No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Alienfan

Member
Seems like a "wait for the first major content patch" type of game. Hopefully by the time the NEO is out, there are still planets for me to discover!!
 
I purposefully haven't really followed NMS outside of the trailer, but the game is actually 100% what I expected it to be. It's good and I'm having fun, but man, this is gonna get boring soon I think. All the planets I've been to have just been the same thing, only with a different color. They try to get away with millions of different flora and fauna, but they're all just variants of the same damn thing. I'll probably get called out for this, but I think it's a very shallow game so far. I like the idea and what's there is decent enough, but copy/paste design isn't really my idea of a great game. I'll keep playing, but so far my predictions from years ago when I kept saying this was inevitably gonna be the case are very much coming true.

Not trying to hate btw, I pretty much knew this was gonna happen and I still willingly bought the game on concept and looks alone.

Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".

It was my biggest concern for NMS. Sad to see it seems to be the case.
 

Cyrano

Member
I agree with you about Star Trek (but exploring space is ALSO a big part of that), but I couldn't disagree more about your comparisons to Firewatch, (not sure what LSD is), Minecraft (it is NOTHING like Minecraft), or EGttR.

I've played those (save for LSD, cause I don't know what it is), and I've gotten none of those comparisons coming to mind.

I'd suggest you at least try NMS (in a way where you don't end up buying it; a friend's copy, maybe?) before going so far out on that limb and comparing it to those games.
I've watched about 30 minutes of gameplay now, and the primary gameplay loop seems exactly like space-Minecraft. Find a tree, mine the tree, make things with what you mined from the tree (or find an AI and "mine" info or blueprints or other upgrades from them--a different kind of upgrading system doesn't change that you're doing the same thing differently). The exploration aspect actually looks pretty interesting, but that's not what the player is spending most of their time doing. Also, my mention of LSD/Firewatch/Everybody's Gone to the Rapture was intended to be contrast of what NMS is, not comparisons to it.

No Man's Sky is a very pretty game, it looks different from other games and the scale is impressive, but behind that facade is a very familiar game that doesn't really do much that's new or different.

edit: Worth noting that three hours in, the player I'm watching has already stated, more than once, that the game is becoming routine. A player who loves the game stating the game as being routine with only three hours of playing doesn't exactly inspire confidence. This is the same problem Diablo III had on launch.
 

danowat

Banned
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".

It was my biggest concern for NMS. Sad to see it seems to be the case.

It took me 30 hours to get bored with Elite Dangerous, I'm 6 hours into NMS and I am bored / fatigued with it already.

The gameplay loop, for me, isn't rewarding, planets, flora and fauna are all very samey, the animals "lego brick" nature break any immersion, I don't have hours and hours to find Thuillium to repair my new ship, or keep all my survival meters topped up while doing so, the limited inventory, extreme inventory management and resource gathering is tiring.

Flight is extremely dumbed down, has no depth, you can't even control your altitude on the planet surface, and landing is just "press button to land here".

The interaction with aliens is very samey, bring x resources to x and receive x ( health, fuel, money), buildings are almost identical, cookie cutter constructs, every new "?" on the map should give you a feeling of wonder but you just end up at another observatory / shelter / outpost that looks exactly the same as all the others, upgrade blueprints are just minor stat upgrades, and take up precious inventory space, so I never bother with them.

I don't have hours and hours of gaming time available to perform these tasks, I don't feel a sense of wonder of exploration,and even the much vaunted procedural engine and 18 trillion planets doesn't fill me with excitement of what I might find, because I imagine I'll just keep on finding planets and animals that are barely different to those I've already seen, but I guess this is a argument against many proc-gen games.

Happy that people are loving it, it's not really my cup of tea, it feels like a chore at the moment, I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades, but I am hopefully that they can flesh out some of the gameplay systems and make it more interesting for me, it's very early days I guess.
 

Freeman76

Member
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".

It was my biggest concern for NMS. Sad to see it seems to be the case.

You cannot say that's the case when you haven't even played it dude, c'mon
 

thenexus6

Member
I got the game this morning, kinda wish I waited. I tried to go in blind, and got too hyped.

