Jimquisition: Sky Hype

I think what never came across was how reliant you'd have to be on mining and resource management. It isn't a chill "explore the universe and discover crazy planets and animals" game because so much of your time is spent shooting rocks and juggling inventory.

To say it's an exploration game obfuscates gameplay elements that are core and unavoidable. If this were something akin to Afrika or Pokemon Snap (without the rails), I actually think people might be a bit more forgiving.

What is minecraft ? what is terraria ?

Some games are just different.

But yeah it's just easy to accuse NMS of being the devil and you all being the victim of the hype when a simple search before purchase would have explained this stuff.

To be clear , the reaction Jim has gotten is ridiculous especially after his review . It's his right to not like the game.
But this thread will only be a witch hunt just like the one that got closed at this rate.

The "what do you even do" argument is stupid. We know what we do in this game, does this please you or not ? Some of us say "yes" , others say "no"
But the implication that you weren't victim of your own hype and want to blame this on the game itself ? Ridiculous.
And no amount of gifs will change that
 
What you just described is a tech demo. You wander around and look at stuff.

Exploration =/= Look at stuff

You might look at what tech demos are. NMS was advertised around 4 principles . Exploration is just one of them
There is nothing wrong to say that one of the 4 pillars of the advertisement of NMS is at the core of his gameplay
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

Every single game can be deconstructed similarly. The thing about busywork is that to some people it is fun. Why are we shitting on people's fun? I find some forms of busywork relaxing, calming, and fun. Why does that need to be demonized?
 
The bolded is even more reason why the what do you even do question is more stupid.

People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.

Some of us , like this aspect of the game
That's not exploration, that's sightseeing.

Which doesn't make it a bad game by itself, mind you, but when people wanted to know how it played they wanted to know what you could find by exploring besides more sightseeing. NMS is basically a big walking simulator with some extremely basic survival and combat elements.
 
I blame this on the lack of parenting skills and/or paternal supervision. Every 6 year old has tantrums and good parents teach their child that it's OK to feel upset but to be respectful when disagreeing with someone. Unless a person is legitimately emotionally retarded, autistic, etc, then this type of behavior is soley due to bad patenting.
 
Every single game can be deconstructed similarly. The thing about busywork is that to some people it is fun. Why are we shitting on people's fun? I find some forms of busywork relaxing, calming, and fun. Why does that need to be demonized?

this. i sank ~20 hours into the game this weekend (albeit after spending 3-4 hours trying to get it to even run) and it felt more like therapy than a chore. the game is so goddamn calming to me. different strokes for different folks.
 
I don't know why the whole "what do you do" stuff has been brought up but we knew what you do for a looooooooooooong time. It's just some people refused to listen and instead just assumed all that was said was "you explore an infinite universe of magic and ponies and space ponies and sometimes the ponies might look like a penis!". It was pretty much always a survial/gathering style thing, I mean, when they say stuff like you'll be upgrading your suit and ship and mining and exploring, what did you think it would be? Some epic 50 hour RPG with turn based battles?

This post isn't "defending" the game or saying that it's good or bad or anything, just saying that if you didn't know what NMS was until it was out then you just weren't paying attention or didn't care enough to actually read a response when you asked "what do you do?". I mean, the biggest things that have caused confusion stem from missing features talked about beforehand like Multiplayer and how the game is much more "forgiving" then originally thought (most planets seem to have some kind of flora or fauna, most or maybe all have the materials to fly away, every planet seems to have a bunch of ruins and outposts and supply drops etc).


Anyway, I do find it funny how some people need to hop into this thread and rail on Jim for being mean about NMS when the video isn't even about that. But of course, Jim is just jumping on the NMS hatewagon because he needs the views and clicks. Except he doesn't.
 
"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.

