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TITANFALL 2 is depressingly disappointing....

It's still the same game director, Steve Fukuda. He's not only an Infinity Ward veteran since Call of Duty 1, but he was even on Medal of Honor: Allied Assault at 2015, Inc with Zampella and West before that.

I think a lot of the team is still the same.
And I'm beginning to think both CoD4 and TF1 were just happy accidents.
 
I had a great time with the tech test, looking forward to getting back into it next weekend, but as a PS4 owner it is disheartening to know that this game is so different from the first one. People have been recommending it to me for years and this test was going to be my first exposure to it. Definitely looking forward to TF2 though. It's quite fun.
 
Even if WoM was great, they're still coming out right before those two titans.

WTF is EA thinking?

They're thinking they're going to double team Call of Duty. Which might work if TF2 wasn't getting disastrously negative press.

No game has ever needed a delay so much. They need to completely rework their maps.
 
console and pc are different. you're allowed far more accuracy and ability to parkour fast on kb/m. from a controller perspective titanfall 2 is more forgiving, and if they allowed bhops, and allowed you to gain and keep momentum like titanfall 1 does it'd be a better overall experience, control wise.
This is simply untrue, even on console. There is almost 0 air control in the tech test and starting a wall run requires much more direct contact (it even has this annoying suction effect).
 
This is simply untrue, even on console. There is almost 0 air control in the tech test and starting a wall run requires much more direct contact (it even has this annoying suction effect).

You do realize the max speed your able to achieve as a pilot (outside of stim ejecting in titanfall 1) is actually faster in the new game right? It's just that maintaining that speed isn't there and it falls off too quickly. Something they could adjust. There's a lot of air control in the tech test???
https://www.youtube.com/watch?v=eX8-lRPAkMg
 
You do realize the max speed your able to achieve as a pilot (outside of stim ejecting in titanfall 1) is actually faster in the new game right? It's just that maintaining that speed isn't there and it falls off too quickly. Something they could adjust. There's a lot of air control in the tech test???
https://www.youtube.com/watch?v=eX8-lRPAkMg
You mean the speed only possible during the one second stim is on? Doesn't make up for the regular movement being slower. And that video certainly doesn't prove much air control when I can do 180+ degree turns bhopping in TF1. I shouldn't have to rely on stim to go fast. Faster acceleration? Sure, but final velocity? No.
 
They are not going to be able to make all of the changes that need to be made before release, or even months afterward. Like somebody else said, this really does look to be Respawn's DMC2.

IF they can, great. But I'm not even thinking about holding my breath. Because holy shit those changes...

What a waste.
 
5- No titan timer: You get your Titan from a killstreak

What????

Wow, didn't know that and this just went from Day 1 purchase to never purchase. Timers are the way to go as Overwatch as proven. Killstreaks are OK for some things, but for calling in a fundamental ability that is actually in the game's title? Horrible, horrible move.
 
And I'm beginning to think both CoD4 and TF1 were just happy accidents.

Ha, said the same thing recently. After reading the Final Hours of Titanfall I realized how much of a mess Titanfall 1 development was and it’s amazing that the game turned out so damn good in the end. I just assumed a sequel would be freaking epic since they now had this amazing foundation to build upon and plenty of time to make it even more special… Nope
 
You mean the speed only possible during the one second stim is on? Doesn't make up for the regular movement being slower.

I know, it doesn't and they should address that but control wise i think Titanfall 2 feels better, especially the aiming (once you get used to it)
 
"killstreak" is such an awful way to describe the way titans work in 2. It's not like the first game, but it's not a killstreak, either.
 
For anyone familiar with both games, do you think there's a way to get the mobility and speed closer to the first game while still keeping the weightier look and feel? The first game looks very floaty from the videos I've seen.
 
You mean the speed only possible during the one second stim is on? Doesn't make up for the regular movement being slower. And that video certainly doesn't prove much air control when I can do 180+ degree turns bhopping in TF1. I shouldn't have to rely on stim to go fast. Faster acceleration? Sure, but final velocity? No.