The flying in space and the scale is amazing.

The endless mining, managing resources / inventory, avoiding cop robots that attack you is not fun..

I just wanted a chill game where I could cruise in space with my friends and explore.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Exactly. I'm done with this game until they figure out a solution for inventory management. Aka minecraft in space chests.
Even just passive abilities like the stamina booster item or jetpack expansion could be in 'non-inventory' slots and save a lot of headaches. Once I have those equipped I have barely any space to craft or find anything at all. Honestly, it's every few minutes or so that I get an inventory full or 'life support low' (at 75%) message.
The interaction with aliens is very samey, bring x resources to x and receive x ( health, fuel, money), buildings are almost identical, cookie cutter constructs, every new "?" on the map should give you a feeling of wonder but you just end up at another observatory / shelter / outpost that looks exactly the same as all the others, upgrade blueprints are just minor stat upgrades, and take up precious inventory space, so I never bother with them.
Can't disagree with this. They've tried to make the exterior feel more personal, but in the end it's incredibly sterile and samey. Every planet is just empty with some outposts with an alien holding a clipboard and a new word to learn; and there's so many of them it just feels completely inconsequential to visit them because by design, every planet has to have nearly every element to stop you getting stuck on the surfaces. I'm not sure it can hold my attention much longer, but I'll wait til I have some good cash for a much larger ship to make up my mind.
The endless mining, managing resources / inventory, avoiding cop robots that attack you is not fun.
I don't quite get the Sentinel thing. I literally lobbed a single grenade at a steel door and instantly there were 3 flying ones and a dog thing firing at me, I had to keep running away and hiding in a cave each time I threw one just to get in the door. I thought they'd be menacing (I was expecting some creepy but slow moving robot things like in the trailers) but they're like insta-spawn bugs.

They could probably tone that stuff down with an update - it really feels like the game just punishes you for doing anything at all, and it takes all the fun out of it. I do actualy feel all the micromanaging and busiwork is distracting from the shallow nature of everything else. We'll see going forward I guess how it's handled.
 

KooopaKid

Banned
I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades

This right here is why most people got first excited for this game. That's all they needed to see to be interested in the game. Others were more skeptical and needed to see more complex gameplay. Now the reality that a game with seamless interplanetory travel isn't enough by itself is making some disappointed.
 

m4st4

Member
I see, people who never liked the game are in this thread nodding heads, handpicking quotes, while enthusiasts and people who actually love the game are in OT. Gotta make bookmarks for the next time.
 

Walpurgis

Banned
I like the game so far but the sentinels are not fun. They punish me for playing the game and it's annoying having to stop EVERYTHING until they leave me alone. I don't understand the philosophy behind them.
 

GHG

Gold Member
I like the game so far but the sentinels are not fun. They punish me for playing the game and it's annoying having to stop EVERYTHING until they leave me alone. I don't understand the philosophy behind them.

They're like the people who promote self driving cars. Little buggers.
 
I just wanted a chill game where I could cruise in space with my friends and explore.

If you don't mind spending a good few hours learning the flight controls then try Elite: Dangerous.

It's exactly as you describe, you fly about a huge universe and can do it with your friends.

It has planet landings although there isn't really anything on the planets.

If all you want is flying about endless space with friends though give it a go.
 
I see, people who never liked the game are in this thread nodding heads, handpicking quotes, while enthusiasts and people who actually love the game are in OT. Gotta make bookmarks for the next time.

Because people who actually want to discuss a game without hype clouding the way have to go elsewhere. Look at the SW: Battlefront thread, Destiny, The Division etc good luck having any discussion about criticisms. Occasionally there's someone who genuinely responds, but usually it's just lost amongst the fanfare.
 
Mass Effect 1 Side Missions: The Game.

