Halfway through Uncharted 4. Does this game pick up at all?

Kind of, but not really. Attempting to replay it is extremely difficult. Too bad they didn't make in an action game. All the mechancis outside of the combat are so damn simulated I wonder why we should bother controlling the game at all. I need gameplay. Not simulated cinematic immersion.

It definitely knocked Naughty Dog down a few pegs for me.
 
I'm that guy who didn't like the first and what I played of the second all that much, but adored 4. Maybe the shift to slow-burning narrative over constant setpieces just isn't as appealing to you, OP.

But I loved TLOU?

I don't think it's that generalized of an issue. I think it's poorly implemented in U4.
 
I've realized that these games, while well made, just don't provide the kind of experience I want from games these days. I'd rather play 1-2 missions of Monster Hunter or load up any of the Souls games and enjoy that at my own pace. I see the appeal of Uncharted and its brothers but they're not for me anymore.
 
Think you got some nostalgia goggles on coz Uncharted 2 had some sections with very bad pacing, especially the entire end sequence.

No goggles, I played the original trilogy recently, UC2 is still one of the most well-paced games ever, including the end part. It only falls apart in the end if you weren't aware of the hipfire feature.
 
I absolutely love the game and thing it's an incredible bookend to the series...but I agree that the pacing is off and will most certainly rub some people the wrong way.

For me, though, the truly jaw-dropping moment came at chapter 13. And no, it wasn't some major action or story beat. It was just...well, you'll see.

I WILL get around to replaying this, eventually.
 
I'm also at Madagascar and too called it quits (months ago, given I got it around launch) due to how painfully dull and boring the narrative and the game design had been up until that point. It's had its highs and the dialogue alongside character performances are wonderful, but fuck me it's just lacking any major hook and the pacing is dreadful.

The Last of Us also dragged something shocking in the first act. Druckmann (Naughty Dog by extension) needs better editors to tighten up their establishing stages.

I'm told by friends it picks up during Madagascar though, so I'm keen to put aside time and give it another crack.
 
A lot of people wanted the game to be The Last of Us: Uncharted Edition.

In the end, we for a poorly written, badly paced conclusion to a series that had Uncharted freaking 2 in its resume.

Hope ya'll are happy.
 
It's the best uncharted and the best paced uncharted imo. I love that it never devolves into constant shooting gallery segments like the previous 3 games did.
 
I put the game aside around the same point you're at, had many similar feelings about the pacing, formula and story. Keep telling myself I'll get back to it and push on through but hasn't happened yet. It is very pretty and the gunfights are fun.
 
Judging by all your complaints, the rest of the game isn't gonna do anything for you.

I think it's a great game, but I definitely think they should have added a bit more urgency to the pacing with more combat encounters. It might have been better than Uncharted 2 if it had, but it stands second best as is.
 
I loved the game, but from what you've said, I would tell you to stop. If you didn't enjoy the Scotland traversal or the jeep exploration, you sure as shit ain't gonna enjoy the boat section or the island part.

Oh, and the jeep comes back, so...
 
I enjoyed the Uncharted series on the PS#. I still really have a soft spot for the original, even though it has mechanically aged terribly.

Like many, I believe Uncharted 2 was one of the best experienced last generation. That with TLOU were an amazing one, two punch from ND.

I played a demo of Uncharted 3, but it didn't grab me, so I skipped it. The controls were also way off for some reason. No idea why they went that angle.

However, Uncharted 4 being announced reinvigorated my interest for the series on new hardware.

I picked it up a few months and go, starting and stopping, and finally putting some more time in the last few weeks.

I enjoyed the PS3 games, but this game feels much slower. Not only that the formula's age is showing. Walk, traverse, setpiece, walk, traverse, ambust, big setpiece escape, wash, rise, repeat. And the traversal now has this rope mechanic, but again it's still very formulaic.

That I can forgive some. Although it's getting really tired. Uncharted's strength has been about it's Indy style adventures and storyline.

That's when Sam Drake comes in. I know he's supposed to be an unlikeable and troubled long lost sibling, but he's just not that interesting or compelling and you're with him most of the game of the thus far.

Sully, Elena, heck even Chloe were much more interesting companions in the previous games. Sam is just a bore.

And the two antagonists just aren't that menacing or interesting either.

Obviously, I still have a lot to play. I'm in Madagascar now (I wanted to blow my brains out driving that Jeep), but I don't remember a game dragging so much in a while. Doubly so from a franchise I love and from a great developer like ND.

It seems like ND was honestly tired of the IP as TLOU felt more like a labor of love and it showed.

