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TITANFALL 2 is depressingly disappointing....

i haven't played either game so don't take this as informed criticism.

i wonder how much of the blowback is coming from people who dearly loved the first game and will countenance no major changes. i get that people liked it a lot but it also seems clear that tf1 underperformed in terms of EA's and respawn's expecations (a lot of which was probably because of the activision suit taking up so much time and money) so it makes sense that they'd be making some changes to try and bring more people in. how do people who never played the first game feel about the demo?

again, i have no horse in this race so this is just academic on my part.
 
i haven't played either game so don't take this as informed criticism.

i wonder how much of the blowback is coming from people who dearly loved the first game and will countenance no major changes. i get that people liked it a lot but it also seems clear that tf1 underperformed in terms of EA's and respawn's expecations (a lot of which was probably because of the activision suit taking up so much time and money) so it makes sense that they'd be making some changes to try and bring more people in. how do people who never played the first game feel about the demo?

again, i have no horse in this race so this is just academic on my part.

The game sold 7 million and MS paid for a good chunk of its development

There's no way it underperformed EA or Respawn's expectations with numbers like that especially considering the exclusivity and new IP status.
 
It's pretty easy to kill a titan in the original game as well you know, and you can still charge rifle the fuck out of a titan (charge rifle in the original game does more damage).

so i'm not really sure what you're complaining about here. You throw two arc nades at a titan right now and you can sidewinder the fuck out of it practically to death, if another teammate is with you that titan is done.

Plus, stealth+LMG rodeo a titan and he's automatically doomed unless he gets lucky with a cluster missile to the wall before you doom him.

Lets not pretend takign down Titans in the original game is hard.
It's very different and one of the complaints i did have about the original. Pilots are incredibly hard to spot, and given the graphics and awful screen tares it's not exactly a very smooth visible experience.
Whoops that's what I meant I just worded it weird. I know Titans were easy to kill in titanfall one but it titanfall 2 it feels like you have almost have no shot now unless your far away spamming the charge rifle. Theirs no running from roof to roof blasting the Titan with the sidewinder while it tries to get you.
 
i haven't played either game so don't take this as informed criticism.

i wonder how much of the blowback is coming from people who dearly loved the first game and will countenance no major changes. i get that people liked it a lot but it also seems clear that tf1 underperformed in terms of EA's and respawn's expecations (a lot of which was probably because of the activision suit taking up so much time and money) so it makes sense that they'd be making some changes to try and bring more people in. how do people who never played the first game feel about the demo?

again, i have no horse in this race so this is just academic on my part.

I've heard favourable opinions about Titanfall 2 from people who didn't play the first, but that's to be expected. The consensus isn't that Titanfall 2 is a garbage bin game, just that it's a step (or multiple) backwards from Titanfall 1.

And the same players criticizing Titanfall 2 have praised some of the changes, like the grappling hook and the slide. But there are many other changes that don't seem to improve the Titanfall experience, but worsen it.
 
Do we know who's directing the campaign?

You know, outside of what is fixable by patches (speed, grunts, modes, titan shields, timer), the maps are the one thing that cant be changed

And I cant help but think that adding a campaign made it so that the Single player shaped the Multiplayer maps
 
The game sold 7 million and MS paid for a good chunk of its development

There's no way it underperformed EA or Respawn's expectations with numbers like that especially considering the exclusivity and new IP status.

it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.
 
You know, outside of what is fixable by patches (speed, grunts, modes, titan shields, timer), the maps are the one thing that cant be changed

And I cant help but think that adding a campaign made it so that the Single player shaped the Multiplayer maps

They've stated that Forward Base Kodai, the upcoming Technical Test map, was based on a single-player level. It remains to be seen if they share only an aesthetical similarity, or a structural one.

But if you told me Homestead was a single-player Titan vs. Titan level, I'd believe that.

it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.

It's moderate success seemed to come from EA betting on the wrong horse, with the Xbox One. It was the best selling title on the Xbox One shortly after its release, and that's nothing to scoff at. But the Xbox One's performance hampered the performance of the game.
 
You know, outside of what is fixable by patches (speed, grunts, modes, titan shields, timer), the maps are the one thing that cant be changed

And I cant help but think that adding a campaign made it so that the Single player shaped the Multiplayer maps

The good news is that even if they do tweak the map layouts, they now have specific feedback of what exactly needs to be done. I don't think they have time to do too much of that with the current release date though.
 
It's weird from a multi only game this now looks like a single player game with MP tacked on.

Personally I felt they just needed to change two things from my time with the first;
- Completely change the non Titan weapons as they were fucking TRASH.
- The AI was always and forever would be bad so instead of making them play fake players - make them a bunch of weaklings (droids even) with anti Titan weapons who are poor vs players. Forces players to protect Titans and allows teams to build a force around Titans by protecting them. In TF1 they were just there to be shot and mechanically were dull.

Now TF2 seems to be a characterless game and I am not seeing any real showing of the weapons which makes me think it will continue to be poor.
 
The game sold 7 million and MS paid for a good chunk of its development

Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.
 
it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.