Can you prove these assertions? Has someone done some sort of technical comparison between the TF2 tech test and TF1 as far as movement acceleration, top speed and momentum etc.? (honesty curious not being condescending here)

To me they feel about the same but TF2 requires much more work to get to and maintain the top speed and momentum flow. The two maps so far are MUCH more difficult to utilize effectively compared to TF1 maps as far as wallrunning and chaining moves goes.

TF2 feels just as fast... if not faster when you get going.
 
Well are we absolutely sure we played all the modes in the tech test? I'm doubtful of that.

Also, playing 2 maps out of 20 or what have you isn't a great example of the full game IMO.

Main thing I hope they change is Titan time limitations. Either keep the timer for everyone, or keep the grunts so everyone can earn the Titans regularly. Can't remove both.

As fun as pilot vs pilot mode is, it's not the reason people are playing this game that's for sure.
 
I actually like the scorestreak for titans. Good players can get them faster, and bad players can still get them just by helping the team out and going for objectives.

No AI is also cool with me
 
How does it work, then? I haven't played the beta and the phrasing of "killstreak" makes it sound awful.

Objectives, fighting AI, and damaging Titans still gives you credit toward a Titan. Nothing resets upon death. There's just no timer like there was in the first.
 
How does it work, then? I haven't played the beta and the phrasing of "killstreak" makes it sound awful.

As the guy above me said, it doesn't reset on death (so it's not a streak), and you can contribute to the objective (capturing or defending Hardpoints, etc) to increase the Titan timer, as well.

I liked the way it worked in Titanfall 1 just fine, but 2's system isn't as bad as the term "killstreak" makes it out to be.

Titanfall was the poster child for "Of course there'll be a sequel."

I don't know how anyone would have assumed otherwise. It was wildly successful.
Some people have convinced themselves it wasn't successful. I don't know why.

A Titanfall 2 was about as sure a thing as it gets in this industry.
 
As the guy above me said, it doesn't reset on death (so it's not a streak), and you can contribute to the objective (capturing or defending Hardpoints, etc) to increase the Titan timer, as well.

I liked the way it worked in Titanfall 1 just fine, but 2's system isn't as bad as the term "killstreak" makes it out to be.

Exactly. The only way you're not getting one Titan is if you're not playing the objective(s) or simply hiding. Hell... you can camp a base during Amped Hardpoint and keep amping it and get your Titan.
 
The only thing I wanted was more clear enemy designs. Pilots looked too much like grunts, and I had a hard time ID'ing them until I was being shot to death.

None of these changes are things I wanted.
 
What????

Wow, didn't know that and this just went from Day 1 purchase to never purchase. Timers are the way to go as Overwatch as proven. Killstreaks are OK for some things, but for calling in a fundamental ability that is actually in the game's title? Horrible, horrible move.

I think people are simply overreacting here.

It's a scorestreak for one, not a killstreak. Those points stay with you after death, so it's not like you lose your titan progress when you die.

I do not see the big deal with this change. Now you have to participate in the action if you want a titan. It wasn't like before where players could be afk or do almost nothing the entire game. Again, those actions don't all have to come from kills. Going after the objective or even picking up a battery and giving it to a teammate's titan can help that bar increase.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif
 
For anyone familiar with both games, do you think there's a way to get the mobility and speed closer to the first game while still keeping the weightier look and feel? The first game looks very floaty from the videos I've seen.
The first game is actually a bit heavier, yet very nimble. Titanfall 2 is floatier.

Can you prove these assertions? Has someone done some sort of technical comparison between the TF2 tech test and TF1 as far as movement acceleration, top speed and momentum etc.? (honesty curious not being condescending here)

To me they feel about the same but TF2 requires much more work to get to and maintain the top speed and momentum flow. The two maps so far are MUCH more difficult to utilize effectively compared to TF1 maps as far as wallrunning and chaining moves goes.

TF2 feels just as fast... if not faster when you get going.
Titanfall 1 was like Quake, you could gain momentum by strafe hopping/jumping and you could maintain your momentum as well.

You can't do that with this new game. Though, the max speed of the new stim is faster than that of the original and you can literally go across the map in a second.

