No Mans Sky | PC Performance Thread

How do I disable texture caching in the Nvidia drivers? I see disable shader cache but thats it?

Is this Shader Cache? I don't see a texture caching setting in nvidia control panel.

My game stutters and hitches like mad, it's frustrating. rocking 120+fps and it does this bull.

Yeah, shader cache. It was around 2am my time when I posted that.

Doesn't fix it for me. 290x updated to latest AMD drivers as well.

I'll give it a couple days to let them fix it, if not I'll just refund for Civ VI.

OK.. On my 290x, this is what I have... It's not perfect, but its the best combination I've found.

Radeon Settings:
AF: x16
OpenGL triple buff: on
Shader cache: off
Framerate target control: 60fps

In game settings:
Borderless
Vsync off
AA off
On foot FOV 90
AF: 1(forced x16 in driver)
Texture detail high
Shadow detail medium
Generation detail high
Reflection quality medium
Max fps max
 
Trying the beta patch has definitely decreased to eliminated the stuttering for me. Though I'm now also barely able to reach 30fps (constantly fluctuates 20-30) whereas before it would stick to 60fps when it wasn't stuttering madly. It's significant progress after just 1 day live but it needs some more work. I can alt-tab now but it did crash one of the times I was testing it.
 
Use the Reshade mod I posted. It some awful post processing effect that causes it. Reshade can fix it. Looks native 1440p on my screen.

Thanks for the suggestion. I'm actually very well acquainted with Reshade, and have used lumasharpen to great effect in the past.

However, this game is a different beast. I even tried disabling the helmet/chromatic aberration effect via the Cheat Engine table for this game, and it did nothing to restore the lack of detail. It appears heavy downsampling is the only answer at this point.

Who knows, maybe it's the use of voxels in this game, maybe it's shader-based aliasing, or a post-process effect that has yet to be discovered.

All I know is, that without AA, subpixel detail should be stabbing me in the eyes with its sharpness, and instead, the "detail" is thick and diffuse. Is it an artifact due to upscaling? Maybe not, but it sure looks like it.
 
Should the game still be creating shader cache files if it is off? I disabled it and noticed there are files in there so I erased them all and the game regenerated them.
 
I'm wondering that myself. Anybody around here good at pixel-counting?


No, Reshade doesn't "fix" it. We want to remove the blur, not just try to counteract it.

What's the difference? Reshade takes away the pixilated blur effect. Until someone finds another way to disable it, this is a great solution.

Seriously the difference is HUGE.

And Durante has confirmed for a fact that it is not upscaling. It is a post processing effect.
 
Ok I have a fix for the blurriness that I believe is caused by some awful post processing that makes the game look upscaled.

Using a good Reshade preset that takes advantage of Lumasharpen makes a MASSIVE difference!!

I recommend this preset for sharpening Fallout 4 (includes set up instructions on the page, just use for MMS instead of Fallout 4). It sharpens the image removing the upscale effect and desaturates colours at night for a MUCH more realistic looking image.

With this tweak I think the game looks great (or MUCH MUCH better at least)!

http://www.nexusmods.com/fallout4/mods/3294/?

Here are a couple of quick screens of the difference, game running at 1440p with FXAA.

DAY

BEFORE

AFTER

NIGHT

BEFORE

AFTER

Game is running pretty great for me. Odd stutter when entering or leaving a planet or when the game first loads but mostly locked silky 60fps at 1440p max settings.

i7-4770K
GTX 1080
16GB RAM
Installed to SSD

I set Vsync and AF 16x in Nivida control panel. Set in game to max frames, no vsync, full screen, 1440p.

I also disabled Gsync in the ini file and set my FOV to 140.

I REALLY love the game so far! Meeting (and possibly exceeding) all my expectations!

Thanks. I like it.
 
My X1 gamepad doesn't work with NMS. This was post Windows 10 anniversary update. Any one know a fix for this?

Wired or wireless?

My wires one works fine.

Beta patch made it worse for me. Just dealing with the choppiness and have hit 20 hours of playtime. Time for a break...
 
5820k + 390x + 16gb of ram. Averaging 50-55 fps with dips into the low 30s with everything set to high at 1080p. Lots of tearing but overall an ok running game.
 
My X1 gamepad doesn't work with NMS. This was post Windows 10 anniversary update. Any one know a fix for this?

