Halfway through Uncharted 4. Does this game pick up at all?

Its a great game but has very shallow gameplay. The story wasn't all that great either.

Cant believe people say this is one of the finest games they've ever played. Oh well opinions I guess

TLOU is infinitely better.
Exactly my take. Combat felt great but there was far too little of it, offered up in small morsels until near the end where it beats you over the head with it all at once.

Really didn't like the direction they took with it, personally, and would rather play any of the previous titles. I appreciate UC4 for its art more than anything.
 
94408-Ice-Cube-HUH-wtf-WHAT-THE-FUCK-4pAG.gif


You must not play many TPS's....I've played free games that have better third person combat than Uncharted 4.

Put up or shut up. List them out please.
 
Interesting. Did you do your first playthrough on Crushing? I'm assuming people who went for the highest difficulty from the start probably had a much more frustrating experience.

No, ever since Drake's Fortune I always do Hard first and then Crushing. I feel like I need at least one full playthrough on most games before going to the hardest difficulty. Gives me a chance to make sure I have the mechanics down while still getting a challenge (and with games like Uncharted, let's me enjoy the story without getting hung up in any difficulty spikes), and I like in 4 in particular how many subtle changes there are from Hard to Crushing. I think the NDC was the only time I jumped in to all three on Crushing, but that probably doesn't count. I only did so because they had added that terribly broken Brutal difficulty (so glad 4 didn't have that).

I felt like Crushing completely changed the way the Avery's Descent chapter worked because the explosions were actually a threat.
 
The Drakes jumping across rooftops sequence is a tutorial. Every rooftop introduces a new system or way of using your tools. The same goes for the first 6-7 chapters of the game. For "casual" players, shit like that is 100% necessary to teach them the mechanics.

It's still too long especially considering the platforming mechanics are one of the most forgiving things in the game. You almost have to actively try to mess up to not make jumps. Regardless, that's just one example. Just about every major location could have used some major trimming. Climbing the tower in the prison. The Jeep section. Searching the islands with the boat for markers. Madagascar's cliffs. The platforming in Scotland. Etc etc. Just about every area overstays it's welcome and subsequently makes the game feel like a slog.
 
Put up or shut up. List them out please.

Was mainly referring to Warframe, which has a superb kinetic combat system that at times feels like Vanquish had a beautiful ninja baby with Max Payne. Can't speak for how it plays on a controller, but on PC it plays like an absolute dream. It's a bit grindy, but what free game isn't? It's combat is what keeps it regularly on the top 10 on steam, people can't get enough of it, and who can blame them look at it:

https://gfycat.com/FrailPointedHaddock

https://gfycat.com/ActualOccasionalFrilledlizard

https://gfycat.com/BelatedDirectIslandwhistler

https://gfycat.com/JubilantHilariousDormouse

http://i.imgur.com/BxptWyf.gifv

Not the best game in the world, but it certainly meets the criteria of 'free game that has better combat than Uncharted 4'. Calling UC4 the best TPS around is really insulting to the actual greats of the genre and reeks of fanboy delusion.
Sharing again a video of me playing on crushing to help me ilustrate how great the combat flows in this game https://youtu.be/sZcVhWXLT5Y

I know what you're trying to say, but the whole mobility and verticality point is moot when 60 seconds of the 1:21 second video is spent behind cover. I'm aware that Uncharted 4 features some nice vertical arena layouts...the problem is it doesn't always let you use it, instead it encourages you to spend the majority of the gameplay stuck behind cover until you've topped off your health and THEN you are allowed to try the fun stuff.

Even on normal there were far too many situations where the game punishes you for creative gameplay, the enemies are stupidly accurate so any time spent outside of cover is more often than not, a waste of time. Why do some cool fun stuff like swing and shoot when you're just going to get killed for it. You're gameplay clip is impressive though, I don't mean to knock it I understand that crushing is difficult, but you're not going to be playing as fluidly as the footage shows on your first time through, good encounter design welcomes that kind of thing right off the bat, not after learning the various quirks like the AI's positions, the cover layouts and the general progression of the fight. I'm all for difficult games, but playing UC4 the way they wanted you to was just fucking boring and tedious, and at times I was tempted to just put it on the easiest difficulty and play it how I wanted to, I might have ended up enjoying it more that way, instead now when I think of UC4 I just think of all the time cover and spamming the X button to jump-skip the climbing sections.
 
