Coin Return
Loose Slot
Titanfall is a 9.5, Titanfall 2 is shaping up to be an 8.
Not a bad sequel, just frustratingly good.
Not a bad sequel, just frustratingly good.
Why is there no 32 vs 32 multiplayer?
Why is there no 32 vs 32 multiplayer?
Titanfall is a 9.5, Titanfall 2 is shaping up to be an 8.
Not a bad sequel, just frustratingly good.
i haven't played either game so don't take this as informed criticism.
i wonder how much of the blowback is coming from people who dearly loved the first game and will countenance no major changes. i get that people liked it a lot but it also seems clear that tf1 underperformed in terms of EA's and respawn's expecations (a lot of which was probably because of the activision suit taking up so much time and money) so it makes sense that they'd be making some changes to try and bring more people in. how do people who never played the first game feel about the demo?
again, i have no horse in this race so this is just academic on my part.
Whoops that's what I meant I just worded it weird. I know Titans were easy to kill in titanfall one but it titanfall 2 it feels like you have almost have no shot now unless your far away spamming the charge rifle. Theirs no running from roof to roof blasting the Titan with the sidewinder while it tries to get you.It's pretty easy to kill a titan in the original game as well you know, and you can still charge rifle the fuck out of a titan (charge rifle in the original game does more damage).
so i'm not really sure what you're complaining about here. You throw two arc nades at a titan right now and you can sidewinder the fuck out of it practically to death, if another teammate is with you that titan is done.
Plus, stealth+LMG rodeo a titan and he's automatically doomed unless he gets lucky with a cluster missile to the wall before you doom him.
Lets not pretend takign down Titans in the original game is hard.
It's very different and one of the complaints i did have about the original. Pilots are incredibly hard to spot, and given the graphics and awful screen tares it's not exactly a very smooth visible experience.
This is not necessarily a bad thing as it is forcing players to stop camping and continuing to stalk for their next kill.
Why is there no 32 vs 32 multiplayer?
i haven't played either game so don't take this as informed criticism.
i wonder how much of the blowback is coming from people who dearly loved the first game and will countenance no major changes. i get that people liked it a lot but it also seems clear that tf1 underperformed in terms of EA's and respawn's expecations (a lot of which was probably because of the activision suit taking up so much time and money) so it makes sense that they'd be making some changes to try and bring more people in. how do people who never played the first game feel about the demo?
again, i have no horse in this race so this is just academic on my part.
Do we know who's directing the campaign?
The game sold 7 million and MS paid for a good chunk of its development
There's no way it underperformed EA or Respawn's expectations with numbers like that especially considering the exclusivity and new IP status.
You know, outside of what is fixable by patches (speed, grunts, modes, titan shields, timer), the maps are the one thing that cant be changed
And I cant help but think that adding a campaign made it so that the Single player shaped the Multiplayer maps
it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.
You know, outside of what is fixable by patches (speed, grunts, modes, titan shields, timer), the maps are the one thing that cant be changed
And I cant help but think that adding a campaign made it so that the Single player shaped the Multiplayer maps
The game sold 7 million and MS paid for a good chunk of its development
it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.
Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.
Yea, i went back on to some euro server's and got into couple LTS matches on PC, and even though my latency was complete shit still had a blast. Dashing with the stryder and using strong punch for extra boost is so amazing still.
God Respawn You had one job, why did you make this game based on the wrong feedback, and just listen to the hardcore people, instead of making TF2 by a committee and throwing away what you built.
Doesn't make any sense.
Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.
That was 10million played. EA said 7 million sales in an investor meeting.
Don't think it sold 7 million - the intentionally chosen "seven million played" is way too coy. If they actually did hit those sales numbers, they'd be shouting it from rooftops, not downplaying the feat or hiding it behind word choice.
“And Titanfall did a little more than 7 million units last time. It was early in the cycle and one of the few titles out there. We think it will do more than that, but it's probably closer to 10 million than it is to 15 million is built into our guidance. So closer to 9 million to 10 million on Titanfall and just under 15 million on Battlefield 1,” said Blake Jorgensen.
Each match in the first game felt like a set piece there was just so much going on in the it was amazing, In this game nothing goes on it just feels empty. Also where the hell is the standby for Titanfall sound bite when you get a titan?
The good news is that even if they do tweak the map layouts, they now have specific feedback of what exactly needs to be done. I don't think they have time to do too much of that with the current release date though.
One of my favorite things about Titanfall is how your operators would chime in in a little window in the upper-right corner and give you constant status updates, even outside of Campaign Multiplayer.
That's just gone in this one and it feels a whole hell of a lot lonelier for it.
Makes some sense. Too bad it amounts to throwing the baby out with the bathwater.I reckon a lot of that came from Titanfall 1 trying to compensate for its lack of a real campaign. Now that they don't have to Titanfall 2's multiplayer presentation is very typical of the genre. It's a shame - Titanfall 1 really had an energy to it.
Ya, that's how I see it. Disappointing Titanfall is still likely to be better than the rest of the competition. I'm still getting it day 1, especially because I'm interested in the campaign.
But this was so not the Titanfall 2 I've been dreaming up in my head for the last 2 1/2 years. =/
I've taken footage on both showing velocity, but I'm not sure what units Tf1 shows velocity in.Can you prove these assertions? Has someone done some sort of technical comparison between the TF2 tech test and TF1 as far as movement acceleration, top speed and momentum etc.? (honesty curious not being condescending here)
To me they feel about the same but TF2 requires much more work to get to and maintain the top speed and momentum flow. The two maps so far are MUCH more difficult to utilize effectively compared to TF1 maps as far as wallrunning and chaining moves goes.
TF2 feels just as fast... if not faster when you get going.
This is not necessarily a bad thing as it is forcing players to stop camping and continuing to stalk for their next kill.
Wait, isn't the version that is out a Technical test? More like a Beat with no indication of the final game?
Surely the final could very well tuned to be better.
Didn't they say it was 10 million played? 7 million sales out of that sounds reasonable.
Wait is it a killstreak that resets upon death?
Wait is it a killstreak that resets upon death?
I hope they don't listen to the babies crying about putting Titans back on a timer. I don't like that they gifted you a Titan in Titanfall.
Titans are powerful and should be earned. I got like 4-6 a game In the new mode with AI they aren't hard to get get. Hardpoint was a not balanced properly for Titan build time so that will be fixed next week according to a Dev who posted here.
The orange segment can be a real big chunk of the timer, if you die after getting a few kills you are going to lose half of that timer. It's a nice idea on paper but the penalty is huge in a game where you die within moments of being spotted by the enemy.
This is why earning a titan is slow and annoying in titanfall 2, look at that orange part of the counter slowly degrade over time, forcing you to keep the kills coming otherwise you lose a lot of score.
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it also was quickly discounted and did not live long on PC. i'm pretty sure they expected it to do better even if it turned a profit.
There were more issues in regards to lack of single player, content, and going exclusive rather than multi-platform. When you look at most criticism one the original, it was rarely in regards to the gameplay being bad.