Limited Run Games - Putting digital games into your hands

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I buy them due to them being collectible and don't want to miss out on them later, as that's something I do in general, however I am consistent at least, I bought RCR, Rez, Shovel Knight Vita, and any other ones I see. If they were not limited, i'd buy most of them later at a cheaper price, so my main goal is to have them, but unfortunately most people only see the appeal BECAUSE they are collectible. Much like Amiibo, you had tons of people going in for chars they didn't even know about just because, once they became common no one cared (aside me, I have them all :p )

But having stock which lasts longer than 5 minutes isn't a bad thing, just because it's still available a few hours later doesn't mean it's not still going to be rare/collectable and it also gives more people who are interested a better chance of getting a copy, SC is now sold out so there's definitely a balance to be had where releases last longer but still sell out (selling 6900 copies in less than a day is still stupidly quick!). LRG could definitely look at increasing Vita print runs without it affecting anything.

Rez doesn't seem to be doing all that well because the price point is higher which puts people off anyway but I know for me as much as I'm interested in getting it I can't support a company which is charging so much for postage when it obviously costs nowhere near that, it would cost close to £45 for 1 release when 3 games cost me £70 from LRG.
 
Rez doesn't seem to be doing all that well because the price point is higher which puts people off anyway but I know for me as much as I'm interested in getting it I can't support a company which is charging so much for postage when it obviously costs nowhere near that, it would cost close to £45 for 1 release when 3 games cost me £70 from LRG.

What makes me worried about Rez is : what if very few people buy it because it's expensive / iam8bit ? The risk is that it could end up being even more super expensive on eBay. What do you think ?
 
What makes me worried about Rez is : what if very few people buy it because it's expensive / iam8bit ? The risk is that it could end up being even more super expensive on eBay. What do you think ?

I only want a non-sealed copy of it so I will get a copy a lot cheaper on ebay than ordering from the site. Probably another story for sealed copies.
 
What makes me worried about Rez is : what if very few people buy it because it's expensive / iam8bit ? The risk is that it could end up being even more super expensive on eBay. What do you think ?

Any game that has under 5k copies made will become expensive one day, just a matter of when. If they can't shift the stock you might see some initial sales though.
 
Yeah it will become rare with time, but you won't see that immediate price jump like with LRG titles.

I think REZ will sell >5k copies easily, it'll just take a while. I want it but I haven't bought it yet because there is no need to rush. $56 is just out of impulse purchase range for me for one game.
 
I only want a non-sealed copy of it so I will get a copy a lot cheaper on ebay than ordering from the site. Probably another story for sealed copies.

LRG non-sealed copies still sell for quite a lot. But I think I'll do just like you on this one, hoping for a deal, no need for a seal :)

In the meantime I'll Rez-ist.

Thanks for all the answers !
 
LRG non-sealed copies still sell for quite a lot. But I think I'll do just like you on this one, hoping for a deal, no need for a seal :)

In the meantime I'll Rez-ist.

Thanks for all the answers !

Compared to the sealed they sell pretty cheap. LRG is the only company I collect sealed games from.

Good luck to us both :).
 
I'm pretty sure that iam8bit will still print all 6500/7000 copies they listed regardless of how many sell. Would be really weird if they didn't - we guaranteed 5K copies when we were in discussions for it. No way they would have said yes to anything less than 5K printed. I have strong doubts that there is any urgent need to buy Rez. You'll be able to safely pick it up for months.
 
Aw, shucks.

But nah, I haven't played it on PS4 so maybe they fixed the hilarious AI and the microtransaction-focussed difficulty spikes. It'd certainly at least be nice if they'd balanced the game properly for a disk-based release!

Yes, I remember talking about this with you before (around when it was released) that you didn't enjoy it.

I'm sorry that still hasn't changed for you. I know the game isn't for everyone.

Myself, I didn't have a problem with the difficulty at all, and I did play on Hard, which they say in the description does involve grinding. But that was ok with me, as grinding is something I've always done in RPGs if I enjoy the combat, and that has been the case with Rainbow Moon. I actually found the game to be quite addicting and looking forward to playing my physical copy again and re-earning all the trophies.