Was mainly referring to Warframe, which has a superb kinetic combat system that at times feels like Vanquish had a beautiful ninja baby with Max Payne. Can't speak for how it plays on a controller, but on PC it plays like an absolute dream. It's a bit grindy, but what free game isn't? It's combat is what keeps it regularly on the top 10 on steam, people can't get enough of it, and who can blame them look at it:

https://gfycat.com/FrailPointedHaddock

https://gfycat.com/ActualOccasionalFrilledlizard

https://gfycat.com/BelatedDirectIslandwhistler

https://gfycat.com/JubilantHilariousDormouse

http://i.imgur.com/BxptWyf.gifv

Not the best game in the world, but it certainly meets the criteria of 'free game that has better combat than Uncharted 4'.

Warframe is pretty fun, indeed. Most of those clips are new to me, actually, I don't think most of those classes/powers were around when I played the game. I think there were 3 classes, or something?

I just stopped playing after a while because of the grindy nature, but I feel like starting again just to test the new classes they added since then.

Calling UC4 the best TPS around is really insulting to the actual greats of the genre and reeks of fanboy delusion.

The problem with that logic, though, is that if you were paying attention to the discussion instead of just quoting me with a reaction gif, you'd know that I actually really dislike Uncharted 4. It's the most disappointing game this gen to me, and not only in a "really good but not awesome" way, I think it's straight up a bad game. With amazing combat.

EDIT: Never said it was the best TPS around either, just that it has the best combat in a TPS, to me.

I also think Max Payne 3 has amazing controls, the fights are a blast to play, but overall it's a terrible game, dragged down by shitty unskippable cutscenes, that almost completely ruin the replay value to me. I was only able to play it for 17 hours, which is insane considering how much I enjoyed the shooting.
 
Was mainly referring to Warframe, which has a superb kinetic combat system that at times feels like Vanquish had a beautiful ninja baby with Max Payne. Can't speak for how it plays on a controller, but on PC it plays like an absolute dream. It's a bit grindy, but what free game isn't? It's combat is what keeps it regularly on the top 10 on steam, people can't get enough of it, and who can blame them look at it:

https://gfycat.com/FrailPointedHaddock

https://gfycat.com/ActualOccasionalFrilledlizard

https://gfycat.com/BelatedDirectIslandwhistler

https://gfycat.com/JubilantHilariousDormouse

http://i.imgur.com/BxptWyf.gifv

Not the best game in the world, but it certainly meets the criteria of 'free game that has better combat than Uncharted 4'. Calling UC4 the best TPS around is really insulting to the actual greats of the genre and reeks of fanboy delusion.


I know what you're trying to say, but the whole mobility and verticality point is moot when 60 seconds of the 1:21 second video is spent behind cover. I'm aware that Uncharted 4 features some nice vertical arena layouts...the problem is it doesn't always let you use it, instead it encourages you to spend the majority of the gameplay stuck behind cover until you've topped off your health and THEN you are allowed to try the fun stuff.

Even on normal there were far too many situations where the game punishes you for creative gameplay, the enemies are stupidly accurate so any time spent outside of cover is more often than not, a waste of time. Why do some cool fun stuff like swing and shoot when you're just going to get killed for it. You're gameplay clip is impressive though, I don't mean to knock it I understand that crushing is difficult, but you're not going to be playing as fluidly as the footage shows on your first time through, good encounter design welcomes that kind of thing right off the bat, not after learning the various quirks like the AI's positions, the cover layouts and the general progression of the fight. I'm all for difficult games, but playing UC4 the way they wanted you to was just fucking boring and tedious, and at times I was tempted to just put it on the easiest difficulty and play it how I wanted to, I might have ended up enjoying it more that way, instead now when I think of UC4 I just think of all the time cover and spamming the X button to jump-skip the climbing sections.

