SFV August and September Update Detailed (Dailies, VS CPU, Ragequitting, more)

Gren

Member
The answer is and always has been is that they want to force players online to have an active online community THAT CAN ALSO buy things from the store for real money. Capcom don't want you offline playing arcade.

Casuals can buy characters, costumes, colors, and even stages (once they add VS CPU) to use against the CPU too, though.

Only things that they'd have no use for are maybe titles and such (and even then, I can't remember if those are purchasable only with FM or not).
 

gelf

Member
As usual, elitist and condescending posts about people who want vs AI modes like every SFV topic that has a mention of it. Was going to reply to a few but honestly not worth it. The discussion has been done to death. But I'll just say this,

Posting things like:
-Why would anyone like these modes?
-I don't care if people want it in the game, I think it sucks, it shouldn't be in
-People who want such modes suck
-You're not playing it right
-People who like these modes are afraid of playing online
-People who like these modes aren't interested in learning the game
-There's already a crappy mode in the game, why aren't you playing that, since you know... it's crap, like the mode you want

doesn't make you look cool or hardcore nor make your opinion somehow more valuable or right than others'. At best you look ignorant. Most of the time you're just making an ass out of yourself and are contributing to the "FGC is elitist" stereotype.

Not saying all these typical posts are in this topic, some of them are, and more will undoubtedly show up if this thread keeps moving along.
Agreed. I was thinking of responding to some of those posts myself but you've said all that needed to be said.
 

farisr

Member
I was asking in earnest, I didn't even know if it was something hardcore or casuals wanted.. I swear the casual audience of sf are the most sensitive gamers in the world.
1) I didn't even see your post before you replied to mine
2) You didn't ask anything in the post that you made "I can't believe how many people care about vs cpu... seems like the most useless feature."
3) Person who thinks a post, that is generalizing things that are being said regarding a certain subject, is directed towards him is calling others sensitive.
4) Hyperbolic statement in an attempt to dismiss the observations regarding a specific subject.

Well done.
 

Csr

Member
Nice that they kept us updated and that they are fixing several issues in the next two months.
The thing that i wanted the most and that i feel is the most important isn't mentioned though, the battle lounge search display is not functioning properly.
The rage quit stuff should have never been an issue and that fact that it is still a problem is ridiculous. From the wording ("more completely"???) it seems that it will still not be an ideal solution.
After they fix the rq stuff they should probably do a leaderboard reset or a display of disconnection rate, too many frauds there.
I hope they add some other multiplayer mode or some kind of events going forward because the current modes are not enough to keep people interested imo. That double xp event is the most useless event ever, the amount of fm per match is insignificant for anyone to care. I really wonder how they thought it would be a good idea.

Also where is Akuma????
 
As usual, elitist and condescending posts about people who want vs AI modes like every SFV topic that has a mention of it. Was going to reply to a few but honestly not worth it. The discussion has been done to death. But I'll just say this,

Posting things like:
-Why would anyone like these modes?
-I don't care if people want it in the game, I think it sucks, it shouldn't be in
-People who want such modes suck
-You're not playing it right
-People who like these modes are afraid of playing online
-People who like these modes aren't interested in learning the game

-There's already a crappy mode in the game, why aren't you playing that, since you know... it's crap, like the mode you want

doesn't make you look cool or hardcore nor make your opinion somehow more valuable or right than others'. At best you look ignorant. Most of the time you're just making an ass out of yourself and are contributing to the "FGC is elitist" stereotype.

Not saying all these typical posts are in this topic, some of them are, and more will undoubtedly show up if this thread keeps moving along.

Not trying to look cool or hardcore with my post but all my friends are mostly casual fighting game players and this is very true of all of them. While this is not true of all casual players this is what I have noticed as the most used excuse in my long time playing fighting games of around 20 years.

I am not against adding these modes in the game. I would prefer them to be included in the game even if I don't care for them so we don't have the cosmic meltdown that the internet had over this game in the future and players can have more options to play how they want to. I also think survival is crap and should be reworked completely and be an additional mode on top of the regular arcade/vs cpu options.
 

farisr

Member
Not trying to look cool or hardcore with my post but all my friends are mostly casual fighting game players and this is very true of all of them.
It may be true for your group of friends, but isn't a statement that applies to everyone. Just because all of my friends only own a ps4, it doesn't mean people don't own Xbox Ones.
 
