A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

Status
Not open for further replies.
Im just upset that this is so unprecedented

Imagine if bungie got up to show destiny, and right at the start showed off the enviroment and said something like "you can walk to everything you can see here, but we'll save that for later" or "see those mountains? you can climb those" and then it turned out in the retail release, you couldnt do that at all.

Thatd really piss people off. Good thing that will never happen right guys?


oh.................................................................................

No the same because in this case would "no man don't try to do that, it's almost impossible and no the point, I mean you can but... This game is about other things, if you expect to play with your friend you're going to be dissapointed"

That'd be more fitting.
 
"Dear No Man's Sky,

Thanks for making a support page! I saw during the promotion of the game you guys kept saying I could run into and see other players, but no one seems to be able to get it to work. People have gone to the same place under numerous conditions while online and there are no visible players to anyone, despite that feature being mentioned as an exciting uncommon feat! What's going on? How do we see other players who are online at the same location?

Thanks"

Well written, polite but making a point...
 
So its not an actually seamless universe after all then? Just several huge rooms around stars which you choose to fly to by menu?

This is mostly accurate, except the rooms aren't "around" stars. The star is just a texture on the skybox that the planets live in.
 
I haven't heard their side of the story yet, and I think it's still too early. I can't really give an estimate on when I think would be the appropriate time, either, so you've got me there. I'll admit that I'm a bit lenient when I've been presented with nothing but a positive image of the studio and Sean Murray himself; generally when I get a glimpse into the life of a developer that isn't some heavily-produced marketing piece it never really seems like one of a salesman or con artist or anything like that.

You see folks show up in places like on a Giant Bomb broadcast and they seem nice, relatable people for the most part, and I mean I don't see anyone eyeing a PR Agent off-set or anything like that so I assume that I'm seeing that person in a somewhat relaxed state. I know personally that software development, especially game development is a huge beast and sometimes things just don't come together in time or things change and unfortunately the secrecy in the gaming industry is a huge negative to the player who purchases these products. I believe that people are right to ask for answers, but at the end of the day these are also people with lives (on both sides!) and they're doing a job. In this specific instance these people at Hello Games seem pretty dedicated and passionate about their game. I've watched the development of this game over time and I've seen their setbacks, and sure all that factors into my view of them.

But in the end they are human beings that I think deserve a bit of respect for the effort they've put into this game. A lot of the effort is shown in the final product, right now its a small portion of it that is missing and players are choosing to focus on this part and just hurl accusations immediately.

I think the backlash they are receiving now is warranted should they come out and say the feature is cut regardless of some NDA. But out of the respect of everyone's time is it so misguided to ask that we get to that moment naturally through escalation rather than throw out any semblance of decency and dignity immediately upon finding out that feature X is missing in a game filled with features?

Moreover I think it is certainly a fair question to ask people are so caught up in the multiplayer aspect what their intents and desires were with that feature, because it is very possible due to what we've read and what we can glean from purposely vague responses that the included feature just wouldn't stack up anyway. Being more civil about the issue in this manner would certain gain more favor with those doing the coding to maybe include that feature over shaming them.
Fuck that. They've got a $60 game on store shelves right now and many people have been mislead. They don't need time to answer a simple question.
 
FYI: This is the entire Hello Games staff:

Aaron Andrews – @br0br0br0
Gareth Bourn – @gjbourn
Simon Carter – @bbbscarter
Harry Denholm – @HarryDenholm
Ryan Doyle – @bbodd
Grant Duncan – @GrantDuncan
Jake Golding – @BaconJacob
Beau Lamb – @BeauLamb
Innes McKendrick – @InnesMcK
Sean Murray – @NoMansSky
Levi Naess
David Ream – @DavidSReam
Matthew Reynolds – @Crazyreyn
Charlie Tangora – @ginsweater
Suzy Wallace

15 people total.

It's going to take a while for bugs and glitches to be fixed.

BTW - they each have specialized fields. So you can't ask an Environmental Artist or Animator to work on netcode and you can't ask a Networking Engineer or A.I. Scriptor to build more space station interiors.

So just kick back and have a little patience. These people also need food and sleep. Shocking, I know.
it's not about that. We know they need sleep. People are upset at Sean directly
 
Man, the steam reviews are gonna be rough aren't they?

