Did you miss T7 latest patch notes?
He was already easy to punish, now he's easier to punish.
But Akuma still has death combos.
Did you miss T7 latest patch notes?
Yeah but they said rage quitting was almost a thing of the past with their first RQ hotfix. My experience was they pulled their stats (60% was it?) out of somebody's ass because they were no less infrequent for me. You still have people proudly boasting about RQing after the fix, so forgive me if I'm going to assume that any substantive change will come from their new system as opposed to them patching the leaks with bubble gum.
Apples and oranges. Super, AE and Ultra did more than just add characters, they changed frame data for everybody, tweaked moves for many (most?) characters and added stages. This is a diff game, a diff pay model where they actually lock characters away.
You get significantly less than pennies for wins. Their aim is to get people to realize that working towards unlocking stuff will only get them half of what they want, and convince them to spend real money on the rest.
I've already mentioned why going with the name Super is a bad idea, so I won't go any further with the reason.Next year is the 30th Anniversary of Street Fighter
They should use this anniversary as a marketing campaign.
Retrospective videos and marketing of the entire series.
Relaunch SFV. Call it Super Street Fighter V
Include the following
- all Season 1 DLC characters
- all Season 1 Stages
- all Season 1 Colors 3 to 10 for Default Costume
New Contents that's also included in SSFV and a patch for existing players
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Arcade Mode
- Balance changes
- Selectable Trigger or Super depending on character (e.g Ryu has selectable Trigger which is Evil Ryu, Chunli doesn't have selectable Trigger hut has selectable super instead, Fireball Super)
DLC
- Remaining SF2 Classics Stages remade
- SF1 Japan Stage 1 Remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
- Premium Costumes 2
- Alt Costumes 2 (can be earned with Fight money)
There is a theme which is nostalgia of SF series based. With a focus on celebrating the first 1 SF games especially the 2nd game. 1st one as it's the birth of the franchise and the 30th anniversary but the 2nd one as SF2 was the most popular amongst fans. Trailers of classic characters returning, with retrospectives, documentaries etc as well as a rerelease with lots of content may get casuals interested again.
Next year is the 30th Anniversary of Street Fighter
They should use this anniversary as a marketing campaign.
Retrospective videos and marketing of the entire series.
Relaunch SFV. Call it Super Street Fighter V
Include the following
- all Season 1 DLC characters
- all Season 1 Stages
- all Season 1 Colors 3 to 10 for Default Costume
New Contents that's also included in SSFV and a patch for existing players
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Arcade Mode
- Balance changes
- Selectable Trigger or Super depending on character (e.g Ryu has selectable Trigger which is Evil Ryu, Chunli doesn't have selectable Trigger hut has selectable super instead, Fireball Super)
DLC
- Remaining SF2 Classics Stages remade
- SF1 Japan Stage 1 Remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
- Premium Costumes 2
- Alt Costumes 2 (can be earned with Fight money)
There is a theme which is nostalgia of SF series based. With a focus on celebrating the first 1 SF games especially the 2nd game. 1st one as it's the birth of the franchise and the 30th anniversary but the 2nd one as SF2 was the most popular amongst fans. Trailers of classic characters returning, with retrospectives, documentaries etc as well as a rerelease with lots of content may get casuals interested again.
- Cinematic Story Mode 2 (SF2 Story retold, with SF1 retold briefly)
- Remaining SF2 Classics Stages remade
- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
God no...- Akuma, Sagat, Blanka, Honda, Feilong, Retsu
- Guest Character Tifa from Final Fantasy VII
Yeah, I'm as big a nostalgia proponent as there is (as far as using it to juice sales numbers is concerned) but you really don't have to go all-in on it. Re-doing classic SF2 stages and slowly trickling in the remaining (non-Honda/Hawk) castmembers is the way to go.Can't we PLEASE move on from Street Fighter II? Yes, it was a wonderful game that basically created the genre, but it had its time to shine already. Alpha turned into "let's remake SF2" by SFA3, and the same thing happened to SFIV. Let the series move on.
That's actually a decent list except that Tifa part. Probably the first time I don't see a terrible character wishlist.
The repackaging idea has been around since the game launched, there's no way that isn't going to happen. They basically set the whole game up for it.
Selectable v-triggers and v-skills and an extra CA for everyone would be amazing.
Once Sagat's in they've got 12/17 already, and the remainder aren't really the most beloved. (excluding Akuma.)Literally just the remainder of SF2 cast. Please god no. I will never understand why people love that entire cast so much. SF3 has far more interesting characters, as does Alpha.
For one it actually gives you an option, so the new one might be better for your character and if we go by USF4, that's actually not true. Ryus, Zangiefs, Chuns, Blankas, Dudleys, T. Hawks...there were many characters that used both Ultras or W to have them both.Why? It would just end up as it always does. 1 CA/Vtrig is better than the others so you just pick that one.
Extra options for certain mu's are always welcome...Why? It would just end up as it always does. 1 CA/Vtrig is better than the others so you just pick that one.
He used Dictator who can benefit from CA varietyWhy? It would just end up as it always does. 1 CA/Vtrig is better than the others so you just pick that one.
Can't we PLEASE move on from Street Fighter II?