Casuals can buy characters, costumes, colors, and even stages (once they add VS CPU) to use against the CPU too, though.

Only things that they'd have no use for are maybe titles and such (and even then, I can't remember if those are purchasable only with FM or not).

They can, but nice the fight money runs out they need to pa real money. Online is a showcase for the costumes ich makes people want them more. Individuality and customisation are more desirable there.
 
1) I didn't even see your post before you replied to mine
2) You didn't ask anything in the post that you made "I can't believe how many people care about vs cpu... seems like the most useless feature."
3) Person who thinks a post, that is generalizing things that are being said regarding a certain subject, is directed towards him is calling others sensitive.
4) Hyperbolic statement in an attempt to dismiss the observations regarding a specific subject.

Well done.

How does writing a big list for an offhand comment prove your not being overtly sensitive?
Your post seemed overeactive, as does this one. That was the driving reason for me writing mine.
 

Gren

Member
They can, but nice the fight money runs out they need to pa real money. Online is a showcase for the costumes ich makes people want them more. Individuality and customisation are more desirable there.

Perhaps, but unless Capcom comes out & gives some stats, we'll never know for sure. Given how prevalent cosmetic DLC is in other genres (some with no MP), I'd wager there are a good amount of folks who'd drop some change solely because they see something they'd just like looking at, & not because they want to show it off to others.
 

farisr

Member
How does writing a big list for an offhand comment prove your not being overtly sensitive?
Your post seemed overeactive, as does this one. That was the driving reason for me writing mine.
Again you assume it was for your comment which it wasn't as I didn't even see it before I posted. I mentioned in my post that there were multiple posts in this topic that I decided on not to respond to because this discussion has been done to death and did a generalized post about the typical comments that pop up every topic. If I was being sensitive, I would've called those posts out specifically and made lengthy arguments (that have been repeated thousands of times in various different topics).

You assuming it was for your comment or directed at you makes you look sensitive. Yes.

Anyways, I'm done with this, as I said, the discussion has been done to death, I'll likely be quoting my post from this topic in future topics if multiple posts get made about vs CPU again.

And let's let this topic go on with what it's actually about.

Looking forward to Dailies and VS CPU.
 
It’s still not good enough for casuals. I’m not sure either side really understands the other, but I get enjoyment out of both sides, and played both casually and competitively in fighters so I think I have a somewhat decent perspective.

Competitive play - This is the meat of fighting games, it’s chess basically. Very competitive, you have to learn matches, your own character inside and out, techniques, etc...Requires a lot of time and usually playing for a bit everyday. But once you get to the level of competence, oh boy, you can get addicted especially if you have a good social group and get into the tourney scene.

Casual play - This is the backbone of most fighting games, where most of the sales actually come from. These users are usually done after a few months, but they like playing against the CPU mostly and earning some type of reward. Past examples have been colors, new characters, endings, etc...for completing the game with all fighters. This was taken a step further in games like SFA3 with World Tour Mode and VF4 with Quest Mode. The current champ is MK which has a ton of modes and play design for SP.

Both of these need to be in a fighting game today to have mass appeal. SFV even with everything they’ve announced, is still too limited. I would say about 20 more characters, a World Tour equivalent mode, and a re-launch is the minimum the game needs to get a reaction out of the more casual audience again. And who knows what we’ll see, it’s obvious Capcom are going to keep supporting it, I can see it reaching 3 million or so by the end of the gen if they try unique purchasing options on the digital store.

Having said all that, I love the game, even for casual play, I think you can find it for $40 and less on sale now. Must have for the collection in my honest opinion. Can’t wait to Akuma.
 

ArjanN

Member
Whether true or not that's what a lot of people buy fighting games for and are content never fighting a human. If they never played vs real people, they might not know what they're missing and might not care. Playing against a computer is the game for a lot of people.

Oh, I don't disagree with that. I do think those people are missing out though, whether they know it or not.

As usual, elitist and condescending posts about people who want vs AI modes like every SFV topic that has a mention of it.

Eh, I've seen at least as many lame posts in the other direction in most SFV threads.
 

