- Need to edit the .ini to max some settings ("DynamicShadowDetail=High" for example is default at Medium)
Where is this .ini exactly, and is there anything else I should alter in the file?
- Need to edit the .ini to max some settings ("DynamicShadowDetail=High" for example is default at Medium)
Original
Remaster
Original
Remaster
Original
Remaster
Original
Remaster
The aim acceleration on PS4 is awful. *slow slow slow suddenly really fast*.
It immediately feels wrong, how did the devs not notice?! Needs a smooth acceleration, not sluggishness for most of the range and the a sudden ramp up in speed. Sigh.
Where is this .ini exactly, and is there anything else I should alter in the file?
[Engine.RenderConfig]
HDRSceneExpBias=-3
MaxSkeletalProjectorsPerActor=6
OffsetSkeletalProjectorRearFrustrumPlane=10.000000
UseSoftwareAntiAliasing=True
EdgeDetectCutoff=0.002000
EdgeBlurSize=0.500000
StreamingVisibleWeight=10.000000
StreamingDiffuseWeight=4.000000
StreamingBSPWeight=1.000000
StreamingEmissiveWeight=7.000000
StreamingLightmapWeight=5.000000
StreamingNormalmapWeight=1.000000
StreamingDynamicLoadedWeight=10.000000
StreamingDistanceScale=1000.000000
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=True
UseSpecCubeMap=True
UseDistortion=True
HorizontalFOVLock=True
ForceGlobalLighting=False
CascadingWaterSimulationVelocity=10.000000
UseHighDetailPostProcEffects=True
UseMultithreading=True
DisableExtraAntiPortalClip=True
TextureDetail=High
FluidSurfaceDetail=High
[B][U]DynamicShadowDetail=Medium[/U][/B]
[Engine.RenderConfig]
HDRSceneExpBias=-3
MaxSkeletalProjectorsPerActor=6
OffsetSkeletalProjectorRearFrustrumPlane=10.000000
UseSoftwareAntiAliasing=True
EdgeDetectCutoff=0.002000
EdgeBlurSize=0.500000
StreamingVisibleWeight=10.000000
StreamingDiffuseWeight=4.000000
StreamingBSPWeight=1.000000
StreamingEmissiveWeight=7.000000
StreamingLightmapWeight=5.000000
StreamingNormalmapWeight=1.000000
StreamingDynamicLoadedWeight=10.000000
StreamingDistanceScale=1000.000000
HighDetailShaders=True
Shadows=True
RealTimeReflection=True
PostProcessing=True
HardwareOcclusion=True
UseRippleSystem=True
UseHighDetailSoftParticles=False
UseSpecCubeMap=True
UseDistortion=True
HorizontalFOVLock=True;
HorizontalFOVLockPS4=True;
HorizontalFOVLockXB1=True;
LevelOfAnisotropy=16
RenderDetail=3
UseMultithreadedRendering=0
UseVSync=0
UseFxaa=1
ForceGlobalLighting=False
CascadingWaterSimulationVelocity=10.000000
UseHighDetailPostProcEffects=True
UseMultithreading=True
DisableExtraAntiPortalClip=True
TextureDetail=High
FluidSurfaceDetail=High
[B][U]DynamicShadowDetail=Medium[/U][/B]
Turning is smooth if you keep the stick in one place. I meant when you move the right stick from dead to full range at a constant speed, the movement on screen is slow for ages and then suddenly speeds up.I don't feel like the acceleration is off, instead to me it feels like turning right is just way slower than turning left. It also seems to randomly hitch a little bit during long turns. But spinning left is fast and fluid and perfect.
It's probably the most bizarre bug I've ever experienced in a game.
I don't feel like the acceleration is off, instead to me it feels like turning right is just way slower than turning left. It also seems to randomly hitch a little bit during long turns. But spinning left is fast and fluid and perfect.
It's probably the most bizarre bug I've ever experienced in a game.
I wouldn't bother messing with any graphical lines in the ini. I took a look at the original's ini, and the remaster's ini, and both have "DynamicShadowDetail" set to medium at max settings. It's probable that "High" doesn't exist, and may actually disable the setting entirely.