I'd love the Mass Effect 2 multiplayer team to take a crack at a looter shooter type game where you have a ship, travel to planets, do missions. Have a decent story but bosses etc. Would lend itself perfectly to that kind of game, even the side mission stuff as the grinding (Garrison esque) portion.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Mass Effect 1 Side Missions: The Game.
Basically. I have a lot of good will for the game for some reason, maybe I was treating it as an underdog being an indie dev and all. The scope is immense (they obviously spent a lot of time on this) but after 5-6 planets I can't shake the feeling I've seen all it has to offer. Not a single one has varied wildly from the earlier ones, yet.

I think games like this would benefit from a stronger loot system - climb some crazy mountain full of enemies and find a chest with an amazing gun/item in it. Even just trinkety shit to put in a virtual gallery or something. But it's all just too random and sterile to have any thought put into it.

That said, collecting random stuff and ticking off lists is kind of my downfall so I might get some mileage yet :p
 

PepperedHam

Member
Because people who actually want to discuss a game without hype clouding the way have to go elsewhere. Look at the SW: Battlefront thread, Destiny, The Division etc good luck having any discussion about criticisms. Occasionally there's someone who genuinely responds, but usually it's just lost amongst the fanfare.
Plenty of constructive criticism in the NMS OT. Of course, because we're all human beings with different tastes, and seeing as it is also the OT yeah there's going to be a lot of people having fun with the game, but reading through the thread the last two days there have been plenty of positive and negative discussions regarding inventory management, sentinels, crashing, variety, etc. It isn't the circlejerk people seem to want to believe it is.
 
Basically. I have a lot of good will for the game for some reason, maybe I was treating it as an underdog being an indie dev and all. The scope is immense (they obviously spent a lot of time on this) but after 5-6 planets I can't shake the feeling I've seen all it has to offer. Not a single one has varied wildly from the earlier ones, yet.

I think games like this would benefit from a stronger loot system - climb some crazy mountain full of enemies and find a chest with an amazing gun/item in it. Even just trinkety shit to put in a virtual gallery or something. But it's all just too random and sterile to have any thought put into it.

That said, collecting random stuff and ticking off lists is kind of my downfall so I might get some mileage yet :p

This definitely feels like the Vanilla release of something greater. Like Elite: Dangerous at launch. It needs a lot more content I assume will come in DLC, which is why I feel this isn't worth 60 dollars currently. I'd say 30 to leave room for what I hope to see a few DLC releases to round it off. Like Pirate planet bases, military installations etc. Maybe an information broker who gives out missions to find interesting and extremely valuable loot. There's so much they can do, especially on PC given mod support (Have they commented on this at all?) I do wonder if the combat system could be expanded further too, it certainly feels very shallow and limited.

As it stands this is a framework for something that could be much much greater if they keep working on it with diligence.
 

Impulsor

Member
I just want to share this here:

So yesterday I started the game.

Here is my Story so far, put in spoilers in case somebody does not want to be spoiled in any way. Nothing story relevant I think.

I started in a lush planet. Beautiful turquoise grass, red trees and yellowish red sky, fiery red at times.

The first thing I did was get a grasp of the controls, and hop around doing stupid things. Got attacked by a couple of sentinel bots as soon as I started getting carbon from the plants.

Found a little base, went in, spoke with the Alien inside, answered randomly since I did not understand a thing. He gave me a multitool, lol, way better than the default one. Next to this guy was a terminal, with a math puzzle. Once deciphered it marked me a crash landing site... so I went there, the long way round, taking my time, in awe with all that was surrounding me, there where mountains above the forests, with arcs of rock, like, going from tip to tip of two mountains.

And incredible sight to behold.

Then I found my first creatures, scanned them, as I had already built a scanner, and proceeded with my journey to the crash landing site.

Got there, and there it was, a crashed ship, way better looking than mine, and it gave me the option to keep it! So why not! instead of repairing the initial ship, I went ahead and started repairing this one.

Started to explore, fell into a cave, beautiful cave with luminescent stalactites and stalagmites and plants. FULL of plutonium.

I stocked up on that thing and on aluminum to get some some money and to be safe while exploring.

I got lost.

Like, really lost guys.

I did NOT know where to go.

God is this cave HUGE.

