No Mans Sky | PC Performance Thread

Looks amazing. You have also disabled the post processing effects?

I've been posting the Cheat Engine tables as I go. Check back through the thread a bit. I've also just added a script that turns off the 'pause when loss of focus' functionality in windowed and borderless, so I'm still in hyperdrive while typing this.
 
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.

Low resolution textures, terrible in-game AA and non functional in-game AF are probably some of the reasons.

I found that even light downsampling improves image quality tremendously. If only my GPU was faster :(
 
So i tried the beta patch thing, my game actualy launches now YEY!!!! So i see the NO MAN SKY title, then see some stars... and more stars. almost a minute seeing stars then crash. Am i supposed to do something?
 
No experimental patch on my setup:

GTX 970
4690k @ 3.7ghz
16GB of ram
Running on SSHD
Windows 10

All settings maxed including AA, no V-Sync in borderless windowed mode. No performance issues, >60 FPS average. I got stutters when the camera was panning in the intro of the game but none thereafter. 1920x1080 resolution.
 
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.

If there truly isn't any upscaling present, one or more of the many post-processing layers may be leaving that impression. I know Alien Isolation had a blur filter that was only diminished with heavy downsampling. The chromatic aberration can't be helping either.
 
Phenom, before the beta patch i wasnt even able to load the game, the star sequence looks nice but its just flying non stop, i see some stars with names go by but thats it....

I think it's an initial flythrough of the galaxy and you just watch until it lands on your planet. The problem is that it starts over if it crashes during the flythrough.

I downloaded this beta driver that is paced somewhat in front of the current stable driver and it helped somewhat but still didn't make it through

https://developer.nvidia.com/opengl-driver

Gonna try disabling the shader cache
 
No experimental patch on my setup:

GTX 970
4690k @ 3.7ghz
16GB of ram
Running on SSHD
Windows 10

All settings maxed including AA, no V-Sync in borderless windowed mode. No performance issues, >60 FPS average. I got stutters when the camera was panning in the intro of the game but none thereafter. 1920x1080 resolution.

Let us know if you get the same performance on different planets.
 
I think it's an initial flythrough of the galaxy and you just watch until it lands on your planet. The problem is that it starts over if it crashes during the flythrough.

I downloaded this beta driver that is paced somewhat in front of the current stable driver and it helped somewhat but still didn't make it through

https://developer.nvidia.com/opengl-driver

Gonna try disabling the shader cache

The star part runs perfectly, the music is kick ass, but after a moment it crashes :( gona try these drivers you mentionned.
 
Let us know if you get the same performance on different planets.

So far I've been to a fart ridden green haze planet, a normal looking one with lots of floating nuggets of copper and gold, the local space station and finally some boring ass barren land of nothing but plutonium and tiny mushrooms. The first 2 had animals, some bigger than others, mostly dogs... horny dogs, spotted dogs, dogs with 4 appendages on each 4 of the walking limbs.... and the odd flying cow here and there.

The fart planet had tons of really intricate caves with colorful vegetation and I still got no hiccups.
 
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.

Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!

I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.

With this tweak I think the game looks great (or MUCH MUCH better at least)!

http://www.nexusmods.com/fallout4/mods/3294/?

Here are a couple of quick screens of the difference, game running at 1440p with FXAA.

DAY

BEFORE

AFTER

NIGHT

BEFORE

AFTER

Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.

i7-4770K
GTX 1080
16GB RAM
Installed to SSD

I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.

I also disabled Gsync in the ini file and set my FOV to 140.

I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!
 
The star part runs perfectly, the music is kick ass, but after a moment it crashes :( gona try these drivers you mentionned.

What do you mean the star part is fine but after a moent it crashes? The star part is several minutes, it gets all the way through that or it runs the star stuff for a few moments befor crashing?
 
As someone who wasn't having issues with stuttering and was running a consistent 60FPS with nvidia adaptive vsync enabled, the experimental branch decreased performance slightly for me. The most obvious case was when mining a big gold formation - on the main branch I maintained a constant 60 and in experimental it was consistently fluctuating between 55-50 and causing some stuttering and graphical artifacts with the flying debris. I made no config changes other than to turn mouse smoothing down to 0. Seems like it could be related to the shader caching changes?
 