Have you used it since the update? My wireless xb1 controller wasn't recognized after I updated, but I haven't had any problems since I resynced it with the dongle. I don't have any issues using it with NMS.
 
weird, my game looks much better at 1440p compared to your's, same settings.

suspect.

I don't know what to tell you...or maybe I do...

I'm starting to think this game has an overly aggressive depth of field. If so (going by the shader cache files, it may be the case; there are many with the words "gaussian," and "depth of field" in them), cheaper depth of field shaders simply lower the resolution at a certain distance to achieve the blur effect.

This would explain why the lower the resolution, the worse the game's more subtle distant details and textured surfaces look, why the "upscale" blur basically disappears at higher resolutions, and why the in-game AA seems to barely cover any of the jagged edges.

Many DoF effects are made for 1080p res, and don't scale well with higher resolutions, weakening the higher you go. A good example is the Lego games. They use the cheapest form of DoF possible; anything behind the effect, AA barely touches, and it doesn't start looking acceptable until a 4k-5k res.

If this is the case, No Man's Sky is simply using a poor form of DoF. Higher quality DoF suffers less from these issues than the cheaper methods, but of course, is more costly as a result.

As for why yours may look better than mine at the same resolution and settings, this must mean the DoF is dynamic depending on the planet type, weather and ToD. Come to think of it, the game has seemed clearer at times more than others. So, basically, they need to add a toggle. Heck, they need to add a lot of toggles.
 
At the very least, I hope someone figures out where those settings are buried in the configs so we can turn them off, if HG doesn't give us the toggle directly. Along with the vignette and chromatic aberration...
 
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):



The lack of subpixel detail is suspect.

Yeah that sums up what mine looks like at max settings and 1440p. I did put on the sharperner and SMAA and it did help quite a bit, but they still leave a lot to be desired.

Performance has been good though. I'd downsample but I doubt I could hold 60fps most of the time, maybe I'll give it a shot just to see how it looks. Does editing the resolution through the game settings file work fine or should I use DSR?
 
Ok, started the game back up again, and it started me up from the beginning of the game, so I loaded my last save, and I had the first ship you start off with instead of the pre-order ship I upgraded to.

For some reason the game runs super-smooth for me now. No frame drops or hitching now at all. Was also able to play for over and hour with no crash. Earlier today it crashed on me 3 times in a span of an hour (Still on the same planet).

I did activate the experimental branch of the game in Steam.

Super weird, I have no conclusive data to try and see what caused the fix, but maybe the DLC pre-order ship was causing some of the problems?

Anyways, I'm crossing my fingers that the game will continue playing like it did in the last hour and not the previous 3, because I was finally having fun.
 
Wow, game really does run just awful for me, Im not even going to try all the tweaks and tricks, thats bs, should work out the box, this is carbon copy of Batman situation, will wait for patch, might not even be interested in playing then.

i5 6th gen
480
16 gigs
 
Wired or wireless?

My wires one works fine.

Beta patch made it worse for me. Just dealing with the choppiness and have hit 20 hours of playtime. Time for a break...

Have you used it since the update? My wireless xb1 controller wasn't recognized after I updated, but I haven't had any problems since I resynced it with the dongle. I don't have any issues using it with NMS.

X1 controller is wired via microusb cable.

Same behaviour with my X360 controller (wireless dongle).

The controllers function fine in other games just not NMS.

edit: got it working now. removed all the existing drivers and installed 'fresh' ones.
 
The performance issues I'm seeing on my GTX 970M laptop are very interesting. As far as I know (and I've checked all the obvious places) I have vsync completely disabled system-wide. I'm also running the game in exclusive fullscreen so it's not being synced by the desktop window manager either. However, despite all of that, the game is very obviously being vsync'd. When I'm maintaing 60 fps performance is smooth, but as soon as I drop below 60 the framerate become extremely hitchy but no tearing occurs. It doesn't drop me completely down to 30 immediately as you'd expect to see in the game engine's double-buffered vsync implementation (although occasionally it will if the hitching gets heavy), but the engine is obviously skipping frames to display only completed ones rather than allow any tearing to occur. My desktop GTX 970 performance is completely different and allows tearing exactly as you'd expect when vsync is disabled. I've never seen this behavior in any other game on this laptop, and I'm finding it extremely puzzling. Has anyone seen this in their environments?
 
