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Civilization 6 announced, out October 21st

The thing that has me most nervous is how this will affect pillaging/barbarians.

Normally, you can hide in your city for a couple of turns until the proverbial cavalry arrives to save the day. Maybe a tile improvement gets destroyed by pillage, but that's a minor problem fixed quickly by a worker.

If buildings are external, and destroyed by pillage, then a barbarian attack could wipe out dozens of turns of city improvements.
Hopefully they do something sensible like making pillaged districts stop giving their bonuses until fixed by a worker, rather than having to rebuild them all.

Feeling nervous is a good thing! It adds much-needed action and consequence to the game. No longer can you just wait it out in your city and bombard the barbrians or approaching army to death. You actually have to think about where you put things and invest some in your military to protect it. It solves a huge issue I've always had with Civ and I'm VERY excited for it.


What I'm curious about is how districts affect tile resources/production. I assume I'll need to balance out farms/mines and districts, which sounds fun but also kinda scary given middle-age cities tend to use every title to support their expansion before some of the future techs arrive.
 
The thing that has me most nervous is how this will affect pillaging/barbarians.

Normally, you can hide in your city for a couple of turns until the proverbial cavalry arrives to save the day. Maybe a tile improvement gets destroyed by pillage, but that's a minor problem fixed quickly by a worker.

If buildings are external, and destroyed by pillage, then a barbarian attack could wipe out dozens of turns of city improvements.
Hopefully they do something sensible like making pillaged districts stop giving their bonuses until fixed by a worker, rather than having to rebuild them all.

I think this is exactly how it works, and I think the idea is to reflect warfare's strategic focus on each civ's focus area. Oh, you're a science civ? Fuck your science tile, pal. Now come out and fight.
 
The thing that has me most nervous is how this will affect pillaging/barbarians.

Normally, you can hide in your city for a couple of turns until the proverbial cavalry arrives to save the day. Maybe a tile improvement gets destroyed by pillage, but that's a minor problem fixed quickly by a worker.

If buildings are external, and destroyed by pillage, then a barbarian attack could wipe out dozens of turns of city improvements.
Hopefully they do something sensible like making pillaged districts stop giving their bonuses until fixed by a worker, rather than having to rebuild them all.

They changed barbarians to help limit this. Barbarians will now send out scouts to find your cities, have them come back to camp, and then build larger armies to go after you. This means that you'll have some time to build up defenses before you get ganked.

I am pretty sure pillaging also won't permanently destroy districts or buildings.
 
I just need to know what computer to buy since the last new computer i bought was when Civ V was released.

Someone help w/probable specs?

nothing has been announced, but my guess:
the game will probably run on modern laptop-level hardware, but if you like playing huge maps with tons of players you might want a little bit extra cpu/ram speed for late-game turns not to take forever
 
Haha Gandhi wants to be right in the middle of a bunch of world religions AND have everyone at peace. Of course both these factors make him an obvious target for aggressive wars, so he causes an extra penalty to Civs attacking him. Fun.
 
I will miss the mega cities India could produce in Civ 5 but this seems like an interesting set of abilities too. Kinda like an overloaded version of the religious tolerance perk in the cultural tree. I could see an aggressive Spain being a real potential problem for India with their preference to knock other religions out of the game.
 
The real trick is that Gandhi's hidden agenda is always tyrannical nuclear warlord seeking genocide

That is actually the real question. Forget all these info dumps of civ abilities, I want to know if the Gandhi AI is still gonna go nuclear at the first opportunity or has Firaxis decided that the joke has started to wear a little thin by now.
It hasn't.
 
You know in the near 1000 hours I've played of Civ games I've never actually had Gandhi launch a Nuke?

He rarely does unless you actually force him too. Although his desirability for nukes is high his actual warmongering stat is super low so you or another Civ really need to piss him off (or more likely attack him first) before Gandhi destroyer of worlds comes out.
 
I'm not sure if this is accurate since I simply saw it on wikipedia the other day but IRL only two countries have pledged to only use their nuclear weapons as retaliation against OTHER nuclear weapons: India and
apparently, China.
Honesty, I think that nuke happy Ghandi has been funny for a while but they should probably just let it go.
 
When are they going to put out the system requirements for this game? I mean it's coming out pretty soon.

I know my current computer won't be up to the task since it can run Civ 5 fine but it won't run Beyond earth so it'd be nice to know wait to aim for upgrade wise.
 
You know in the near 1000 hours I've played of Civ games I've never actually had Gandhi launch a Nuke?