They already were going to be with the delay till Friday based on the comments on that news. But yea now it will be beyond brutal.. but overall might be balanced as no doubt many if not most will still enjoy the game.
 
No, but that quoted press statement doesn't imply that you could. Stop pretending it does and stop pretending that Murray is the next Molyneux.

Woah what? When did I say that about molyneux?

My original question was whether or not you could point your ship at whatever you wanted and fly there without warping. That's what I though I heard. The person that responded to me with the quotes didn't answer those questions so I was asking the person that had played the game...
 
He said no on Monday.

After saying "yes" for more than a year.

I honestly can't understand how you could possibly think you have an argument here.

If I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're just going to McDonalds. We probably knew we were only going to end up going to McDonalds months ago, but we didn't tell you." Would you be like: "Well it's ok, because you told me in advance."
 
FYI: This is the entire Hello Games staff:

Aaron Andrews – @br0br0br0
Gareth Bourn – @gjbourn
Simon Carter – @bbbscarter
Harry Denholm – @HarryDenholm
Ryan Doyle – @bbodd
Grant Duncan – @GrantDuncan
Jake Golding – @BaconJacob
Beau Lamb – @BeauLamb
Innes McKendrick – @InnesMcK
Sean Murray – @NoMansSky
Levi Naess
David Ream – @DavidSReam
Matthew Reynolds – @Crazyreyn
Charlie Tangora – @ginsweater
Suzy Wallace

15 people total.

It's going to take a while for bugs and glitches to be fixed.

BTW - they each have specialized fields. So you can't ask an Environmental Artist or Animator to work on netcode and you can't ask a Networking Engineer or A.I. Scriptor to build more space station interiors.

So just kick back and have a little patience. These people also need food and sleep. Shocking, I know.

Just kick back, relax, wait until they sell millions of copies of the game based on misleading information, and then and only then can we expect a 1 sentence comment on this.
 
This is mostly accurate, except the rooms aren't "around" stars. The star is just a texture on the skybox that the planets live in.
Aww lol ... that's slightly more of a bummer.

Seriously, I thought the big thing of this game was that they had cracked this problem with procedural generation that they can somehow stream everything seamlessly.

Too bad. The discussions in the coming weeks will be interesting.
 
FYI: This is the entire Hello Games staff:

Aaron Andrews – @br0br0br0
Gareth Bourn – @gjbourn
Simon Carter – @bbbscarter
Harry Denholm – @HarryDenholm
Ryan Doyle – @bbodd
Grant Duncan – @GrantDuncan
Jake Golding – @BaconJacob
Beau Lamb – @BeauLamb
Innes McKendrick – @InnesMcK
Sean Murray – @NoMansSky
Levi Naess
David Ream – @DavidSReam
Matthew Reynolds – @Crazyreyn
Charlie Tangora – @ginsweater
Suzy Wallace

15 people total.

It's going to take a while for bugs and glitches to be fixed.

I would be massively suprised if those weren't the only people that show up on the credits. I'd imagine Sony have outsourced work for them
 
Just kick back, relax, wait until they sell millions of copies of the game based on misleading information, and then and only then can we expect a 1 sentence comment on this.

I'm going to give them until MONDAY, AUGUST 15, 2016 to give a statement on the face-to-face meeting and players starting really close to each other (even someone who started on a planet that was already named by another player).

I figure - Give them this week to get the PC version out. Give them the weekend to catch their breaths and then Monday morning we start getting answers.

If there's no comments by End of Day Monday, then go ahead and, uh, Release the Kraken?
 
Just kick back, relax, wait until they sell millions of copies of the game based on misleading information, and then and only then can we expect a 1 sentence comment on this.

Millions based on misleading information?

You are telling me, MILLIONS are buying this based on the mere very rare chance of meeting up with someone else? Because we all agreed that he said it was very slight, right?

Come on, now this is divulging into hyperbolic disingenuous retorts.

I assume millions are buying based on the exploration aspects of visiting tons of planets and the like.
 
After saying "yes" for more than a year.

I honestly can't understand how you could possibly think you have an argument here.

