Mobius and pet octopus
Member
A part of me is PISSED (PISSED!!!!!) at modders fixing this game.
They've literally violating artist integrity and vision and yeah...
A part of me is PISSED (PISSED!!!!!) at modders fixing this game.
They've literally violating artist integrity and vision and yeah...
I am still kind of in love with the game NMS was marketed as. Watching the material used to hype the game, I just still sort of want to believe that that game exists. Now I simply hope another developer comes along and knocks it out of the park for real.
I'm pretty sure that isn't why he said that...
This kind of game isn't happening again for another 5-10 years. Ironically, the devs that try will probably be young students who are right now loving NMS.
Who cares why he said it. It is silly to be mad that someone is modding the game. But, I assumed he wasn't being serious and neither was I.
Who cares why he said it. It is silly to be mad that someone is modding the game. But, I assumed he wasn't being serious and neither was I.
Huh? You've not heard of star citizen then? Starbound? Space engineer? NMS is not some special snowflake that has never been done before or won't be done again, even in the near future. There are so many games I've seen on steam that are in early access that have similarities to NMS or aim to accomplish somewhat similar goals.
Ummm, I mean, I actually care.
It sucks but them fixing the game this soon (if they actually pull it off) is just enabling more devs to release broken games/bad ports because they know that modders will do their work for them.
I have no problem with modders fixing stuff for themselves but, if they are going to share it, It would be better if they at least waited for the game to get a permanent price cut or something if they aren't going to wait to see if HG actually fixes it like they should. It shouldn't be up to us to flipping fix devs broken games, especially when said devs are charging $60 per game and making a literal fortune off of the PC communities efforts.
Even NMS might get there over time. The game feels like a early access game after all XD
Ummm, I mean, I actually care.
It sucks but them fixing the game this soon (if they actually pull it off) is just enabling more devs to release broken games/bad ports because they know that modders will do their work for them.
I have no problem with modders fixing stuff for themselves but, if they are going to share it, It would be better if they at least waited for the game to get a permanent price cut or something if they aren't going to wait to see if HG actually fixes it like they should. It shouldn't be up to us to flipping fix devs broken games, especially when said devs are charging $60 per game and making a literal fortune off of the PC communities efforts.
So if you care why he said it, why are you responding to me? It doesn't matter why he said it, to me. I guess I wasn't clear before. I was just making a joke about artist integrity and all that stuff people spout about game developers when people criticize or mod the game.
True. I could see it getting there. I mean, I am hopeful at least. Not hopeful enough to buy now and hope it comes. But I'll buy it if they actually deliver one day.
If they do treat it like a game they intend to support for years to come, I could definitely see it happening some day.
Ummm, I mean, I actually care.
It sucks but them fixing the game this soon (if they actually pull it off) is just enabling more devs to release broken games/bad ports because they know that modders will do their work for them.
I have no problem with modders fixing stuff for themselves but, if they are going to share it, It would be better if they at least waited for the game to get a permanent price cut or something if they aren't going to wait to see if HG actually fixes it like they should. It shouldn't be up to us to flipping fix devs broken games, especially when said devs are charging $60 per game and making a literal fortune off of the PC communities efforts.
Ummm, I mean, I actually care.
It sucks but them fixing the game this soon (if they actually pull it off) is just enabling more devs to release broken games/bad ports because they know that modders will do their work for them.
I have no problem with modders fixing stuff for themselves but, if they are going to share it, It would be better if they at least waited for the game to get a permanent price cut or something if they aren't going to wait to see if HG actually fixes it like they should. It shouldn't be up to us to flipping fix devs broken games, especially when said devs are charging $60 per game and making a literal fortune off of the PC communities efforts.
This is an extremely subtle sarcasm post, right?
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Would you rather them wait and watch it burn to the ground?
It sucks but them fixing the game this soon (if they actually pull it off) is just enabling more devs to release broken games/bad ports because they know that modders will do their work for them
"I guess the whole of the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous."
Gah, I'll be more clear with what I mean. No need to defend me! <3.
Gah, I'll be more clear with what I mean. No need to defend me! <3
I am pissed (in a sarcastic but disappointing way) that modders are fixing the game practically as a "courtesy". All it does is hold the door for developers, and them to say "Thanks". I mean there's nothing wrong with modding i.e. fixing issues with a game that is abandoned e.g. "Vampire: The Masquerade Bloodlines", but already talking about fixing a game that is half-baked to hell is just sad.