*1 hour later*

FINALLY, I see LIGHT!

So i came out right in front of a HUGE Heridium pillar, under an arch of stone, just what I needed to fix the drive.

Right, so now, back to the ship, that is like 15 minutes away.

I come across another little base building thingy, I go in, another alien is waiting, and he gives me more knowledge on the language of his species and then in a nearby terminal I get a beacon on another planet marked.

Outside there was kind of a post to call my starship, that I repaired remotely with my gathered materials, including heridium.

I crafted a bypass chip to activate it and call my ship and with awe, I jumped in, and LAUNCHED!

Goosebumps all over!!!

I then flew above the surface for a few minutes finding points of interest, exosuit upgrades and some other bases with more interesting stuff.

I found a trade post and loved that ships went and came, I could also trade with the pilots, including buying their ships!

Sold my spare stuff and decided to go to Space, the final frontier!

i launched, looked up at the sky, and boosted the ship!

As I exited the atmosphere and saw space, I just could not help it, I shouted "WOW" in excitement

Ok, i need a space station, wanna see what's up with those, oh, look, there.

Oh, geez, an asteroid field, I hope I don't cr... ouch... that hurt, no problem, seems like my shield are handling it fine, ok, lets go to the station then!

I see the space station, and wow, what a beautiful thing, red and orange, and kind of icosahedral.

I find the entrance and hop in, the tunnel to the center is super cool, I land and explore a bit, and take off once again.

Ok, I'll ignore the beacon I have marked on that other planet and I'm gonna go visit this other one.

I feel like a child when I approach orbit and enter the planet, and see the fire around my ship and the ground closer and closer.

This planet is toxic, with toxic sand storms and a lot of water, pretty barren to be honest, with floating square like islands with holes in the middle.

I fly around, mine some rare minerals and swim around a bit, find some upgrades and monoliths, and I decide to go back to space, I don't like this planet as much as my first one.

Then I decide to go to my initial planet, explore some more and gather some materials, I find some awesome ruins, I get punished because I choose the wrong option, trade around a bit in the trading post and take off again.

This time I'm going to the planet with the beacon mark.

Hot fiery planet, no water, lots of gold, lots of life (ironic) and pretty cool, I decide to farm gold, since I saw a ship earlier in the trading post with more slots that I wanted to buy and couldn’t, start approaching the beacon but I get lost farming gold and picking up monoliths and exploring ruins and bases.

Lots of monoliths in this planet.

In the end I didn't get to the beacon... I sold all the gold I farmed, went back to the space station and traded with some pilots, crafted some upgrades for the suit and bought a 22 slot awesome ship for 1.3 million.

Very well outfitted too!

I decide to go to bed, 2:50 am.


With a smile on my face, from ear to ear.

This was just 3 planets guys, and about 7-8 hours of gametime.

This is my new world now.

No man's sky is my new home.

I'm so happy it shouldn't even be legal. I can't wait to get home again and explore more!
 

Ollie Pooch

In a perfect world, we'd all be homersexual
This definitely feels like the Vanilla release of something greater. Like Elite: Dangerous at launch. It needs a lot more content I assume will come in DLC, which is why I feel this isn't worth 60 dollars currently. I'd say 30 to leave room for what I hope to see a few DLC releases to round it off. Like Pirate planet bases, military installations etc. Maybe an information broker who gives out missions to find interesting and extremely valuable loot. There's so much they can do, especially on PC given mod support (Have they commented on this at all?) I do wonder if the combat system could be expanded further too, it certainly feels very shallow and limited.

As it stands this is a framework for something that could be much much greater if they keep working on it with diligence.
The bolded would be great. The foundations are there, but I just feel this is the result of an indie game with an AAA marketing budget.

It'd be great to enter the atmosphere and a base goes on alert and starts sending up ships to intercept you - dogfights in low altitude, loot etc. Different classes of player ships. Ships with accommodations to show your collections/loot. A zoo of sorts where you can display some of the weirder animals you've found (and this could be seen online or something).

I think Subnautica gets this aspect right - they feel very similar but I think it's far more compelling overall than NMS... and it's early access.