The only thing I wanted was more clear enemy designs. Pilots looked too much like grunts, and I had a hard time ID'ing them until I was being shot to death.
.
Well, you definitely got that and then some. They went a bit overboard with the glowing pilot silhouettes.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif

Yeah, there's a combo system to it. I believe that orange part gets wiped out if you die, or take too long.
 
I agree so fucking much. I'm preety sure on gaf I said that titanfall 2 is going to be the assassins creed 2 of this gen. Like assassins creed, titanfall had a spectacular core gameplay but it was just shallow. All they needed to do was make more maps and add a campaign. All give them credit the campaign looks really good so their is hope in that but man the multiplayer.

My biggest gribe that I can't get over This feels like titanfall made by Dice. Exspecially homestead which is one of the shitties maps I would ever come up with for titanfall. Litterally my whole team had all their Titans and we were walking in a orderly manner. Made me think of tanks rolling up into battle, which is cool but not titanfall. Why didn't I have nothing to shoot at. I threw back in titanfall one yesterday and damn that game is still amazing. Everywhere you look their is something new to shoot at. Here it's a lot more empty space.

Their is some cool stuff but they need to make little changes like wallruning to make it faster. The slide is awsome and I was missing it when I went back to one. Also the grapple hook is cool. Then you have a really neat idea of making the Titans basically heroes in a hero shooter which makes sense. But let's talk about the Titans.....

The Titans fucking suck! They all feel about as slow as the ogre witch really hurts the styder player in me. Why do I have to use my one perk to get a fucking boost like come on. Every titan should at least get one boost. Then the battery I won't shit on to much even tho I personally like the shield a lot better that's just me and doesn't mean the battery is bad. But the biggest fucking problem is that quote someone had "not everyone deserves a Titan". That's a litterally 180 from the first game where I remember them telling fans that they didn't want a pilot v pilot mode becuase everyone needs a Titan the game is called titanfall. In titanfall I would get like 6 Titans per match and would just go nuts and not worry about having it destroyed. Now if my Titan is destroyed well I just fucked over my team becuase the other team now has one more Titan then area and it will take half the match to get it back. It's dumb the they would change something like this it really is.

Last thing is why do the pilots feel so week against titanfall. Now in titanfall 1 if you see one Titan you think we'll fuck this is going to be hard but I got it and about 50 percent of the time you did. It titanfall 2 if you go agains a Titan your fucked. All you do is pull out the battery then the Titan sees a big fuck me signal that they just have to shoot at. I havnt killed one Titan as a pilot in a engaging way yet. All I will do is camp 100 yards away and snipe with the charge rifle. Also they grappling hook shouldn't be the only way to get on a Titan effencintly. I noticed in titanfall 1 every time I see a Titan I knew their was going to be a wall around him that I can use to get on it. Here it's usually blank space.

Sorry for the rant but I'm just so disappointed. If you would have told me I was going to wait for impressions on titanfall 2 to buy it when I just played titanfall ones beta I would have called you fucking crazy. but here we are :(
 
Well, you definitely got that and then some. They went a bit overboard with the glowing pilot silhouettes.

I think it's only really apparent if they're carrying a battery. Pilots carrying batteries are easy to spot from a mile away, otherwise I didn't think it was all that different from the first.
 
"killstreak" is such an awful way to describe the way titans work in 2. It's not like the first game, but it's not a killstreak, either.

It's the most similar term for it though. Due to how they roll out compared to the first game. Since I'm pretty sure even overwatch gives you special meter just for playing the game or even just standing somewhere so long as you don't idle.

It's just more a case of killstreaks being the easiest comparison even if it's not technically right.
 
Last thing is why do the pilots feel so week against titanfall. Now in titanfall 1 if you see one Titan you think we'll fuck this is going to be hard but I got it and about 50 percent of the time you did. It titanfall 2 if you go agains a Titan your fucked. All you do is pull out the battery then the Titan sees a big fuck me signal that they just have to shoot at. I havnt killed one Titan as a pilot in a engaging way yet. All I will do is camp 100 yards away and snipe with the charge rifle. Also they grappling hook shouldn't be the only way to get on a Titan effencintly. I noticed in titanfall 1 every time I see a Titan I knew their was going to be a wall around him that I can use to get on it. Here it's usually blank space.