I also picked up Shadow Complex. I have never heard of it until now, but I understand it is a Metroidvania type game, and have always enjoyed those. Looking forward to playing that, as well.
 
I'm pretty sure that iam8bit will still print all 6500/7000 copies they listed regardless of how many sell. Would be really weird if they didn't - we guaranteed 5K copies when we were in discussions for it. No way they would have said yes to anything less than 5K printed. I have strong doubts that there is any urgent need to buy Rez. You'll be able to safely pick it up for months.
I bet if you guys got it we'd have a manual.
Hey, LRG, sell us a Rez manual! :D
 
I have strong doubts that there is any urgent need to buy Rez. You'll be able to safely pick it up for months.

Love that this gets posted like its a bad thing.

Well someone here played it 300+ hours, so try to be less judgmental.
It may be a bad game but you shouldn't diminish people who are enjoying it.

(and I say that even though I'm pretty sure I won't like it because of all the necessary grinding)

Its not like anyone here doesnt have a couple dozens shit games he played for uncountable hours knowing fully well that they were shit. Medal of Honor Warfighter springs to mind for me. Played the shit out of MP and wouldnt suggested the game to anybody. So really. If you get offended cause someones criticize your guilty timesink (or your favourite publisher ;)) something wrong.

For me, honestly, the only good games in the lineup are Oddworld, Soldner and Shadow Complex. Love Breach and Clear overall theme, but game is shit. Bought just to support. Octodad is funny for a party but its more of a download game for me. Rest is garbage.
 
Love that this gets posted like its a bad thing.



Its not like anyone here doesnt have a couple dozens shit games he played for uncountable hours knowing fully well that they were shit. Medal of Honor Warfighter springs to mind for me. Played the shit out of MP and wouldnt suggested the game to anybody. So really. If you get offended cause someones criticize your guilty timesink (or your favourite publisher ;)) something wrong.

For me, honestly, the only good games in the lineup are Oddworld, Soldner and Shadow Complex. Love Breach and Clear overall theme, but game is shit. Bought just to support. Octodad is funny for a party but its more of a download game for me. Rest is garbage.

I mostly agree, Futuridium looks pretty fun in a tempest kinda way but I haven't tried it, it has mostly been shovel ware stuff but they gotta start somewhere.
 
Its not like anyone here doesnt have a couple dozens shit games he played for uncountable hours knowing fully well that they were shit. Medal of Honor Warfighter springs to mind for me. Played the shit out of MP and wouldnt suggested the game to anybody. So really. If you get offended cause someones criticize your guilty timesink (or your favourite publisher ;)) something wrong.

For me, honestly, the only good games in the lineup are Oddworld, Soldner and Shadow Complex. Love Breach and Clear overall theme, but game is shit. Bought just to support. Octodad is funny for a party but its more of a download game for me. Rest is garbage.

I think the thing is a "shit game" is very much a matter of opinion, unless it is just universally agreed by pretty much everyone. But where one may feel it is a shit game, another person may feel it is a great game and they love it. It's not like there are black and white classification for games where this is the shit pile and this pile is for great games.

On the flipside, it's like telling someone "This is a great game, and that you think it's shit, you are wrong."

That's the great thing about opinions no one is ever wrong. Even a review of a game is still the opinion of that reviewer.
 
For the business, it is. You think they are happy that they sold barely 1000 copies so far?

Well am I mistaken or, did it not take a bit for LRG games to initially sell out too? Now they sell out within a day or less but I remember a few things being a bit slower burners I think (like SMRPG on ps4). I believe this is the companies first attempt doing this, so i'd not assume it will be the last.

Also lets be real, Rez is a better game than anything LRG has published so far, so that has to count for something. I definitely do wish LRG had got the Rez deal since they have their heart in the right place, but that's competition for ya. I'm sure Iam8bit would have preferred an immediate sell out of their initial run, but I doubt they are too worried yet.
 
Well am I mistaken or, did it not take a bit for LRG games to initially sell out too? Now they sell out within a day or less but I remember a few things being a bit slower burners I think (like SMRPG on ps4). I believe this is the companies first attempt doing this, so i'd not assume it will be the last.

