ZeroGravity
Member
You're basically complaining about the existence of marketing itself. It's the JOB of marketing to make something look exciting.I've been looking at some of the old media footage of this game (E3 stuff) and after playing the game it's so obvious that all the locations and world in those footage were pre programmed.
I mean every video they showed had a lush planet full of grass, lots of various creatures (including fish and dinosaurs), lots of space ships near the planet (like 10-15), and warping to a new system only took like 3 seconds (this can only happen if most of the parameters are pre set and don't really need to be randomly generated). Even the terrain was perfect as in plain and seamlessly transitioning to a water body (in real game the terrain is very uneven) and there were lots of beacons close together. But in the 7-8 hours I've played 99% of the planets have been barren with little or no foliage, one or two animals here and there and most of them have been hazardous.
Now I always suspected the E3 showings were hand crafted and there is nothing wrong with it because you want to show your game at its best. But the problem is that the kind of experience seen in the E3 videos were what made the game look exciting in the first place. The actual game on the other hand becomes very dull due to the fact that eventhough it does have all of those listed above you never really find it in such a concentrated manner thereby making it less intriguing.
I'd also argue if what they showed was as bountiful as a lot of people seemed to assume they'd be, it would make them inherently less special to find, and would become its own form of boredom.