The performance issues I'm seeing on my GTX 970M laptop are very interesting. As far as I know (and I've checked all the obvious places) I have vsync completely disabled system-wide. I'm also running the game in exclusive fullscreen so it's not being synced by the desktop window manager either. However, despite all of that, the game is very obviously being vsync'd. When I'm maintaing 60 fps performance is smooth, but as soon as I drop below 60 the framerate become extremely hitchy but no tearing occurs. It doesn't drop me completely down to 30 immediately as you'd expect to see in the game engine's double-buffered vsync implementation (although occasionally it will if the hitching gets heavy), but the engine is obviously skipping frames to display only completed ones rather than allow any tearing to occur. My desktop GTX 970 performance is completely different and allows tearing exactly as you'd expect when vsync is disabled. I've never seen this behavior in any other game on this laptop, and I'm finding it extremely puzzling. Has anyone seen this in their environments?

I found the same thing with my desktop 970, no matter what I cannot disable v-sync in this game.
 
The one thing that drives me insane is screen tearing. I can deal with frame rate drops but I loath screen tearing.

I tried V-Sync on. I Tried forced V-Sync via the AMD control panel, and I followed the this thread and turned V-Sync off entirely. I thought maybe since I have a new video card, I may run this game at max but I have to lower a few settings just to get it running 40 to 60 fps.

MY current specs:

OS - Windows 10 Home 64bit
CPU - i5-3570 @ 3.40GHz (4 CPU's)
RAM - 16gb of Ram
GPU - XFX Radeon 480 @ 8gb

Also, everything is stock hardware and there's a heatwave in my town (NYC). I know the heatwave will raise temperatures high but I also want to make sure I can run this game with any damn screen tearing.

Any tips on what I should do just to stop the tearing?

I feel your pain. Same thing happening with my R9 290, nothing stops screen tearing :(
 
Has the experimental build of the game on Steam helped anyone? I've been reading on Reddit that it's crashing lots of people's games

Removed my stuttering completely, 100%. Fps is still low and theres random drops, but the stutter from entering the ship, entering planets atmoshpheres, etc, its all gone.
 
Glad to see they are so quickly working on patches and updates. Impressive for a team of a dozen people..


Maybe I'll go back to my PC version when they sort it out and enjoy the 4K60 that my hardware should by all means be hitting.

But as it stands it is the most unplayable Framerate I have ever had. (Coming from someone who finished Crysis at launch at 25fps and loved it)
 
I don't know what I did but now the game runs smooth as butter! (With small hitches when entering or leaving a planet). I mean, I tried everything (Disabling GSync, installing GeForce Experience, etc.) but nothing seemed to do anything until all of a sudden the performance simply... "corrected" itself. Maybe there was a ninja patch somewhere?
 
I upgraded to the anniversary update and my elite works just fine. I'm using it in wired mode, though.

I have no issues after anniversary update with both wired and wireless.

I hope Sean pops up soon to update us on the issues but I understand they would be under the pump.

I'm really not happy it shipped in this state but the game is that good I've held off on refunding and have hit 20 hours in 2 days...
 
I took another person's advice on here and moved NMS from my SSD to my HDD and I have noticed a significantly less amount of stuttering. It's actually game changing.


Wanted to check out the experimental patch...

Dropped me from 120-140fps to a steady 25-30fps. Try again Hello Games.

*got rid of experimental patch and moved NMS back to HDD, no more stutter.
 
I took another person's advice on here and moved NMS from my SSD to my HDD and I have noticed a significantly less amount of stuttering. It's actually game changing.


Wanted to check out the experimental patch...

Dropped me from 120-140fps to a steady 25-30fps. Try again Hello Games.

The fps does seem a little weird - I was getting really bad fps and crashes before the experimental, no I haven't had a crash and my fps is 40 @ 4k, 60 @ 1440p. That SSAAx4 options seems to do absolutely nothing. The game did take a massive dump at one stage after a few hours of gameplay - when I got into the ship the fps plummeted to 5fps and it was a slide show. Had to quit.

I'm curious as to why moving the game from SSD to HDD would help.
 
So I just got off of a 4 hour our play through(my first 4 hours). I relaunched the game real quick, just now, and found that none of my data was saved. That's right, right back at square one.

I know for a fact the game was saving earlier, it said so many times.

Pretty steamed right now since I named so many planets, flora, fauna and such. Has anyone else had this problem?