The first 1500 copies of Breach & Clear sold out in under 2 hours IIRC. And that was a game that practically no on heard about before (and I guess you would call it "shit")

It has nothing to do with it being their first time (they're an established company), it has to do with the open pre-order model.
 
The first 1500 copies of Breach & Clear sold out in under 2 hours IIRC. And that was a game that practically no on heard about before (and I guess you would call it "shit")

It has nothing to do with it being their first time (they're an established company), it has to do with the open pre-order model.

Yeah, just look at Retro Coty Rampage. Mind you, as long as they move through them, they'all be fine.

Also, the mentality that since Rez is "a better game"is, while true to me, a poor way to look at it. LRG's mission is to make digital games available physically. Even mediocre or bad games deserve this.
 
I'm just going on record to say that the notion that we're putting out "shit" games is stupid. I know critical consensus is meaningless but our average on Metacritic is sitting at a 71. I'm proud of the fact that we don't restrict ourselves to mega hits - I LOVE that we're exposing people to games they may have never heard of or considered buying before. To call what we're putting out "shovelware" is pretty offensive to me because you're lumping great games in the same category as M&Ms Kart Racing, Ninjabread Man, and Chicken Shoot. Whether a game is good or bad is totally subjective, so you're welcome to your opinion - but I think everyone would agree we're a step above shovelware. Even then, someone out there is a fan of M&Ms Kart Racing, Ninjabread Man, and Chicken Shoot so who am I to tell them their taste is bad and that they like shit games? We're not the arbiters of taste and neither is anyone else.

It's also totally subjective to say that Rez is better than Oddworld or Shadow Complex. Not everyone in the world will agree with you on that subject.

I'm pretty certain, and would bet a nice chunk of change on it, that the reason Rez is not selling well is because of the open preorder model. iam8bit has been around for a decade, we're much newer than they are and I'm certain under our model we would have been sold out of Rez. Just FYI, they have 63,000 Twitter followers compared to the 600 we had when we released Breach & Clear. They have a huge audience to sell to. There are a ton of factors, but I think the lack of urgency is the biggest driver of purchase apathy.
 
Love that this gets posted like its a bad thing.

I didn't post it like it was a bad thing. I posted it to inform anyone torn about whether or not it would become an ultra-rarity. It will be easily available even after preorders. If iam8bit wants to sit on games for months or years, that's their prerogative. We can't afford to do that - if they can, and their clients are cool with it, that's awesome.
 
I'm just going on record to say that the notion that we're putting out "shit" games is stupid. I know critical consensus is meaningless but our average on Metacritic is sitting at a 71. I'm proud of the fact that we don't restrict ourselves to mega hits - I LOVE that we're exposing people to games they may have never heard of or considered buying before. To call what we're putting out "shovelware" is pretty offensive to me because you're lumping great games in the same category as M&Ms Kart Racing, Ninjabread Man, and Chicken Shoot. Whether a game is good or bad is totally subjective, so you're welcome to your opinion - but I think everyone would agree we're a step above shovelware.

It's also totally subjective to say that Rez is better than Oddworld or Shadow Complex. Not everyone in the world will agree with you on that subject.

I'm pretty certain, and would bet a nice chunk of change on it, that the reason Rez is not selling well is because of the open preorder model. iam8bit has been around for a decade, we're much newer than they are and I'm certain under our model we would have been sold out of Rez. Just FYI, they have 63,000 Twitter followers compared to the 600 we had when we released Breach & Clear. They have a huge audience to sell to. There are a ton of factors, but I think the lack of urgency is the biggest driver of purchase apathy.

I've only recently stumbled upon LimitedRun due to my love of pathfinding games and the news of a Shadow Complex release, and couldn't be more thrilled to have the chance to buy physical versions of many of these games. While it's true I haven't heard of several of these titles, I'm fully aware that many of them are true gems. (Hell, I'm kicking myself a bit for not even knowing Oddworld New and Tasty had a physical release. I love Oddworld!) I love that this option exists and look forward to the next batch.

