DF: No Man's Sky: PC vs PS4 Graphics Comparison

The PC version isn't looking too hot, was most of the QA testing performed for the PS4 version?

Also, what was that about the PS4 Neo "fundamentally changing" No Man's Sky? The PC version doesn't appear to scale much above the PS4 version where there is significantly more powerful hardware is available.
I guess they just didn't bother or ran into constraints.
 
Interesting that there was no mention of the game apparently upscaling from 720p on PC. Was that fixed in a patch? Reddit was freaking out about it a few days ago.

Thats weird. There was native 4k screens at launch, I think someone counted the pixels. But the screenshots people were posting definitely blurry. Was it a bug?
 
The PC version isn't looking too hot, was most of the QA testing performed for the PS4 version?

Also, what was that about the PS4 Neo "fundamentally changing" No Man's Sky? The PC version doesn't appear to scale much above the PS4 version where there is significantly more powerful hardware is available. I guess they just didn't bother or ran into constraints.

Maybe PSVR support.
 
The PC Port might be an industry worst.

I wouldn't call it the worst, but it's definitely near the bottom of the list. Should have been a far far far greater difference between the PC and PS4 version. Sean even said it himself. Glad I'm waiting till it's $5 or less on Steam before I buy it. Devs like Hello Games don't deserve more than that for there games.
 
Judging by the PC performance thread it seems like the beta patch just released is a significant improvement. (And there was also a recent driver update)
 
Wish I had a gaming PC to have started playing on that instead. Looks to be a huge improvement in experience. Hopefully NMS's Neo patch gets it closer to the PC in that regard.
 
The PC Port might be an industry worst.

I wouldn't call it the worst, but it's definitely near the bottom of the list. Should have been a far far far greater difference between the PC and PS4 version. Sean even said it himself. Glad I'm waiting till it's $5 or less on Steam before I buy it. Devs like Hello Games don't deserve more than that for there games.


this is completely ridiculous, it's not even in the bottom 50%

edit: to clarify,

"Basically the console version but with a higher framerate" is disappointing as shit, but not an industry worst port. There's all sorts of fucked up ports that overshadow the disappointing port here.
 
The PC version isn't looking too hot, was most of the QA testing performed for the PS4 version?

Also, what was that about the PS4 Neo "fundamentally changing" No Man's Sky? The PC version doesn't appear to scale much above the PS4 version where there is significantly more powerful hardware is available.
I guess they just didn't bother or ran into constraints.

It's a perfunctory PC port; seems like they struggled to get it running on PS4 and just did what they could for PC.

Interesting that there was no mention of the game apparently upscaling from 720p on PC. Was that fixed in a patch? Reddit was freaking out about it a few days ago.

Thats weird. There was native 4k screens at launch, I think someone counted the pixels. But the screenshots people were posting definitely blurry. Was it a bug?

Poor depth of field implementation.
 
I wouldn't call it the worst, but it's definitely near the bottom of the list. Should have been a far far far greater difference between the PC and PS4 version. Sean even said it himself. Glad I'm waiting till it's $5 or less on Steam before I buy it. Devs like Hello Games don't deserve more than that for there games.

How is this STILL an attitude people have? What a garbage sentiment.
 
Interesting that there was no mention of the game apparently upscaling from 720p on PC. Was that fixed in a patch? Reddit was freaking out about it a few days ago.

Because it didn't happen. There was a thing where borderless ran at your desktop resolution whatever you selected, but outside of that, it rendered the resolution you selected (alongside some poor post-processing selections that made it look blurry).

The latest experimental patch deals with that at least and for now, a mod gets rid of it too.

http://nomansskymods.com/mods/chromatic-aberration-vignetting-scan-lines-removal/
 
this is completely ridiculous, it's not even in the bottom 50%

edit: to clarify,

"Basically the console version but with a higher framerate" is disappointing as shit, but not an industry worst port. There's all sorts of fucked up ports that overshadow the disappointing port here.

Did you happen to read about the performance issues of the game? The people calling it a shitty port aren't doing it because it looks like the ps4 version.
 
Well the No Man's Sky Mods are now available for PC to fix a lot of the crap:


Amongst many others.
 
Did you happen to read about the performance issues of the game? The people calling it a shitty port aren't doing it because it looks like the ps4 version.

I've been pretty prominent in the performance thread and the main fix that worked for a lot of people was disabling the shader cache. Basically changing a drop down menu.

There's still some issues on older CPUs that needs addressing, some folks are unlucky with it not playing nice with their setup and the aforementioned blurriness, but people are acting like it's Arkham Knight and it's pretty funny.
 
Did you happen to read about the performance issues of the game? The people calling it a shitty port aren't doing it because it looks like the ps4 version.

Looking at the PC performance thread, things look much better now. Have to keep in mind it's only been four days since launch. Some PC games have launched in way worse states and taken way longer to get addressed, if ever.
 
I wouldn't call it the worst, but it's definitely near the bottom of the list. Should have been a far far far greater difference between the PC and PS4 version. Sean even said it himself. Glad I'm waiting till it's $5 or less on Steam before I buy it. Devs like Hello Games don't deserve more than that for there games.

