pretty done
Member
Looks like the experimental branch has a lot of potential fixes.
Stuttering a little less, but it's not good enough for me personally yet. Getting closer and closer to that magic 2.0 hours but no fix yet :|
Looks like the experimental branch has a lot of potential fixes.
Looks amazing. You have also disabled the post processing effects?
Yeah, exactly. I would have downloaded it if disabling the shader cache didn't fix everything.
Yeah, it's adressed in the patch supposedly. Borderless is the workaround right now.
If you alt+tab you can reopen the game by switching to it via the Task Manager. Works for me in full screen.
Is this done in game or out?
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.
So i tried the beta patch thing, my game actualy launches now YEY!!!! So i see the NO MAN SKY title, then see some stars... and more stars. almost a minute seeing stars then crash. Am i supposed to do something?
What CPU?
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.
Phenom, before the beta patch i wasnt even able to load the game, the star sequence looks nice but its just flying non stop, i see some stars with names go by but thats it....
No experimental patch on my setup:
GTX 970
4690k @ 3.7ghz
16GB of ram
Running on SSHD
Windows 10
All settings maxed including AA, no V-Sync in borderless windowed mode. No performance issues, >60 FPS average. I got stutters when the camera was panning in the intro of the game but none thereafter. 1920x1080 resolution.
I think it's an initial flythrough of the galaxy and you just watch until it lands on your planet. The problem is that it starts over if it crashes during the flythrough.
I downloaded this beta driver that is paced somewhat in front of the current stable driver and it helped somewhat but still didn't make it through
https://developer.nvidia.com/opengl-driver
Gonna try disabling the shader cache
Let us know if you get the same performance on different planets.
The star part runs perfectly, the music is kick ass, but after a moment it crashesgona try these drivers you mentionned.
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.
Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!
I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.
With this tweak I think the game looks great (or MUCH MUCH better at least)!
http://www.nexusmods.com/fallout4/mods/3294/?
Here are a couple of quick screens of the difference, game running at 1440p with FXAA.
DAY
BEFORE
AFTER
NIGHT
BEFORE
AFTER
Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.
i7-4770K
GTX 1080
16GB RAM
Installed to SSD
I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.
I also disabled Gsync in the ini file and set my FOV to 140.
I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.
Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!
I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.
With this tweak I think the game looks great (or MUCH MUCH better at least)!
http://www.nexusmods.com/fallout4/mods/3294/?
Here are a couple of quick screens of the difference, game running at 1440p with FXAA.
DAY
BEFORE
AFTER
NIGHT
BEFORE
AFTER
Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.
i7-4770K
GTX 1080
16GB RAM
Installed to SSD
I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.
I also disabled Gsync in the ini file and set my FOV to 140.
I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!
What do you mean the star part is fine but after a moent it crashes? The star part is several minutes, it gets all the way through that or it runs the star stuff for a few moments befor crashing?
Well after messing around for a bit I almost gave up...then I remembered about Nvidia Inspector.
I turned off Vsync in game and forced it on with inspector on the NMS profile and I've just taken a break from a 5 hour session so it's running great for me now.
I like it.
Edit for clarification: All highest settings except AA off, Vsync Off ( forced on in inspector) 1440p 60fps.
Well I start the game, the i hear music some logos, then NO MANS SKY logo, then i see a BIG bright light and stars ziping by. it does that for like a minute while listening to some nice music, and eventualy it crashes. But i do see the stars for a while before it crashes. By fine i ment it runs perfectly, no sluggish or anything like that.
All of those look exactly like you would expect based on their rendering resolution. I really don't understand where this idea of the game not rendering at native res came from.
Yeah the game just doesn't look good. Especially doesn't look like a "AAA" game
That indeed helped with making the game sharper, thanks!
Looks great on my screen. Black's do not look crushed to me at all.
I've had this weird thing happen a few times now. I'll enter my ship, and immediately my fps drops down to like 10 and my GPU usage plummets. Restarting the game fixes the issue and everything is back to 60 again, but this has happened to me a few times now and always the same way.
Anyone else experienced this bug?
I've had a few 4 hour sessions and the first two times I hit around 4 hours what you described happened. The last time the game just crashed. At least it was a good way to force me to take a break.
Anyone had any crashes when warping? Aside form the performance issues that were fixed by the instructions in the OP I hadn't had any problems, but now every time I warp I crash. I've warped probably 15-20 times at this point and haven't had any issues before.
I tried the experimental patch just in case and it didn't fix it for me.
Eh it's an indie title that got enough attention to get it picked up by Sony at no point did it become AAA with what 11?! developers
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I never had any crashes and then I tried to warp immediately after leaving a space station and the game crashed, I reloaded and tried again and it crashed so on the third try I boosted away from the space station and I warped without any issues.
I think this game has a memory leak, performance after about 1-2 hours just tanks sometimes, talking about the framerate dropping to sub 20fps, restart the game and it's solid 60.
This is a repeating pattern btw.
Same thing happens to me.I think this game has a memory leak, performance after about 1-2 hours just tanks sometimes, talking about the framerate dropping to sub 20fps, restart the game and it's solid 60.
This is a repeating pattern btw.
Do I have to do anything else or just copy the file to where Mediator .exe is and load the game?
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
I'm wondering that myself. Anybody around here good at pixel-counting?I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):
The lack of subpixel detail is suspect.
No, Reshade doesn't "fix" it. We want to remove the blur, not just try to counteract it.Use the Reshade mod I posted. It some awful post processing effect that causes it. Reshade can fix it. Looks native 1440p on my screen.
It didn't get picked up by sony, it was still self funded. Sony handled the marketing and (some of the?) QA, though.Eh it's an indie title that got enough attention to get it picked up by Sony at no point did it become AAA with what 11?! developers