2016 PC Screenshot Thread of No Compromises

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I'm experimenting a bit, but I'm basically downsampling from 7680x4320 in Gedosato to 3840x2160. From there, Nvidia DSR takes over and downsamples again from 3840x2160 to 1920x1080. Also using reshade on top of all this with DOF, lighting, colour changes, and HBAO on.

Essentially going from 8k to 4k to 1080p.

 
Do you think you could upload your ReShade (including the .dll) for ME2 someplace? I think I've tried to get the Depth Buffer working with that game at least half a dozen times with no luck.
 
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I found the camera. But I can't find where the engine loads the initial pointer from. Normally there's at least some code path which has some easy register load you can use, but it's cumbersome, after hours of debugging I give up. I know I can overwrite the code reading the value somewhere and reroute it to grab the register value, but I have never done that in CE so no clue where to start.

Read of player X (Y and Z are on B0 and B4 resp): (be careful, it uses multiple threads here, be sure to grab the right address)
Homefront2_Release.exe+5A46364 - 8B 81 AC000000 - mov eax,[rcx+000000AC]

Altering it with keys gives you noclip movement, and mouse look, as long as you don't use the mouse/controller when moving the player, you're fine, otherwise the engine will perform hit detection and you'll fall to your death ;).

Anyone who wants to pick it up and convert it into a full camera script, go ahead ;) Free version ends within a few hours anyway, and the game is too boring to bother buying it.
 
Awesome! How do you take panorama shots like this? Cheat engine?

Those shots were taken with the good old fashioned "stand up against the wall until my character disappears" method. It's muuuuuuuch easier with CheatEngine now, though.



I find myself going back to Riddick at least once a year. It's crazy to think this game came out 12 years ago, and it still looks amazing. It was the first game to use normal maps, if memory serves. It's almost impossible to eliminate jaggies, though; even at 4k.

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annnd.. I'm done. The 'let's do everything everyone find extremely boring/annoying in Ubisoft games, 10 times over' gameloop is too cumbersome. For a while it's great, but more than a weekend... nope.
 
Do you think you could upload your ReShade (including the .dll) for ME2 someplace? I think I've tried to get the Depth Buffer working with that game at least half a dozen times with no luck.

I'm writing a modding guide. It'll be posted in a week or two. Either a new thread, or in the ME community thread (both?), haven't decided where yet.
 
annnd.. I'm done. The 'let's do everything everyone find extremely boring/annoying in Ubisoft games, 10 times over' gameloop is too cumbersome. For a while it's great, but more than a weekend... nope.

Good to know, I was about to download it but when I saw the Steam reviews I decided to pass..another Ubisoft disaster then.
 
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Good to know, I was about to download it but when I saw the Steam reviews I decided to pass..another Ubisoft disaster then.
It's not a Ubisoft game ;) So they copied the wrong stuff.

I guess I'm too late. Oh well.
What I found was the player object data. I could manipulate the x,y and z through keys, fly around etc. but I couldn't figure out how to distinguish the object from the object data of NPCs, as these were controlled by other threads running through the same code. I saw you had something similar in the hitman absolution CT where you tested for a byte in the initialization code so you could grab the right address, but here it wasn't clear. I updated the gist with the notes / addresses of code I found, so it's relatively easy to obtain the live address again in the odd case someone wants to proceed with this game ;) The gfx are OK, but after a while it's like taking shots in the division: they all have the same theme, nothing really changes except the cars and the rubble piles.
 
Rejoice HDR is coming tomorrow to PS4 with 4.00. Quality will be even better, until PS4 Pro comes. (Well I hope devs update their games so soon).

Edit: Oh sorry my bad. I thought it was the Console screenshot thread. Wrong tab. :p
 
Oh sorry my bad. I thought it was the Console screenshot thread. Wrong tab. :p

Nevertheless it will be interesting to see how HDR screenshotting will even work. You need to use EXR format to save HDR captures and no browser on the planet is able to display that yet. They are also huge in size and there are no JPG for HDR images afaik. Then you should consider that 99,9% of viewers will look at the shots on their LDR displays, more than half of which are on phones / tablets where you can't even upgrade without changing the device. What they'll see is likely to be pretty bad without proper postprocessing of the image for LDR displays.

We're in for some rough times with HDR I think.
 
Nevertheless it will be interesting to see how HDR screenshotting will even work. You need to use EXR format to save HDR captures and no browser on the planet is able to display that yet. They are also huge in size and there are no JPG for HDR images afaik. Then you should consider that 99,9% of viewers will look at the shots on their LDR displays, more than half of which are on phones / tablets where you can't even upgrade without changing the device. What they'll see is likely to be pretty bad without proper postprocessing of the image for LDR displays.

We're in for some rough times with HDR I think.

I agree and I know that sadly. But at least those with native HDR TVs can enjoy such pics on their expensive screen sets.
 
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