I just want to share this here:
I'll be honest, this is how i felt with my initial time with the game, too - I was even putting it level with Metroid Prime (believe me, that's insane praise coming from me) for that first 'discovery' feeling of an alien world. His impressions could be the same as anyone else's, because I bet they all had the same progression.

I've hit up 4-5 space stations now and they're literally identical. A giant geometric shape with a tube in it and some grumpy dude through the door on the right sitting at a reception desk with some potted ferns around him. I guess that's the difference between hand-crafted content and procedural generation. It's lifeless, sterile. Other ships land there, you don't even crash into them when you launch out of the tunnel. To be honest I've only gone to them as it's the only place to get one of the items I need.

I hope noone takes my posts as me railing on the game needlessly or trying to sway anyone's opinion - I'm trying to discuss it without being all 'THIS GAME SUCKS!'
and I'm quite disappointed
. It's had some great moments.
 

Impulsor

Member
I'll be honest, this is how i felt with my initial time with the game, too - I was even putting it level with Metroid Prime (believe me, that's insane praise coming from me) for that first 'discovery' feeling of an alien world. His impressions could be the same as anyone else's, because I bet they all had the same progression.

I've hit up 4-5 space stations now and they're literally identical. A giant geometric shape with a tube in it and some grumpy dude through the door on the right sitting at a reception desk with some potted ferns around him. I guess that's the difference between hand-crafted content and procedural generation. It's lifeless, sterile. Other ships land there, you don't even crash into them when you launch out of the tunnel. To be honest I've only gone to them as it's the only place to get one of the items I need.

I hope noone takes my posts as me railing on the game needlessly or trying to sway anyone's opinion - I'm trying to discuss it without being all 'THIS GAME SUCKS!'
and I'm quite disappointed
. It's had some great moments.

I understand perfectly. I'll let you know if after more play time i feel the same. I can understand that procedural generation can feel that way. I can already see some stuff being the same, with different color palettes, like the different scattered bases
 

LifEndz

Member
From reading all this I might get the game when there's base building and some more mechanics added in the game, I doubt I care exploring the terrains for a very long time.

But let's see what the PC version looks like first.

This is where I'm at, but I'm also thinking I should just wait for the Neo and whatever improvements that brings.

The wonder of exploring the galaxy is cool, but I need more of a hook than just mineral gathering.
 
So is a 5.0 user metacritic justified so far?

I really wouldn't ever use user score for a game that was just released with this much notoriety. Usually you get 0/10 "omg this game sux wtf" or 10/10 "this game cured my sister's crushing alcoholism"

This game, from the reactions I've seen so far, is going to be extremely polarizing, which from the initial reception seems to be what I kinda expected.

So really, I can't think of anyway but to play it yourself to get the answer.
 

Widge

Member
I guess that's the difference between hand-crafted content and procedural generation.

This is my biggest concern. I really want a "lighter than Elite" space game but I also don't want to be caught in a lifeless chore churn. Certain things work really well with procgen but others don't.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
This is my biggest concern. I really want a "lighter than Elite" space game but I also don't want to be caught in a lifeless chore churn. Certain things work really well with procgen but others don't.
I just want something where every now and then you see something really effing cool and crazy, and you fly around in a ship feeling like a badass. My ship feels like a toaster and I just haven't seen anything wild or impressive yet beyond the monstrous scale of the planets, which on a technical level is really cool.
 

danowat

Banned
This is my biggest concern. I really want a "lighter than Elite" space game but I also don't want to be caught in a lifeless chore churn. Certain things work really well with procgen but others don't.

The ship you start with only allows 4 take offs from the surface before the engine is empty and needs refuelling, which is pretty counter the idea of being able to explore.

That should give you some idea (without even going into life support and temperture control refilling) on how much of a chore exploration can be.
 

Memnoch

Member
It took me 30 hours to get bored with Elite Dangerous, I'm 6 hours into NMS and I am bored / fatigued with it already.