To be fair, staying on cover too long on higher dificulties than normal means death in Uncharted 4...and almost all it's predecesors except for 1. Just as in Vanquish, i like that cover has a point but your are not reduced to a whack a mole game.
 
There have always been better tps than Uncharted, combat is not the reason people liked it so much last gen (and still likes it)
 
There have always been better tps than Uncharted, combat is not the reason people liked it so much last gen (and still likes it)

I don't know man, I can't quite place why this game didn't click for me. I played uncharted 1 when it came out and enjoyed it enough for what it was at the time, I absolutely loved uncharted 2 but cant even bring myself to finish uncharted 4 despite having bought it at the same time as TLOU Remastered, witcher 3 and bloodborne recently as I just got a ps4 and all I've been doing is playing games. Having played all of these games at the same time it really stands out to me how it really doesn't belong in the same conversation for me. The other 3 games have made me feel crazy emotions and a desire to never stop playing, to the point where I am actually going out of my way to take as long as possible to finish witcher 3 and bloodborne and couldn't put TLOU down until it was over. It has been the opposite feeling with UC4, it has had a couple of great moments surrounded by a ton of what feels like padded exploring in very pretty environments but happened to feel quite sterile to me.

It has gotten to the point where I literally just want to finish the game to get it over with but can't bring myself to put the disc back in with so much better gaming content available to me (IMO). I think the main difference to me is the pacing, it just feels horrible and makes it feel like less of a game and more shallow. Also for a game with so much emphasis on story it really does nothing for me. I don't feel compelled to discover what the rest of the story has to say at this point and I have gotten to what I imagine is one of the later areas in the game and was supposed to be a big reveal. I won't go as far as to say its a bad game but it really doesn't belong with the greats to me. Even now I really can't put a finger on it as I can recognize a lot of people do love this game and it is an exceptionally well made game with good combat...something is just off.
 
So I'm in Chapter 17. Looks like the final act. It's getting much better and Elena is great as usual.

The origin story chapter was a bit hamfisted, though.

So this game was round a C- last time I checked in this thread, but it is getting better. It's in B- territory now.

I really love the stealth engine. It is really good.
 
What seem to be pacing issues in this Uncharted game are in reality structuring issues.

It's probably the best game I have ever played of the ones that scream development hell from the cornerstones of itself. This game needed to be remade from the ground-up, and for some extent it was. But it is still very noticeable that they had to accommodate some narrative structures of the previous project and doing everything from scratch would probably mean a couple of extra years for development and that almost certainly would mess their long-term pipeline plans for TLOU2 or other new IP in the PS4 life cycle.

I think they made great compromises, and even though it affected the pacing, having those extra hours, specially the ones that contextualize an invisible character - Avery - were necessary for that game to remain great.

Comparing it to MGSV, for example, I can say without a doubt which game had the best "compromise" decisions in terms of structuring a narrative in a hellish development schedule.
 
You missed 75% of the gameplay then.

That's not a sign of a well structured game, I grew bored of it before I even got that far. Even The Order felt more interesting to me than Uncharted 4 despite it's fair number of issues.

Yes, I went there. Not to challenge anyone in this thread but that's how I feel.
 
I think at the time of release it's tied with 3 as the least enjoyable of the quad. 1 has aged poorly but it was great at the time. 2 is one of the best paced games I've ever played. 4 reminds me of 3 in that it's so close to being great but flaws hold it back to just being good.

The pacing is my main complaint and people have made some good points already. The moment it really hit me was wondering around the house as a kid just looking at shit. Had The Order vibes for a moment. Thankfully it does pick up and I enjoyed the whole package. Still I must say that the experience hadn't really stayed with me and even this soon after I struggle to recall many details of the plot.

Well worth a playthrough, but a far cry from TLOU and U2 which I will return to many times again
 
Still disappointed in this one. It could have been a classic action adventure, but instead we got this banal melodrama with some of the most unengaging gameplay segments I've come across.
 
Done.

B-.

Good game, but definitely shows the TLOU influence of environmental storytelling. Not sure if it works here with the Uncharted franchise.

It's a thematic mismatch. Action does pick up nicely near the end.

However, dat epilogue tho.
 
Top Bottom