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.

Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!

I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.

With this tweak I think the game looks great (or MUCH MUCH better at least)!

http://www.nexusmods.com/fallout4/mods/3294/?

Here are a couple of quick screens of the difference, game running at 1440p with FXAA.

DAY

BEFORE

AFTER

NIGHT

BEFORE

AFTER

Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.

i7-4770K
GTX 1080
16GB RAM
Installed to SSD

I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.

I also disabled Gsync in the ini file and set my FOV to 140.

I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!

That's some huge crushed blacks.
 
Experimental or regular branch, performance has never been as bad for me as it is today. Yesterday at least during regular planet exploration I got smooth 60+ FPS most of the time and only during transitions and sometimes when terrain was loading or I would land etc. the game became a stuttering mess.

Today, for no reason whatsoever, without changing anything, the ENTIRE game has turned into an unplayable stuttering mess. I tried every single suggested fix as well as switching to the experimental branch (which, if anything, made it worse). Moving the game from SSD to HDD, cycling through framerate caps, VSync, shader cache etc. etc. Nothing has made a difference. Game is completely unplayable for me at this point.

And this on a GTX 970 at a modest 1080p! FXAA or FSAA, doesn't matter. Gonna take a break from this thing until some patches are out or more reliable fixes have been found.
 
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.

Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!

I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.

With this tweak I think the game looks great (or MUCH MUCH better at least)!

http://www.nexusmods.com/fallout4/mods/3294/?

Here are a couple of quick screens of the difference, game running at 1440p with FXAA.

DAY

BEFORE

AFTER

NIGHT

BEFORE

AFTER

Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.

i7-4770K
GTX 1080
16GB RAM
Installed to SSD

I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.

I also disabled Gsync in the ini file and set my FOV to 140.

I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!


That indeed helped with making the game sharper, thanks!
 
What do you mean the star part is fine but after a moent it crashes? The star part is several minutes, it gets all the way through that or it runs the star stuff for a few moments befor crashing?

Well I start the game, the i hear music some logos, then NO MANS SKY logo, then i see a BIG bright light and stars ziping by. it does that for like a minute while listening to some nice music, and eventualy it crashes. But i do see the stars for a while before it crashes. By fine i ment it runs perfectly, no sluggish or anything like that.
 
Anyone had any crashes when warping? Aside form the performance issues that were fixed by the instructions in the OP I hadn't had any problems, but now every time I warp I crash. I've warped probably 15-20 times at this point and haven't had any issues before.

I tried the experimental patch just in case and it didn't fix it for me.
 
Well after messing around for a bit I almost gave up...then I remembered about Nvidia Inspector.

I turned off Vsync in game and forced it on with inspector on the NMS profile and I've just taken a break from a 5 hour session so it's running great for me now.

I like it.

Edit for clarification: All highest settings except AA off, Vsync Off ( forced on in inspector) 1440p 60fps.
 
Well after messing around for a bit I almost gave up...then I remembered about Nvidia Inspector.

I turned off Vsync in game and forced it on with inspector on the NMS profile and I've just taken a break from a 5 hour session so it's running great for me now.

I like it.

Edit for clarification: All highest settings except AA off, Vsync Off ( forced on in inspector) 1440p 60fps.

What specs?
 
Well I start the game, the i hear music some logos, then NO MANS SKY logo, then i see a BIG bright light and stars ziping by. it does that for like a minute while listening to some nice music, and eventualy it crashes. But i do see the stars for a while before it crashes. By fine i ment it runs perfectly, no sluggish or anything like that.

My brother has the exact same issue, after installing the experimental branch. Before that, he was crashing at the Hello Games splash screen. So progress....sort of.
 
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.

Yeah, some weird narrative. The game definetly has a lot of post processing (vignettes, scanlines, chromatic abberation,...). That gives it a (in my opinion nice looking) 60s Sci-Fi look. But 1440p is 1440p. No question.
 