The gameplay loop, for me, isn't rewarding, planets, flora and fauna are all very samey, the animals "lego brick" nature break any immersion, I don't have hours and hours to find Thuillium to repair my new ship, or keep all my survival meters topped up while doing so, the limited inventory, extreme inventory management and resource gathering is tiring.

Flight is extremely dumbed down, has no depth, you can't even control your altitude on the planet surface, and landing is just "press button to land here".

The interaction with aliens is very samey, bring x resources to x and receive x ( health, fuel, money), buildings are almost identical, cookie cutter constructs, every new "?" on the map should give you a feeling of wonder but you just end up at another observatory / shelter / outpost that looks exactly the same as all the others, upgrade blueprints are just minor stat upgrades, and take up precious inventory space, so I never bother with them.

I don't have hours and hours of gaming time available to perform these tasks, I don't feel a sense of wonder of exploration,and even the much vaunted procedural engine and 18 trillion planets doesn't fill me with excitement of what I might find, because I imagine I'll just keep on finding planets and animals that are barely different to those I've already seen, but I guess this is a argument against many proc-gen games.

Happy that people are loving it, it's not really my cup of tea, it feels like a chore at the moment, I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades, but I am hopefully that they can flesh out some of the gameplay systems and make it more interesting for me, it's very early days I guess.
I really hoped this was not to be the case with me, but it is. I was so hyped for the last two years, but this post unfortunately sums it up for me. I haven't given up on nms by any means, I'm just a little quieter about it now.
 

system11

Member
Is this a serious question?

If you are actually trying to attribute some kind of meaningful value to metacritic userscores then I don't know what to tell you.

Gather 2000 people, ask them all to vote yes (10/10) or no (0/10), take a percentage. With a big enough pool actually the user scores can be quite interesting.

The critic scores are usually beyond worthless for a whole variety of reasons including lack of knowledge/attention to detail on technical issues, deliberately discounting technical issues/achievements, lack of general gaming knowledge leading to lifted ideas being called innovation, grading the game on their personal political mindset, expecting completely spoon fed experiences, and so on. They're an utter shit show. Plus of course, most of them didn't have to pay hard earned money for the product, this is rarely factored in other than at a simplistic "short = bad" level.


I actually trust the user reviews more... I wish I was playing NMS but thankfully I didn't preorder and that field of view on PS4 is a complete deal breaker.
 
The ship you start with only allows 4 take offs from the surface before the engine is empty and needs refuelling, which is pretty counter the idea of being able to explore.

That should give you some idea (without even going into life support and temperture control refilling) on how much of a chore exploration can be.


I feel plutonium, carbon, and heridium are everywhere, they're your basics for ship and suit... tharnium too but that's in every asteroid. I can't speak for your experience but I've upgraded my tool a little and it gathers really quickly for me.

Also All bases with platforms can call your ship over, and a lot of bases without platforms have a beacon which calls it too. So you can move around a lot on foot without your ship and call it over.

I think level 3 upgrades are when it becomes difficult, I can't find copper anywhere!
 

Mugen08

Member
Flight is extremely dumbed down, has no depth, you can't even control your altitude on the planet surface, and landing is just "press button to land here".

I was thinking maybe I could get use of my HOTAS for NMS, sounds like there would be little point or how is it with manual thrust and spatial movement overall?

I don't have hours and hours of gaming time available to perform these tasks, I don't feel a sense of wonder of exploration,and even the much vaunted procedural engine and 18 trillion planets doesn't fill me with excitement of what I might find, because I imagine I'll just keep on finding planets and animals that are barely different to those I've already seen, but I guess this is a argument against many proc-gen games.

Happy that people are loving it, it's not really my cup of tea, it feels like a chore at the moment, I am actually gutted because I've wanted a space game where I can go from space to planet seamlessly for decades, but I am hopefully that they can flesh out some of the gameplay systems and make it more interesting for me, it's very early days I guess.

I worry I would feel the same, also fatigued by Elite: Dangerous. Would have really liked a demo or trial version for this. Probably won't just take a chance with a €60 price tag although it will surely be worth that for many.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Also All bases with platforms can call your ship over, and a lot of bases without platforms have a beacon which calls it too. So you can move around a lot on foot without your ship and call it over.
Oh god, thanks for this!