I agree they expected far better player longevity but sales nah, not with numbers like that. But better longevity was easy, more content which is all everyone wanted from the game. Not these changes.

Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.


That was 10million played. EA said 7 million sales in an investor meeting.
 
Yea, i went back on to some euro server's and got into couple LTS matches on PC, and even though my latency was complete shit still had a blast. Dashing with the stryder and using strong punch for extra boost is so amazing still.

God Respawn You had one job, why did you make this game based on the wrong feedback, and just listen to the hardcore people, instead of making TF2 by a committee and throwing away what you built.

Doesn't make any sense.

yeah, EU LTS matches are some of my fondest memories [& current favorite TF activities!].

even with a 125-200 ping range, never had any problems having fun playing on those servers.
 
Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.

Didn't they say it was 10 million played? 7 million sales out of that sounds reasonable.
 
Each match in the first game felt like a set piece there was just so much going on it was amazing, In this game nothing goes on it just feels empty. Also where the hell is the standby for Titanfall sound bite when you get a titan?
 
Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.

They expect TF2 to sell around 9 to 10 million. Titanfall sold 7 million units.

“And Titanfall did a little more than 7 million units last time. It was early in the cycle and one of the few titles out there. We think it will do more than that, but it's probably closer to 10 million than it is to 15 million is built into our guidance. So closer to 9 million to 10 million on Titanfall and just under 15 million on Battlefield 1,” said Blake Jorgensen.

Source: Transcript of the EA Q1 2017 earnings call here: - http://files.shareholder.com/downlo...3C36B8C6E0/EA-Transcript-2016-08-02T21_00.pdf
 
Each match in the first game felt like a set piece there was just so much going on in the it was amazing, In this game nothing goes on it just feels empty. Also where the hell is the standby for Titanfall sound bite when you get a titan?

One of my favorite things about Titanfall is how your operators would chime in in a little window in the upper-right corner and give you constant status updates, even outside of Campaign Multiplayer.

That's just gone in this one and it feels a whole hell of a lot lonelier for it.
 
The good news is that even if they do tweak the map layouts, they now have specific feedback of what exactly needs to be done. I don't think they have time to do too much of that with the current release date though.

How can they edit maps? Can they add a bunch of random assets like a bunch of walls or something?

I worry that everything is going to be reliant on the free map DLC, and god knows how many maps we're going to get and how long it will take.
 
One of my favorite things about Titanfall is how your operators would chime in in a little window in the upper-right corner and give you constant status updates, even outside of Campaign Multiplayer.

That's just gone in this one and it feels a whole hell of a lot lonelier for it.

I reckon a lot of that came from Titanfall 1 trying to compensate for its lack of a real campaign. Now that they don't have to Titanfall 2's multiplayer presentation is very typical of the genre. It's a shame - Titanfall 1 really had an energy to it.
 
Battlefield 1 is my only shooter this fall. I was sure I would get TF2 after loving TF1, but all the changes made the game extremely disappointing and a skip for sure.
 
I reckon a lot of that came from Titanfall 1 trying to compensate for its lack of a real campaign. Now that they don't have to Titanfall 2's multiplayer presentation is very typical of the genre. It's a shame - Titanfall 1 really had an energy to it.
Makes some sense. Too bad it amounts to throwing the baby out with the bathwater.
 
Wait, isn't the version that is out a Technical test? More like a Beat with no indication of the final game?

Surely the final could very well tuned to be better.
 
Ya, that's how I see it. Disappointing Titanfall is still likely to be better than the rest of the competition. I'm still getting it day 1, especially because I'm interested in the campaign.

But this was so not the Titanfall 2 I've been dreaming up in my head for the last 2 1/2 years. =/

Heh that was my feeling going into the tech test. Oddly enough, all my friends are super hyped about BF1, no idea why but I guess I'll wait until the beta to make up my mind about it.
 
Can you prove these assertions? Has someone done some sort of technical comparison between the TF2 tech test and TF1 as far as movement acceleration, top speed and momentum etc.? (honesty curious not being condescending here)

To me they feel about the same but TF2 requires much more work to get to and maintain the top speed and momentum flow. The two maps so far are MUCH more difficult to utilize effectively compared to TF1 maps as far as wallrunning and chaining moves goes.

TF2 feels just as fast... if not faster when you get going.
I've taken footage on both showing velocity, but I'm not sure what units Tf1 shows velocity in.
 
This is not necessarily a bad thing as it is forcing players to stop camping and continuing to stalk for their next kill.

The orange segment can be a real big chunk of the timer, if you die after getting a few kills you are going to lose half of that timer. It's a nice idea on paper but the penalty is huge in a game where you die within moments of being spotted by the enemy.

Wait, isn't the version that is out a Technical test? More like a Beat with no indication of the final game?

Surely the final could very well tuned to be better.

outside of maybe a few value tweaks and a bad issue or two being resolved, how often does a beta only months away from launch get huge adjustments? little to none, sadly.

Could they enable rechariging shields for titans? maybe
Increase wall run speed? probably
Fix map issues and open up weapon loadout changes for titans and classes? doubtful.
 