If I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're just going to McDonalds. We probably knew we were only going to end up going to McDonalds months ago, but we didn't tell you." Would you be like: "Well it's ok, because you told me in advance."

Actually, the quote would me more like

Sitting in an idling vehicle while it sits in park: "Man, Disneyland is so great. So many people go there. It's unbelievable. Just great fun." And he never moves, nor acknowledges you.
 
Aww lol ... that's slightly more of a bummer.

Seriously, I thought the big thing of this game was that they had cracked this problem with procedural generation that they can somehow stream everything seamlessly.

Too bad. The discussions in the coming weeks will be interesting.

To be fair to the game, it does make a lot of sense from a gameplay perspective to kind of cram all the planets into a small box. Nobody wants to spend hours/days/weeks flying past the sun to get to a planet in orbit on the opposite side, and making planet-to-planet travel also be a simple menu selection would be even more inhibiting.
 
FYI: This is the entire Hello Games staff:
So just kick back and have a little patience. These people also need food and sleep. Shocking, I know.

The price of the game is 60 euro. For AAA price I expect AAA support. If they can"t provide it, they should have charged 20 for the game and 40 for support and hire some more people for support.
 
Fuck that. They've got a $60 game on store shelves right now and many people have been mislead. They don't need time to answer a simple question.

And you know... if they really are just buying time to eventually say "feature was cut, lol" then by all means, give them hell. In that case they deserve it. I can't say I fully agree with their decision to wait and maybe give a response. If I were seeing these response to a game I made in a similar situation. I'd want to act on that and sort everything out because yes, you paid a premium price and you're asking a simple enough question.

This is why I'm led to believe there is more to the situation than simply that, and why I'm taking the position I am.
 
Millions based on misleading information?

You are telling me, MILLIONS are buying this based on the mere very rare chance of meeting up with someone else? Because we all agreed that he said it was very slight, right?

Come on, now this is divulging into hyperbolic disingenuous retorts.

I assume millions are buying based on the exploration aspects of visiting tons of planets and the like.

I don't know how they are correlated, but 2 things are true.

1) Things game will probably sell a million + copies

2) Hello Games have given misleading and conflicting information.

I don't know how they impact one another. I care only about #2
 
Millions based on misleading information?

You are telling me, MILLIONS are buying this based on the mere very rare chance of meeting up with someone else? Because we all agreed that he said it was very slight, right?

Come on, now this is divulging into hyperbolic disingenuous retorts.

I assume millions are buying based on the exploration aspects of visiting tons of planets and the like.
Yeah. All of this crying about being misled is ridiculous. Especially when he emphasized again and again not to buy the game if meeting up with someone was a core appeal for you.
 
No, but that quoted press statement doesn't imply that you could. Stop pretending it does and stop pretending that Murray is the next Molyneux.
He did say that there a no skyboxes and everything is physical and reachable. But if you can't even reach the sun of the system you're in, I have a hard time believing you could reach another system without warping.

“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
 
So Sean Murray is the new Will Wright?

Will Wright is still an industry legend who made great games in the past. Same is true for Peter Molyneux and Todd Howard.

Sean has some of the worst qualities these guys have, but none of their background to back him up.

Whatever anybody is saying here, if you talk about a feature for YEARS and even parade it live on Stephen Colbert and then you NEVER announce to anybody that the feature isn't even in the game, you just pulled a Molyneux, simple as that. And we've seen how well that strategy worked for Peter.
 
He did say that there a no skyboxes and everything is physical and reachable. But if you can't even reach the sun of the system you're in, I have a hard time believing you could reach another system without warping.


http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
That quote doesn't imply everything is physical and reachable without using the hyperdrive. The latter part is true, you can keep going farther and farther away into an endless abyss at subliminal speeds.
 
Will Wright is still an industry legend who made great games in the past. Same is true for Peter Molyneux and Todd Howard.

Sean has some of the worst qualities these guys have, but none of their background to back him up.

Whatever anybody is saying here, if you talk about a feature for YEARS and even parade it live on Stephen Colbert and then you NEVER announce to anybody that the feature isn't even in the game, you just pulled a Molyneux, simple as that. And we've seen how well that strategy worked for Peter.

