Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

mnz

Unconfirmed Member
This looks like they wanted to jump on the success of Amnesia-like games but missed it. Nothing appeals to me here at all. So dissappointing.
 
YAyuh! Looking cool!

I wish the girl would shut up and the women walking around seemed very AI-ish and not like a person who is actually searching the house. Plus the atmosphere isn't as fucked sounding as I'd like, but I'm still interested.
 

Timeaisis

Member
Looks like an on rails western horror game. I can't stand those. Not looking good.

Resident Evil was never about being like horror movie. The dread was you trying to make use of your inventory and wits to survive while facing enemies at every turn. This is looks like run and hide while walking in a straight line simulator.
 

Aikidoka

Member
I'm really looking forward to this game. So far the aesthetic and design look really great and gives me hope that there will be really memorable and unique scenes. BUT,
Okay, I don't think I'm going to be able to play this. The blackened out corners of the screen are really making me dizzy for some reason.

yeah the blacked-out corners are annoying as fuck. Someone needs to buy Capcom a fucking flashlight so they know how they work.
 

myco666

Member
Do people really think this trailer is indicative of the regular gameplay style?

RE2 sucks cause you play as a little girl and can't fight back.

Trailers usually show what the game is about. Also did RE2 have trailers that only showed Sherry section? What this trailer has won't most likely be something that happens once in the game but something that happens often.
 

Hellraider

Member
Man, going off the posts in this thread, looks like I'm part of a very small group of gaffers that likes what we've seen so far.

Not that I don't like what I've seen so far, but if that was it for the game when it comes to how it plays, I would be extremely disappointed to say the least.
 

SomTervo

Member
Here's an exercise:

Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content: puzzles, labyrinthine levels, slow and dangerous zombies, Spencer Mansion, etc (or the content of the REmake if that tickles your fancy).

Now imagine you are put into first-person rather than fixed-camera.

Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.

IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.

And in VR it would be a whole 'nother thing – imagine exploring Spencer mansion from the inside, as if you're standing in it. Peeking around corners, peeking through doors or keyholes, exploring the silent mansion slowly... Imagine the dog bursting through the window in VR.

This is the potential of Resident Evil 7. Honestly, the entire experience (IMO) hinges on the level and puzzle design. These are what made Resi 1 great. If they don't deliver on that, the game will be a failure from my POV. The focus on puzzles is a very promising start - hopefully it'll capture some of that Spencer Mansion labyrinthine intensity.
 
Looks like a horror game, so I'd say it's on the right track for the series.

Though I wish they'd show gameplay that's more indicative of the final product (just to curb all of the knee-jerkiness, if nothing else).
 

Kinsei

Banned
Trailers usually show what the game is about. Also did RE2 have trailers that only showed Sherry section? What this trailer has won't most likely be something that happens once in the game but something that happens often.

It's showing off a major new mechanic, changing the past via video tapes. We already know that this won't be every video tape thanks to the one in the demo (which was exploration based with no stealth) and we know there's both melee and gun combat in the game. I find it really hard to believe that stealth is going to be a huge mechanic. I expect some at the beginning and a couple of tapes.
 
It's because combat isn't going to be a significant part of the game. They're probably not showing it because there's not much to actually show.

A lot of people will say "but Capcom said there will be combat".....and? That doesn't mean it's going to play a major role in the game.

That's definitely the most likely possibility, but it does mean that all the talk of how this is a return to the series' roots is nonsense.
 
IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.

You'd lose the tension of knowing a zombie is creeping up on you, being able to see it, and scrambling to move away. That's something that fundamentally relies on the 3rd person. Hell, even image how chaotic the village in RE4 would be if you could ONLY see in your peripheral. Part of the tension of the series is seeing danger approaching and dealing with it. If that's limited to only what you're directly looking at that significantly changes the game design, encounter design and how tension is built
 

Kazuhira

Member
well,green herbs indicates that this is no a hide and seek game with instant kills.
My bet is that it's more like alien isolation but with more enemy variety and weapons,which is great because i love that game.
 

Labolas

Member
Eh, if this is how the whole game is then it shouldn't have been a mainline RE game. It's better off as a spinoff.
 
Here's an exercise:

All this. The first person perspective literally lends itself to all the core gameplay mechanics that defined the traditional titles.