Below is the original's ini section:
Code:[Engine.RenderConfig] HDRSceneExpBias=-3 MaxSkeletalProjectorsPerActor=6 OffsetSkeletalProjectorRearFrustrumPlane=10.000000 UseSoftwareAntiAliasing=True EdgeDetectCutoff=0.002000 EdgeBlurSize=0.500000 StreamingVisibleWeight=10.000000 StreamingDiffuseWeight=4.000000 StreamingBSPWeight=1.000000 StreamingEmissiveWeight=7.000000 StreamingLightmapWeight=5.000000 StreamingNormalmapWeight=1.000000 StreamingDynamicLoadedWeight=10.000000 StreamingDistanceScale=1000.000000 HighDetailShaders=True Shadows=True RealTimeReflection=True PostProcessing=True HardwareOcclusion=True UseRippleSystem=True UseHighDetailSoftParticles=True UseSpecCubeMap=True UseDistortion=True HorizontalFOVLock=True ForceGlobalLighting=False CascadingWaterSimulationVelocity=10.000000 UseHighDetailPostProcEffects=True UseMultithreading=True DisableExtraAntiPortalClip=True TextureDetail=High FluidSurfaceDetail=High [B][U]DynamicShadowDetail=Medium[/U][/B]
And here's the remaster:
Code:[Engine.RenderConfig] HDRSceneExpBias=-3 MaxSkeletalProjectorsPerActor=6 OffsetSkeletalProjectorRearFrustrumPlane=10.000000 UseSoftwareAntiAliasing=True EdgeDetectCutoff=0.002000 EdgeBlurSize=0.500000 StreamingVisibleWeight=10.000000 StreamingDiffuseWeight=4.000000 StreamingBSPWeight=1.000000 StreamingEmissiveWeight=7.000000 StreamingLightmapWeight=5.000000 StreamingNormalmapWeight=1.000000 StreamingDynamicLoadedWeight=10.000000 StreamingDistanceScale=1000.000000 HighDetailShaders=True Shadows=True RealTimeReflection=True PostProcessing=True HardwareOcclusion=True UseRippleSystem=True UseHighDetailSoftParticles=False UseSpecCubeMap=True UseDistortion=True HorizontalFOVLock=True; HorizontalFOVLockPS4=True; HorizontalFOVLockXB1=True; LevelOfAnisotropy=16 RenderDetail=3 UseMultithreadedRendering=0 UseVSync=0 UseFxaa=1 ForceGlobalLighting=False CascadingWaterSimulationVelocity=10.000000 UseHighDetailPostProcEffects=True UseMultithreading=True DisableExtraAntiPortalClip=True TextureDetail=High FluidSurfaceDetail=High [B][U]DynamicShadowDetail=Medium[/U][/B]
Looks like they disabled high detail soft particles and multithreaded rendering in the remaster, for whatever reason.
A few observations between original Bioshock 1 and remastered
Cons of the remastered
- Stereo audio only. EAX 5.1 and 7.1 surround is gone (like KOTOR)
- Water effects are degraded
- Light shafts are toned down (better alpha possibly, but I prefer the original)
- Environmental smoke and fog is toned down (better alpha possibly, but I prefer the original)
- Forcing SGSSAA with Nvidia Inspector breaks dynamic shadows, light shafts, smoke, and some water effects
- Most shiny specular surfaces are toned way down
- Need to edit the .ini to max some settings ("DynamicShadowDetail=High" for example is default at Medium)
- Way less bubbles out of windows? (not positive)
Pros of remastered
- Improved lighting and contrast
- Higher res textures and some improved models
- 60fps physics by default (There's a simple mod that does it to the original version so it's not really a pro)
- Added sea life
Overall I personally prefer the original, but wish it had the some of the textures, models, and lighting of the remaster. I wish I could mod this game and choose what I want to change.
That was my bad. Light shafts and smoke are toned down, but they are there. I was forcing AA through Nvidia Inspector and that disabled a bunch of effects. So don't do that, lol. Overall it's a decent remaster, but no 5.1 or decent AA is killing me.
you can add SSAO on by default for the remaster, you need to turn off dx10 and use nVidia inspector for HBAO+ and it bleeds throught the smoke IRC.
How are people enabling DSR?
Enable it on nvidia control panel, choose res in game.
First off, the Bioshock Remaster is running in DX11 at default. Also, the "Expanded FOV" option in the remaster appears to be a much wider FOV than the "Horizontal FOV Lock" setting in the original game.
Below are a few comparisons that I just took between the two versions at the very beginning of the game (both max settings, 1440p) ...
Everything in the remaster appears to be superior to the original, but for the missing normal map/specular sheen missing in comparison #3 above, which is worrying; who knows what else is missing. Also, the horrible mouse input is identical to the original.
Tweet their twitter account, they should see it and forward it on up.How do we let the devs know specific issues we've spotted that need a patch? Like the missing AF?
I know i'm the only one, but I would have loved the multiplayer from 2. I played way to much of it.
No way! Ugh... That's terribleAwesome was playing through bioshock 1, was halfway done medical and went to save. The game crashed while saving, reset all my settings, and deleted my save.
I'm fucking done.
I can't get that "Jesus Loves Me" song out of my head.
But do you miss the pipeline hacking yet?
But do you miss the pipeline hacking yet?
I could manage aiming wise, but it's actually making me a bit nauseated.The aim acceleration on PS4 is awful. *slow slow slow suddenly really fast*.
It immediately feels wrong, how did the devs not notice?! Needs a smooth acceleration, not sluggishness for most of the range and the a sudden ramp up in speed. Sigh.
I could manage aiming wise, but it's actually making me a bit nauseated.
When something's not right the brain just knows, man.
What the hell! Bizarre indeed. I'm going to test this out tmrw.I think I understand the aiming issue a little better. It seems when turning right, if your even a fuckin micrometer above or below a perfect tilt, the sensetivity is treated like a vertical movement. This doesn't seem to happen at all when turning left, and if I maintain the stick dead center of a right turn it seems to match the speed of the left.
At least I think that's what's happening, idfk it's bizarre.
Forgot to clarify that I was talking about pc version. Also, can confirm it doesn't work.Does dualshock 4 work with the games?
These sound bugs are really irritating. Gonna have to hold off and hope for a patch.
Playing Bioshock 1 and have had a few instances of looping audio. Really annoying.These sound bugs are really irritating. Gonna have to hold off and hope for a patch.
The aim acceleration on PS4 is awful. *slow slow slow suddenly really fast*.
It immediately feels wrong, how did the devs not notice?! Needs a smooth acceleration, not sluggishness for most of the range and the a sudden ramp up in speed. Sigh.