Also, listening to NIN Ghosts I-IV while playing this is quite a cool experience.
 
I have 600+ hours into Elite, I feel like I know what to expect from what I've seen so this game is up my alley but I predicted, based on my time with Elite and its procedural nature, this game was going to be for a certain subset of people. The only thing concerning me is the lack of depth in the space flight.
 

danowat

Banned
I was thinking maybe I could get use of my HOTAS for NMS, sounds like there would be little point or how is it with manual thrust and spatial movement overall?.

If it's the same as the PS4, I wouldn't bother, there is an altitude buffer, and no matter how much you point at the ground it won't go below this till you press the land button.

As for throttle,single button press boost and slow down, that's it.
 
I stopped playing Elite a while ago now, as I knew it might make NMS feel a little same old, so should be a little fresher now, but as this is just Day 1, I expect the experience to be good but pretty basic.

As time goes on, NMS should grow as more features are added. We already know Base Building is coming and I'm sure there will be other new features down the line, I expect the multi-player aspect might be expanded on too.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Honestly, this is EXACTLY my experience when i played Elite Dangerous. At first its scale and feeling of "Holy shit im in space!", is mindblowing. But after a few hours youre just doing the same thing over and over, and you realize, "hey, this is actually pretty boring".

It was my biggest concern for NMS. Sad to see it seems to be the case.

I really like the concept of Elite Dangerous, but my problem with that game was that the ship was just a massive pain in the ass to control, and that totally killed my desire to continue with that game. NMS seems to at least take care of that aspect for me, though I'm disappointed that the control you have of a ship in a planet is extremely limited.
 
I have 600+ hours into Elite, I feel like I know what to expect from what I've seen so this game is up my alley but I predicted, based on my time with Elite and its procedural nature, this game was going to be for a certain subset of people. The only thing concerning me is the lack of depth in the space flight.

The gameplay in general is paper-thin at best with a rinse and repeat nature to it. Depth? Forget it. The visuals do it no favors either and the franken-fauna design is absurd.

The best thing I can say from my experience with NMS is I like the cover art (I bought the game digitally) and I like the "idea/concept" of a grand planet-hopping spacefaring exploration game but even though the Hello Games developers seemed to put love into making their version of it, the sum of its parts was pure jank and ultimately just not fun to play (I put about 6 hours in and decided that was more than enough for me) in my experience.
 

Roussow

Member
Question about the economy -- do the resources that have a plus 100% or 200% trade increase at space stations hold that trade value permanently, at least long as you're in the sector? That seems like the only appropriate way to grind, make room for those specific resources while hitting up landmarks?

Edit: Whoops, this is the impressions thread -- i'll repost in OT.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This actually works against their intentions. Underselling, and saying you are underselling, creates the expectation that there is a ton more behind the curtain. It appears there isn't.

The bolded means it's the consumers fault if they made up expectations based on NOTHING! How do you people not understand this?
 

Late Flag

Member
I was really hoping to be pleasantly surprised by this game, but after watching some gameplay last night, I'm going to have to pass until this gets some content-adding patches. It looks like almost a pure hamster wheel. Not that it's a bad game or anything. I got bored with Diablo 3 much faster than most folks for the same reason -- I just don't care much for games that turn into "farm for loot/materials so you become strong enough to farm for more loot/materials."

Glad other people are liking it though. It's certainly something out of the ordinary and adds some diversity to console libraries.
 

Wok

Member
ACG Video review - Rent / wait for sale.

https://www.youtube.com/watch?v=1ASL8WAd8kg

I think the reason the game only starts to shine after 20 hours is that the devs do not want to put an incentive on the start of the game, otherwise people would just restart over and over to discover/name new planets instead of upgrading their tools and exploring.

Edit: Alright, people, this is what I understood, but English is not my first language, okay? You can check yourself here: https://youtu.be/1ASL8WAd8kg?t=12m20s
 
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