What are you thoughts on Uncharted 4's pacing?

the really long useless traversial filler and low pacing story make it hard to go to the gunfight (imo). In tlou the story made me going on at least. Madagascar kill it for me...it's not even open world, it straitforward large corridor with near no choice on where to go...and it's empty.
i know from trailer it's the worst moment of the game and it seems better after...but other games have more appeal (imo)
 
A lot of people wanted the game to be The Last of Us: Uncharted Edition.

In the end, we for a poorly written, badly paced conclusion to a series that had Uncharted freaking 2 in its resume.

Hope ya'll are happy.

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A lot of people wanted the game to be The Last of Us: Uncharted Edition.

In the end, we for a poorly written, badly paced conclusion to a series that had Uncharted freaking 2 in its resume.

Hope ya'll are happy.
Is that true? People wanted a slower Uncharted game?
 
It's the best uncharted and the best paced uncharted imo. I love that it never devolves into constant shooting gallery segments like the previous 3 games did.

Yeah, in relation to the series (and the tone it obviously stakes in it), I never picked up on the poor pace complaints after going through it. I am more open to those that mark against the actual narrative as it has some questionable choices. However, the pace it goes by turned out fine, without being excellent.
 
Is that true? People wanted a slower Uncharted game?

Haven't seen that sentiment in here even once. People did like the thought of more gameplay variety by making the game more systemic (stealth). I still do like the implementation of that but damn the game could have used a more frantic and exhilerating pacing instead of long downtimes of just climbing and walking while listening to a conversation.
 
Everyone talks about poor pacing? What does that even mean?

How well key plot pieces/gameplay segments are spaced out to keep the player engaged.

No idea why people are talking about it in this thread seeing as Uncharted 4 has some of the best pacing I've experienced in a long time seeing as I played the game in nearly one sitting.
 
I loved Uncharted 4 a lot. But the game does suffer from some pacing issues, for sure. However, it picks up around Madagascar and then beyond that it's pretty great until
a certain chapter involving young Drake again
but then it picks up again and continues its good pacing all the way to the end.

So, at least more than half the game is well paced.
 
3/4's of the game is boring. I did finish it and I'm glad I played it, but I wish it was more of a game and less a badly written climbing simulator.
 
Is that true? People wanted a slower Uncharted game?

I remember in a lot of threads people wanted that. There was even an Uncharted vs TLOU war in the Naughty Dog forums.

I hope game directors learn that introducing elements from another sub-genre is a terrible idea and kills the identity of the game (I'm looking at you Mass Effect Andromeda).
 
As someone who watches a lot of movies, I think the pace was great with a good mix of action and story. It was more story heavy than previous games but it doesn't mean the pace was bad. It seems like some people think if there isn't an explosion or gun fight every few minutes then the pace is bad.

Now if the story elements were badly done, then the pace would be bad but the voice acting and performances were excellent, which made the slower parts enjoyable, like a good movie but it still had some cracking action set pieces too.
 
This game grabbed me from start to finish on both by normal and hard playtroughs. Maybe the way the game paces just is not for you. The only part I would change is
the exploration of the islands with the boat
, that part should've included an encounter in my opinion.
 
If this game weren't called Uncharted and wasn't made by Naughty Dog, it would have been reviewed like Killzone Shadowfall: Gorgeous to look at, but that's about it. I'm a total sucker for pretty games (I played The Order twice), but man this game was a formulaic 'emotional' slog of a game and like 80% of it is climbing walls in total silence 😒
 
It's the best Uncharted game IMO. I thought UC2 was overrated to be quite honest. Everything about UC4 was great besides a few frustrating enemy encounters on harder difficulties.
 
I remember in a lot of threads people wanted that. There was even an Uncharted vs TLOU war in the Naughty Dog forums.

I hope game directors learn that introducing elements from another sub-genre is a terrible idea and kills the identity of the game (I'm looking at you Mass Effect Andromeda).

People wanted that but also wanted less gunfights/encounters. The complaints about UC1-3 having too many encounters was a consistent thing, even here on GAF. And they were usually pretty vocal about it.
 
The slow pace is better. The pacing in the first several chapters in particular is just stellar. When it gets to the more actiony parts is where it wasn't quite as interesting.
 
You are near the best part of the game, is great but once I ended the game sold it since did not liked its multiplayer
 
I liked the villains but the pacing isn't conducive to replaying the game because I haven't touched it since I finished it.

I've played Uncharted 2 at least 5 times.

I think the game does pick up though after a slow start.
 
Not really. It has a couple of high points but the excessive walking, talking, and climbing never stops.
 
I remember in a lot of threads people wanted that. There was even an Uncharted vs TLOU war in the Naughty Dog forums.