I know the procedural generation (and related randomisation) is a big part of the pitch, but I wonder if an Animal-Crossing style flora / fauna / mineral encyclopedia (with fixed species being native to certain environments) would have been better suited to the exploration angle, rather than the goal being to get enough resources to eventually make it to the galactic core.
 
randomengine said:
The thing about busywork is that to some people it is fun. Why are we shitting on people's fun?

Criticism is about subjectively shitting on/praising things that other people may or may not find fun. Why draw a line at this game? Nobody is demonizing anyone through criticizing the game, which should be really clear in Jim's video.

Lionel Richie said:
Because Spore had publisher meddling and the whole thing turned into a clusterfuck, which fucked up the dream game of one of the best videogames creator ever. LGR goes a bit into depth of what happened, and it wasn't like Molyneux overhyping his game. It was just a sad story that fucked up one of my favorite studios ever.

That sucks, but maybe I missed the exact comparison Jim made. I assumed he was comparing his experience with the games themselves and not the history of their development.
 
You might look at what tech demos are. NMS was advertised around 4 principles . Exploration is just one of them
There is nothing wrong to say that one of the 4 pillars of the advertisement of NMS is at the core of his gameplay
Oh please do give me your definition of a tech demo. I would love to hear it.

And lol at the backpedaling
People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

Just admit , you don't like exploration games
without a "marker" telling you where to go and move on.
 
I know the procedural generation (and related randomisation) is a big part of the pitch, but I wonder if an Animal-Crossing style flora / fauna / mineral encyclopedia (with fixed species being native to certain environments) would have been better suited to the exploration angle.

I'd agree. But they would need a lot more systemic scaffolding to make ecosystems viable, instead of just being model swaps.
 
But yeah it's just easy to accuse NMS of being the devil and you all being the victim of the hype when a simple search before purchase would have explained this stuff.

Again, I don't think a simple search would have revealed that the mining/collecting bits were integral, necessary, and pretty much non-optional. For better or worse, I think people assumed that your ability to explore was not going to be so inextricably bound to how much time you spend shooting rocks.
 
you don't really explore even, you follow a series on markers on a planet. and when you ignore that you're just looking at similar looking hills, caves, and minerals.
 
That's not exploration, that's sightseeing.

Which doesn't make it a bad game by itself, mind you, but when people wanted to know how it played they wanted to know what you could find by exploring besides more sightseeing. NMS is basically a big walking simulator with some extremely basic survival and combat elements.

That's not sightseeing

I get on a planet , find wildwife and report those results to get money , then i find a memeber of an alien species to trade ressources or answer a riddle/question after learning their language along the way. All while i'm upgrading my ship in order to travel longer distances in order to either follow the path of the atlas or reach the center.

Exploration. You guys act like there is no reward for finding wildlife nor any incentive for doing so.

It's like the fact that there are NPCS, 3 alien languages to learn and space battle totally ignored in the "sightseeing" argument ?
 
Again, I don't think a simple search would have revealed that the mining/collecting bits were integral, necessary, and pretty much non-optional. For better or worse, I think people assumed that your ability to explore was not going to be so inextricably bound to how much time you spend shooting rocks.

I thought before release one of the few things actually made clear was all the mining/collecting/scavenging/upgrading stuff. Like, I assumed the core "gameplay loop" would be pretty much the same as Starbound, where you mine and upgrade to mine better to upgrade more to get a bigger ship to go further to mine more to see more planets to survive better on those planets etc. It was super easy to find out what you do before release and was pretty much run into the ground in every single NMS pre-release thread here.
 
Again, I don't think a simple search would have revealed that the mining/collecting bits were integral, necessary, and pretty much non-optional. For better or worse, I think people assumed that your ability to explore was not going to be so inextricably bound to how much time you spend shooting rocks.
That's a fair argument and a legitimate complain about this game.

Oh please do give me your definition of a tech demo. I would love to hear it.

And lol at the backpedaling

The backpedalling that exploring and wandering around are in the game and might be different motivations for different people ? I stand by that argument.
 