Hutchie

Member
Pricing of the colour packs both real money and fm needs to be done careful, capcom can build a bunch of good with this update but i can see them doing something like charging £2 per character instead of £2 for the whole set.

I was playing survival today and its not so bad but the random supplements are what get me killed. I always get full health in the first 10 fights then low health from stage 20 onwards. They could either give you a limited number or even increase the price the more you use them.
 

farisr

Member
I would say about 20 more characters, a World Tour equivalent mode, and a re-launch is the minimum the game needs to get a reaction out of the more casual audience again.
I don't think they need 42 characters, honestly think they could do well with Arcade mode and 26 total characters. As long as the ones they add in on top of the current roster are some of the more popular ones like Akuma, Sakura, Sagat and.. I don't know Blanka or E Honda.

26 characters + Arcade Mode + Cinematic Story + Trials + Extra Battle (any new updates regarding this yet?) + Survival + all the costumes, colors, stages released up till that point. I think that'd be a real solid offering for a relaunch to attract the casual players and review well.

Of course a better mode like World Tour would be best, but just talking about something realistic here seeing as how capcom is developing this game.
 

Pompadour

Member
I don't think they need 42 characters, honestly think they could do well with Arcade mode and 26 total characters. As long as the ones they add in on top of the current roster are some of the more popular ones like Akuma, Sakura, Sagat and.. I don't know Blanka or E Honda.

I thought we were trying to save Street Fighter V?
 

Neoxon

Junior Member
I don't think they need 42 characters, honestly think they could do well with Arcade mode and 26 total characters. As long as the ones they add in on top of the current roster are some of the more popular ones like Akuma, Sakura, Sagat and.. I don't know Blanka or E Honda.

26 characters + Arcade Mode + Cinematic Story + Trials + Extra Battle (any new updates regarding this yet?) + Survival + all the costumes, colors, stages released up till that point. I think that'd be a real solid offering for a relaunch to attract the casual players and review well.

Of course a better mode like World Tour would be best, but just talking about something realistic here seeing as how capcom is developing this game.
There's a difference between iconic & popular.
 

Hutchie

Member
Casual play - This is the backbone of most fighting games, where most of the sales actually come from. These users are usually done after a few months, but they like playing against the CPU mostly and earning some type of reward. Past examples have been colors, new characters, endings, etc...for completing the game with all fighters. This was taken a step further in games like SFA3 with World Tour Mode and VF4 with Quest Mode. The current champ is MK which has a ton of modes and play design for SP.

Both of these need to be in a fighting game today to have mass appeal. SFV even with everything they’ve announced, is still too limited. I would say about 20 more characters, a World Tour equivalent mode, and a re-launch is the minimum the game needs to get a reaction out of the more casual audience again. And who knows what we’ll see, it’s obvious Capcom are going to keep supporting it, I can see it reaching 3 million or so by the end of the gen if they try unique purchasing options on the digital store.

Having said all that, I love the game, even for casual play, I think you can find it for $40 and less on sale now. Must have for the collection in my honest opinion. Can’t wait to Akuma.

Well guilty gear made a comeback based of its dedicated following, as did kof. 42 characters? Then you get in to balance issues and clones, if it hits that number eventually fair enough, but right off the bat?

Re the post about 'hardcores' knocking casuals: with sfv its more casuals knocking the game because x, y, z mode isnt in and stating that the game is incomplete, when it actually is because the fighting system works and thats what the game is about the system. Also 'casuals' celebrating 'killing' sfv and partying over its 'failure' is a bit much. Some people want lots of offline content others dont care, its just the way it goes. But as someone who buys fighting games to try to master characters and play other people, it is facinating to hear about peoples solo experiences and what they want.
 
They can, but nice the fight money runs out they need to pa real money. Online is a showcase for the costumes ich makes people want them more. Individuality and customisation are more desirable there.

Id prefer to spend a little amount of money on something I want rather than have a loot box situation like Overwatch where you could potentially go hours without getting what you want and spending money on boxes hoping to get lucky. You can earn tons of fight money really easuly in this game just playing it.
 

farisr

Member
Re the post about 'hardcores' knocking casuals: with sfv its more casuals knocking the game because x, y, z mode isnt in and stating that the game is incomplete, when it actually is because the fighting system works and thats what the game is about the system. Also 'casuals' celebrating 'killing' sfv and partying over its 'failure' is a bit much. Some people want lots of offline content others dont care, its just the way it goes.
The key difference being, those "casuals" are criticizing the game for not including the content they want. Whereas the "hardcore" are criticizing the people who want those modes. The latter is far worse than the former. The former is critique directed towards a product, the latter is condescension/elitism directed towards actual people. And yes, the posts "celebrating the failure" are a bit much, but they're not that common.
 