(As an aside, a physical releas of Axiom Verge would be awesome. Just saying. )
 
I've only recently stumbled upon LimitedRun due to my love of pathfinding games and the news of a Shadow Complex release, and couldn't be more thrilled to have the chance to buy physical versions of many of these games. While it's true I haven't heard of several of these titles, I'm fully aware that many of them are true gems. (Hell, I'm kicking myself a bit for not even knowing Oddworld New and Tasty had a physical release. I love Oddworld!) I love that this option exists and look forward to the next batch.

(As an aside, a physical releas of Axiom Verge would be awesome. Just saying. )

We've been trying to lock down a release for Axiom Verge for a very long time. Hopefully it can happen at some point! Between Shadow Complex and Xeodrifter, you may be able to tell we have a bit of a soft spot for Metroidvania games.
 
I think the thing is a "shit game" is very much a matter of opinion, unless it is just universally agreed by pretty much everyone.

Nope, even in that case, honestly. No need to add "it's just my opinion" since I feel it's implied.

For the business, it is. You think they are happy that they sold barely 1000 copies so far?

Nope, of course. Maybe they should sell junk with limited run numbers and pass the message that only a selected few will have this highly valuable collector's item. Instead they're selling a masterpiece at a right price, in sensible run numbers, and here we are discussing the opportunity of buying or not, talking about the business side of it as if REZ being a legitimate masterpiece is something on the sidelines of the "investment". When junk is more palatable than REZ you understand, as I said, that it's no more about games, as much as you can .

I think people are confusing (dunno how conveniently or consciously) the consumer interest with the publisher interest (how many volunteer PR a company needs?) or the collectors interest. For me, the first is still having a large enough physical run to accomodate demand without having to COMPETE with other customers. So yea, will support their business no questions asked, like I did for Shovel Knight and as I did initially with LRG, since their preorder model is closer to my idea of what *I* need from this kind of company. Game is great, I like a disc edition, I like even more that I don't have to participate in an internet lottery to buy it. Pricey, yes. Also worth it, even more so to push for some (I feel) much needed competition.
 
Rez is probably selling so slow in comparison to LGR games mostly because 1) it's a pre-order for something that won't be released until almost two months from now (most people buy stuff at release, not two months prior), 2) it's almost twice the price (even before p&p fees), 3) there are already physical copies of Rez on multiple platforms, so some fans are probably less in rush to jump on this chance and 4) it was a bit of a surprise announcement which, in addition to the price, just means that people aren't rushing to buy it on such short notice + I'm guessing it being iam8bit is causing doubt among people who'd perhaps be willing to order Rez Infinite but who know of their (apparently?) less than perfect track record.

I'm sure it'll start selling when release is closer and when people have had a chance to plan/secure funds for the purchase, and as stock declines, some people on the fence will start putting in orders not to miss the chance to own it physically.
 
First, I sign below the LRG post above. It annoys me that people assume I'm buying games just to have them. I know some people do that, but don't assume that a lot of us are buying things that we think are crap just to have it! I have opened and played every single one of these, and the only one i genuinely didn't like and put time into was Futuridium. But you can't like 'em all, I'm perfectly ok with that.

Even at this point, while they were spending the better time of a year trying to get contracts and prove themselves (remember that this basically started out of nowhere with them needing to prove the concept with a game no one really knew about!), they've released a pretty diverse, competent lineup of games.


I think there are so many factors in understanding Rez right now.

First, I think people underplay iam8bit's strategy of basically making people "hate-buy" their products.

Yeah, I bought Rez, but I'm not actually happy about it, certainly not like I am about spending just a little more to pick up three LRG games. The boxart feels incomplete, I have no idea if there will be a manual, I don't really know what the release date ACTUALLY is, it costs $40 and we don't know why, the shipping prices are hard to understand... It's a whole bunch of stuff that just builds up into a major annoyance. I deal with it -- it's Rez! -- but would thousands more people? I dunno.

Add to it iam8bit's less-than-sterling reputation, and it becomes a little more clear. They just have a CONSTANT barrage of small mistakes hogging their releases, it's never one main thing that you can peg down IMO.
 
That might actually be feasible now. MAGES wanted a minimum guarantee and at the time we didn't have money to offer one. We're in a better spot now so we might start reinvestigating!
i know that Yakuza 5 is off the table, but have you discussed other titles with SEGA? they've got a lot of great titles wasting away on XBLA and PSN.
 