To be fair Sean is responsible for Black, which was a pretty good but flawed game.
 
To be fair to the game, it does make a lot of sense from a gameplay perspective to kind of cram all the planets into a small box. Nobody wants to spend hours/days/weeks flying past the sun to get to a planet in orbit on the opposite side, and making planet-to-planet travel also be a simple menu selection would be even more inhibiting.

Actually it works like at scale but at normal speed it takes like 10hs to go from on planet to the next and you can do it if you want. Hyperdrive helps you to shorten those time to a minute.
Flying between systems is a warp that shows you a super speed travel that works like a loading screen, it's well done, it makes the trick. It's kinda pointless to fly seamlessly between systems, there would be nothing there, you already have dead planets on systems.
 
After saying "yes" for more than a year.

I honestly can't understand how you could possibly think you have an argument here.

If I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're just going to McDonalds. We probably knew we were only going to end up going to McDonalds months ago, but we didn't tell you." Would you be like: "Well it's ok, because you told me in advance."

I think a more apt comparison would be:

I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're still going, but you're not allowed on the shittiest ride in the park, the tea cups, but we're still going!"
 
I don't know how they are correlated, but 2 things are true.

1) Things game will probably sell a million + copies

2) Hello Games have given misleading and conflicting information.

I don't know how they impact one another. I care only about #2

Don't move the goal posts.

You said MILLIONS WERE MISLED (in context to this very thread you started). I highly doubt, even with anecdotal shit aside, that the majority (in the millions) of the buyers are running out there because of a .01% or whatever Sean Murray said chance to see someone else.

You can do that instantly in another games if that was the goal for the buyer.

Look, I am all on board the train for getting answers with the topic of this thread... and I expect it to happen, but there is definitely some underlying shade more and more as this goes on.
 
I'm going to give them until MONDAY, AUGUST 15, 2016 to give a statement on the face-to-face meeting and players starting really close to each other (even someone who started on a planet that was already named by another player).

I figure - Give them this week to get the PC version out. Give them the weekend to catch their breaths and then Monday morning we start getting answers.

If there's no comments by End of Day Monday, then go ahead and, uh, Release the Kraken?

No, lol, just no. There is no flipping reason they can't respond right now. Again. We are the ones giving them our flipping money and I want to know if they are being honest about it or not. This mindset is exactly what investors/business owners love about the gaming community and would absolutely love it to stay that way. If it wouldn't be fair for someone else to do this it shouldn't be fair for them. What if one day some one does come along and acts all innocent and gets the people on their side and ends up pulling the wool over everyone's eyes? This has actually already happened plenty of times. They get away with it because more and more events like this have set the precedent for them to be able to call it a marketing fib or something. Because it's so common and acceptable, people just lay back and take it. I don't want an industry that works that way.
 
That quote doesn't imply everything is physical and reachable without using the hyperdrive. The latter part is true, you can keep going farther and farther away into an endless abyss at subliminal speeds.
But the skybox does become a limiting barrier then. Not one that physically stops you, but also something you can't reach
 
Actually it works like at scale but at normal speed it takes like 10hs to go from on planet to the next and you can do it if you want. Hyperdrive helps you to shorten those time to a minute.
Flying between systems is a warp that shows you a super speed travel that works like a loading screen, it's well done, it makes the trick. It's kinda pointless to fly seamlessly between systems, there would be nothing there, you already have dead planets on systems.

Yes, I understand, which is exactly the point I was making. If the solar systems were realistically modeled, it would take years (not 10 hours) to get to another planet without using the Pulse engine.

They stuffed all the planets in each system into a tiny box (by interstellar standards) for the sake of gameplay convenience.
 
Sean Murray said:
In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.

This is the part that really gets me, I think. This sort of thing is what sold people on the game, and it's not even true. Incredible.

He isn't -quite- pulling a Molyneux, because Molyneux would literally invent entire gameplay systems on the spot that his team would then have to struggle to implement, but he was still extremely misleading about the actual scope of the game.

Which, to anyone who was skeptical from the start, shouldn't be surprising.
 
