They got rid of burn cards? And rodeo is completely changed. And slower speed. AI removed from game modes. I have to keep my composure and not repeat the same things, but this doesn't seem like Titanfall.
Nah its fun. Guess we're stuck on Tf1
I kinda liked the game so far....
Sounds like I'm the only one.
Has anyone been able to invite friends into a lobby? I've been trying to do that but nothing happens.
It's fun in and of itself, it's just not Titanfall.I kinda liked the game so far....
Sounds like I'm the only one.
It's fun in and of itself, it's just not Titanfall.
That's the real issue here.
Yeah. That's what I don't think is clear enough. He game isn't bad, it's just not what Titanfall 2 should've beenPretty much. I see a lot of people who never played T1 enjoying it.
It's fun in and of itself, it's just not Titanfall.
That's the real issue here.
It's fun in and of itself, it's just not Titanfall.
That's the real issue here.
Played a few matches. Don't hate it, but it really feels off compared to the first one. I'm probably rehashing what everyone has said already, but the movement feels really clunky for both mechs and pilots.
My biggest complaint with the mechs is I don't have one that is weak defensively, but nibble so far. I just hope the game doesn't force you to use a specific weapon and mech combo and allows you to mix it up.
Had to put way more hours into this than I wanted to just to unlock the shotgun. Not sure it was worth it.
Just gonna throw this theory out there: the faster you move, the more auto-aim enemy players have on you.
I don't expect that will happen since the titans seem more like 'hero' characters now. Like Scorch needs the weapon he has for his kit to combo and ignite properly so I'd expect them all to be similar to that.
Best case there's gonna be 2 weak, 2 medium, 2 strong and hopefully one of those gels. But I am really missing the Strider for now.
Do any of the respawn Devs post here? I really want the game to do well so I hope they can take some of the feedback here.
Do any of the respawn Devs post here? I really want the game to do well so I hope they can take some of the feedback here.
Best case there's gonna be 2 weak, 2 medium, 2 strong and hopefully one of those gels.
Amped Hardpoint is like what. The incentive for sitting on a point in a Domination-style mode should be the ability to defend that point, not having to be glued to it in order to win faster. Baffling fucking game mode. I sat on our point all game, getting no kills, and finished 3rd on our team. Respawn pls
Makes no sense. Incentivizes camping like crazy.
Also, bring back the damn mech timer, I was top player in hard point and didn't see a mech nor did I get a mech the entire match. Seen multiple matches like this.
Saw this a lot here, might be the most puzzling. The R-201 Carbine in this build has the same fire rate as last game's R-101, and same hits to kill a pilot at standard range. There aren't a ton of guns in this test, so what's driving people to think this?Oh yea the TTK is ridiculous...
To know Ronin is to love him. To pair Ronin with his twin is god-tier teamplay.But I am really missing the Strider for now.
Only the foolish.Do any of the respawn Devs post here?
Now having played as a Titan it's really quite bad. Playing as a Titan doesn't feel anything like the first game and you go down way too quick in a Titan. It doesn't even feel like there is any point in doing anything but spamming attack until your Titan dies because if you take cover so what?
The on foot stuff is still great but in a Titan its pretty bad.
Respawn has some explaining to do.
Legit criticism. The time-lapse videos of camping 'C' with no action for 5 minutes have been seen. Heads have nodded knowingly. Betterment will happen.
Amped Hardpoint doesn't have the right earn rates right now. That'll be fixed (in a server update) soon. This mode was originally scheduled to go live for weekend #2, not #1, so there was no rush to get those correct configs in. And now-!
So yes. Expect to see a lot more titans (by design) in that mode soon.
Saw this a lot here, might be the most puzzling. The R-201 Carbine in this build has the same fire rate as last game's R-101, and same hits to kill a pilot at standard range. There aren't a ton of guns in this test, so what's driving people to think this?
To know Ronin is to love him. To pair Ronin with his twin is god-tier teamplay.
Only the foolish.
That means you have to be a ps+ subscriber to even download it, so yes.Ive read every page in this thread but i couldnt find the answer, do you need ps plus to play this online? In the german psn store it says "ps plus exclusive".
Do any of the respawn Devs post here? I really want the game to do well so I hope they can take some of the feedback here.
Am I playing call of duty
Am I playing call of duty
If they're anything close to halfway decent devs, they won't let the opinions of like 100 forums members with minimal experience derail their design decisions. They made the changes they made for a reason (I'd have to assume it wasn't random, it never is), so they should stick to their guns and let it prove true that those changes make sense.
They don't have to incorporate every suggestion on the internet but good devs don't completely ignore feedback.If they're anything close to halfway decent devs, they won't let the opinions of like 100 forums members with minimal experience derail their design decisions. They made the changes they made for a reason (I'd have to assume it wasn't random, it never is), so they should stick to their guns and let it prove true that those changes make sense.
If they're anything close to halfway decent devs, they won't let the opinions of like 100 forums members with minimal experience derail their design decisions. They made the changes they made for a reason (I'd have to assume it wasn't random, it never is), so they should stick to their guns and let it prove true that those changes make sense.
Has anyone else had the problem of getting separated from your party after a game? My friends and I keep connecting to different lobbies after almost every game.
Saw this a lot here, might be the most puzzling. The R-201 Carbine in this build has the same fire rate as last game's R-101, and same hits to kill a pilot at standard range. There aren't a ton of guns in this test, so what's driving people to think this?