ambar_hitman
Member
Did his site really get DDoSed? I need receipts.
I think what never came across was how reliant you'd have to be on mining and resource management. It isn't a chill "explore the universe and discover crazy planets and animals" game because so much of your time is spent shooting rocks and juggling inventory.
To say it's an exploration game obfuscates gameplay elements that are core and unavoidable. If this were something akin to Afrika or Pokemon Snap (without the rails), I actually think people might be a bit more forgiving.
Did his site really get DDoSed? I need receipts.
What you just described is a tech demo. You wander around and look at stuff.
Exploration =/= Look at stuff
Did his site really get DDoSed? I need receipts.
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.
That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.
In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.
Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
I think this puts No Man's Sky into proper perspective:
https://twitter.com/Britbongreturns/status/765190830894317568
That's not exploration, that's sightseeing.The bolded is even more reason why the what do you even do question is more stupid.
People play the game to explore , not to follow a damn objective.
Different games for different needs
People have fun wandering around and looking forward to what the next planet will be ...
From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS
Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
Some of us , like this aspect of the game
Every single game can be deconstructed similarly. The thing about busywork is that to some people it is fun. Why are we shitting on people's fun? I find some forms of busywork relaxing, calming, and fun. Why does that need to be demonized?
It´s an arcade game, will come to android and ios. And early acces on steam.
Cheers.
Eh?It´s an arcade game, will come to android and ios. And early acces on steam.
Cheers.
I think this puts No Man's Sky into proper perspective:
https://twitter.com/Britbongreturns/status/765190830894317568
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.
That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.
In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.
Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
randomengine said:The thing about busywork is that to some people it is fun. Why are we shitting on people's fun?
Lionel Richie said:Because Spore had publisher meddling and the whole thing turned into a clusterfuck, which fucked up the dream game of one of the best videogames creator ever. LGR goes a bit into depth of what happened, and it wasn't like Molyneux overhyping his game. It was just a sad story that fucked up one of my favorite studios ever.
Oh please do give me your definition of a tech demo. I would love to hear it.You might look at what tech demos are. NMS was advertised around 4 principles . Exploration is just one of them
There is nothing wrong to say that one of the 4 pillars of the advertisement of NMS is at the core of his gameplay
People play the game to explore , not to follow a damn objective.
Different games for different needs
People have fun wandering around and looking forward to what the next planet will be ...
Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
I know the procedural generation (and related randomisation) is a big part of the pitch, but I wonder if an Animal-Crossing style flora / fauna / mineral encyclopedia (with fixed species being native to certain environments) would have been better suited to the exploration angle.
But yeah it's just easy to accuse NMS of being the devil and you all being the victim of the hype when a simple search before purchase would have explained this stuff.
That's not exploration, that's sightseeing.
Which doesn't make it a bad game by itself, mind you, but when people wanted to know how it played they wanted to know what you could find by exploring besides more sightseeing. NMS is basically a big walking simulator with some extremely basic survival and combat elements.
Again, I don't think a simple search would have revealed that the mining/collecting bits were integral, necessary, and pretty much non-optional. For better or worse, I think people assumed that your ability to explore was not going to be so inextricably bound to how much time you spend shooting rocks.
That's a fair argument and a legitimate complain about this game.Again, I don't think a simple search would have revealed that the mining/collecting bits were integral, necessary, and pretty much non-optional. For better or worse, I think people assumed that your ability to explore was not going to be so inextricably bound to how much time you spend shooting rocks.
Oh please do give me your definition of a tech demo. I would love to hear it.
And lol at the backpedaling
Yes, that's totally something Jim Sterling would lie about. Are you new?
I used to do some exploring myself when I lived in the mountains. I generally would pack some food and wander out into the wilderness and look at stuff.What you just described is a tech demo. You wander around and look at stuff.
Exploration =/= Look at stuff
Only if you donate to his Patreon and receive the limited edition Jim Sterling POG Slammer in the mail.
Criticism is about subjectively shitting on/praising things that other people may or may not find fun. Why draw a line at this game? Nobody is demonizing anyone through criticizing the game, which should be really clear in Jim's video.