You'd lose the tension of knowing a zombie is creeping up on you, being able to see it, and scrambling to move away. That's something that fundamentally relies on the 3rd person.

I don't see how. They can still achieve things like this in first person. In fact your POV is even more limited. You can't see behind you at all times.
 

Draft

Member
I'm not feeling the new direction. The demo was fun, but also 10 minutes long. This trailer makes the game look like more of the demo (right down to ruining the mood by having the monster speak in perfectly good English at the end.) I don't want to play that for 10 hours. Amnesia was great, but it's also about all I need of the first person walk away from scary stuff genre.

RE 6 threw away most of the scary mood building and focused on action and it wasn't what I like about Resident Evil. RE 7 appears to throw away most of fighting monsters and focus on scary mood building. I need both!
 

TannerDemoz

Member
Here's an exercise:

Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content (or the content of the REmake if that tickles your fancy).

Now imagine you are put into first-person rather than fixed-camera.

Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.

IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.

And in VR it would be a whole 'nother thing – imagine exploring Spencer mansion from the inside, as if you're standing in it. Peeking around corners, peeking through doors or keyholes, exploring the silent mansion slowly... Imagine the dog bursting through the window in VR.

This is the potential of Resident Evil 7. Honestly, the entire experience (IMO) hinges on the level and puzzle design. These are what made Resi 1 great. If they don't deliver on that, the game will be a failure from my POV. The focus on puzzles is a very promising start - hopefully it'll capture some of that Spencer Mansion labyrinthine intensity.

Resident Evil 1 was originally going to be a first person game but was dropped because of hardware limitations. I think it could work, but I'm not impressed by anything I've seen so far. To feel like a Resident Evil game, it still needs features we've come to expect from the series.
 

DedValve

Banned
The stuff like this doesn't help anyone. I like the action games but never once went "lol suck it nerds action all day no more horror get used to it". I was a firm believer in trying to push for releases that would make everyone happy.

You can't make a RE game that makes everyone happy. Its been that way for almost a decade now.

Which is why I'm terrified with this mainline RE game being all horror that RE2make will be more action orientated.

They could surprise me and pull a double whammy and go all in RE2make ala Remake but I think at they are experimenting with splitting up the series. Of course we don't know anything about RE2make and won't for quite some time.

The glimpses of puzzles gives me so much hope. Add in some really tense inventory management and you've got yourself a game!
 

Sub_Level

wants to fuck an Asian grill.
Here's an exercise:

Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content (or the content of the REmake if that tickles your fancy).

Now imagine you are put into first-person rather than fixed-camera.

Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.

I would be more excited if that's what has been shown. But dodging enemies and killing them when necessary like in traditional Resident Evil isn't whats been shown.

Luckily there's still plenty of time for them to show the game off so we surely have lots more to see. I think it'll end up being good.
 

myco666

Member
It's showing off a major new mechanic, changing the past via video tapes. We already know that this won't be every video tape thanks to the one in the demo (which was exploration based with no stealth) and we know there's both melee and gun combat in the game. I find it really hard to believe that stealth is going to be a huge mechanic. I expect some at the beginning and a couple of tapes.

How we know this isn't what every tape is? Beginning Hour isn't part of the main game or representative of the final product as they said. We also don't know how big emphasis on combat the game is going to have or how weapons affect enemies. For all we know you can't kill anything and only slow them down or 'stun' them so you can get away from them.
 

Pinky

Banned
Not that I don't like what I've seen so far, but if that was it for the game when it comes to how it plays, I would be extremely disappointed to say the least.

I would imagine there's certainly more to it. I believe we'll have weapons and melee attacks on hand. Also, I believe having knowledge of the basic story and characters will paint a clear picture that helps to make sense of the game and why Capcom chose to go in the direction they did. It's pretty clear that we're not taking control of combat-trained S.T.A.R.S members or mercenaries here. They seem like ordinary, everyday people that wound up in the wrong place.
 

Hellraider

Member
99 problems RE7 could have, first person perspective is not one. Isolation, horror, claustrophobia (and pretty much any "phobia"), immersion all of these work better in first person. People with extremely negative reactions on this should really try and calmly think outside the box. Just like Metroid Prime didn't turn into Halo by being first person, RE7 doesn't have to turn into Call of Duty.
 