Hell, why bother, you could just put that $5 into a tasty foot long sub.

michael-phelps-subway.jpg
 
Looking at the PC performance thread, things look much better now. Have to keep in mind it's only been four days since launch. Some PC games have launched in way worse states and taken way longer to get addressed, if ever.

Yeah I know it works better by now, I'm just saying that the reason it was called a bad port isn't the fact that the game looked "bad". The game had other problems when it launched.

But yeah, the experience is much better by now.
 
Well the No Man's Sky Mods are now available for PC to fix a lot of the crap:

Amongst many others.

seems like a really easy game to mod according to the other thread. Can't wait for some inventory mods.
 
The PS4 version really needs some good motion blur. NMS looks nowhere near as smooth as other 30fps games and it really shows.

Yeah. Turning on the PS4 version seems off too. Like, it accelerates and slows. It's weird. Turning the look sensitivity up doesn't help either. It's pretty amazing that how even at a locked 30 fps it's performance doesn't seem as great as other locked 30 fps games like Uncharted 4 or Destiny.

Too be honest, I don't see how Digital Foundry can recommend the PC version either. Full on stuttering problems, having to have a high end card and making all these adjustments on your own that may or may not work, it, brute forcing to 4k and then downsampling just to get a better image quality doesn't seem like something a PC consumer should have to do on a 60 dollar product being sold to them.

*insert shoulder shrug*

"was".

been a lot of patches the past few days and seems like most of the issues been fixed up.

Easily one of the quickest turn around for a botched pc launch.

What build was Digital Foundry showing off then? Because they too admitted to performance issues, bugs, and poor optimization.
 
Did you happen to read about the performance issues of the game? The people calling it a shitty port aren't doing it because it looks like the ps4 version.

I didnt' have to read them, I have experienced them myself. Framerate all over the place, the detail level is all fucked up, etc.

That said, other than the straight up crashes (which were happening on ps4 as well, but i haven't had on the PC version) the port is just barebones. it's not "industry worst" and there's already fixes happening for it now (with the beta thing and what other people have found)

There are PC ports with the settings menu being fullscreen or windowed, and just audio sliders. Or are so bad that the studio offers refunds or extra items and says "we can't/won't fix this"
 
If you're fine with poor ports then good for you. I guess I just have higher standards.

Your comment was about Hello Games output as a developer, not about the PC port of No Man's Sky. I suggest sorting out what it is exactly you're trying to communicate here.
 
At launch 1080p was clearly less than 1080. Specifically when looking at crystals... It was strange. Could have been a 720p overlay when objects highlight, though.

It wasn't and it never has been. Whatever post-processing was on it made it look like shit. Unless you were running borderless and your desktop resolution was different to what you picked in the options menu, it rendered at the resolution you selected.

What build was Digital Foundry showing off then? Because they too admitted to performance issues, bugs, and poor optimization.

Before the most recent experimental patch and the new drivers. Not sure if they did any of the fixes we knew about day 1 either. Hopefully they revist it as the reports on the new patches have been positive.
 
Yeah. Turning on the PS4 version seems off too. Like, it accelerates and slows. It's weird. Turning the look sensitivity up doesn't help either. It's pretty amazing that how even at a locked 30 fps it's performance doesn't seem as great as other locked 30 fps games like Uncharted 4 or Destiny.

Too be honest, I don't see how Digital Foundry can recommend the PC version either. Full on stuttering problems, having to have a high end card and making all these adjustments on your own to 'tinker' it, brute forcing to 4k and then downsampling just to get a better image quality than ps4 doesn't seem like something a PC consumer should have to do on a 60 dollar product being sold to them.

*insert shoulder shrug*

What build was Digital Foundry showing off then? Because they too admitted to performance issues, bugs, and poor optimization.

there was 2 patches today and the latest was about 4 hours ago. I can't imagine they edited and produced a video of the latest one.

Still i'd hold off buying until these 'beta' patches are pushed into the stable build at the very least, but it seems promising.
 
Arkham Knight port disagrees with you.

He said an, not THE. Knight's port was pretty bad if you wanted 60fps and didn't run it off an SSD.

I recently reinstalled Knight on a HDD and even though it was better than launch, it still pauses and hitches an awfully lot even with G-Sync.
 
What build was Digital Foundry showing off then? Because they too admitted to performance issues, bugs, and poor optimization.

Non-experimental branch aka 1.03 release version. Those "several patches over few last days" have been pushed into experimental branch, beta testing upcoming patch.
 
Yeah. Turning on the PS4 version seems off too. Like, it accelerates and slows. It's weird. Turning the look sensitivity up doesn't help either.

I think this is the auto aim. I noticed it in a space station using an xbone controller on the PC version. It aggressively "sticks" on points of interest (other ships in my case) with the intention of making them easier to select, I guess.
 
That pop-in is awful on both versions. Really distracting.

So the biggest advantage for PC is essentially FOV and Performance. Kinda disappointing. Pop-in and textures should have been better. Maybe when the Neo comes out and they can fundamentally change the game, that'll trickle down to the PC.
 
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