I hope game directors learn that introducing elements from another sub-genre is a terrible idea and kills the identity of the game (I'm looking at you Mass Effect Andromeda).

Well, considering the game was a critical and commercial success, I don't think ND will be learning this lesson any time soon. I also disagree with the bolded. To me it felt like this is what Uncharted should always have been.
 
A lot of people wanted the game to be The Last of Us: Uncharted Edition.

In the end, we for a poorly written, badly paced conclusion to a series that had Uncharted freaking 2 in its resume.

Hope ya'll are happy.

Uh yeah, no. The only person who wanted The Last of Uncharted was Druckmann.

I dig it, but I feel like the whole "We scrapped Hennig's work because they weren't OUR ideas" might have been a bit egotistical and shortsighted. We got a game that feels very different and pretty far removed from the other three. The rest is left to individual tastes.

It's a fanstastic game, no doubt about it. A masterpiece? Maybe. Time will tell. It's more like a near-masterpiece for me.
 
People wanted that but also wanted less gunfights/encounters. The complaints about UC1-3 having too many encounters was a consistent thing, even here on GAF. And they were usually pretty vocal about it.

They were a vocal minority that had no interest in TPSs, Uncharted was unique because it was the only third person arena shooter. It still is in UC4, but you have to slog through forced walks to get there.

What was great about UC2 was that cutscenes never lasted more than 2 minutes, and the only boring or forced scripted walks was the opening. Which I also hated on replays, so I always skipped the first two chapters, because forced walks died after the intro.

UC4 is actually great on first playthrough, but I hated it more with every subsequent playthrough, so many fucking forced walk sections and overly long climbing sections. I just want to play the game.
 
Man, I really liked UC4, sucks that GAF seems so split on it.

I thought it was the best in the series and can't wait to find the time to revisit it.
 
Is that true? People wanted a slower Uncharted game?

I wanted combat encounters to be shorter. They always dragged on too much in the 3 previous games for me.

I really enjoyed Uncharted 4's more relaxed pace but I have no intention of replaying the game any time soon. If you are a huge fan of the Uncharted style of combat then you will probably find UC4 to be boring a lot of the time.

I definitely didn't want Uncharted: Last of Us edition, and that's not what UC4 is. Last of Us has way more combat.
 
U4 was a moderate letdown.

I hope ND is reading this thread, and don't make the same mistakes in TLOU2 or whatever their next game is.
 
The slow pace is better. The pacing in the first several chapters in particular is just stellar. When it gets to the more actiony parts is where it wasn't quite as interesting.
I disagree with this because A) the shooting is actually fun and satisfying this time round, and B) the encounters are mostly placed in such a way that they make sense within the narrative framework, so they never feel like busywork.
 
The games actually gets worse imo. The gameplay is never engaging enough to sustain you. The only reason to play is for the story, which stops trying in the second half.
 
Well, considering the game was a critical and commercial success, I don't think ND will be learning this lesson any time soon. I also disagree with the bolded. To me it felt like this is what Uncharted should always have been.

I don't really care about critical or commercial success. Uncharted 4 will probably end up selling 5 times more than Dark Souls 3, with a significantly higher metacritic. That doesn't stop DS3 from being my game of the year.

As for your last point, it doesn't matter what you always wanted it to be, it wasn't what Uncharted was.

Uh yeah, no. The only person who wanted The Last of Uncharted was Druckmann.

I dig it, but I feel like the whole "We scrapped Hennig's work because they weren't OUR ideas" might have been a bit egotistical and shortsighted. We got a game that feels very different and pretty far removed from the other three. The rest is left to individual tastes.

It's a fanstastic game, no doubt about it. A masterpiece? Maybe. Time will tell. It's more like a near-masterpiece for me.

You must have seen all the threads in the Naughty Dog forum during the hype stages, there was a civil war between Uncharted fans and TLOU fans.
 
I wanted combat encounters to be shorter. They always dragged on too much in the 3 previous games for me.

I really enjoyed Uncharted 4's more relaxed pace but I have no intention of replaying the game any time soon. If you are a huge fan of the Uncharted style of combat then you will probably find UC4 to be boring a lot of the time.

I definitely didn't want Uncharted: Last of Us edition, and that's not what UC4 is. Last of Us has way more combat.
TLOU combat was really fun tho. Plus great stealth engine.

Much more interesting enemy types and weaponry on top of that.
 
U4 was a moderate letdown.

I hope ND is reading this thread, and don't make the same mistakes in TLOU2 or whatever their next game is.

"What's that? The game has 93 on metacritic? People must have loved box puzzles and forced walks. Add more."

I hope the above doesn't happen, but UC4 made me very cynical with ND, I was so hyped for UC4.
 
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