Its not like anyone here doesnt have a couple dozens shit games he played for uncountable hours knowing fully well that they were shit. Medal of Honor Warfighter springs to mind for me. Played the shit out of MP and wouldnt suggested the game to anybody. So really. If you get offended cause someones criticize your guilty timesink (or your favourite publisher ;)) something wrong.

First : just who do you think you are ? I tend to think Yiangaruga was spot on in his first message. You're presuming a little too quick.

For me, honestly, the only good games in the lineup are Oddworld, Soldner and Shadow Complex. Love Breach and Clear overall theme, but game is shit. Bought just to support. Octodad is funny for a party but its more of a download game for me. Rest is garbage.

Then : I'm sorry but there's a difference in saying you think a game is bad (while acknowkeging that some others might think differently) and stating a game is total garbage and that people who enjoy it are morons.
I truly hated Futuridium, I think is a bad game, yet anyone is welcome to like it.

Whatever. I'm just saying a string of commonplaces at this point.

Rez is probably selling so slow in comparison to LGR games mostly because 1) it's a pre-order for something that won't be released until almost two months from now (most people buy stuff at release, not two months prior), 2) it's almost twice the price (even before p&p fees), 3) there are already physical copies of Rez on multiple platforms, so some fans are probably less in rush to jump on this chance and 4) it was a bit of a surprise announcement which, in addition to the price, just means that people aren't rushing to buy it on such short notice + I'm guessing it being iam8bit is causing doubt among people who'd perhaps be willing to order Rez Infinite but who know of their (apparently?) less than perfect track record
I think it's a good summary !

PS : Soldner-X 2 arrived today for me, in perfect shape !
The second-hand Oddworld I bought arrived as well. Can someone confirm me there's no manual into the box ? I have one or two small leaflets and I'd like to be sure nothing is missing.
 
What I think you're failing to understand, Varth, is that iam8bit selling 1,000 copies doesn't exactly make doing a physical release worth Enhance Games' time. Yes, it sucks that people have to fight for our releases, but if that wasn't the case we'd sell substantially less and that does not work out in favor of the developer. I didn't start Limited Run to make tons of money for myself (neither Douglas nor I take home more than $3k a month from LR) - we started this to make more physical releases a reality and to do it in a way that made developers actual, worthwhile, money in a reasonably quick timeframe. If Enhance Games doesn't come out of this with a decent return - what are the chances they'll bother with a physical release of their next title?
 
Nope, even in that case, honestly. No need to add "it's just my opinion" since I feel it's implied.



Nope, of course. Maybe they should sell junk with limited run numbers and pass the message that only a selected few will have this highly valuable collector's item. Instead they're selling a masterpiece at a right price, in sensible run numbers, and here we are discussing the opportunity of buying or not, talking about the business side of it as if REZ being a legitimate masterpiece is something on the sidelines of the "investment". When junk is more palatable than REZ you understand, as I said, that it's no more about games, as much as you can .

I think people are confusing (dunno how conveniently or consciously) the consumer interest with the publisher interest (how many volunteer PR a company needs?) or the collectors interest. For me, the first is still having a large enough physical run to accomodate demand without having to COMPETE with other customers. So yea, will support their business no questions asked, like I did for Shovel Knight and as I did initially with LRG, since their preorder model is closer to my idea of what *I* need from this kind of company. Game is great, I like a disc edition, I like even more that I don't have to participate in an internet lottery to buy it. Pricey, yes. Also worth it, even more so to push for some (I feel) much needed competition.

Ignoring the "masterpiece" comment and such, we are not even sure if this is a fair price. Until i see what the digital is priced at, $40 dollars (and the price of the REZ merch) screams greedy to me.

I really dont get, at this point, how the concept of "LRG is basically doing this buisness at a game by game basis and cant sit on stock and these games may not sell without the limited nature" has not stuck. I get its not for everyone, i get that frustrations will always come, but it really seems like some people want to hate LRG because they are running the buisness the only way is financially viable. Not to mention, they have been more open and transparent then most any other game company i know currently.
 

