I feel like DOOM this year established the gold standard. There was a point where I turned off aim assist entirely and was able to continue to get accurate shots off. That game's sense of speed is like 2x that of most shooters, so it felt like a miracle that the controls felt as good as they did. Going from DOOM to Overwatch back in May felt like a step back into the mid-2000's in terms of actual analog tuning. I mean, it's not impossible to adjust, but DOOM felt like the PERFECT balance of speed and accuracy on an analog stick, and I'm really hoping we can kind of have developers take notice.