Nah I'm good. Maybe it'll be a good game, idk, but I didn't play RE to run and hide, even back in the fixed camera days. This ain't for me.
Okay, I don't think I'm going to be able to play this. The blackened out corners of the screen are really making me dizzy for some reason.
Do people really think this trailer is indicative of the regular gameplay style?
RE2 sucks cause you play as a little girl and can't fight back.
Man, going off the posts in this thread, looks like I'm part of a very small group of gaffers that likes what we've seen so far.
So it really is amnesia/outlast lmao.
Trailers usually show what the game is about. Also did RE2 have trailers that only showed Sherry section? What this trailer has won't most likely be something that happens once in the game but something that happens often.
It's because combat isn't going to be a significant part of the game. They're probably not showing it because there's not much to actually show.
A lot of people will say "but Capcom said there will be combat".....and? That doesn't mean it's going to play a major role in the game.
IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.
Here's an exercise:
You'd lose the tension of knowing a zombie is creeping up on you, being able to see it, and scrambling to move away. That's something that fundamentally relies on the 3rd person.
Here's an exercise:
Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content (or the content of the REmake if that tickles your fancy).
Now imagine you are put into first-person rather than fixed-camera.
Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.
IMO, it would work just as well as the original design. You'd just see it from first-person. All the puzzles would be just as stylised and engaging, the dynamic of dodging or fighting enemies would still be intense, the level design would still be seminal.
And in VR it would be a whole 'nother thing imagine exploring Spencer mansion from the inside, as if you're standing in it. Peeking around corners, peeking through doors or keyholes, exploring the silent mansion slowly... Imagine the dog bursting through the window in VR.
This is the potential of Resident Evil 7. Honestly, the entire experience (IMO) hinges on the level and puzzle design. These are what made Resi 1 great. If they don't deliver on that, the game will be a failure from my POV. The focus on puzzles is a very promising start - hopefully it'll capture some of that Spencer Mansion labyrinthine intensity.
What you've seen is a PT clone with the Resident Evil name slapped on it, not a Resident Evil game. That's why.
Seriously, why is this called Resident Evil? Not once in an RE game did you hide and whimper in fear of the enemies. Only one that comes close to that is RE3.
The stuff like this doesn't help anyone. I like the action games but never once went "lol suck it nerds action all day no more horror get used to it". I was a firm believer in trying to push for releases that would make everyone happy.
Here's an exercise:
Imagine Resident Evil 1 on the PSX, recreated in a modern engine (say Unreal). Souped up graphics, performance, etc - but all the same classic content (or the content of the REmake if that tickles your fancy).
Now imagine you are put into first-person rather than fixed-camera.
Try hard. Honestly imagine it. Imagine walking through the corridors. Opening the doors. Pushing statues and finding keys and flipping switches. Imagine wasting precious bullets on zombies or sprinting past them, missing them by inches.
It's showing off a major new mechanic, changing the past via video tapes. We already know that this won't be every video tape thanks to the one in the demo (which was exploration based with no stealth) and we know there's both melee and gun combat in the game. I find it really hard to believe that stealth is going to be a huge mechanic. I expect some at the beginning and a couple of tapes.
Not that I don't like what I've seen so far, but if that was it for the game when it comes to how it plays, I would be extremely disappointed to say the least.
What you've seen is a PT clone with the Resident Evil name slapped on it, not a Resident Evil game. That's why.
And Resident Evil 4 was another TPS that had the Resident Evil name slapped on to it. That wasn't a Resident Evil game either in reference to RE1->RECVX.
Just because it's changing genre's again doesn't mean it's doom and gloom. It could be a good thing. A lot of us are glad Capcom is trying something new. And I'm saying this as someone who adores RE6.
You can't make a RE game that makes everyone happy. Its been that way for almost a decade now.
Which is why I'm terrified with this mainline RE game being all horror that RE2make will be more action orientated.
They could surprise me and pull a double whammy and go all in RE2make ala Remake but I think at they are experimenting with splitting up the series. Of course we don't know anything about RE2make and won't for quite some time.
The glimpses of puzzles gives me so much hope. Add in some really tense inventory management and you've got yourself a game!
I think the best case scenario is RE7 being a new direction, RE2Make being classic design with fixed camera angles, Revelations 3 being action style with co-op, and then your off the wall spin-offs like Umbrella Corps. Something for everyone
Well, this analogy doesn't work, because TPS style games weren't nearly as prominent as when RE4 was released, at least not within that style. RE4 more or less created that style of game, or at least refined and popularized it.
And Resident Evil 4 was another TPS that had the Resident Evil name slapped on to it.
Yeah, it's a really weird way to show the game off. I mean, Capcom is saying all of the right things, but I think it's still fair game to be skeptical of anything they say. After a decade of disappointment, it's still on them to deliver.If combat actually plays a major role in the game, which I increasingly doubt, they should probably actually show it and not confuse their messaging by releasing fact sheets that don't mention combat at all. It's not like the release date is that far off.
No it wasn't. RE4 revolutionized the genre.
How do you know RE7 won't do the same? And even if it won't, why isn't Capcom allowed to try?
How do you know RE7 won't refine first person survival horror in the same vain RE4 did? And even if it ends up failing, why can't Capcom try?
We really didn't need that last part, but yeah, that's definitely the best case possible scenario.
A FP perspective .... ugh that shit makes me queasy, sucks for me. Well guess I'm out, I'll come back when they announce the eventual RE 2 Remake.
Has it been confirmed that RE 7 will be an FPS?