AAK

Member
What you've seen is a PT clone with the Resident Evil name slapped on it, not a Resident Evil game. That's why.

And Resident Evil 4 was another TPS that had the Resident Evil name slapped on to it. That wasn't a Resident Evil game either in reference to RE1->RECVX.

Just because it's changing genre's again doesn't mean it's doom and gloom. It could be a good thing. A lot of us are glad Capcom is trying something new. And I'm saying this as someone who adores RE6.
 
And Resident Evil 4 was another TPS that had the Resident Evil name slapped on to it. That wasn't a Resident Evil game either in reference to RE1->RECVX.

Just because it's changing genre's again doesn't mean it's doom and gloom. It could be a good thing. A lot of us are glad Capcom is trying something new. And I'm saying this as someone who adores RE6.

Well, this analogy doesn't work, because TPS style games weren't nearly as prominent as when RE4 was released, at least not within that style. RE4 more or less created that style of game, or at least refined and popularized it.

You can't make a RE game that makes everyone happy. Its been that way for almost a decade now.

Which is why I'm terrified with this mainline RE game being all horror that RE2make will be more action orientated.

They could surprise me and pull a double whammy and go all in RE2make ala Remake but I think at they are experimenting with splitting up the series. Of course we don't know anything about RE2make and won't for quite some time.

The glimpses of puzzles gives me so much hope. Add in some really tense inventory management and you've got yourself a game!

I think the best case scenario is RE7 being a new direction, RE2Make being classic design with fixed camera angles, Revelations 3 being action style with co-op, and then your off the wall spin-offs like Umbrella Corps. Something for everyone
 
If combat actually plays a major role in the game, which I increasingly doubt, they should probably actually show it and not confuse their messaging by releasing fact sheets that don't mention combat at all. It's not like the release date is that far off.
 

Hellraider

Member
I think the best case scenario is RE7 being a new direction, RE2Make being classic design with fixed camera angles, Revelations 3 being action style with co-op, and then your off the wall spin-offs like Umbrella Corps. Something for everyone

We really didn't need that last part, but yeah, that's definitely the best case possible scenario.
 

AAK

Member
Well, this analogy doesn't work, because TPS style games weren't nearly as prominent as when RE4 was released, at least not within that style. RE4 more or less created that style of game, or at least refined and popularized it.

How do you know RE7 won't refine first person survival horror in the same vain RE4 did? And even if it ends up failing, why can't Capcom try?
 
I'm cautiously optimistic about the direction they're heading in, but if we're talking first-person horror it's hard to imagine this will be able to hang with Outlast 2 (or games like Alien Isolation, Amnesia/SOMA, etc.) based on what we've seen. It just feels a little bland so far.
 
If combat actually plays a major role in the game, which I increasingly doubt, they should probably actually show it and not confuse their messaging by releasing fact sheets that don't mention combat at all. It's not like the release date is that far off.
Yeah, it's a really weird way to show the game off. I mean, Capcom is saying all of the right things, but I think it's still fair game to be skeptical of anything they say. After a decade of disappointment, it's still on them to deliver.
 

Morue

Member
Every time I see something new about this game, I feel sad. This is not the RE7 I wanted... Hopefully, RE2 remake will be good...
 

Jobbs

Banned
How about instead of chasing other genres that seem popular they just stick to the thing that built their fanbase to begin with? So frustrating
 
How do you know RE7 won't do the same? And even if it won't, why isn't Capcom allowed to try?

They're absolutely allowed to try and maybe RE7 will revolutionize the hide-and-seek horror sub-genre....but I doubt it. Hopefully there really is a lot more to this game than what's been shown.
 
How do you know RE7 won't refine first person survival horror in the same vain RE4 did? And even if it ends up failing, why can't Capcom try?

I mean, it could, but you can already see a lot of echoes of other games in that genre there. I don't think it's a fair comparison. Love it or hate it or in-between, there really wasn't anything quite like RE4 when it released. I mean, maybe they're holding back something truly redefining here, but I don't know, it really doesn't look like it so far.

We really didn't need that last part, but yeah, that's definitely the best case possible scenario.

No reason to be elitist, that has its place in the overall RE franchise.
 
A FP perspective .... ugh that shit makes me queasy, sucks for me. Well guess I'm out, I'll come back when they announce the eventual RE 2 Remake.
 
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