elite: Dangerous at launch. It needs a lot more content I assume will come in DLC, which is why I feel this isn't worth 60 dollars currently. I'd say 30 to leave room for what I hope to see a few DLC releases to round it off. Like Pirate planet bases, military installations etc. Maybe an information broker who gives out missions to find interesting and extremely valuable loot. There's so much they can do, especially on PC given mod support (Have they commented on this at all?) I do wonder if the combat system could be expanded further too, it certainly feels very shallow and limited.
As it stands this is a framework for something that could be much much greater if they keep working on it with diligence.
I'll be honest, this is how i felt with my initial time with the game, too - I was even putting it level with Metroid Prime (believe me, that's insane praise coming from me) for that first 'discovery' feeling of an alien world. His impressions could be the same as anyone else's, because I bet they all had the same progression.I just want to share this here:
So is a 5.0 user metacritic justified so far?
I'll be honest, this is how i felt with my initial time with the game, too - I was even putting it level with Metroid Prime (believe me, that's insane praise coming from me) for that first 'discovery' feeling of an alien world. His impressions could be the same as anyone else's, because I bet they all had the same progression.
I've hit up 4-5 space stations now and they're literally identical. A giant geometric shape with a tube in it and some grumpy dude through the door on the right sitting at a reception desk with some potted ferns around him. I guess that's the difference between hand-crafted content and procedural generation. It's lifeless, sterile. Other ships land there, you don't even crash into them when you launch out of the tunnel. To be honest I've only gone to them as it's the only place to get one of the items I need.
I hope noone takes my posts as me railing on the game needlessly or trying to sway anyone's opinion - I'm trying to discuss it without being all 'THIS GAME SUCKS!'. It's had some great moments.and I'm quite disappointed
From reading all this I might get the game when there's base building and some more mechanics added in the game, I doubt I care exploring the terrains for a very long time.
But let's see what the PC version looks like first.
So is a 5.0 user metacritic justified so far?
I guess that's the difference between hand-crafted content and procedural generation.
I just want something where every now and then you see something really effing cool and crazy, and you fly around in a ship feeling like a badass. My ship feels like a toaster and I just haven't seen anything wild or impressive yet beyond the monstrous scale of the planets, which on a technical level is really cool.This is my biggest concern. I really want a "lighter than Elite" space game but I also don't want to be caught in a lifeless chore churn. Certain things work really well with procgen but others don't.
This is my biggest concern. I really want a "lighter than Elite" space game but I also don't want to be caught in a lifeless chore churn. Certain things work really well with procgen but others don't.
I really hoped this was not to be the case with me, but it is. I was so hyped for the last two years, but this post unfortunately sums it up for me. I haven't given up on nms by any means, I'm just a little quieter about it now.It took me 30 hours to get bored with Elite Dangerous, I'm 6 hours into NMS and I am bored / fatigued with it already.
The gameplay loop, for me, isn't rewarding, planets, flora and fauna are all very samey, the animals "lego brick" nature break any immersion, I don't have hours and hours to find Thuillium to repair my new ship, or keep all my survival meters topped up while doing so, the limited inventory, extreme inventory management and resource gathering is tiring.
Flight is extremely dumbed down, has no depth, you can't even control your altitude on the planet surface, and landing is just "press button to land here".
The interaction with aliens is very samey, bring x resources to x and receive x ( health, fuel, money), buildings are almost identical, cookie cutter constructs, every new "?" on the map should give you a feeling of wonder but you just end up at another observatory / shelter / outpost that looks exactly the same as all the others, upgrade blueprints are just minor stat upgrades, and take up precious inventory space, so I never bother with them.
I don't have hours and hours of gaming time available to perform these tasks, I don't feel a sense of wonder of exploration,and even the much vaunted procedural engine and 18 trillion planets doesn't fill me with excitement of what I might find, because I imagine I'll just keep on finding planets and animals that are barely different to those I've already seen, but I guess this is a argument against many proc-gen games.
Happy that people are loving it, it's not really my cup of tea, it feels like a chore at the moment, I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades, but I am hopefully that they can flesh out some of the gameplay systems and make it more interesting for me, it's very early days I guess.
Is this a serious question?
If you are actually trying to attribute some kind of meaningful value to metacritic userscores then I don't know what to tell you.
The ship you start with only allows 4 take offs from the surface before the engine is empty and needs refuelling, which is pretty counter the idea of being able to explore.
That should give you some idea (without even going into life support and temperture control refilling) on how much of a chore exploration can be.
Flight is extremely dumbed down, has no depth, you can't even control your altitude on the planet surface, and landing is just "press button to land here".
I don't have hours and hours of gaming time available to perform these tasks, I don't feel a sense of wonder of exploration,and even the much vaunted procedural engine and 18 trillion planets doesn't fill me with excitement of what I might find, because I imagine I'll just keep on finding planets and animals that are barely different to those I've already seen, but I guess this is a argument against many proc-gen games.
Happy that people are loving it, it's not really my cup of tea, it feels like a chore at the moment, I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades, but I am hopefully that they can flesh out some of the gameplay systems and make it more interesting for me, it's very early days I guess.
Oh god, thanks for this!Also All bases with platforms can call your ship over, and a lot of bases without platforms have a beacon which calls it too. So you can move around a lot on foot without your ship and call it over.
I was thinking maybe I could get use of my HOTAS for NMS, sounds like there would be little point or how is it with manual thrust and spatial movement overall?.
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".
It was my biggest concern for NMS. Sad to see it seems to be the case.
I have 600+ hours into Elite, I feel like I know what to expect from what I've seen so this game is up my alley but I predicted, based on my time with Elite and its procedural nature, this game was going to be for a certain subset of people. The only thing concerning me is the lack of depth in the space flight.
This actually works against their intentions. Underselling, and saying you are underselling, creates the expectation that there is a ton more behind the curtain. It appears there isn't.