Are you trying to get Chip sent to Prison again?!![]()
Whatever my disappointments with the game may be, the fact that my Swagasaurus has brought joy makes up for it all.
SCAMMER
I go a death threat over this game (not via NeoGAF). I posted packet captures proving there's no network traffic for multiplayer co-op/PVP, and yeah.. within a few hours, death threat from somebody with a NMS avatar. I'm a fan of the game so it was quite... funny? Scary? Who knows.
Good on you! But in the context of the tweet it seems more like people are laughing about how shit NMS is unironically rather than how funny that creature walks.
MOLYNEUX SYNDROME
1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
I kind of couldn't resist...
https://soundcloud.com/jimquisition/dramatic-reading-to-the-no-mans-sky-haters
I go a death threat over this game (not via NeoGAF). I posted packet captures proving there's no network traffic for multiplayer co-op/PVP, and yeah.. within a few hours, death threat from somebody with a NMS avatar. I'm a fan of the game so it was quite... funny? Scary? Who knows.
I wish the hype train with blinders on mentality wasn't so prevalent on GAF.
I wish the hype train with blinders on mentality wasn't so prevalent on GAF.
people like to get excited about things (me included)
Good on you! But in the context of the tweet it seems more like people are laughing about how shit NMS is unironically rather than how funny that creature walks.
Wait until the crowbcat video comes out. If you think this is funny that video will take it to a whole other level.
Wait until the crowbcat video comes out. If you think this is funny that video will take it to a whole other level.
I kind of couldn't resist...
https://soundcloud.com/jimquisition/dramatic-reading-to-the-no-mans-sky-haters
It's sad that it's come to* the point where this disclaimer is necessaryLet me just warn you. If you think this video is about you, and you're thinking to yourself "Oh I don't do any of those things", then the video's not about you. Okay? If you don't think the video should apply to you, don't behave as if it does.
You're the best, Jimbo.
Love your work, and this is one of my favorite videos.
Edit: Except the Interview with a Vampire bit, I really don't like that movie, makes my stomach turn something awful. Other than that, good show.
Crowbcat about to roast NMS just like he did to ubisoft and Battleborn.Wait until the crowbcat video comes out. If you think this is funny that video will take it to a whole other level.
Expertly said. That's exactly the case here.MOLYNEUX SYNDROME
1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
Expertly said. That's exactly the case here.
MOLYNEUX SYNDROME
1. Show off ambitious project
2. Answer questions coyly, keep aspects of your design shrouded in secrecy
3. Allow people to imagine the "secret" parts of your game as being better and more complex than you could reasonably accomplish. Never do anything to dissuade people that whatever crazy simulation they've dreamed up is not the game you are making. If someone comes up with an interesting or compelling idea for the game and asks you about it, just give them a non-committal answer like "We're thinking about it" or "We're working on stuff like that!"
4. Release game and profit from largely imagined expectations, deal with huge PR fallout and controversy
I think you'll find that the most high-profile Molyneux projects also had a kind of toxic community around them. Hello Games' willingness to let unrealistic expectations fester has created the current situation.
I'm fucking dead, remove me from this planet
I still don't understand why this game in particular resulted in these types of people. It's so bizarre to me.
Rule of thumb #1: Do not expect innovative AAA quality games from indie developers.
Rule of thumb #2: Do not expect functional or complete games on release day (indie or AAA).
Rule of thumb #3: Remeber rule #1 and #2.
This should save a lot of salty tears.
DerZuhälter;213795768 said:Sure, when I say now, I expect Jim would have reviewed it completely different if it wouldn't have had the marketing / previews around it, I take in account that the expectations/hype around this game affected him in his review.
And fair enough, Jim or anybody else can say "It hasn't affected me!" and that is the answer any reviewer should say, but that is just complete bollocks. Nobody can free himself of expectations unless you live in an hermetically sealed bunker without any media access.
Yeah these are hypothetical scenarios. A scenario where you didn't know about the lofty high target of delivering infinite worlds. A scenario where you didn't have the info that the game procedurally generated worlds.
A scenario where you start playing a game, have no idea about it's scope and suddenely realize it's scope is endless in broadness.
I think Jim and everyone else would have been more forgiving that the game's depth doesn't offer the same scope.
Not everyone "wanted it to fail," there was just a large population of people who were not satisfied by claims of infinite variety, while simultaneously never being shown a single camera shot longer than 3 seconds, nor being allowed to see anything that wasn't a guided tour.
Extraordinary claims require extraordinary evidence. For me, Sean came off as disingenuous the entire time because he was willing to provide no evidence that his game would or rightly could live up to any of the extraordinary claims, and taking someone at their word when at the end of the day they are trying to sell me something does not interest me.
Not everyone "wanted it to fail," there was just a large population of people who were not satisfied by claims of infinite variety, while simultaneously never being shown a single camera shot longer than 3 seconds, nor being allowed to see anything that wasn't a guided tour.
Extraordinary claims require extraordinary evidence. For me, Sean came off as disingenuous the entire time because he was willing to provide no evidence that his game would or rightly could live up to any of the extraordinary claims, and taking someone at their word when at the end of the day they are trying to sell me something does not interest me.
Not everyone "wanted it to fail," there was just a large population of people who were not satisfied by claims of infinite variety, while simultaneously never being shown a single camera shot longer than 3 seconds, nor being allowed to see anything that wasn't a guided tour.
Extraordinary claims require extraordinary evidence. For me, Sean came off as disingenuous the entire time because he was willing to provide no evidence that his game would or rightly could live up to any of the extraordinary claims, and taking someone at their word when at the end of the day they are trying to sell me something does not interest me.
IIRC Murray did at some point say that he was afraid people were getting ahead of themselves and that he was trying to be as frank about what you could do in the game as possible. Up till that point most of it was grinding to get to the core, so I don't think he purposefully set out to mislead people. I at least understood what the game was going to be. He could've done more, yeah I think so too, but then again who actively goes out to make people less excited about their upcoming game?
Here's the thing: I mostly agree with you. I really don't care for procedural generation. I also really, really don't like games that waste your time. Oh and Joe Danger was boring. So when the 'what do you do' questions finally got answered with 'mining and grinding', I was extremely on the fence about this game. I have no idea why people remained hyped for it.
In the end though I did buy it and you know what, it's actually a pretty good game. It does mystery and exploration better than I would've thought beforehand. At least the first ten hours. I have no doubt it's as shallow as a puddle and I will notice soon enough, but that's okay. For now I'm having fun. It's at least a really interesting game.
But then I go online and it's all "This game is utter shit", "not worth the price" "Sean lied to us" "fucking disgrace", and it's not just some troll, but it's a sustained narrative, and I'm starting to wonder, who are the ones deluding themselves?
There's obviously nothing wrong or unnatural about getting excited for a new game.
It's when the room to have a dissenting opinion is suffocated, that a line has been crossed.
video game fans are the worst.