Didn't they say it was 10 million played? 7 million sales out of that sounds reasonable.

Especially since it was so heavily discounted a few months after release that they were practically giving it away. Not surprising it sold so many copies, but how many of those were sold at crazy low price?
 
As someone who never really played Titanfall, I was looking forward to this.

Even as an outsider, the information does seem like a series of backward steps, and that's unfortunate.
 
Wait is it a killstreak that resets upon death?

It's not a killstreak, not sure why people are using that word. It's a meter that builds up as you get kills and do other things. It doesn't totally reset when you die, but you lose some of the meter. Not a lot though. Like I never even noticed it dropping until I read it in this thread.
 
I hope they don't listen to the babies crying about putting Titans back on a timer. I don't like that they gifted you a Titan in Titanfall.

Titans are powerful and should be earned. I got like 4-6 a game In the new mode with AI they aren't hard to get get. Hardpoint was a not balanced properly for Titan build time so that will be fixed next week according to a Dev who posted here.

Agree

Earning a titan is not that hard, you can get it 2-3 times in a match without any pro skills

The new rodeo system is deeper then TF1's too, you can heal your team's titans by stealing the enemy batteries while waiting for your titan + destroying a titan by a pilot requires 3 rodeos not one like TF1 which is reasonable imo

I enjoyed the beta a lot.
 
The orange segment can be a real big chunk of the timer, if you die after getting a few kills you are going to lose half of that timer. It's a nice idea on paper but the penalty is huge in a game where you die within moments of being spotted by the enemy.

I agree that losing so much of your meter is problematic but this is something that can be fixed. Respawn can easily adjust the penalty for death. Personally, I like the idea of rewarding players for taking risk. FWIW, I had no trouble getting a Titan in Bounty Hunt. Often times I would have one ready by the time phase 2 was about to start. Just by simply killing grunts and picking off a few pilots rushing in kill grunts. That said, I had a few Hardpoint matches end before I got one and on Friday even had a match where no one on the team got one before we won the match.
 
I played the tech demo, 2 games were all I could take. This is from someone who bought (and sold) an Xbox One just so I could play TF1.

I knew it was gonna be bad when we got dropped into the map in typical TF fashion, and literally, 75% of my team could not make the first jump into the building straight in front of us. Something doesn't feel right. For a game that prides itself on freedom of movement, I feel so claustrophobic.

I just wasn't fun. Then finally a titan drop, "here we go!" I thought. Nope. It was nearly impossible to shoot a pilot on the ground, titan battles were a fucking snooze fest. Grunts and Spectres running around doing nothing? Its a hot mess.

I have no doubt this game will settle into a solid 80/100 metacritic score, but I expected more from the original Infinity Ward folks, I really did.
 
I really hope this game does well. I really just want to focus on one online shooter this fall, and I can't decide between this and Battlefield 1. I'll probably wind up getting both. I never played Titanfall 1 and really enjoyed the tech demo. I really hope Respawn will take some of the suggestions and implement them into the final game.
 
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.

0EiNyhl.gif

Never noticed this and further proves my point that they completely trashed the philosophies behind the first game.

TITANS SHOULDN'T BE A REWARD FOR GOOD PLAYERS

Everyone is entitled to a Titan. How could Respawn ever make a decision like that? It completely shits on everything TF1 stood for. There should never be a match where a player didn't get their Titan.

Personally, I don't have problems getting kills, but many players aren't as good.
 
it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.

There were more issues in regards to lack of single player, content, and going exclusive rather than multi-platform. When you look at most criticism one the original, it was rarely in regards to the gameplay being bad.
 
Titans felt like shit, and the guns were garbage.

The pilot v pilot mode was ok if you liked cod I suppose.
 
As a big fan of Titanfall 1 I found the first PRE-ALPHA TECH TEST to be extremely fun and satisfying. I can tell there have been some tweaks but I think the movement is smooth, the two maps shown were good (The open field being my favorite of the two), gun mechanics felt great.

My biggest gripe with the first tech test was matches would start off uneven a lot with one team down 2-3 players and never fill the open slots. This happened way more than what I would deem acceptable, but I'm keeping in mind this was a tech test.

Totally appreciate people expressing their opinions, but I am really scratching my head as to why the Tech Test is getting an extremely mixed reception.
 
As someone who avoids multiplayer first-person shooters like the plague, I picked up Titanfall 1 because it was on sale and was the first real Xbox One showcase. I was amazed at how into the game I got. There was some magical balance of everything being fun, even if my K/D ratio was low, that hooked me. Was super into Titanfall 2, what with the campaign addition and all, but...played one match of the tech test and it just didn't seem fun or make me want to play more to find the fun. Here's hoping the final game just...feels different?
 
There were more issues in regards to lack of single player, content, and going exclusive rather than multi-platform. When you look at most criticism one the original, it was rarely in regards to the gameplay being bad.

Yep, don't recall many complaints on the gameplay itself. There's a reason we were dealing with "HAVE YOU SEEN TITANFALL".
 
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