Yes, that's totally something Jim Sterling would lie about. Are you new?

I don't really like that guy. His Arkham Origins review made me ignore all his future opinions about gaming in general. Anyways its really sad that people DDoSed his site for NMS review. They are giving him unnecessary attention lol.

And NMS is meh anyways. Fanboyism has reached a new low this generation.
 
What you just described is a tech demo. You wander around and look at stuff.

Exploration =/= Look at stuff
I used to do some exploring myself when I lived in the mountains. I generally would pack some food and wander out into the wilderness and look at stuff.

Id bring a hunting knife incase things got ugly. And some binoculars to scan the environments. I uploaded my discoveries on my phone.
 
Criticism is about subjectively shitting on/praising things that other people may or may not find fun. Why draw a line at this game? Nobody is demonizing anyone through criticizing the game, which should be really clear in Jim's video.



That sucks, but maybe I missed the exact comparison Jim made. I assumed he was comparing his experience with the games themselves and not the history of their development.

Saying you don't like something is one thing.
Shitting all over something you don't like is something else entirely.

This game is being shit on, by people who aren't interested in it, don't understand it, or for reasons of their own internal hype thought it was a game that it isn't.

By continually shitting on something it actually creates a bad mood for those people who enjoy the game. There are only so many times and so many ways you can say something is shit before moving on. We get it. This happens with a lot of games, not just this one, but specifically this one is getting a lot of shit for whatever reason.

Criticism is one thing, this game is not getting criticism, it's getting attacked and the relentless attacks on this game actually do ruin the enjoyment of the game by those who actually like it (there are many who do). I guess I am just asking people to stop being jerks and actually be respectful about other's enjoyment. Probably going to fall on deaf ears around here, but it has to be said.
 
Hundred percent agree.

I love No Man's Sky, but let's be honest, it's not perfect and the way some people are acting over the game is horrendous. I don't get it, why this game? Why is this game getting defended like this? Why my game? :(
 
The bolded is even more reason why the what do you even do question is more stupid.

People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.

Some of us , like this aspect of the game
This is why people hate NMS fans. Complete and total cockamamie bullshit.
 
Those saying they like it because it's calming are completely valid. Just like those saying they hate it because it's just a dressed up inventory management walking simulator. If they had marketed it for what it is supposed to be as opposed to what it could be, people would have tempered their expectations accordingly. They didn't though.

For me, game is a massive disappointment from how they marketed the game. Jim hit the nail right on the head with his review, and the responses to it have been hilarious. People are really trying to defend and excuse HG, when they knew exactly what they were doing.
 
you don't really explore even, you follow a series on markers on a planet. and when you ignore that you're just looking at similar looking hills, caves, and minerals.

Which ends up being about as fun as poking around in the dirt with a stick. After the sense of awe from landing on these massive worlds wore off I finally reached a point where I said to myself, "What the fuck am I even doing, mining more plutonium and pillar of gold # 5,000? Staring at similar looking abominations waddle around another dull landscape and clip through the environment?" I mean, that is pretty much it. No Man's Sky is Groundhog Day in space.
 
CptRB8GUIAM9asw.jpg

For a game they love so much, you'd think they'd be playing it instead of climbing up their own asses about it. Writing paragraphs and essays of text complaining about other people not liking it or not being as satisfied with it as they are while trying to speak from some imagined moral high ground. Its a fucking videogame. Just like all the others, its subject to the same criticism and reviews like any other videogame would be.
 
The April O'Neil gif popped into my head when I read it, but this works, too.
MOLYNEUX SYNDROME

1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy


I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
Hahahaha, damn that list is savage in its accuracy.
 
You.

Yes, you. The one screaming, "Jim is so rude!" and "Why linger so much on a game that he didn't enjoy?" and other slurs I dare not mention.

Tread lightly.

You are one. We are hundreds, thousands. Millions. You aren't just IN the minority; you ARE the minority.