It's pretty easy to kill a titan in the original game as well you know, and you can still charge rifle the fuck out of a titan (charge rifle in the original game does more damage).

so i'm not really sure what you're complaining about here. You throw two arc nades at a titan right now and you can sidewinder the fuck out of it practically to death, if another teammate is with you that titan is done.

Plus, stealth+LMG rodeo a titan and he's automatically doomed unless he gets lucky with a cluster missile to the wall before you doom him.

Lets not pretend takign down Titans in the original game is hard.
I think it's only really apparent if they're carrying a battery. Pilots carrying batteries are easy to spot from a mile away, otherwise I didn't think it was all that different from the first.
It's very different and one of the complaints i did have about the original. Pilots are incredibly hard to spot, and given the graphics and awful screen tares it's not exactly a very smooth visible experience.
 
It's the most similar term for it though. Due to how they roll out compared to the first game. Since I'm pretty sure even overwatch gives you special meter just for playing the game or even just standing somewhere so long as you don't idle.

It's just more a case of killstreaks being the easiest comparison even if it's not technically right.

Yeah, Overwatch Ults are on a (incredibly slow) timer and can be boosted by dealing damage or healing.

I actually didn't notice that the Titan counter goes down in Titanfall 2 until that GIF above, that's not a good thing.
 
What????

Wow, didn't know that and this just went from Day 1 purchase to never purchase. Timers are the way to go as Overwatch as proven. Killstreaks are OK for some things, but for calling in a fundamental ability that is actually in the game's title? Horrible, horrible move.

It isn't a killstreak, it is point driven. Streaks obviously comes with bonuses that help but if you die, it doesn't reset your progress.
 
The first game is actually a bit heavier, yet very nimble. Titanfall 2 is floatier.

Titanfall 1 was like Quake, you could gain momentum by strafe hopping/jumping and you could maintain your momentum as well.

You can't do that with this new game. Though, the max speed of the new stim is faster than that of the original and you can literally go across the map in a second.

Well, you definitely got that and then some. They went a bit overboard with the glowing pilot silhouettes.

I also thought TF1 felt "heavier". I went back to back with TF1 and 2 this weekend and thought TF2 felt quicker, more nimble and crisper. If you put TF2 "mechanics" in TF1 maps i feel it would be quicker than OG TF1 without a doubt.

Cant the new slide/hop technique accomplish the same thing and keep the momentum up? Pretty sure that's what some players are doing, right? I'm not amazing at it but can use it to keep up max velocity between some decent distances maybe 80% of the time i try.
 
Just fired up tf1 to test if it was rose tinted goggles I'm looking through and it instantly felt so much better
 
I also thought TF1 felt "heavier". I went back to back with TF1 and 2 this weekend and thought TF2 felt quicker, more nimble and crisper. If you put TF2 "mechanics" in TF1 maps i feel it would be quicker than OG TF1 without a doubt.

Cant the new slide/hop technique accomplish the same thing and keep the momentum up? Pretty sure that's what some players are doing, right? I'm not amazing at it but can use it to keep up max velocity between some decent distances maybe 80% of the time i try.
Yeah, if the no wallhang, new aiming mechanics , slide, and little changes they made to the overall control was introduced into Titanfall 1 it'd be insanely fast. Faster than now, which would be crazy lol

And no the slide/hop technique slows down after a certain time. There is no bhop equivalent in the new game right now which is a shame.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif

I did not realize this. Even if they don't bring back timers, getting rid of the degradation would help a lot.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif

This is not necessarily a bad thing as it is forcing players to stop camping and continuing to stalk for their next kill.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif
Lol.

You lose score if you die too, and the worst part is, if you pass the threshold for your titan then die or whatever and your score goes below that threshold, you lose your titan and can't summon it in till you get over it again.
 
Yeah, that's the funnest part of it all. Despite it's problems Titanfall 2 is still better than the other shooters coming out =D

Ya, that's how I see it. Disappointing Titanfall is still likely to be better than the rest of the competition. I'm still getting it day 1, especially because I'm interested in the campaign.

But this was so not the Titanfall 2 I've been dreaming up in my head for the last 2 1/2 years. =/
 
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