When a game with multiple delays with things scrapped last minute gets modded and gets people excited again, I just shake my head now. It was great when Durante fixed Dark Souls 2, a really anticipated sequel. The fix wasn't "Let's fix all issues with the game", but more related to the shitty screen resolution that PC players were restricted to.
Reading discussion like fixing the ENTIRE BROKEN GAME is sad, only because you guys are giving it more thought and effort that the devs did. It's less about enabling other developers to be lazy (Disclaimer: Earth will burn before devs let every game to be fixed by modders), and more about the stages of denial and acceptance that you're all going through.
"Maybe modders will fix the loot system!"
"Maybe modders will add factions!"
"Maybe modders will improve textures!"
"Maybe modders will fix all crashes!"
"Maybe modders will add character customization!"
"Maybe modders will add ship customization!"
"Maybe modders will improve the item replenish system!"
"Maybe modders will fix the FOV and framerate!"
"Maybe modders will add more NPC and A.I. to this massive universe!"
"Maybe modders will add better guns!"
Maybe modders should get paid the $60 then.
So, like any Bethesda game ever?
Modders do it because they can, and want to. We shouldn't rely on them. But if they come along and make some awesome mods that improve the game in every possible manner it's good for everyone.
There are so many games I've seen on steam that are in early access that have similarities to NMS or aim to accomplish somewhat similar goals.
LOL! The thing is that Bethesda games are modded to improve on an already great existing title that gamers fall in love with so much that they want to make it better and vast and do remasters and future ports for, and add more fun shenanigans and crazy god rays.
What people are asking here is an open heart surgery compared to playing tic-tac-toe on a fractured hand's cast.
So, like any Bethesda game ever?![]()
Modders do it because they can, and want to. We shouldn't rely on them. But if they come along and make some awesome mods that improve the game in every possible manner it's good for everyone.
Was more half jokinglyalthough!
Bethesda games are super full of bugs, crashes etc. Quests that can't be completed. They're fun games but we rely on modders a lot to fix shit on the PC very often.
Yeah. Too ambitious of a game for them. Had to cut a bunch of half baked features in order to ship something.
Who cares why he said it. It is silly to be mad that someone is modding the game. But, I assumed he wasn't being serious and neither was I.
Huh? You've not heard of star citizen then? Starbound? Space engineer? NMS is not some special snowflake that has never been done before or won't be done again, even in the near future. There are so many games I've seen on steam that are in early access that have similarities to NMS or aim to accomplish somewhat similar goals.
Nope never again.Would any of you guys buy He'll Games next game, day 1, knowing how bad they have deceived the public with NMS?
Question: Why is there such a strong cult of Sean?
Would any of you guys buy He'll Games next game, day 1, knowing how bad they have deceived the public with NMS?
Never preorder games ever. Its dumb and it promotes broken games because hey, people paid for it anyway!
Question: Why is there such a strong cult of Sean?
Guildford is a kind of Silicon Valley of game developers in the UKLionhead Studios
Headquarters Guildford, Surrey, United Kingdom
Hello Games
Headquarters Guildford, England
I don't believe much is "generated" other than terrain, tbh. And those all follow a set of rules for the exact same experience on every planet for everyone.I'd love aPost Mortem of this game.n honest
It must be really hard to work on a game where so much stuff is procedurally generated, such that you never really have finished assets.
There's a tonne of legit reasons for why the final game could be missing so many key elements:
- Unresolvable Bugs
- PS4 performance limitations
- balance issues
- conflicting gameplay mechanics
- user feedback Issues
- out of time
- Accidental removal not picked up in QA(This actually happened on a game I worked on
Of course, there's so many things missing in this case, that either something catastrophic went wrong, or more likely, some/all of it was just BS all along.
Still enjoying the game though.
A No Man's Sky mod which destroys every planet you eject from will be something I'll play because it adds a fun element to an existing title. Not sure if anyone's working on this mod but this should be number one priority... right after Hello Games fix their game and add what they promised.
youre not the only one. Turns out 'what do you do in this game' wasn't a played out meme used by trolls but a legit question from level headed gaffers that didn't get sucked into a bunch of transparently bullshit hype.
That whole interview is just full of BS. I wish they would revisit it or something.
youre not the only one. Turns out 'what do you do in this game' wasn't a played out meme used by trolls but a legit question from level headed gaffers that didn't get sucked into a bunch of transparently bullshit hype.
I recall this having a high opening, so taking a look.
