Was mainly referring to Warframe, which has a superb kinetic combat system that at times feels like Vanquish had a beautiful ninja baby with Max Payne. Can't speak for how it plays on a controller, but on PC it plays like an absolute dream. It's a bit grindy, but what free game isn't? It's combat is what keeps it regularly on the top 10 on steam, people can't get enough of it, and who can blame them look at it:
https://gfycat.com/FrailPointedHaddock
https://gfycat.com/ActualOccasionalFrilledlizard
https://gfycat.com/BelatedDirectIslandwhistler
https://gfycat.com/JubilantHilariousDormouse
http://i.imgur.com/BxptWyf.gifv
Not the best game in the world, but it certainly meets the criteria of 'free game that has better combat than Uncharted 4'. Calling UC4 the best TPS around is really insulting to the actual greats of the genre and reeks of fanboy delusion.
I know what you're trying to say, but the whole mobility and verticality point is moot when 60 seconds of the 1:21 second video is spent behind cover. I'm aware that Uncharted 4 features some nice vertical arena layouts...the problem is it doesn't always let you use it, instead it encourages you to spend the majority of the gameplay stuck behind cover until you've topped off your health and THEN you are allowed to
try the fun stuff.
Even on normal there were far too many situations where the game punishes you for creative gameplay, the enemies are stupidly accurate so any time spent outside of cover is more often than not, a waste of time. Why do some cool fun stuff like swing and shoot when you're just going to get killed for it. You're gameplay clip is impressive though, I don't mean to knock it I understand that crushing is difficult, but you're not going to be playing as fluidly as the footage shows on your first time through, good encounter design welcomes that kind of thing right off the bat, not after learning the various quirks like the AI's positions, the cover layouts and the general progression of the fight. I'm all for difficult games, but playing UC4 the way they wanted you to was just fucking boring and tedious, and at times I was tempted to just put it on the easiest difficulty and play it how I wanted to, I might have ended up enjoying it more that way, instead now when I think of UC4 I just think of all the time cover and spamming the X button to jump-skip the climbing sections.