Honestly wondering, are you just here to sling shit, because your post history seems to make it clear you have nothing of value to actually contribute. You've done nothing but throw shade on the people who defend the business model or the games being sold. You're seeing how badly your preferred business model is doing on a much "better" game. How well do you honestly think it would work on even half of the games LRG has done so far?
 
What I think you're failing to understand, Varth, is that iam8bit selling 1,000 copies doesn't exactly make doing a physical release worth Enhance Games' time. Yes, it sucks that people have to fight for our releases, but if that wasn't the case we'd sell substantially less and that does not work out in favor of the developer. I didn't start Limited Run to make tons of money for myself (neither Douglas nor I take home more than $3k a month from LR) - we started this to make more physical releases a reality and to do it in a way that made developers actual, worthwhile, money in a reasonably quick timeframe. If Enhance Games doesn't come out of this with a decent return - what are the chances they'll bother with a physical release of their next title?

What I think youre failing to understand, on the other hand, is that I have a perfectly clear idea of it all since the thread opened. Its just that I dont like it one bit.

I think it leads (come on: I think it led already) to a scenario where the quality of games released is an irrelevant valuable in the equation and enhancing collectability trough purpousefully lowering run is the only important thing. Its no more about "putting games in the hands of players" as much as manufacturing collectability and "putting games in the hands of less players possible". Shouldnt be like this. And REZ slow moving numbers are already a sign to me that this crooked way of thinking got a foothold.

I think you can dig out my posts in the beginning of the thread and see its exactly what I hoped not to see in the first place. Still stand by this, still hope to see you having enough success to reconsider on second non numbered, variant cover runs, still going to voice my dissent and vote with my wallet, buying good games from you too, of course, whenever the lottery allows me.
 
I don't think 6,900 copies of a game is an intentionally low print run and I don't see how that could be argued. We've done low runs on games that seemed to need them based on past sales. Söldner-X 2, for example, did not sell well digitally. There was no reason to believe 3,200 copies would not cover all bases.

In what universe is it a bad thing that Renegade Kid sold 2,300 copies of Xeodrifter instead of the 500 they might have otherwise sold with open preorders? Our model drives sales and maximizes returns for developers which allows them to make more games. So what if some people want a game because it is limited if that ultimately allows the developers to prosper?

We're *constantly* evaluating and growing our print sizes to try and make sure those who want a game can get it. We're never going to have games in stock forever and if you want reprints, ask the developers. All rights to the physical release return to them upon a sellout. Doing a reprint with a new cover isn't on us - it's up to the developers. We don't lock this stuff up in a vault. No developer would agree to that.
 
Rez is probably selling so slow in comparison to LGR games mostly because 1) it's a pre-order for something that won't be released until almost two months from now (most people buy stuff at release, not two months prior), 2) it's almost twice the price (even before p&p fees), 3) there are already physical copies of Rez on multiple platforms, so some fans are probably less in rush to jump on this chance and 4) it was a bit of a surprise announcement which, in addition to the price, just means that people aren't rushing to buy it on such short notice + I'm guessing it being iam8bit is causing doubt among people who'd perhaps be willing to order Rez Infinite but who know of their (apparently?) less than perfect track record.

I just found the 360 collection brand new for $20. Got 2 other games and saved $50-60CAD if I woulda got it from Iam8bit, win-win.
 
Doesn't the 360 game have compressed audio and such? I loved it on 360 though, I just figure the ps4 one will be definitive especially with the extra level.

If I can save $50-60 and have compressed audio Ill make that trade off any day. Plus the 2 other games, never heard of E4, but it looks interesting.
 
Any insight in new Vita games by LGR?

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if you want reprints, ask the developers. All rights to the physical release return to them upon a sellout. Doing a reprint with a new cover isn't on us - it's up to the developers. We don't lock this stuff up in a vault. No developer would agree to that.

Now this is interesting. It was my understanding from the answers in the thread that you were against this, dev agreeing or not.
 
Now this is interesting. It was my understanding from the answers in the thread that you were against this, dev agreeing or not.

What?

They've been saying for months that the rights revert to the devs. It's up to them to find a publisher, print copies themselves, or do whatever else they want with their game once the LRG run is done forever.
 
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