He just discussed he price. Says it doesn't feel like a $60 game. It feels like a good $15 game. Should be "an indy game at an indy price".
Higher price comes with higher expectations.
He just discussed he price. Says it doesn't feel like a $60 game. It feels like a good $15 game. Should be "an indy game at an indy price".
Price definitely comes into play regarding review scores and consumer expecatations.
Price definitely comes into play regarding review scores and consumer expecatations.
This is the problem with having an industry with non-standard pricing. With music, you roughly know what any new album will cost you. With films, you roughly know how much a ticket to any new movie in the theater will cost.Someone is just going to pull out the tired "But that only costs $10" while ignoring the fact that a price of a game doesn't affect it's quality.
I mean for many people, there's an element of "Eh, I only spent a fiver on it, so who cares if it was bad?" Something that I've had happen fairly regularly with my habitual Steam purchases. But I think that overall I agree. Even if the game was $40 or $20 or even $15, I'd still have a fair load of criticisms to lob at it.I find this discussion point bizarre, I wouldn't have liked the game any more if I'd only have paid $15 for it.
It's interesting the game still has great places in Amazon after these reviews:
2. Disc Version
4. Digital Version
Amazon UK: 1. Disc Version
Why do people buy digital versions from Amazon?! Can't they buy it from PS Store easily? Serious question.
sounds similar, right?
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This is a game about mystery and exploration set in outer space.
These space travels begin on a red planet and its unique moon and extend across galaxies.
The single-player part blends adventure and exploration with navigation-based puzzle solving.
The multiplayer part lets players share Galaxy Maps with other players: the first explorers to land on a planet will be able to name its Star System and that name will be forever bound to the star for any other fellow traveller who encounters it.
Each Galaxy consists of a thousand Systems: it will be possible to fully discover the mysteries of this game only while collaborating with other players.
Through the apparently indecipherable cockpit of an unknown spacecraft, players will be able to locate and travel to mysterious planets. Each planet has artefacts, buildings, and puzzles on its surface, hidden in astonishing low-poly sceneries.
A procedurally generated space themed environmental puzzle game with a focus on exploration and navigation. Puzzles are procedurally generated and run the range of obvious and simple to clever and surprising. And sometimes even after the anomaly is solved there will still be things to do and discover on the planet, revealing Easter eggs and other surprises. Once an anomaly is solved you get the right to name the star, as players explore the galaxy and solve anomalies the galaxy fills up with the unique signatures of various astronauts. This is a starkly beautiful game, evocative of the Italian underground indie freeware classic Noctis. The visual themes call back to Kubrick and Tarkovsky's work. This game is all about the journey.
This is the first game capable of allow me to reach a meditative state each time I played it. Therapeutic, unassuming, inspiring.
This game is very atmospheric and beautiful, but I feel like it is very short. You feel really lost in the universe, which is good, but once you've figured out the mechanics, the game doesn't have much more to give. Still, it's really enjoyable and it is a good game, but I wouldn't recommend it for XX€, but if you're wondering if you should buy it on sale, I would say go for it.
Not my cup of tea. Graphics are nice. I like the art style. Sound effects are cool. Control is cumbersome but you sort of get used to it. Sort of ... But the puzzle of the first planet is not fun. It doesn't really make any sense. You do things and it eventually works out and you don't even really know why. Keep in mind i complete the first planet only. Maybe it becomes better later on and it eventually makes sense. I just don't have the will to find out. I just don't see any reason to keep going. It's sad cause i wanted to like it. Can't recommend it but i guess if you are really really really into puzzles and space exploration maybe you might like it who knows?
But it doesn't make any sense. Just because some game is cheaper, that doesn't mean "more fun".
btw, just for comparison http://www.metacritic.com/game/pc/proteus
sounds similar, right? but look at the score![]()
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The over hype has probably not done NMS any favours but having played Elite and NMS, I would say NMS is just as good, if not a little more enjoyable because of more variety.
But it doesn't make any sense. Just because some game is cheaper, that doesn't mean "more fun".
I find this discussion point bizarre, I wouldn't have liked the game any more if I'd only have paid $15 for it.
Why do people buy digital versions from Amazon?! Can't they buy it from PS Store easily? Serious question.
Which "indie price"? $3 like Downwell? $5 like Devil Daggers? $10 like Undertale? $15 like Starbound? $20 like Oxenfree? $25 like SuperHOT? $30 like Soma? $40 like Kerbal? $45 like Torment?He just discussed he price. Says it doesn't feel like a $60 game. It feels like a good $15 game. Should be "an indy game at an indy price".
It's an apt comparison for 2 reason:
1. The game is a survival game, resource collecting is going to be a *huge* part just like Minecraft or any of those other games. To be surprised that a majority people are doing that is silly. Just like I shouldn't be surprised everyone is just shooting something in OW.
It affects its value and what consumers expect from the product. Jeff Gerstman talked about this a bit a long while ago on the bombcast but price does play a role in a final score. After all, it's a recommendation and you don't recomend something without considering the complete costs involved, and what your audience expects for those costs.
it's still nonsense to me. you can't measure "fun" with money.
it's still nonsense to me. you can't measure "fun" with money.