Hutchie

Member
They can, but nice the fight money runs out they need to pa real money. Online is a showcase for the costumes ich makes people want them more. Individuality and customisation are more desirable there.

Online means that fight money doesnt run out, the amount you get may slow but it wont run out. I mean how many people across the globe would have finished survival mode with everyone?
 

JayEH

Junior Member
Online means that fight money doesnt run out, the amount you get may slow but it wont run out. I mean how many people across the globe would have finished survival mode with everyone?

everyone with the one round survival mod lol.
 

KAL2006

Banned
Next year is the 30th Anniversary of Street Fighter

They should use this anniversary as a marketing campaign.

Retrospective videos and marketing of the entire series.

Relaunch SFV. Call it Super Street Fighter V
Include the following
- all Season 1 DLC characters
- all Season 1 Stages
- all Season 1 Colors 3 to 10 for Default Costume

New Contents that's also included in SSFV and a patch for existing players
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Arcade Mode
- Balance changes
- Selectable Trigger or Super depending on character (e.g Ryu has selectable Trigger which is Evil Ryu, Chunli doesn't have selectable Trigger hut has selectable super instead, Fireball Super)

DLC
- Remaining SF2 Classics Stages remade
- SF1 Japan Stage 1 Remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
- Premium Costumes 2
- Alt Costumes 2 (can be earned with Fight money)

There is a theme which is nostalgia of SF series based. With a focus on celebrating the first 1 SF games especially the 2nd game. 1st one as it's the birth of the franchise and the 30th anniversary but the 2nd one as SF2 was the most popular amongst fans. Trailers of classic characters returning, with retrospectives, documentaries etc as well as a rerelease with lots of content may get casuals interested again.
 
I don't think they need 42 characters, honestly think they could do well with Arcade mode and 26 total characters. As long as the ones they add in on top of the current roster are some of the more popular ones like Akuma, Sakura, Sagat and.. I don't know Blanka or E Honda.

26 characters + Arcade Mode + Cinematic Story + Trials + Extra Battle (any new updates regarding this yet?) + Survival + all the costumes, colors, stages released up till that point. I think that'd be a real solid offering for a relaunch to attract the casual players and review well.

Of course a better mode like World Tour would be best, but just talking about something realistic here seeing as how capcom is developing this game.
A man can dream. 20 added to the original 16. A solid 30 characters is enough, just have to get the favorites in and make sure variety is there.

I'm thinking they'll relaunch ala Destiny every year with everything done for the year on one disc.

Also need to bring fan favorite stuff back like Ken and Ryu fist bump. Shin akuma for getting 5 perfects in Arcade mode, an actual arcade mode. Seriously the character intro with art stills would have been enough dunno why they didn't put that into rotation with 2 round matches against the cast really silly.
 

Reizo Ryuu

Gold Member
The key difference being, those "casuals" are criticizing the game for not including the content they want.

More like they keep bitching and moaning about content that was never part of the product to begin with.
Criticise, vote with your wallet, move on, instead of bitching and moaning about some feature for a game you aren't even playing everytime capcom communicates something about it.
We know you don't like that it's "missing" those features, capcom knows as well, being annoying about it posting your disdain every time there is a communiqué isn't going to speed things up or even "fix" them at all.
 
More like they keep bitching and moaning about content that was never part of the product to begin with.
Criticise, vote with your wallet, move on, instead of bitching and moaning about some feature for a game you aren't even playing everytime capcom communicates something about it.
We know you don't like that it's "missing" those features, capcom knows as well, being annoying about it posting your disdain every time there is a communiqué isn't going to speed things up or even "fix" them at all.

This is a hilarious post considering this is a thread about the addition of vs CPU.

The lesson is that you should make voice your heard. If you want an echo chamber, that's what the SFV thread is for.
 