No, lol, just no. There is no flipping reason they can't respond right now. Again. We are the ones giving them our flipping money and I want to know if they are being honest about it or not. This mindset is exactly what investors/business owners love about the gaming community and would absolutely love it to stay that way. If it wouldn't be fair for someone else to do this it shouldn't be fair for them. What if one day some one does come along and acts all innocent and gets the people on their side and ends up pulling the wool over everyone's eyes? This has actually already happened plenty of times. They get away with it because more and more events like this have set the precedent for them to be able to call it a marketing fib or something. Because it's so common and acceptable, people just lay back and take it. I don't want an industry that works that way.

This is just me.

You can defame Sean all you want. I'm not killing him - YET.
 
Got a source for all of that? Because I don't see how it matters at all. Distances between systems are realistic. Even using the Pulse Engine it would take years to travel from one system to another (assuming you can keep it fueled). It may be techically possible but in practice it's impossible and irrelevant.

http://www.gameinformer.com/b/podcasts/archive/2014/12/29/special-edition-podcast-no-mans-sky.aspx

At 4:30 of the podcast located there. He doesn't mention finding things in between systems there but did talk about manual flight from system to system.
 
I think a more apt comparison would be:

I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're still going, but you're not allowed on the shittiest ride in the park, the tea cups, but we're still going!"

The teacups are not the shittiest ride in Disneyland. The submarine ride is ranked #31 while the teacups are ranked #11.

https://www.thrillist.com/entertainment/los-angeles/list-of-disneyland-rides-ranked
 
To be fair Sean is responsible for Black, which was a pretty good but flawed game.

He was one programmer on that team, so who knows how much he did on that game. We should judge him based on the games his studio made. Joe Danger was an OK game and he seemed like a likable fella, but the shit he pulled on NMS, his narcissistic behavior (The dude uses NMS's twitter handle to promote his own name and calls himself 'The Susan Boyle of game development there... yuck!), the way he reveled in the hype and mislead his customers that just paid 60 bucks for his game that isn't what he made people believe AND now went radio silent, completely ignoring this shitstorm just to get more sales makes me think he's a total ass.
 
I haven't heard their side of the story yet, and I think it's still too early. I can't really give an estimate on when I think would be the appropriate time, either, so you've got me there. I'll admit that I'm a bit lenient when I've been presented with nothing but a positive image of the studio and Sean Murray himself; generally when I get a glimpse into the life of a developer that isn't some heavily-produced marketing piece it never really seems like one of a salesman or con artist or anything like that.

You see folks show up in places like on a Giant Bomb broadcast and they seem nice, relatable people for the most part, and I mean I don't see anyone eyeing a PR Agent off-set or anything like that so I assume that I'm seeing that person in a somewhat relaxed state. I know personally that software development, especially game development is a huge beast and sometimes things just don't come together in time or things change and unfortunately the secrecy in the gaming industry is a huge negative to the player who purchases these products. I believe that people are right to ask for answers, but at the end of the day these are also people with lives (on both sides!) and they're doing a job. In this specific instance these people at Hello Games seem pretty dedicated and passionate about their game. I've watched the development of this game over time and I've seen their setbacks, and sure all that factors into my view of them.

But in the end they are human beings that I think deserve a bit of respect for the effort they've put into this game. A lot of the effort is shown in the final product, right now its a small portion of it that is missing and players are choosing to focus on this part and just hurl accusations immediately.

I think the backlash they are receiving now is warranted should they come out and say the feature is cut regardless of some NDA. But out of the respect of everyone's time is it so misguided to ask that we get to that moment naturally through escalation rather than throw out any semblance of decency and dignity immediately upon finding out that feature X is missing in a game filled with features?

Moreover I think it is certainly a fair question to ask people are so caught up in the multiplayer aspect what their intents and desires were with that feature, because it is very possible due to what we've read and what we can glean from purposely vague responses that the included feature just wouldn't stack up anyway. Being more civil about the issue in this manner would certain gain more favor with those doing the coding to maybe include that feature over shaming them.
I appreciate the long response and explanation of your point of view. Mine differs a bit.