And all this after putting up with the multiple frame rate and graphical issues. (Even running on low on my 980Ti has fucking problems)



There is a great game in here, it's just all these flaws keep getting in the way.
 
I'm still having a hard time believing this is native 2560x1440 (max setting, AA disabled):



The lack of subpixel detail is suspect.

I spent the last couple of hours going through the game's entire post processing component, disabling everything, and there's nothing to indicate anything beyond the usual muck of deferred rendering. There is a combined depth of field/tonemapper effect which you can see for an instant when the world first loads, but it's completely disengaged thereafter. There's chromatic aberration, which can look like doubled pixels, but I've turned that off. There's a generic blur effect but it's inactive.

The game does often look very soft around the edges, but this seems to be exacerbated by the deferred lighting more than anything. Look at Mirror's Edge Catalyst if you want to see the horror of deferred lighting meeting shader aliasing.
 
I'm curious as to why moving the game from SSD to HDD would help.

I'm curious as well but on my SSD it will do it 3x I've checked now. HDD it doesn't stutter, not even on the intro No Man's Sky logo. Shouldn't say it doesn't stutter, but there is a lot less of it that's for sure. The SSD is an Samsung 850 Evo 1TB. Every other game works flawlessly on it and it outperforms my OS's 250gb drive.
 
Refunded my steam version yesterday and was gonna get it on PS4 but now i'm second guessing myself and they'll fix the PC version really quick.....gah won't be able to refund it again if they don't
 
Refunded.

To me this isn't playable. Valve should switch this to early access, but I reckon even for an early access game they get slaughtered for its current state.

I would be embarrassed to send a client a software license for something of this quality.
 
Oh god this missing save game problem needs sorting very quickly,hope mine don't go missing,had that problem with The Division and kept loosing a couple of days work when they restored it.

Is the save problem just on PC or on PS4 as well? (I'm on pc).
 
Experimental branch on Steam has completely fixed all my stuttering and framerate issues this morning. Even over Steam Link it is performing perfectly. Just hope they don't break it again, and that these changes make it into the main branch soon and don't brake my save game!

Seen as I'm using an I5 2500k (@4.5Ghz), I'm guessing that this fix is what has drastically helped:

Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
 
Refunded.

To me this isn't playable. Valve should switch this to early access, but I reckon even for an early access game they get slaughtered for its current state.

I would be embarrassed to send a client a software license for something of this quality.

You mean Hello Games? Valve has no say in what publisher of the game does with is when it comes to price or if EA or not. Valve just somewhat makes sure game starts and is above board legally.
 
I'm curious as well but on my SSD it will do it 3x I've checked now. HDD it doesn't stutter, not even on the intro No Man's Sky logo. Shouldn't say it doesn't stutter, but there is a lot less of it that's for sure. The SSD is an Samsung 850 Evo 1TB. Every other game works flawlessly on it and it outperforms my OS's 250gb drive.

Weird, same drive, works perfect here.
Refunded.

To me this isn't playable. Valve should switch this to early access, but I reckon even for an early access game they get slaughtered for its current state.

I would be embarrassed to send a client a software license for something of this quality.

Did you try any of the fixes at all? I changed one setting in my client and it's a smooth as butter. Several hours and not a single problem anymore.
 
I'm happy that it's finally not stuttering like crazy but is there anything I can do to clean up the IQ a bit? This is the nastiest, blurriest 1080p I've ever seen in a game. 16x af is forced through nvidia CP already.

I don't have any AA turned but that shouldn't determine how muddy something looks. If anything FXAA would cause the game to look muddy but I have zero AA on.

nms2016-08-1406-08-25jtueb.png


That muddiness is inexcusable imo.

For some reason capping the framerate to 90 makes it 64fps. Whatever I guess, there's no tearing, I'm just pointing it out incase someone wonders. I'm just going with the settings I have since the game has been unplayable til last night for me.
 
For some reason capping the framerate to 90 makes it 64fps. Whatever I guess, there's no tearing, I'm just pointing it out incase someone wonders. I'm just going with the settings I have since the game has been unplayable til last night for me.

This was pointed out already - 60 fps cap is around 35pfs for some, 90 fps as you say.
Set it to max and limit elsewhere.

The vaseline, blurry image is starting to piss me off.

AMD people, have anyone of you had luck forcing AA through Crimson profiles? I deleted the Steam profile, pointed to game file directly and I can see AF applied, but can't apply AA.

Thank you
 
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