I don't feel awkward or anxious watching the Jimquisition around others, and your words don't affect me. Many others, however, are coming out of their shells for the first time in their lives. This is the first time many are enjoying the sharp gaming analysis that has been shot and rendered for us - and it IS sharp. Incredibly so. DON'T ruin this for them. We Jimquisition fans may have our differences, but we will not hesitate to come to the aid of our fellow Boglin lovers, especially against someone who so virulently slurs that which has brought us all together.

Don't take this the wrong way. I don't hate you. I don't fear you.

I pity you.

I ask you politely to cease your unnecessary cries for attention, and instead invite you to join our ranks. Stop watching Pewdiepie, load up some Jimquisition, and breathe in the splendour and the amazement of your first video, and then, maybe, just maybe, you'll see what you've been so hopelessly searching for this whole time.
 
Hundred percent agree.

I love No Man's Sky, but let's be honest, it's not perfect and the way some people are acting over the game is horrendous. I don't get it, why this game? Why is this game getting defended like this? Why my game? :(

There are those who got the exact game they were expecting and others who weren't. I got the exact game I was expecting and I love it. I was not disappointed. Not a single bit.

The only difference between me and someone who "bought the hype" is that they created a fantasy in their head of a game that didn't actually exist. It wasn't the marketing. If I knew exactly how the game was before launch (because of the copious amounts of gameplay videos), it wasn't Hello Games that was the problem, but people's expectations.

It is not the job of a game developer who is attempting to sell a game to say - the game is worse than you all are imagining. Nobody would do that and yet we expect these guys to do it? It is ridiculous. People who are disappointed need to take ownership of their disappointment and not blame it on developers who made it very clear what type of game it was.
 
This is why people hate NMS fans. Complete and total cockamamie bullshit.

The thing is... NMS does have markers telling you where to go. Like, if you want to, you get the choice at the start to follow a path, then there is the quickest route to the galactic centre, then there are the beacons and such you find on planets that you can use to get markers to things, then there is the scan button you hit that shows markers on things close by.

I think he is right about what we knew beforehand though. Completely wrong about attacking people who have issue with the game and also wrong about praising NMS as some kind of complex game for true explorers who don't need guidance and anyone who doesn't like the game needs markers.
 
This has got to be satire, right?

The implication behind "what do you even do" is "yes, we know what the devs have said and shown. What's been shown doesn't sound too compelling. What else do you do? Because this can't be it..."
That's exactly how I felt every time someone rolled their eyes in exasperation whenever anyone asked "but what do you do?", haha. I never found the answer satisfactory, and the whole "you explore! duh!" didn't sit right with me because exploration has never, ever worked well with "procedurally generated worlds". On the contrary, exploration works much better with tightly crafted worlds. Regardless, perhaps this appeals to some people, but certainly not to me, which is why I've never been remotely hyped about the game.


"You explore space" is merely the superficial description of what happens on the screen, it doesn't tell you anything about the game and how it will be like when you actually play it.

That's not what people want to know in the context of video games when asking that question, but rather the mechanical actions you perform while doing so. That's where the fun is supposed to stem from.

In the case of NSM the core seems to be resource gathering and management; that's what the game is about, which is a huge disappointment. The "you explore space" line is how you dress up a gameplay concept with a fitting theme, not the underlying reason why you would play the game.

Like, you don't play SMB to "explore the mushroom kingdom", but for the fun and interesting challenges related to the game's jump-mechanic, clever enemy placement, etc. In NMS the equivalent to that is performing busywork.
THIS
 
Of course it's the fault of people enjoying the game. Not of the atmosphere around this game that made people go to such lenghts.
After all , the fault is always on one side
Yes. It's is your fault that you're the one that wrote this horseshit of a sentence:

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.