If I pay for a Ferrari and i get a Fiat, even if its fun to drive, the price differ from the quality of the product
If I pay for a Ferrari and i get a Fiat, even if its fun to drive, the price differ from the quality of the product
Someone is just going to pull out the tired "But that only costs $10" while ignoring the fact that a price of a game doesn't affect it's quality.
it's still nonsense to me. you can't measure "fun" with money.
Value proposition for games is totally a thing.
I should not have payed 60 dollars for Star Fox Zero.
Why not?it's still nonsense to me. you can't measure "fun" with money.
it's still nonsense to me. you can't measure "fun" with money.
Why not?
I can tell you that I enjoyed Assault Android Cactus (costing $15). I can also tell you that if someone tried to sell you a copy for $60 that I don't think that would be worth it.
I don't see the problem with examining the value proposition of a purchase.
You expect less for a cheaper priceEven for $30 or less it will be still the same game.
Even for $30 or less it will be still the same game.
O come on now...i would like to sell you my copy of NMS for $300. check your PMs.
No, the fun would have still existed. The product is just the product. But the fun isn't experienced without the gateway of a purchase, and in that example it would be a poor return for your money.But would you have had less fun with it?
Value and fun aren't a parallel tracking line.
Precisely.That's ridiculous.
I may like my local fast food burger joint and give it a good review. But if I went to a restaurant that charged $60 for entrees and got a fast food quality burger, I'll give them a negative review.
No, the burger didn't taste any worse, but if I'm paying $60 I will expect something better.
Quality of a product can never be completely separated from the price the business is charging you for the quality. It's the quality/price ratio that determines whether something has good value and is worth purchasing.
Even for $30 or less it will be still the same game.
Why is this significant? He didn't save anything for 12 hours? There's no autosave?
His angry review is going to be hell of the fun lol
That's ridiculous.
I may like my local fast food burger joint and give it a good review. But if I went to a restaurant that charged $60 for entrees and got a fast food quality burger, I'll give them a negative review.
No, the burger didn't taste any worse, but if I'm paying $60 I will expect something better.
Quality of a product can never be completely separated from the price the business is charging you for the quality. It's the quality/price ratio that determines whether something has good value and is worth purchasing.
No, the fun would have still existed. The product is just the product. But the fun isn't experienced without the gateway of a purchase, and in that example it would be a poor return for your money.
Why is this significant? He didn't save anything for 12 hours? There's no autosave?
That's exactly why I side stepped out of the combo when I saw it coming lol. People have different values so the conversation will go nowhere but in circles for example I don't think stuff like Titanfall,overwatch and evolve is worth $60 but that for me! In no way would I say that's the definitive answerKeep in mind that value means different things for different people. Someone with a lot of disposable income might not care about price or even review score.
It affects its value and what consumers expect from the product. Jeff Gerstman talked about this a bit a long while ago on the bombcast but price does play a role in a final score. After all, it's a recommendation and you don't recomend something without considering the complete costs involved, and what your audience expects for those costs.
OpenCritic
5 out of 7 reviews so far are 7/10 and up. 3 out of 7 reviews are 7,9/10 and up.
Pretty good. I am enjoying the hell out of it 5-6 hours in. I would probably give it an 8/10 for now.
I do expect to get bored with it after 30-40 hours or so, but very few games manage to hold my attention for longer than that, so that is fine by me.
Edit: and i just saw that 3 reviews are giving it a 9/10 when browsing metacritic.
Pretty good.
I'm like this as well only jrpgs really hold my attention too long. Im now 35+ hours in nms only been on 5 planets there are some really apparent flaws(inventory,walking speed, sentinels) but there's enjoyment to be had I think you'll like itI've never been so on the fence with a game before. I have it preordered on Steam and i like what i've seen in the giant bomb and various other quick looks but reading some threads here seriously gets me bummed out. Then i see someones screens and go the other way!
I think i'm the same as you with my time in games, generally ill spend 20-40 hours with a game even if i love it, ill generally get 'bored' around the 40 hour mark, move on then possibly revisit depending what type of game it is.
If i can get 20-40 hours initially from NMS ill be happy especially with the possibility of seriously coming back with future patches, updates etc.
Recently I've been playing ABZU as a nice palate cleanser between more action packed games and it looks like NMS will fill that spot after my initial binge on it.
Just waiting on it unlocking now!
If a game was free I can buy even more games!If the game costs half the price, you can then buy another game which you'll also be able to enjoy for the same outlay. It's not complicated.
Anyway, I've been keeping up with reviews and holy moly does this game seem bland.
The reviewer's job is to tell me what i'm going to buy, don't "patronize" me by telling me what's worth my money.
though this logic - interweaving price and review score - would kinda dictate that you'd have to up the review score when a serious price drop happens.![]()
a game should be scored highly if does great in what it sets out to do ... regardless of price. Tell me which is the better game, let me make the value decision by myself.
in general, i have more money that i could spend on video games, than i have time ... so a good game could be a 100 bucks for all i care. The reviewer's job is to tell me what i'm going to buy, don't "patronize" me by telling me what's worth my money.
If the game costs half the price, you can then buy another game which you'll also be able to enjoy for the same outlay. It's not complicated.
Anyway, I've been keeping up with reviews and holy moly does this game seem bland.