That sucks, but maybe I missed the exact comparison Jim made. I assumed he was comparing his experience with the games themselves and not the history of their development.
This is why people hate NMS fans. Complete and total cockamamie bullshit.The bolded is even more reason why the what do you even do question is more stupid.
People play the game to explore , not to follow a damn objective.
Different games for different needs
People have fun wandering around and looking forward to what the next planet will be ...
From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS
Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
Some of us , like this aspect of the game
This is why people hate NMS fans. Complete and total cockamamie bullshit.
I'll happily attack fans of the game who make garbage posts about what kinds of games other do or don't like.This guy right fucking here is attacking fans of the game.
you don't really explore even, you follow a series on markers on a planet. and when you ignore that you're just looking at similar looking hills, caves, and minerals.
This is why people hate NMS fans. Complete and total cockamamie bullshit.
The April O'Neil gif popped into my head when I read it, but this works, too.
Hahahaha, damn that list is savage in its accuracy.MOLYNEUX SYNDROME
1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
Hundred percent agree.
I love No Man's Sky, but let's be honest, it's not perfect and the way some people are acting over the game is horrendous. I don't get it, why this game? Why is this game getting defended like this? Why my game?![]()
This is why people hate NMS fans. Complete and total cockamamie bullshit.
This has got to be satire, right?
That's exactly how I felt every time someone rolled their eyes in exasperation whenever anyone asked "but what do you do?", haha. I never found the answer satisfactory, and the whole "you explore! duh!" didn't sit right with me because exploration has never, ever worked well with "procedurally generated worlds". On the contrary, exploration works much better with tightly crafted worlds. Regardless, perhaps this appeals to some people, but certainly not to me, which is why I've never been remotely hyped about the game.The implication behind "what do you even do" is "yes, we know what the devs have said and shown. What's been shown doesn't sound too compelling. What else do you do? Because this can't be it..."
THIS"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.
That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.
In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.
Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
Yes. It's is your fault that you're the one that wrote this horseshit of a sentence:Of course it's the fault of people enjoying the game. Not of the atmosphere around this game that made people go to such lenghts.
After all , the fault is always on one side
Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
Also this.The thing is... NMS does have markers telling you where to go. Like, if you want to, you get the choice at the start to follow a path, then there is the quickest route to the galactic centre, then there are the beacons and such you find on planets that you can use to get markers to things, then there is the scan button you hit that shows markers on things close by.
I think he is right about what we knew beforehand though. Completely wrong about attacking people who have issue with the game and also wrong about praising NMS as some kind of complex game for true explorers who don't need guidance and anyone who doesn't like the game needs markers.
I thought before release one of the few things actually made clear was all the mining/collecting/scavenging/upgrading stuff. Like, I assumed the core "gameplay loop" would be pretty much the same as Starbound, where you mine and upgrade to mine better to upgrade more to get a bigger ship to go further to mine more to see more planets to survive better on those planets etc. It was super easy to find out what you do before release and was pretty much run into the ground in every single NMS pre-release thread here.
This has got to be satire, right?
Yes. It's is your fault that you're the one that wrote this horseshit of a sentence:
It's nonsense and you know it. There are many people who have expressed disappointment with this game and who are well versed in exploration and survival titles. People who dislike this game don't dislike it because here's not a marker telling them where to go. No one has said anything remotely close to that. That you'd even say that jokingly is mindbogglingly stupid.
Of course it's the fault of people enjoying the game. Not of the atmosphere around this game that made people go to such lenghts.
After all , the fault is always on one side
The bolded is even more reason why the what do you even do question is more stupid.
People play the game to explore , not to follow a damn objective.
Different games for different needs
People have fun wandering around and looking forward to what the next planet will be ...
From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS
Just admit , you don't like exploration games without a "marker" telling you where to go and move on.
Some of us , like this aspect of the game
1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
I think this puts No Man's Sky into proper perspective:
https://twitter.com/Britbongreturns/status/765190830894317568
Oh look it's Britbong aka ManlyTears. Dude spent years of his life shitting on people in /v/ and calling them faggots and now he's a popular youtuber. What a person.