The Friday(Aug 12th) it opened on, 212,321 Peak Players
The following Friday, 41,594 Peak Players(Highest for the weekend was 46k)\
So ~ 80% Drop in a week's time.
With its current average for the month is 60k Players. This will only get lower as the month goes on, but assuming it stays at 60k. Means it dropped 72%.
Compared to some of the other titles that opened big.
Fallout 4(Nov12th) opened with 471,995, Avg was 226,297. Drop 52%
Dark Souls III(April 12th) opened with 129,831, Avg 74,831 Drop 42%
GTA 5(April 14th) opened with 360,761, Avg 192,714. Drop 47%
So while it sold a ton to start. It's not retaining its player base.
Not sure how this changes anything about the what do you do discussion. The answer continues to be the same as it always has. Land on planets, gather resources, upgrade, get units, buy ships, explore, move onto the center. Though there are clearly many elements (and the execution) that fell short, but that doesn't give anymore merit or validity to the people asking the question. Not to say it lacked merit, because it's a fair question for someone who really doesn't know, but presenting that question in an attempt to spite any side of the discussion is fruitless.
Sean was crystal clear about things that were in the game, and things that ended up not being in the game. There wasn't much aside from multiplayer that he was vague about.
Something that came to me as I have been looking through post and reviews of this game is how different people's experiences can be in this game solely due to luck of the draw with procedural generation.
Not sure how this changes anything about the what do you do discussion. The answer continues to be the same as it always has. Land on planets, gather resources, upgrade, get units, buy ships, explore, move onto the center. Though there are clearly many elements (and the execution) that fell short, but that doesn't give anymore merit or validity to the people asking the question. Not to say it lacked merit, because it's a fair question for someone who really doesn't know, but presenting that question in an attempt to spite any side of the discussion is fruitless.
Sean was crystal clear about things that were in the game, and things that ended up not being in the game. There wasn't much aside from multiplayer that he was vague about.
Not sure how this changes anything about the what do you do discussion. The answer continues to be the same as it always has. Land on planets, gather resources, upgrade, get units, buy ships, explore, move onto the center. Though there are clearly many elements (and the execution) that fell short, but that doesn't give anymore merit or validity to the people asking the question. Not to say it lacked merit, because it's a fair question for someone who really doesn't know, but presenting that question in an attempt to spite any side of the discussion is fruitless.
Sean was crystal clear about things that were in the game, and things that ended up not being in the game. There wasn't much aside from multiplayer that he was vague about.
Kinda wrong.First the game doesn't necessarily get to put its best foot forward. With games created in the traditional way a team sits down and makes a decision about how they are going to present their game to the player in the best way they can. Something that's in line with their vision, is fun and exciting for the players, etc. With this process theoretically the player is always getting the best experience that the team could put together for their game. Procedurally generated games like NMS don't get that luxury of hand picked experiences. Because it's all generated by an algorithm the developers have no idea what the first planet a given player starts on is going to be fun or interesting to do there. They don't know what the first 10, 20, 100, 1000 planets are going to be like for any given player and that puts them at a disadvantage when trying to create a succinct experience. The best that Hello Games can do in this respect is put their best assets into the generation pool, tune their algorithm as well as they can and hope for the best.
I never really had a sense of what I "do" in the game until I played it, tbh, and when I played it I was like "...oh."
The question was most often asked with the implication, "yes, we've seen the same trailers as you, we know there's exploration and ships and such, but what else do you do, and/or what are the mechanisms for how the game is played, because what's been shown is not meaty or interesting enough."
This is how the question was asked in that gametrailers video where the two guys are going back and forth, how there are "prescribed ways of asking questions about this game," you can't ask to know more because that would "destroy the mystery."
His example was like, oh in World of Warcraft you can be a rogue, what does that entail? And the answer comes back, oh yeah, you just....be a rogue, act roguish, go on rogue exploits with your friends. But that doesn't answer the question. What abilities do you learn? Are rogues in this game more damaging or dodgy, and can they steal?
Turns out when people are asking "what do you do in this game," a proper answer would've been, "collect the same resources on every planet to refuel your ship, constantly be bothered by your own decreasing life support, and run out of inventory space all the time."
That's what people wanted to know before release.
We had the answers to that question as it is presented at face value. That's what people responded to. If the implication was "what exists doesnt sound interesting" then those people should have said so. That's a fine opinion to have.
I don't know why we're using poor execution and Sean Murray's lies about what's actually in the game as leverage to spite the side who was frustrated by the rather disingenious presentation of that question.