Reizo Ryuu

Gold Member
This is a hilarious post considering this is a thread about the addition of vs CPU.

The lesson is that you should bitch.

Haunts has posted multiple times that they read and hear the complaints, he doesn't need to read the same goddamn thing 5 months straight to know what's up
 

lupinko

Member
Okay until they make Gill a character that has gameplay.

Who would they put in as the boss for this demanded arcade mode? And what about endings?
 
Okay until they make Gill a character that has gameplay.

Who would they put in as the boss for this demanded arcade mode? And what about endings?

Doing it like the Alpha series and giving each character their own final boss would be cool. I always liked that approach waaaayy more than the generic, single final boss approach.
 
As usual, elitist and condescending posts about people who want vs AI modes like every SFV topic that has a mention of it. Was going to reply to a few but honestly not worth it. The discussion has been done to death. But I'll just say this,

Posting things like:
-Why would anyone like these modes?
-I don't care if people want it in the game, I think it sucks, it shouldn't be in
-People who want such modes suck
-You're not playing it right
-People who like these modes are afraid of playing online
-People who like these modes aren't interested in learning the game
-There's already a crappy mode in the game, why aren't you playing that, since you know... it's crap, like the mode you want

doesn't make you look cool or hardcore nor make your opinion somehow more valuable or right than others'. At best you look ignorant. Most of the time you're just making an ass out of yourself and are contributing to the "FGC is elitist" stereotype.

Not saying all these typical posts are in this topic, some of them are, and more will undoubtedly show up if this thread keeps moving along.

Agreed.

Most in their haste spout crap like this not thinking it thru. And others just don't care.


Anyways , RQ update can't come soon enuff. I hate playing ranked. And stupid bastards who RQ even infected casual matches with thier quitting playstyle.
 

Neoxon

Junior Member
Doing it like the Alpha series and giving each character their own final boss would be cool. I always liked that approach waaaayy more than the generic, single final boss approach.
Wouldn't retrofitting the Character Stories into the new Arcade Mode achieve a similar result? And what of the Extra Battle mode, that could end up being the Arcade Mode of SFV for all we know.
 

Hutchie

Member
Doing it like the Alpha series and giving each character their own final boss would be cool. I always liked that approach waaaayy more than the generic, single final boss approach.

3rd strike had the best arcade mode. Alpha 2 final bosses for some characters was a bit underwhelming but ryu v sagat in Venezuela was awesome. Alpha 3 everyone fights final bison.

For sfv v trigger necali has to be final boss
 
3rd strike had the best arcade mode. Alpha 2 final bosses for some characters was a bit underwhelming but ryu v sagat in Venezuela was awesome. Alpha 3 everyone fights final bison.

For sfv v trigger necali has to be final boss

I liked that in Third Strike you could choose which character you fought. I can't remember a ton of other fighting games that did something similar.

Let's get some bonus stages in there too.
 

Neoxon

Junior Member
Bruh he played more finished than Juri felt (and still feels)
When the modders discovered Urien's clothes-ripping, it came with a weird glitch. Whenever Urien did his Critical Art when his outfit was already burnt off, he magically regains his clothes, only to burn them off again. In addition to whatever frame data changes Capcom has in store for Urien (much like how they gave Juri a 2nd 3-frame normal between her Story Mode Beta self & her DLC self), maybe Capcom's trying to work out the bugs of his final Critical Art.
 

qcf x2

Member
Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.

Right, so I guess I'll see y'all "early next year."

Unless the daily challenges actually give out legit fight money, which would be surprising given that the super special bonus lasts all of a weekend and barely gives anything.

Speaking of next year, I hope the S1 characters become free or 1/2 fight money cost or something after a year. I'm not paying a premium on top of my full game purchase for a character.
 

Neoxon

Junior Member
Right, so I guess I'll see y'all "early next year."

Unless the daily challenges actually give out legit fight money, which would be surprising given that the super special bonus lasts all of a weekend and barely gives anything.

Speaking of next year, I hope the S1 characters become free or 1/2 fight money cost or something after a year. I'm not paying a premium on top of my full game purchase for a character.
You do realize that they're rolling out the loss of League Points for rage-quitters tomorrow, right?

As for the Season 1 characters, don't count on them becoming free during Season 2.
 
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