It's nonsense and you know it. There are many people who have expressed disappointment with this game and who are well versed in exploration and survival titles. People who dislike this game don't dislike it because here's not a marker telling them where to go. No one has said anything remotely close to that. That you'd even say that jokingly is mindbogglingly stupid.
The thing is... NMS does have markers telling you where to go. Like, if you want to, you get the choice at the start to follow a path, then there is the quickest route to the galactic centre, then there are the beacons and such you find on planets that you can use to get markers to things, then there is the scan button you hit that shows markers on things close by.

I think he is right about what we knew beforehand though. Completely wrong about attacking people who have issue with the game and also wrong about praising NMS as some kind of complex game for true explorers who don't need guidance and anyone who doesn't like the game needs markers.
Also this.
What are you talking about no markers?

The game puts dozens of markers on your freaking screen every time you scan for shit.
 
I thought before release one of the few things actually made clear was all the mining/collecting/scavenging/upgrading stuff. Like, I assumed the core "gameplay loop" would be pretty much the same as Starbound, where you mine and upgrade to mine better to upgrade more to get a bigger ship to go further to mine more to see more planets to survive better on those planets etc. It was super easy to find out what you do before release and was pretty much run into the ground in every single NMS pre-release thread here.

Looking at the 2015 E3 and IGN First gameplay demos, mining is shown as just this interesting optional thing that you can do if you want to make money and collect resources. Sean Murray spends all of 10 seconds in those demos mining. Discovery/exploration is presented as a valid alternative to resource collection......whereas in fact resource collection is basically what you have to do to fuel discovery.

Nowhere in the videos is it really communicated to you the economies and resources required for basic operation of your spaceship. When Murray lifts off, he doesn't get the message that he's just depleted 1/4 of his Thruster Fuel.....hopping around the planet looks as simple and cost-free as joyriding in GTA.
 
Yes. It's is your fault that you're the one that wrote this horseshit of a sentence:



It's nonsense and you know it. There are many people who have expressed disappointment with this game and who are well versed in exploration and survival titles. People who dislike this game don't dislike it because here's not a marker telling them where to go. No one has said anything remotely close to that. That you'd even say that jokingly is mindbogglingly stupid.

Did you even check the conversation ? i was arguing about the "what do you do " argument ?
you are on "the marker" part of my post ignoring the rest of the post

Good job , sir
 
Of course it's the fault of people enjoying the game. Not of the atmosphere around this game that made people go to such lenghts.
After all , the fault is always on one side

I think he's just talking about your post full of bullshit.

The bolded is even more reason why the what do you even do question is more stupid.

People play the game to explore , not to follow a damn objective.

Different games for different needs

People have fun wandering around and looking forward to what the next planet will be ...

From THE START , we knew that there was trading , we knew that there was space exploration and ressources management , we knew about the ships .
And then they added small details each time like NPCS

Just admit , you don't like exploration games without a "marker" telling you where to go and move on.

Some of us , like this aspect of the game

When you essentially say different strokes for different folks and then go on to tell someone to admit to something that isn't true, it's a bad look. Especially when you say people as if we all got together and decided what we like, because you don't know why millions of different people are playing the game.

I love exploring in games. I turned off all map markers in Red Dead Redemption, Witcher 3 and just went around to find interesting things. I've spent MANY hours just exploring around in Elite:Dangerous. That shit is interesting to explore for me.
NMS is boring as shit. You like it? That's great, I'm sure many do, your opinons just as valid as many others. But if you try and excuse the many interviews and marketing that was done from HG and Sony and blame consumers it comes off as bullshit. It's not the same game they said it was gonna be. It has elements of what they said it was gonna be, but it's not the same game, just admit it.
 
Nice video as always, especially after the 10 minute mark. Wish Jim got more into why some of the fans had their expectations so high. I agree with a lot of this:

1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy


I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.

Of course, the people sending death threats are responsible for their own actions, but it's no coincidence that so many were unreasonably excited. The media bought into the hype too. Reading the Atlantic article after the fact is extra ridiculous http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/

Is there a word/term for this kind of elusive marketing?
 
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