No. The iconic cast will come back eventually.
Dammit lolHe used Dictator who can benefit from CA variety![]()
Go play Survival.
No point catering to 3S fans if they are not playing SFV in the first placeIconic doesn't mean good. They can fuck off. 3rd Strike cast is 100x better.
Iconic doesn't mean good. They can fuck off. 3rd Strike cast is 100x better.
Selectable v-triggers and v-skills and an extra CA for everyone would be amazing.
I think they should just add the extra V-Skills and V-Triggers to brand new characters. Extra CAs would be fine if they adopted a III-style variable super gauge system because you're not going to get a lot of variety with these moves if every CA has to do a lot of damage because they all drain your entire bar. Throw in some weaker CAs that you can stock 2 (or 3) of during a match.
I agree that people will gravitate towards one specific CA per character but they could help in certain match-ups. Considering how high-reward, low-risk jumping is in this game adding some anti-air CAs that do huge damage could benefit some characters.
As for the complexity issue, adding more choices isn't going to make the matches themselves more complex. It just adds more match-ups to the game, effectively. If they wanted to make the game more complex they would add more things to do with V-Gauge and super meter. Right now the choices are about as numerous as the ones in pre-Ultra SF4.
Basically, in V for super gauge we have EX Moves, Critical Art vs. IV we had EX Moves, Super, and FADC. In V for V-Gauge we have V-Trigger, V-Reversal Vs. IV's Ultra we had Ultra moves.
Maybe add one feature to each gauge?
Funny because a lot of them are just awful derivatives of 2's cast.
People, there's already a Tekken character in the game, and he makes two appearances already in the game.
He was part of the deal that sent Akuma over to T7FR.
That's basically what Nash and Vega have.I've thought about this for awhile and I think there should be "V-Supers". You can build up that V-Bar to either do a trigger like usual or opt to do a super like SF4. Then also add a second CA to each character.
That's basically what Nash and Vega have.
I've thought about this for awhile and I think there should be "V-Supers". You can build up that V-Bar to either do a trigger like usual or opt to do a super like SF4. Then also add a second CA to each character.
Do you mean street fighter alpha? In III your sa drain the entire bar and you only got multiple bars depending on the sa.
More bars arent better, the could split critical arts into 3 bars and vary the damage for lvl 1, 2 or 3. But im still of he opinion that nothing really needs changing at the minute
Nah new triggers can offer even more balance. Each character has one 2 bar trigger and one 3 bar trigger. I think even supers can be added it on if enough attention to detail is obtained. Right now though, the game is fairly balanced. OP characters aren't impossible to beat. And Ryu/Chun/Nash aren't particularly dominating every tourney or anything.New triggers? Id say no to that as what invariably happens one trigger will be trash or it will just lead to counter picking.
Supers are a similar deal, look at sfiv did any elena main use any other ultra aside from healing? Nope. 3rd strike was the same. If u have two ca that you can use during the match thats a slightly different sitaution.
What would be good is making a few more moves special cancellable and one or two more links per character.
Meh...I like both, there is only a handful of Sf2 characters not in, I don't see why the more popular ones like Akuma, Blanka, and Sagat would sit on the sideline just for 3rd strike fighters. I'm sure Capcom will strike a balance of new and old.Iconic doesn't mean good. They can fuck off. 3rd Strike cast is 100x better.
Nah new triggers can offer even more balance. Each character has one 2 bar trigger and one 3 bar trigger. I think even supers can be added it on if enough attention to detail is obtained. Right now though, the game is fairly balanced. OP characters aren't impossible to beat. And Ryu/Chun/Nash aren't particularly dominating every tourney or anything.
I like that idea but I imagine it would be difficult to balance.
Yea it would be tough to balance but, each character would definitely be super unique.I like that idea but I imagine it would be difficult to balance.
Some characters it helped out tremendously in matches though. with the smaller roster, especially new V-skills could effectively make each fighter 2 in one. And you would certainly change up play styles depending on your opponent.I'd say how they handled it in SF4 is an argument against 2nd triggers and 2nd CA's. Some characters legitimately had no choice.
Nobody's doubting that, but at least spread them out across multiple seasons (as stated earlier, just stick with 2 or so World Warriors per season). Season 1 already has a good balance of classic characters (Guile, Balrog), characters we haven't seen in a while (Alex, Urien), & popular characters who were in SFIV (Ibuki, Juri). No need to throw away such balance just for nostalgia pandering after you milked the SFII cow to death already. And even then, casuals will just say "Blanka should have been in from the start" or whatever. Might as well give SFI as well as the Alpha, SFIII, & SFIV games some love instead (not to mention Final Fight & possibly Rival Schools).No. The iconic cast will come back eventually.
Nobody's saying that they should focus completely on SFIII or completely on SF Alpha. A good balance of representation from various SF games (just like Season 1) would be a great way to honor SF's history for its 30th anniversary, rather than solely relying on SFII nostalgia.Meh...I like both, there is only a handful of Sf2 characters not in, I don't see why the more popular ones like Akuma, Blanka, and Sagat would sit on the sideline just for 3rd strike fighters. I'm sure Capcom will strike a balance of new and old.