First off, while I realize that these are real people, I think it's a trap to relate too closely to developers - or in general people who want to sell you something. Sometimes videogame podcasts with close relations to developers fall into that trap. Even Giantbomb sometimes although they handle it pretty well for the most part (favorite gaming site next to gaf for years now). But as nice as some of these dev dudes can be, in the end everyone still needs to take responsibility for their actions. That means even a nice guy deserves backlash for lying and wilful deceit, for example. Their status as nice, relatable indie devs doesn't automatically exempt them from taking responsibility for their actions and they do not automatically deserve our respect.

Furthermore, I hate the exploitative relationship that often exist between consumers and developers/publishers in the videogame industry. Consumers are mostly treated like idiots with overblown promises and exploitative game systems and the like. There are "good guys" out there wo can maintain great releationships with their fanbase, of course. Unfortunately, it seems that going by the (non-)actions, HG chose an exploitative relationship by deliberately overpromising, stating obtuse allusions to features that don't exist to let players keep dreaming until the very last day before launch, by not correcting earlier statements and by refusing to give clarification when directly asked at the game's launch. Buying time is the whole point of their radio silence; saving those PC sales. This is why I'm also not a fan of giving them time to explain themselves. They could do that very quickly with a short tweet but they are not doing that.

tl:dr version:
Fuck that. They've got a $60 game on store shelves right now and many people have been mislead. They don't need time to answer a simple question.
 
I think a more apt comparison would be:

I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're still going, but you're not allowed on the shittiest ride in the park, the tea cups, but we're still going!"

This is the problem, people keep talking like Hello Games hyped the coop feature but that's on people, if anything Sean Murray wanted you to avoid that feature at all.
Is not Disneyland, is not, it's McDonalds.

"We're going to Disney!"
"Can we go to McDonalds too?"
"Yeah but... why would you want to go there, you'll be in Disney, I mean Disney man!"
 
This is the part that really gets me, I think. This sort of thing is what sold people on the game, and it's not even true. Incredible.

Technically that quote isn't wrong, every star you see on the galaxy map you can go to. Ya you can't fly into the actual star itself, but that quote doesn't say you can do that.
 
I am absolutely amazed at some of the vitriol in here. I have no coin in this game, it's just not my thing. But acting as if a single feature is the entire value of a purchase is insane. Features get cut all the time, even more that people don't even realize. An obvious example is the seriously incomplete crafting in the tomb raider reboot. And it's a shame features get cut, but they do get cut and it's no reason for some of the absurd hyperbole in here. It's one thing to be sad that the feature was cut, assuming that's what happened, and it's quite another to act like your a victim of some grand conspiracy.
 
This is the part that really gets me, I think. This sort of thing is what sold people on the game, and it's not even true. Incredible.

He isn't -quite- pulling a Molyneux, because Molyneux would literally invent entire gameplay systems on the spot that his team would then have to struggle to implement, but he was still extremely misleading about the actual scope of the game.

Which, to anyone who was skeptical from the start, shouldn't be surprising.
It is true. Every point of light in the sky is a system you can warp to.
 
Oh wow there are rankings for that?? Ok ok, so We're still going to Disneyland, but you don't get to take a picture with the least recognizable/popular Disney character :(.

Bullshit - I'm getting my picture taken with Oswald, you fuck.

edit - I'm glad this idiotic post ended up at the top of a page.
 
He was one programmer on that team, so who knows how much he did on that game. We should judge him based on the games his studio made. Joe Danger was an OK game and he seemed like a likable fella, but the shit he pulled on NMS, his narcissistic behavior (The dude uses NMS's twitter handle to promote his own name and calls himself 'The Susan Boyle of game development there... yuck!), the way he reveled in the hype and mislead his customers that just paid 60 bucks for his game that isn't what he made people believe AND now went radio silent, completely ignoring this shitstorm just to get more sales makes me think he's a total ass.

He was actually lead developer on Black, Burnout 3 and other games.

This NMS debacle is still shitty though.
 
Yes, I understand, which is exactly the point I was making. If the solar systems were realistically modeled, it would take years (not 10 hours) to get to another planet without using the Pulse engine.

They stuffed all the planets in each system into a tiny box (by interstellar standards) for the sake of gameplay convenience.

I kinda wish the planets were a bit further apart. Not realistically far, but at least to the point where they were never larger than the size of our Moon when you're on a planet.
 
Status
Not open for further replies.
Top Bottom