I've had this weird thing happen a few times now. I'll enter my ship, and immediately my fps drops down to like 10 and my GPU usage plummets. Restarting the game fixes the issue and everything is back to 60 again, but this has happened to me a few times now and always the same way.

Anyone else experienced this bug?
 
I've had this weird thing happen a few times now. I'll enter my ship, and immediately my fps drops down to like 10 and my GPU usage plummets. Restarting the game fixes the issue and everything is back to 60 again, but this has happened to me a few times now and always the same way.

Anyone else experienced this bug?

I've had a few 4 hour sessions and the first two times I hit around 4 hours what you described happened. The last time the game just crashed. At least it was a good way to force me to take a break.
 
I've had a few 4 hour sessions and the first two times I hit around 4 hours what you described happened. The last time the game just crashed. At least it was a good way to force me to take a break.

Yeah 4 hours sounds about right for me too, it was always after playing for quite a while. I'll see if it happens around the 4 hour mark next time I play.
 
Just got the game on PC, should I be doing some tweaking to get this to play / look as good as it can ? I just installed the reshade framework suggested here.
 
Anyone had any crashes when warping? Aside form the performance issues that were fixed by the instructions in the OP I hadn't had any problems, but now every time I warp I crash. I've warped probably 15-20 times at this point and haven't had any issues before.

I tried the experimental patch just in case and it didn't fix it for me.

I never had any crashes and then I tried to warp immediately after leaving a space station and the game crashed, I reloaded and tried again and it crashed so on the third try I boosted away from the space station and I warped without any issues.
 
Eh it's an indie title that got enough attention to get it picked up by Sony at no point did it become AAA with what 11?! developers

stock-photo-sixty-dollars-41718.jpg
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I never had any crashes and then I tried to warp immediately after leaving a space station and the game crashed, I reloaded and tried again and it crashed so on the third try I boosted away from the space station and I warped without any issues.

That worked, thanks!
 
The one thing that drives me insane is screen tearing. I can deal with frame rate drops but I loath screen tearing.

I tried V-Sync on. I Tried forced V-Sync via the AMD control panel, and I followed the this thread and turned V-Sync off entirely. I thought maybe since I have a new video card, I may run this game at max but I have to lower a few settings just to get it running 40 to 60 fps.

MY current specs:

OS - Windows 10 Home 64bit
CPU - i5-3570 @ 3.40GHz (4 CPU's)
RAM - 16gb of Ram
GPU - XFX Radeon 480 @ 8gb

Also, everything is stock hardware and there's a heatwave in my town (NYC). I know the heatwave will raise temperatures high but I also want to make sure I can run this game with any damn screen tearing.

Any tips on what I should do just to stop the tearing?
 
So, before the patch the game needed 1h+ gameplay for the shaders to fix and framerate get alright, but if you play too long you get memory leaks?

That's amazing design.


/s just in case.
 
I know this is wayyyy off the radar right now, but has anyone heard any speculation from the community on modability? I refunded yesterday. I know I'll be back eventually though, and mods seem like they have the highest rate of return of anything HG could throw us.
 
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):



The lack of subpixel detail is suspect.

Use the Reshade mod I posted. It some awful post processing effect that causes it. Reshade can fix it. Looks native 1440p on my screen.
 
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):

The lack of subpixel detail is suspect.
I'm wondering that myself. Anybody around here good at pixel-counting?

Use the Reshade mod I posted. It some awful post processing effect that causes it. Reshade can fix it. Looks native 1440p on my screen.
No, Reshade doesn't "fix" it. We want to remove the blur, not just try to counteract it.
 
Eh it's an indie title that got enough attention to get it picked up by Sony at no point did it become AAA with what 11?! developers
It didn't get picked up by sony, it was still self funded. Sony handled the marketing and (some of the?) QA, though.

Doesn't matter either way since the devs decided to charge $60 and it should be valued against comparable experiences, regardless of the conditions behind the development.
 
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