I had him launch nukes in one of my games. He didn’t launch against me as we were on good terms but he nuked another AI city. Pretty much every nation in the game turned on him immediately, LOL. That game ended with Ghandi and I teaming up and taking everyone else down, it was a lot of fun!
 
Making it so you get a ton of backlash for fighting Gandhi is a great idea, since the whole "India vs. Britain" conflict he spearheaded was more or less about winning the moral victory.

And the "crossroads of religion" thing fits him and the Indian subcontinent as a whole so that's cool.
 
Is there a list of the leader objectives?

Roosevelt-Keep peace on continent
Victoria-To be on every other continent
Montezuma-Have each type of luxury resource
Qin-Have the most wonders.
Cleopatra-Be friends with the strongest militaries

What are the others? This seems to be glossed over for all the recently announced leaders.
 

Awesome. Thank you.

Barbarossa is going to be a prick to play against: "He does not like civilizations that become Suzerain or who conquer City States." Plus he gets an extra military slot in policies so he will flex his might too if he doesn't like you.

Hojo's seems too similar to Cleopatra. If you're strong they like you although you also must meet some faith or culture dynamic with him. Stupid how they're so similar.

De Medici's is interesting too. If you don't go along with whatever she's believing from espionage she'll hate you it seems.
 
Kongo got revealed at PAX.

Civ Ability - Relics, Artefacts and Great Works of Sculpture produce food, production and gold for their city in addition to the usual culture and tourism. Bonus to Great Merchant and Great Artist generation.
Leader Ability - Cannot build Holy Sites! Can use the Founder belief of any religion that's established itself in a majority of Kongo's cities. Free Apostle every time a Theatre District or M'banza is built; the Apostle follows the city's majority religion.
Unique Unit - Ngao Mbeba (Replaces Swordsman) - Defence bonus vs. ranged attacks. Can see through forests and jungles, and has no movement penalty for moving through them. No iron requirement.
Unique District - M'banza (Replaces Neighbourhood) - Can be built earlier in the game. Provides food and gold in addition to the usual housing.
 
Hmmm...don't know if I like the idiosyncratic leader approach tbh, but a lot of this stuff is sounding cool. I just hope it is well balanced and comes together well, unlike Civ V imo, which had some good ideas and innovations but executed them too poorly to be a step up from Civ IV even before the lack of systems was factored in.
 
Kongo got revealed at PAX.

Civ Ability - Relics, Artefacts and Great Works of Sculpture produce food, production and gold for their city in addition to the usual culture and tourism. Bonus to Great Merchant and Great Artist generation.
Leader Ability - Cannot build Holy Sites! Can use the Founder belief of any religion that's established itself in a majority of Kongo's cities. Free Apostle every time a Theatre District or M'banza is built; the Apostle follows the city's majority religion.
Unique Unit - Ngao Mbeba (Replaces Swordsman) - Defence bonus vs. ranged attacks. Can see through forests and jungles, and has no movement penalty for moving through them. No iron requirement.
Unique District - M'banza (Replaces Neighbourhood) - Can be built earlier in the game. Provides food and gold in addition to the usual housing.

Unit is nice and Civ ability. Other two don't seem great on paper.
 
Unit is nice and Civ ability. Other two don't seem great on paper.

Assuming the Neighborhood is something important to an early game build, that is really nice.

Anything that replaces must-have early game stuff (monuments, shrines, libraries, etc in Civ V) are usually the best.

I have no idea what a neighborhood is though.
 
Assuming the Neighborhood is something important to an early game build, that is really nice.

Anything that replaces must-have early game stuff (monuments, shrines, libraries, etc in Civ V) are usually the best.

I have no idea what a neighborhood is though.

Says it right there...and one would expect from the name, HOUSING. Which is what you need to increase the population of your cities at normal rates with food. Makes sense...it'll let you work some more tiles earlier it seems AND give an additional boost to gold and food(which will just eat up more housing). I'm not convinced working one more tile 10 turns earlier(or whatever) is going to change the course of the game...that unique unit might, as well as the civ ability.
 
Says it right there...and one would expect from the name, HOUSING. Which is what you need to increase the population of your cities at normal rates with food. Makes sense...it'll let you work some more tiles earlier it seems AND give an additional boost to gold and food(which will just eat up more housing). I'm not convinced working one more tile 10 turns earlier(or whatever) is going to change the course of the game...that unique unit might, as well as the civ ability.

I meant I don't know where it is on the tech tree.
 
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